FFXI Sortie: Mage Guide For Entry-Level Parties

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FFXI Sortie: Mage Guide For Entry-Level Parties
 Cerberus.Kylos
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By Cerberus.Kylos 2025-01-22 17:05:45
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Asura.Yottaxa said: »
Cerberus.Kylos said: »
Asura.Yottaxa said: »
Cerberus.Kylos said: »
For some reason, I have been wasting time doing x3 runes for Rayke in Sortie, because you only do that if the target has less than 50% resistance to the element you are using. Is that right? I'm sure I already knew this, but forgot about it after not using RUN for a while.

No, you *always* want to rayke because of its additional effect vs the nuke wall, not for the elemental resistances per se.

https://www.bg-wiki.com/ffxi/Rayke

Of course, I always Rayke. I'm talking about having to expend x3 runes versus x1 rune, because having to use x6 for Gambit and Rayke is a lot, and I just read elsewhere you only need x1 for Rayke.

Oh I should probably read things, if you mean 3x vs 1x runes. Yeah thats a great optimization, but for me in that case I still by muscle memory always am rotating 3x because of gambit.

Edit: The open question would be if the extra 2 runes effecting the resist ranks matters at all on bosses in sortie(?)

Looking at the major NMs and Naakuals in Sortie, the lowest elemental tier they have is 60% fire for Skomora/Triboulex. Therefore, I do not believe Rayke would need more runes than the one. It will still do the job of bringing down the nuke wall. I added this tip to the guide.

On to something completely different. Does anyone know if the Naakuals in Sortie have the same elemental resistances as their counterparts in the same family? I say this because, if true, four of them each have two choices to exploit.

Waktza = Stone + Ice
Gabbrath = Water + Thunder
Rockfin = Thunder + Stone
Bztavian = Ice + Fire

Each of these are 70% resistance according to information on BGwiki. If correct, it means a group wouldn't need to switch storm as often, which is a considerable time save.
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By Asura.Toralin 2025-01-22 18:55:52
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Generally our RUN runs in with 3x, hits it with gambit immediately, while its running to its place, etc hes charging runes and raykes, after the first sc lands, ideal timing would be after the first nuke lands(if trying to be absolute perfect). charges 3x rune for lunge MB

I always thought you should hit rayke with 3x runes,


I think the deal is alot of people/groups have now run sortie 500+ times and have some of this stuff down to a science.
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By Veydal1 2025-01-23 01:07:42
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Please correct me if I'm wrong, but my understanding is as follows -

Only a single rune is required with Rayke to reduce the Nuke Wall effect by 50%. Using more runes will not increase this effect.

But each rune used with Rayke will lower the Resistance Rank by one rank.

Valuable reading -
https://www.bg-wiki.com/ffxi/Magic_Burst#Damage_Bonus
https://www.bg-wiki.com/ffxi/Resist#Elemental_Resistance_Ranks

An enemy with a resistance rank of 60% experiences an extra MB dmg bonus of 15%.
1 rune with Rayke will bring this to 70% resistance rank, increasing extra MB dmg bonus to 40%
2 runes with Rayke will bring this to 85% resistance rank, increasing extra MB dmg bonus to 50%
3 runes with Rayke will bring this to 100% resistance rank, increasing extra MB dmg bonus to 60%

Additionally, extending SCs and using multi-step from SCH is valuable not only because it allows for more MBs, but because they're also STRONGER. It gives time for nuke wall to reset as well since the MB window is extended further, with each additional SC increasing MB dmg by 10%.

So for example, Triboulex has a Resistance Rank of 60% to Fire (the go-to element in Sortie outside of B/F and D/H due to being able to extend SCs easily).
If you do a single Fusion SC from the SCH, and use 1 rune with Rayke, the MB would get a damage increase of 35% (from two-step Fusion SCH SC) + 40% for a total of 75% increase.
Each additional rune used with Rayke will increase MB dmg by 10% based on the resistance rank reduction in this example.

Furthermore, with multi-step SCs, you're adding 10% to the total for each additional SC passed the first. So a 3-step is increasing MBs by an additional 10% for MBs landed in the Fusion window, another 10% during Light, and yet another 10% for the second Light.

I suppose you could argue that the 'first' rune with Rayke is doing the heavy lifting, as it's increasing the dmg by 25% versus additional runes only increasing dmg by 10%. But keep in mind this is specific to targets with 60% Resistance Rank. Benefits from Rayke runes will vary based on starting Resistance Rank.

All Sortie bosses have a Resistance Rank of 70%, EXCEPT Skomora / Triboulex which have Resistance Ranks of 60%. For all other bosses, that 3rd Rayke rune is doing 25% dmg increase alone (10% > 10% > 25%).

Any mobs with 50% Resistance Rank or lower will FORCE a 1/2 resist minimum, with a chance of 1/4, 1/8, 1/16 resists. No Sortie bosses have a Resistance Rank of 50% or lower (mode permitting).

Regarding Naakuals -
I like keeping it to 3 elements:
Fire - Tree, Lion
Thunder - T-rex, Shark
Ice - Bird, Bee
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 Cerberus.Kylos
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By Cerberus.Kylos 2025-01-23 12:22:00
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I believe I understand what you're saying there Veydal. Thanks for clearing it up. I added a tip in yesterday about using Rayke, which I have now changed to say a Rune Fencer should be using x3 runes for Gambit, and another x3 runes for Rayke to ensure maximum magic burst damage.

Veydal1 said: »

Regarding Naakuals -
I like keeping it to 3 elements:
Fire - Tree, Lion
Thunder - T-rex, Shark
Ice - Bird, Bee

Again, thanks for clarifying this. I have not done Sortie with many groups, but they have always switched storm for every Naakual. This means the Naakual section needs further explanation to make it easier.

Edit: I have since updated the guide with the additional Naakual weaknesses, along with two ways to line up a Scholar's storms to save time and strategems. One assumes Sandstorm is still active after Dhartok, and the alternative is Veydal's suggestion, which could be used if doing Naakuals in F.
 Cerberus.Kylos
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By Cerberus.Kylos 2025-02-07 17:12:47
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I tried some of the suggestions with my group and have the following feedback:

-Killed the Bztavian with Fire, but the damage seems pretty bad compared to Ice. So, unless Gambit or Rayke are up, I'd still suggest to use Ice. This makes Veydal's way superior after Dhartok, even if it means losing a strat switching from Sandstorm to Hailstorm.

-Pulled Skomora to a corner, but it took too long to position, so I decided against it for Triboulex. Unless you guys meant the corner just behind it? Even so, we're not having any issue killing Triboulex where it spawns, so long as the tank is aware and keeps repositioning to stay near the bubble.
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By Odin.Odessyus 2025-02-08 09:18:16
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Cerberus.Kylos said: »
Pulled Skomora to a corner, but it took too long to position, so I decided against it for Triboulex. Unless you guys meant the corner just behind it? Even so, we're not having any issue killing Triboulex where it spawns, so long as the tank is aware and keeps repositioning to stay near the bubble.

So we don’t pull to a corner specifically, but to the closest wall to the right if you were approaching Skomora/Triboulex head on. The midpoint of this wall juts out a bit so the RUN can position against this point and not get knocked back along the wall.

When we engage Skomora or Triboulex, the RUN will approach the NM from the side between the NM and the wall, cast Flash, and then run to the midpoint of the wall. While Skomora/Triboulex is moving towards the RUN, I (the SCH) run up behind the NM and cast Impact, and the BLM applies Burn and Firaja. Afterwards it’s generally just a few seconds until Skomora/Triboulex has closed the gap with the RUN and we can put down Geo-Malaise and get right into skillchaining/bursting.

Sometimes they do take a weird path to the RUN, so the GEO just has to be aware that this is a possibility and to be sure to wait until the NM is actually in position before putting down the Luopan.

Overall, I think it takes us maybe 10 seconds to get Skomora/Triboulex in position with Impact/Burn/Firaja on.
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By Antisense 2025-08-04 10:24:43
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FYI Rayke does not affect the "nuke wall." The accumulative magic resistance for "impossible to gauge" monsters is independent of the Rayke effect on resistance ranks.

What people had observed was the accumulative magic resistance damage cut being reduced by 50% from 2 seconds to 5 seconds after the triggering nuke, e.g., -60% in the 1st second and -30% in the remaining 4 seconds.

It's only in the 1st second after the triggering nuke that the full damage cut can be observed. That is not due to Rayke but occurs always when this mechanic applies.
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By Fenrir.Niflheim 2025-08-04 10:36:31
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Quote:
An accumulative magic resistance effect has been implemented for monsters that /check as "impossible to gauge."

Affected Magic Types
The following magic types will trigger the accumulative magic resistance effect when used repeatedly on monsters whose strength is "impossible to gauge":
...

Resistance Fluctuation
When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.

I believe the above was what you are referencing, but it does not state your conclusion:
Antisense said: »
The accumulative magic resistance for "impossible to gauge" monsters is independent of the Rayke effect on resistance

You would need some kinda data to actually backup your claim, not that i see any data backing up the claim rayke does impact it on the bg page.
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By Antisense 2025-08-04 10:44:53
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https://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=7807123&viewfull=1#post7807123

https://www.bluegartr.com/threads/108196-Random-Facts-Thread-Magic?p=7810391&viewfull=1#post7810391

Wikis need to be updated to correct errors
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By Asura.Pergatory 2025-08-08 10:36:26
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Antisense said: »
FYI Rayke does not affect the "nuke wall." The accumulative magic resistance for "impossible to gauge" monsters is independent of the Rayke effect on resistance ranks.

What people had observed was the accumulative magic resistance damage cut being reduced by 50% from 2 seconds to 5 seconds after the triggering nuke, e.g., -60% in the 1st second and -30% in the remaining 4 seconds.

It's only in the 1st second after the triggering nuke that the full damage cut can be observed. That is not due to Rayke but occurs always when this mechanic applies.
I haven't looked at what's on BGWiki because I wouldn't be surprised if it's inaccurate or not exactly in line with common terminology used by players. People tend to get a bee in their bonnet and update it with a partial understanding or based on how their little clique uses terminology and not the playerbase at large.

The "nuke wall" is a general term that tends to apply to 2 overlapping mechanics. It is not just the increasing resistance, but also the flat SDT-like mechanic which Rayke reduces to just 5% per nuke. (e.g. second nuke, if unresisted, will go from 99k to 95k instead of 99k to 60k or whatever.)

Rayke affects the SDT-like portion of the nuke wall, while also giving a massive magic evasion down for the element that tends to more than counter the magic resistance aspect of the nuke wall. So yes it does directly affect one aspect of the nuke wall, while helping to counter the other aspect.
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By Dodik 2025-08-08 11:53:51
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It's another way of saying "accumulative magic resistance effect on NMs" is independent of "nuke wall". Which it is. Not really aware of any BG wiki pages that claim otherwise.
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By Cerberus.Kylos 2025-08-08 13:20:58
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Please know I made this guide for entry-level parties to Sortie. Yes, it isn’t technically accurate to say “nuke wall” when referring to Rayke, but I also didn’t want to go off on a tangent to explain the detailed intricacies of how an ability works (when it has no benefit), in a guide designed to be as simple to understand as possible. That would be unnecessarily pedantic.

This information would fall under something advanced players may like to know about Rayke. However, knowing so doesn’t change the fact that popping it means you get more damage... So, make sure Rayke is done with the right element at a time best suited for the group.

I would appreciate adding more useful tips for a magic based entry-level group to Sortie. Thanks.

Edit: We were talking about Rayke later in the thread, but that was only to determine whether you need to use x1 or x3 runes, and the term "Nuke Wall" was brought up again there, but that shouldn't be focused on too hard. The important thing is it should be used with x3 runes.
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By Lakshmi.Sahzi 2025-08-08 16:42:04
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Marked up...

You had me at Vivi.
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 Cerberus.Kylos
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By Cerberus.Kylos 2025-08-08 16:59:49
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Lakshmi.Sahzi said: »
Marked up...

You had me at Vivi.

We should ask SE for a FFIX crossover event so can get super BLM Vivi as a trust for a limited time. <3
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By Antisense 2025-08-08 19:21:29
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Asura.Pergatory said: »
I haven't looked at what's on BGWiki because I wouldn't be surprised if it's inaccurate or not exactly in line with common terminology used by players. People tend to get a bee in their bonnet and update it with a partial understanding or based on how their little clique uses terminology and not the playerbase at large.

The "nuke wall" is a general term that tends to apply to 2 overlapping mechanics. It is not just the increasing resistance, but also the flat SDT-like mechanic which Rayke reduces to just 5% per nuke. (e.g. second nuke, if unresisted, will go from 99k to 95k instead of 99k to 60k or whatever.)

Rayke affects the SDT-like portion of the nuke wall, while also giving a massive magic evasion down for the element that tends to more than counter the magic resistance aspect of the nuke wall. So yes it does directly affect one aspect of the nuke wall, while helping to counter the other aspect.

"Nuke wall" (a.k.a. "accumulative magic resistance" as it was introduced in the English version update notes from July 2006) in how it's been brought up recently can be considered analogous to the more recently implemented "WS wall," except that Rayke isn't the magic-damage version of Tomahawk as Rayke works on a different "system" of resistance ranks (which includes MB damage modifiers and magic evasion modifiers).

What was thought to be Rayke reducing "elemental SDT" in previous observations can simply be explained by resistance rank modification (what appears to be SDT against damage of a given element is merely a damage cut when that element's resistance rank is too "high / bad"), the latter being better understood around 2017 and beyond.

If Rayke actually works like Tomahawk does on magic SDT, then there needs to be evidence of that after accounting for the "nuke wall" and resistance rank modification. Given the absence of that, there is no Rayke "additional" SDT effect like there also is no Rayke additional "nuke wall" effect.

This is not really pedantry as it pertains to this guide as when doing MBs you would typically need 3 runes to offset significantly the damage cut from the "nuke wall" (no such "compensation" for non-MB nukes aside from going from <= 50% resistance rank to 60%/70%/85% rank), which is -60% in the 1st second and -30% in the next ~4 seconds for Triboulex for example.

The observation that 1 rune somehow cut nuke wall damage by 50% was based on a lack of awareness of the nuke wall mechanic explaining that entirely and that Rayke actually did nothing in that particular case.

Dodik said: »
It's another way of saying "accumulative magic resistance effect on NMs" is independent of "nuke wall". Which it is. Not really aware of any BG wiki pages that claim otherwise.

Accumulative magic resistance is the "nuke wall" as introduced in July 2006.

The terms "Resistance fluctuations" and "maximum resistance level" from the update notes are addressed in this video discussion on the "nuke wall" and by the fact that people determined empirically that nerfing Immanence spell damage minimizes the effect of the "nuke wall"