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Null Gear For Frazzle/Distract 3 or...
Asura.Oraine
Server: Asura
Game: FFXI
Posts: 82
By Asura.Oraine 2025-01-10 14:41:01
Okay I have 3 questions on gear comparison for frazzle/distract 3. All feedback is appreciated.
1) Null Shawl (magic accuracy +50) or Sucello's Cape (MND 30, Magic Attack/Accuracy 20)
2) Null Belt (magic accuracy +30) or Obstin. Sash R25
3) Null Loop (magic accuracy +50) or Dls. Torque +2 R25
By Shiva.Myamoto 2025-01-10 15:00:25
Okay I have 3 questions on gear comparison for frazzle/distract 3. All feedback is appreciated.
1) Null Shawl (magic accuracy +50) or Sucello's Cape (MND 30, Magic Attack/Accuracy 20)
2) Null Belt (magic accuracy +30) or Obstin. Sash R25
3) Null Loop (magic accuracy +50) or Dls. Torque +2 R25
Simple answer, If it doesn't have a potency modifier then whatever gives the highest total macc.
Second answer, potency doesn't matter if it can't land. Which would depend on content/gear.
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By Meeble 2025-01-10 15:40:17
If you're having issues landing Frazzle III in potency/duration gear, you can cast Frazzle II in a max macc set first. There may be situations where that's not enough, but it'll cover most content.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-10 15:54:31
Okay I have 3 questions on gear comparison for frazzle/distract 3. All feedback is appreciated.
1) Null Shawl (magic accuracy +50) or Sucello's Cape (MND 30, Magic Attack/Accuracy 20)
2) Null Belt (magic accuracy +30) or Obstin. Sash R25
3) Null Loop (magic accuracy +50) or Dls. Torque +2 R25
The real answer is the Null Pieces don't replace Obstinate Sash, Sucellos's Cape, or JSE+2 Torque at all, because they are for entirely different purposes. Null accessories = max Magic Accuracy (making sure it lands) set. Obstinate/Sucellos's/JSE+2 = Enfeebling Effect/Potency/Duration (how strong the effect is) set. As Meeble mentioned, you can cast a lower tier Frazzle in Max Magic Accuracy set, then overwrite with a higher tier in potency/effect gear. For Distract, you can have two sets: one for max land rate, the other for potency, and if you can't land with your potency set, try landing it in your max macc set. But again, the pieces you are comparing serve different purposes.
-That's like asking what's better for Regen: a piece that increases duration, or a piece that increases potency. It all depends on the purpose of the cast.
By K123 2025-01-10 17:15:48
Thought this was a thread about nullos
Asura.Oraine
Server: Asura
Game: FFXI
Posts: 82
By Asura.Oraine 2025-01-11 09:13:09
Okay I have 3 questions on gear comparison for frazzle/distract 3. All feedback is appreciated.
1) Null Shawl (magic accuracy +50) or Sucello's Cape (MND 30, Magic Attack/Accuracy 20)
2) Null Belt (magic accuracy +30) or Obstin. Sash R25
3) Null Loop (magic accuracy +50) or Dls. Torque +2 R25
The real answer is the Null Pieces don't replace Obstinate Sash, Sucellos's Cape, or JSE+2 Torque at all, because they are for entirely different purposes. Null accessories = max Magic Accuracy (making sure it lands) set. Obstinate/Sucellos's/JSE+2 = Enfeebling Effect/Potency/Duration (how strong the effect is) set. As Meeble mentioned, you can cast a lower tier Frazzle in Max Magic Accuracy set, then overwrite with a higher tier in potency/effect gear. For Distract, you can have two sets: one for max land rate, the other for potency, and if you can't land with your potency set, try landing it in your max macc set. But again, the pieces you are comparing serve different purposes.
-That's like asking what's better for Regen: a piece that increases duration, or a piece that increases potency. It all depends on the purpose of the cast.
thank you for your feedback. greatly appreciated. how would i make two different distract 3 spells in my lua? would i just remove distract 3 from the lua and use FFXI equipment macros?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-01-11 09:57:17
I'm no expert, but I think you'd just make a different "Casting" toggle. Name one 'Resistant' and then make a sets.Midcast.enfeeblimg.Resistant (or however yours is called) set with your magic accuracy stuff in it. When you're in 'Resistant' Casting mode, it will pull that set instead of your default one. When you toggle back to 'Normal', it will be your usual set
Resident Lua experts can give you their method.
Doing it on equipsets is easier though. You can just make a Distract set with full magic accuracy. If I'm not mistaken, Lua will precast distract from your Lua but the game will midcast in the equipset you've created. Should be easy to test too
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By Galkapryme 2025-04-20 09:00:19
Pretty much across the board, the Null pieces are for FullAcc sets. This applies to mage spells, melee, and ranged attacks.
Carbuncle.Maletaru
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Posts: 3132
By Carbuncle.Maletaru 2025-04-20 09:11:05
Pretty much across the board, the Null pieces are for FullAcc sets. This applies to mage spells, melee, and ranged attacks.
As usual this is extremely bad advice. Just in case anyone doesn't know this man.
By Galkapryme 2025-04-20 09:17:15
Carbuncle.Maletaru said: »Pretty much across the board, the Null pieces are for FullAcc sets. This applies to mage spells, melee, and ranged attacks.
As usual this is extremely bad advice. Just in case anyone doesn't know this man.
YOU don't even know this man. What else do you think the null set is for? MEVA and Regain/Regen/Refresh? Sure.
There are absolutely exceptions. For example, I seldom use the head piece for anything other than the Regen/Regain effect.
Cerberus.Kylos
Server: Cerberus
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Posts: 4611
By Cerberus.Kylos 2025-04-20 09:59:30
Null Mask is the best for physical defense, which makes it amazing for PDT and tanking sets. Shawl is great for melee sets (but not all of them), because of the Double Attack and Store TP. It is possible to use the Loop in a hybrid dt-tp set for jobs that may lack accuracy (I use it on my DRK) compared to others, but again, is entirely dependent on the job and what you are doing.
You're also forgetting these pieces are best in slot for landing enfeebling WS like Armor Break. And this is before mentioning enfeebling spells, which Buukki nails earlier in the thread, and is talked more so at length in the RDM subforum.
By Galkapryme 2025-04-20 11:42:49
Null Mask is the best for physical defense, which makes it amazing for PDT and tanking sets. Shawl is great for melee sets (but not all of them), because of the Double Attack and Store TP. It is possible to use the Loop in a hybrid dt-tp set for jobs that may lack accuracy (I use it on my DRK) compared to others, but again, is entirely dependent on the job and what you are doing.
You're also forgetting these pieces are best in slot for landing enfeebling WS like Armor Break. And this is before mentioning enfeebling spells, which Buukki nails earlier in the thread, and is talked more so at length in the RDM subforum.
"Great for landing..." is why I say the set is for FullAcc. But specifically for RDM, I wouldn't use the head piece for PDT. Leth. +3 still offers the same DT -10%, plus it has higher Acc and Attk. Slightly less built-in DEF and VIT, but in an engaged DT set, I'd go with Leth. +3 head. I think with Stoneskin and Blink, the difference in built-in DEF and VIT is a bit negligible. Even in an idle.DT set, It would probably depend on whether I wanted Refresh or Regen/Regain more. At present, I have Viti. head +3 in my idle.DT set for the refresh, as DT is capped on other pieces.
Cerberus.Kylos
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By Cerberus.Kylos 2025-04-20 13:26:46
Null Mask is the best for physical defense, which makes it amazing for PDT and tanking sets. Shawl is great for melee sets (but not all of them), because of the Double Attack and Store TP. It is possible to use the Loop in a hybrid dt-tp set for jobs that may lack accuracy (I use it on my DRK) compared to others, but again, is entirely dependent on the job and what you are doing.
You're also forgetting these pieces are best in slot for landing enfeebling WS like Armor Break. And this is before mentioning enfeebling spells, which Buukki nails earlier in the thread, and is talked more so at length in the RDM subforum.
"Great for landing..." is why I say the set is for FullAcc. But specifically for RDM, I wouldn't use the head piece for PDT. Leth. +3 still offers the same DT -10%, plus it has higher Acc and Attk. Slightly less built-in DEF and VIT, but in an engaged DT set, I'd go with Leth. +3 head. I think with Stoneskin and Blink, the difference in built-in DEF and VIT is a bit negligible. Even in an idle.DT set, It would probably depend on whether I wanted Refresh or Regen/Regain more. At present, I have Viti. head +3 in my idle.DT set for the refresh, as DT is capped on other pieces.
Only just noticed this thread is in the RDM subforum. My comment was assuming we were talking about all jobs.
By Galkapryme 2025-04-20 13:41:08
Null Mask is the best for physical defense, which makes it amazing for PDT and tanking sets. Shawl is great for melee sets (but not all of them), because of the Double Attack and Store TP. It is possible to use the Loop in a hybrid dt-tp set for jobs that may lack accuracy (I use it on my DRK) compared to others, but again, is entirely dependent on the job and what you are doing.
You're also forgetting these pieces are best in slot for landing enfeebling WS like Armor Break. And this is before mentioning enfeebling spells, which Buukki nails earlier in the thread, and is talked more so at length in the RDM subforum.
"Great for landing..." is why I say the set is for FullAcc. But specifically for RDM, I wouldn't use the head piece for PDT. Leth. +3 still offers the same DT -10%, plus it has higher Acc and Attk. Slightly less built-in DEF and VIT, but in an engaged DT set, I'd go with Leth. +3 head. I think with Stoneskin and Blink, the difference in built-in DEF and VIT is a bit negligible. Even in an idle.DT set, It would probably depend on whether I wanted Refresh or Regen/Regain more. At present, I have Viti. head +3 in my idle.DT set for the refresh, as DT is capped on other pieces.
Only just noticed this thread is in the RDM subforum. My comment was assuming we were talking about all jobs.
Ah, I see. Out of curiosity, what other jobs do you use the Masque on? You mentioned tanking; do you use it on RUN? I think I could see it as a viable option for RUN. I'm presently using Nyame Helm, but I haven't updated my RUN gearset in a while. PLD's Empy +3 head just looks like it wins out in terms of BiS for a DT set. I haven't found much use for the Null Masque outside of idle for Regain/Regen, but I am definitely open to learning what others use it for.
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Server: Bahamut
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Posts: 36
By Bahamut.Creaucent 2025-04-20 14:13:05
Full Acc set for Frazzle/Distract 2 you DO NOT full acc Frazzle/Distract 3.
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By Galkapryme 2025-04-20 16:36:02
Bahamut.Creaucent said: »Full Acc set for Frazzle/Distract 2 you DO NOT full acc Frazzle/Distract 3.
This looks like a great learning opportunity for me. Based on the Frazzle III wiki page:
Notes
This spell reduces the target's magic evasion based on dMND and Enfeebling Skill with this formula:
Potency = [Floor(6/21)(Enfeebling Skill - 205)] + Floor(dMND/5); where dMND/5 caps at 0 and 10.
Lowest value at ±0 dMND compared to enemy: 0
Highest value at +50 dMND compared to enemy: 10
When Enfeebling Magic skill is 625, players will reach the highest value of -120 magical evasion. The value from MND above will be added to this.
Caps at -130 magic evasion.
This spell has an innate magic accuracy bonus of +150.
Unlike most other black magic spells, this spell relies on player dMND to target dMND for magic accuracy correction rather than dINT.
My Enfeebling Magic Skill in my Enfeeble set is 583 at ML 42. I feel like I have a pretty solid Enfeebling set (for the gear I actually own). Is it the innate 150 M.Acc that adds to the Enfeebling skill to push it over 625? Or am I not understanding it correctly? I ask because I'm trying to understand why I wouldn't use M.Acc set for Frazzle or Distract 3.
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By Asura.Bronzequadav 2025-04-20 16:53:50
Assume its because the bulk of the Meva down comes from enfeeble potency gear/sabo rather than the last bit of skill you need. So its not worth squeezing out that last bit of skill at the cost of any enfeeble potency.
I'm sure there is a gear set that gets you to skill cap without sacrificing potency but not sure.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4611
By Cerberus.Kylos 2025-04-20 17:49:03
Null Mask is the best for physical defense, which makes it amazing for PDT and tanking sets. Shawl is great for melee sets (but not all of them), because of the Double Attack and Store TP. It is possible to use the Loop in a hybrid dt-tp set for jobs that may lack accuracy (I use it on my DRK) compared to others, but again, is entirely dependent on the job and what you are doing.
You're also forgetting these pieces are best in slot for landing enfeebling WS like Armor Break. And this is before mentioning enfeebling spells, which Buukki nails earlier in the thread, and is talked more so at length in the RDM subforum.
"Great for landing..." is why I say the set is for FullAcc. But specifically for RDM, I wouldn't use the head piece for PDT. Leth. +3 still offers the same DT -10%, plus it has higher Acc and Attk. Slightly less built-in DEF and VIT, but in an engaged DT set, I'd go with Leth. +3 head. I think with Stoneskin and Blink, the difference in built-in DEF and VIT is a bit negligible. Even in an idle.DT set, It would probably depend on whether I wanted Refresh or Regen/Regain more. At present, I have Viti. head +3 in my idle.DT set for the refresh, as DT is capped on other pieces.
Only just noticed this thread is in the RDM subforum. My comment was assuming we were talking about all jobs.
Ah, I see. Out of curiosity, what other jobs do you use the Masque on? You mentioned tanking; do you use it on RUN? I think I could see it as a viable option for RUN. I'm presently using Nyame Helm, but I haven't updated my RUN gearset in a while. PLD's Empy +3 head just looks like it wins out in terms of BiS for a DT set. I haven't found much use for the Null Masque outside of idle for Regain/Regen, but I am definitely open to learning what others use it for.
I am using it on RUN. The job gets plenty of protection against magical attacks, so using the Masque over Nyame helps with the physical. I have PDT and MDT sets for all of my jobs, and the Masque beats Nyame for every job in PDT. But yeah, this is off topic and should go back to RDM talk, lol.
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By Bahamut.Creaucent 2025-04-20 19:12:01
Bahamut.Creaucent said: »Full Acc set for Frazzle/Distract 2 you DO NOT full acc Frazzle/Distract 3.
This looks like a great learning opportunity for me. Based on the Frazzle III wiki page:
Notes
This spell reduces the target's magic evasion based on dMND and Enfeebling Skill with this formula:
Potency = [Floor(6/21)(Enfeebling Skill - 205)] + Floor(dMND/5); where dMND/5 caps at 0 and 10.
Lowest value at ±0 dMND compared to enemy: 0
Highest value at +50 dMND compared to enemy: 10
When Enfeebling Magic skill is 625, players will reach the highest value of -120 magical evasion. The value from MND above will be added to this.
Caps at -130 magic evasion.
This spell has an innate magic accuracy bonus of +150.
Unlike most other black magic spells, this spell relies on player dMND to target dMND for magic accuracy correction rather than dINT.
My Enfeebling Magic Skill in my Enfeeble set is 583 at ML 42. I feel like I have a pretty solid Enfeebling set (for the gear I actually own). Is it the innate 150 M.Acc that adds to the Enfeebling skill to push it over 625? Or am I not understanding it correctly? I ask because I'm trying to understand why I wouldn't use M.Acc set for Frazzle or Distract 3.
You want to be going all in on MND/potency/duration while getting the highest possible enfeebling skill of 625 which can be done! Most of the potency and duration gear do come with decent amounts of Macc just not the absolute highest. If you are having trouble landing either Distract/Frazzle III you can then use a full macc set for Frazzle II which has a lot lower enfeebling cap at 350, which you can cap without gear, and then you have an extra -40 meva and -50 with high enough MND.
Just for reference the Frazzle/Distract MAX POTENCY set in the RDM guide "Anything you can do, i can do better" has 623 enfeebling skill with Mlvl50, 8/8 merits and without a main/sub. With a r15 Contemplator +1 and Mephitis Grip you can reach the enfeebling cap as low as Mlvl 27. In a full macc set you would losing potency+48 and +25% duration.
ItemSet 391011
This is the set from the guide, which has all the potency gear as well as +60% duration.
Forgot to answer the question: the innate +150 macc is just macc and not skill so you need to get the 625 skill in actual skill.
Asura.Saevel
Server: Asura
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Posts: 10086
By Asura.Saevel 2025-04-20 19:59:59
Bahamut.Creaucent said: »Full Acc set for Frazzle/Distract 2 you DO NOT full acc Frazzle/Distract 3.
This looks like a great learning opportunity for me. Based on the Frazzle III wiki page:
Notes
This spell reduces the target's magic evasion based on dMND and Enfeebling Skill with this formula:
Potency = [Floor(6/21)(Enfeebling Skill - 205)] + Floor(dMND/5); where dMND/5 caps at 0 and 10.
Lowest value at ±0 dMND compared to enemy: 0
Highest value at +50 dMND compared to enemy: 10
When Enfeebling Magic skill is 625, players will reach the highest value of -120 magical evasion. The value from MND above will be added to this.
Caps at -130 magic evasion.
This spell has an innate magic accuracy bonus of +150.
Unlike most other black magic spells, this spell relies on player dMND to target dMND for magic accuracy correction rather than dINT.
My Enfeebling Magic Skill in my Enfeeble set is 583 at ML 42. I feel like I have a pretty solid Enfeebling set (for the gear I actually own). Is it the innate 150 M.Acc that adds to the Enfeebling skill to push it over 625? Or am I not understanding it correctly? I ask because I'm trying to understand why I wouldn't use M.Acc set for Frazzle or Distract 3.
It's pretty easy to get 620+ with swaps while piling on +Enf Potency, especially with ML40+. The potency from skill is the base before all the multipliers from +Enf Potency and +Saboteur, very important to have high values there.
By Galkapryme 2025-04-22 18:14:48
Bahamut.Creaucent said: »Bahamut.Creaucent said: »Full Acc set for Frazzle/Distract 2 you DO NOT full acc Frazzle/Distract 3.
This looks like a great learning opportunity for me. Based on the Frazzle III wiki page:
Notes
This spell reduces the target's magic evasion based on dMND and Enfeebling Skill with this formula:
Potency = [Floor(6/21)(Enfeebling Skill - 205)] + Floor(dMND/5); where dMND/5 caps at 0 and 10.
Lowest value at ±0 dMND compared to enemy: 0
Highest value at +50 dMND compared to enemy: 10
When Enfeebling Magic skill is 625, players will reach the highest value of -120 magical evasion. The value from MND above will be added to this.
Caps at -130 magic evasion.
This spell has an innate magic accuracy bonus of +150.
Unlike most other black magic spells, this spell relies on player dMND to target dMND for magic accuracy correction rather than dINT.
My Enfeebling Magic Skill in my Enfeeble set is 583 at ML 42. I feel like I have a pretty solid Enfeebling set (for the gear I actually own). Is it the innate 150 M.Acc that adds to the Enfeebling skill to push it over 625? Or am I not understanding it correctly? I ask because I'm trying to understand why I wouldn't use M.Acc set for Frazzle or Distract 3.
You want to be going all in on MND/potency/duration while getting the highest possible enfeebling skill of 625 which can be done! Most of the potency and duration gear do come with decent amounts of Macc just not the absolute highest. If you are having trouble landing either Distract/Frazzle III you can then use a full macc set for Frazzle II which has a lot lower enfeebling cap at 350, which you can cap without gear, and then you have an extra -40 meva and -50 with high enough MND.
Just for reference the Frazzle/Distract MAX POTENCY set in the RDM guide "Anything you can do, i can do better" has 623 enfeebling skill with Mlvl50, 8/8 merits and without a main/sub. With a r15 Contemplator +1 and Mephitis Grip you can reach the enfeebling cap as low as Mlvl 27. In a full macc set you would losing potency+48 and +25% duration.
ItemSet 391011
This is the set from the guide, which has all the potency gear as well as +60% duration.
Forgot to answer the question: the innate +150 macc is just macc and not skill so you need to get the 625 skill in actual skill.
That is my standard Enfeebling set with two small differences. Let. Earring +2 instead of Malignance, and My Obstinate Sash is not augmented enough, so I have Rumination. Everything else is the same.
By Galkapryme 2025-04-22 18:25:29
All right. I'm at 643. A couple of my slots were misspelled and weren't changing.
By Galkapryme 2025-04-22 18:27:25
That said, I'm at 643 with Atrophy Tabard +3 instead of Leth. Sayon +3. So if the cap is 625, I understand why you use Leth body, and I'll need to get the sash augmented.
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By Bahamut.Creaucent 2025-04-24 17:10:41
Still all the gear and no idea I see.
Even if you arent capping skill with Empy+3 body its still better to use it for the enfeebling potency+18.
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Asura.Saevel
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By Asura.Saevel 2025-04-24 17:54:14
That said, I'm at 643 with Atrophy Tabard +3 instead of Leth. Sayon +3. So if the cap is 625, I understand why you use Leth body, and I'll need to get the sash augmented.
You absolutely want the Empy body, that is a percentage potency increase. Basically you always use the body on any enfeeble with a potency value, which is everything except Sleep / Silence and I think Bind.
Asura.Sechs
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By Asura.Sechs 2025-04-24 19:39:44
Those (and their tiers and aoe/single variations) and also Dispel and Break.
Well and Inundation but lol@that.
I'm not sure about Poison/PoisonII, tried to look for info in my notes but couldn't find anything.
Also yeah, Frazzle/distract tier 1 and 2, you probably want to go fullacc instead of potency for those.
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By Cerberus.Shadowmeld 2025-04-24 20:43:48
Poison does not get potency from gear, just from skill.
Valefor.Yandaime
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By Valefor.Yandaime 2025-04-24 20:53:30
That said, I'm at 643 with Atrophy Tabard +3 instead of Leth. Sayon +3. So if the cap is 625, I understand why you use Leth body, and I'll need to get the sash augmented.
You absolutely want the Empy body, that is a percentage potency increase. Basically you always use the body on any enfeeble with a potency value, which is everything except Sleep / Silence and I think Bind. Bind has a potency for how much damage the target can endure before being shaken free? but it was extremely niche even back in 75 era so disregard.
Asura.Saevel
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By Asura.Saevel 2025-04-24 21:40:57
Cerberus.Shadowmeld said: »Poison does not get potency from gear, just from skill.
+Enf Potency from gear absolutely effects Poison II damage. Me and Rua tested that way back right after they updated it. I was getting several hundred HP/tick from it, was hilarious.
Okay I have 3 questions on gear comparison for frazzle/distract 3. All feedback is appreciated.
1) Null Shawl (magic accuracy +50) or Sucello's Cape (MND 30, Magic Attack/Accuracy 20)
2) Null Belt (magic accuracy +30) or Obstin. Sash R25
3) Null Loop (magic accuracy +50) or Dls. Torque +2 R25
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