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Cloud of Darkness HTBF
Carbuncle.Yiazmaat
Server: Carbuncle
Game: FFXI
Posts: 201
By Carbuncle.Yiazmaat 2025-03-07 04:30:42
I've seen some ppl using Culminus shield from Omega htmb for the +75 mdmg on hélices, idk how much the difference is from Ammurapi.
Also if you go for free luminohelix II, you can consider daybreak rather than bunzi.
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Asura.Sechs
Server: Asura
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Posts: 10350
By Asura.Sechs 2025-03-07 04:34:45
uuuh I totally didn't consider Daybreak and Weatherspoon Ring +1 for Luminohelix 2
Makes perfect sense but I completely missed it.
Bet I can easily break 10k without food and trusts while using Reive cape if using Daybreak and Ring!
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By Asura.Pergatory 2025-03-07 10:12:01
Yeah Daybreak is the answer for sure. I think I tried with stage 5 Opashoro for fun and I don't think that even hit 10k.
Asura.Sechs
Server: Asura
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By Asura.Sechs 2025-03-07 10:37:58
Oh Perg I forgot to mention your previous comment about Shell V.
I've had my Shell V stolen at least 2 times, and it created no difference at all in the damage of my following helices.
Implying I suppose one of three possible things
1) CoD already has "capped" MDT, so the additional MDT from Shell doesn't add anything
2) The duration of the absorbed shell is very short and by the time I hit it with my next Helix it was gone already
3) Shell V from players for whatever reason doesn't work on CoD because... it's special?
Given how Shell V normally works just fine on mobs that can absorb it, I'd be leaning to rule #3 out.
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By Asura.Pergatory 2025-03-07 17:10:10
Huh now that's very interesting... I was just avoiding it out of paranoia. I have no idea why that would be the case.
Very few monsters have MDT, so as weird as it sounds, #2 is probably where I'd put my money. Most of the time monsters having DT is part of some mechanic where you do something to lower the DT (like proccing them or killing adds), so it could be that? But I've never heard of anything like that on this fight before.
Asura.Sechs
Server: Asura
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By Asura.Sechs 2025-03-07 17:52:32
There might be more reasons for that but I can't think of anything else.
I couldn't make my dispel land (dark based, makes sense) and it happened to steal with absorb-Attri my Shell V at least two times, in two separate runs.
In the end I just tried to cast my Helix when the time came, and it hit for the same exact damage as before so... I dunno, if you can think of anything else I'd be happy to hear it.
ShellV probably got stolen more times than two, but I simply stopped caring for that, since it proved to not affect me in any possible way.
Edit:
Actually I can remember at least one time where my helix hit for like ~8.5k instead of the usual ~10k.
In that specific case it was probably a matter of full potency stoneskin being absorbed? Or a partial resist? Or I dunno what else could've been.
But again, following helices hit for the regular value so it clearly wasn't a matter of MDT?
Unless we want to go for hypothesys #2, i.e. a very short duration ShellV, and that Helix hit during that very short window
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By Asura.Volteczero 2025-03-07 18:07:09
I tried this out and shellV getting absorbed definitely affected by damage a lot
Luminohelix went from 12k to like 8.5k
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2025-03-08 04:18:02
Then I cannot explain what happened in my situation, which is specifically at least 2 times as I mentioned and it's not a vague memory but a pretty clear one because I was pretty in paranoia mode after it got absorbed.
But then I simply ended the run and won like nothing happened, soo... yeah, if you can find an explanation I'll be glad to read!
By buttplug 2025-03-08 16:50:42
I go SCH/NIN
If you just helix and run laps
Keeping stoneskin and shadows up
Should be no ADDS
Worst case maybe 1 ADD on final helix
By K123 2025-03-08 17:15:17
How is >10k helix without magic busting it possible?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-08 17:37:03
Ebullience? MAB/MDMG set? It's a dark based mob, so it takes decent Light damage (70%). Seen several videos with 11k+ Luminohelix.
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Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2025-03-08 18:45:04
What Buukki said, and daybreak + weatherspoon
By K123 2025-03-09 10:31:11
yeah nvm, I'm an idiot. Wasn't using Klimaform or Aurastorm - forgot how to play ffxi.
By buttplug 2025-03-09 14:36:21
YouTube Video Placeholder
Sometimes when it's casting
If you move to far away
It resets in the middle
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By Asura.Ayahuasca 2025-03-10 07:04:02
Carbuncle.Yiazmaat said: »I've seen some ppl using Culminus shield from Omega htmb for the +75 mdmg on hĂ©lices, idk how much the difference is from Ammurapi.
Also if you go for free luminohelix II, you can consider daybreak rather than bunzi. Yes cause technically culminus is stronger than ammurapi for low tier nukes since magic dmg favors those nukes.. around t3 they're even n ammurapi gets the edge from t4+ nukes!
Btw got the mask this week, instead of rdm gravity cheese we went with 2x DD, BRD COR Tank n WHM, depending if red eyes absorbs phys or not it was 1-3 minutes runs
Without subtle blow sets/anything particular, our whm wasn't even using auspice/barspells etc lol... With enough dps it melts! However i think kiting strat is the safest for sure
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By Asura.Pergatory 2025-03-10 11:00:44
Without subtle blow sets/anything particular, our whm wasn't even using auspice/barspells etc lol... With enough dps it melts! However i think kiting strat is the safest for sure There's a version with the best of both worlds actually: RNG burn.
It's something like Tank RDM BRD RNG COR COR. RDM gravities, tank kites it around, RNG+COR stand in the middle pew-pewing with Trueflight & Wildfire. If the RNG+COR have good gear, it dies as fast as melee (2-3 mins) with zero TP moves. That said if they don't have good gear and the fight goes long, this can turn ugly because the tank is taking both CoD and the adds. Only attempt this with well-geared ranged attackers. Like people whose ranged attackers have been tested against Arebati V25 and know their sets are good.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-10 12:08:15
It's something like Tank RDM BRD RNG COR COR. RDM gravities, tank kites it around, RNG+COR stand in the middle pew-pewing with Trueflight & Wildfire.
I don't even think you need a tank for this method TBH, or at least we didn't use one. We did it with 2 RNGs, RDM, rest was random other jobs (THF WHM etc). Took around 6-7 minutes. RDM Gravity II and Flurry the shooters, Shooters stand at edge of arena at opposing corners and move around/away from CoD while shooting (Hover shot is perfect for this)/WS. RNG Trueflight destroys CoD. Probably can optimize this further with SCH for storm, COR like you mentioned for Rolls and RD to ride Triple Shot/Double Shot timers. We didn't use BRD, but that would certainly help speed it up. If it ever gets Primordial Surge off and absorbs magic, can just use Last Stand or Detonator until Waning Vigor resets her.
I suppose a Tank could prove useful if adds ever pop (they shouldn't but a decent failsafe). But COD never caught up to us so it didn't matter. I actually <3 this setup. I also agree you need very good ranged attackers, not thrown-together RNGs. I was able to get by on mine even though I don't have a Mythic, but proper gearing is essential for this one.
By K123 2025-03-10 18:04:16
Without reading all 16 pages, this is my experience:
1. As ever, people understate the difficulty to brag on FFXIAH.
2. Doing it on SCH on N it will definitely die within 20 mins but even on D it can be close on time for me time wise even when I hit every helix >10k (max dmg). I assume it has higher HP on VD than D so I'm not sure how it works in <30mins.
3. I thought I would SC+MB to push one on D yesterday and ended up with 3 adds out and died at 1% (there were no adds until about 18%). That sucks.
4. No idea what causes melee or magic damage absorption but that one was the only one I have ever seen absorb magic dmg. When meleeing it has been 90% melee absorb with only once I've seen it absorb magic damage.
5. E is pretty hard on DD, or I'm doing something wrong. Get no less adds on MNK than other DD from what I can tell.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-10 18:28:23
5. E is pretty hard on DD, or I'm doing something wrong. Get no less adds on MNK than other DD from what I can tell.
Following Taints suggestion to just power zerg CoD down on SAM, I have gotten to a 100% winrate solo on E doing the following:
Be SAM/drg
Enter > Meditate > these trusts: Valaineral (he's your aoe healer and add tank), Sylvie (but if you don't have her, Qultada or Monbro), Koru-Moru, Ygnas (or other healer), Ulmia
Engage > Sekkanoki > Ageha
Hagakure+Sengikori > Konzen-Ittai > Tachi Fudo (from the front)
CoD will now have hate on you, not Val (he will try to tank but fail)
Spam Fudo until she uses Primordial Surge
If she absorbs magic, spam Tachi: Shoha. 5-6 of them to be sure
If she absorbs physical do Koki > Koki > Kagero > Koki (high TP can sometimes produce high numbers+SC damage, but you've fed her absorbing health, so Waning will one-shot you if it lands)
After these WS, start kiting her. She will Waning Vigor very shortly. Be careful not to have Sylvie (she will follow you while kiting if you summoned her first) or a trust in front of her when this goes off, or they will die
After Waning Vigor/head stops glowing, repeat Tachi Fudo on repeat, with trusts facing away from CoD or pulled away. Valaineral will not run in, and instead will just spam majesty heals on the group
When an add pops, it should go to either Ygnas or Valaineral. If it doesn't leave you, use High Jump. If it still stays on you, Super Jump CoD.
When you land, you should be able to finish her off with adds beating up on your trusts.
In cases of emergency, pop Meditate again, Meikyo Shisui/Yaegesumi as necessary.
Dead in under 3 minutes.
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By K123 2025-03-10 18:31:39
I did it on SAM after talking to you yesterday. It is better than MNK and WAR for sure, but still not super easy.
I tried silencing with Gekko, but I don't think it works.
Also I find myself encumbered half the time in half fights which is annoying. Thankfully I am only chasing accessories and not sadistic enough to be chasing mask though.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-10 19:01:06
I haven't been encumbered once on E. Not even sure what move does it. Using a Zanhasso build with empyrean pieces mixed in. I don't believe Gekko works, but I would just let her cast, because all of her nukes are harmless. More time nuking you is less time spamming TP moves and spawning adds.
Leviathan.Isiolia
Server: Leviathan
Game: FFXI
Posts: 485
By Leviathan.Isiolia 2025-03-10 19:10:37
I haven't been encumbered once on E. Not even sure what move does it.
It's one of the add auras, unless it's a specific TP move to pop particular variants of those.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-03-10 19:56:51
Oh yeah that's Apocalypse (Catastrophe). Forgot about that but that's why I said super jump the adds if they don't go for Valaineral initially. That one can kill your DPS for sure but he's still one of several kind of debug adds you can see so it's not so common
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10350
By Asura.Sechs 2025-03-11 03:25:04
1. As ever, people understate the difficulty to brag on FFXIAH. I don't! Next time you know you can trust Sechs™
I've shared my experience in the past, completely solo.
2 E attempts on THF/DRG (failed)
1 VE attempt on THF (failed)
Won a few VE attempts on MNK (took me a long time despite VE!) and failed a few E until I finally managed to win a E on MNK, but barely and with a lot of luck in what ended up being a 20+ m fight probably.
By comparison I found the SCH method much easier. If you have enough stats to hit 10k Helix on the hardest difficulties, the difference between N, D and VD on SCH solo method is, I would dare to say, very small.
It's very boring and you need to keep attention for like 25+ mins, can be stressing. The fight allows for a wide margin of potential errors though, you don't have to make a "perfect" run to win.
I've recovered several fights where 1 add popped and I've even won one fight where TWO adds popped.
Just to give you an idea of the amount of mistakes that you can make and still manage to win.
I found time was more than enough (with 10k Helices) on N and D.
On VD I've been very close to timing out multiple times but again, I found the difference to be very small.
Now I might say obvious things, but please allow me to share some things about the SCH method that might not be obvious to everyone.
The SCH method is about killing CoD with Helix toc dot while kiting around in a circle
This method is to prevent CoD from getting TP. If CoD gets TP he might summon adds, and we don't want that to happen, hence the TP suppression method
How does CoD gain TP? If you hit it with a spell or if he hits you and damages you. But there's a trick. If he hits you for zero damage (because of Stoneskin) he will gain zero TP. Also the Helix tocs (which happen every 10 seconds) do not generate TP, only the initial helix hit does.
Furthermore, Helix tocs deal the same damage as the initial hit every 10 seconds BUT they are capped at 10k. So your goal is to hit at least 10k with the initial helix, you don't need super high damage, if you hit for at least 10k it's enough
With Daybreak, Weatherspoon ring if you have it, AF3, Ebullience, Focalization and decent food, it's pretty easy to hit 10k even on VD
Because of the reasons explained above, only the initial Helix hit will generate TP on CoD. Which means the less times you cast helix, the better. Which implies the longer the Helix lasts on CoD, the less times you will have to reapply helix over the full course of the fight, which is why in theory it's very good to use the SCH JSE neck if you have it, and the Reive SCH cape with Helix duration +20 aug. If for whatever reason you can't hit 10k with this cape, then ignore this and use Ambu one.
I don't suggest using gravity, if anything it can be annoying with CoD taking strange paths while kiting it on the edge of the arena. Other debuffs can be beneficial, in particular I suggest paralyze, it sticks easily after a couple of immunobreaks. Poison2 can also be nice if you find yourself bored while kiting. Takes a few immunobreaks as well and can make the fight SLIGHTLY faster if you can reach the 100 dmg per tic tier, but it's a very small difference either way. I suggest to avoid Silence (again, takes a few immonubreaks to land) except during the "red face" stance; during that stance CoD gains lotsa Fast Cast so having silence on it can be nice for more efficient kiting
for the reasons we said above, ALWAYS keep Stoneskin up. As long as CoD hits you for zero with his hits or spells, he will gain no TP, and the run will end with zero adds hopefully!
Avoid dia or Bio normally (the initial hits can generate tp)
For the reasons said above, I suggest to avoid MB. You don't need magic burst to hit 10k on Helix. Also the spells you use to generate the SC, would give CoD TP (unless you can like cast those spells naked, and maybe and I said MAYBE those spells might hit for zero, if they hit for zero then no TP would be fed to CoD but I doubt you can hit for zero even if completely naked)
Last but not least, if you do too many *** ups in a single run, an add might pop. If it pops when CoD is under 20% HP left, you have VERY good chances to still win. Gravity the add, keep kiting and keep SS up. Make sure a long enough Helix is up on CoD. While you still keep kiting, you can attempts for immunobreaks on the add. Sleep, Sleep2, Bind. They all land after a couple of immunobreaks. Because of the long recast, you might want to burn a few Alacrity stratagems for faster recasting. The helix will still keep on proccing every 10 seconds on CoD. If CoD HP is very low you can even Firestorm2 yourself and go for a Fire>Ionohelix Fusion SC with Immanence strats, so you can easily MB a Fire5 and a Fire3 on it. Normally that's very risky (feeds CoD TP) but if they end up KILLING CoD then you'll be safe!
That's it, it's easy! Extremely boring and slow but easy. It's not one of those fights that requires super SCH skill or super gear.
By K123 2025-03-11 06:44:29
For D one helix >10k does about 20% right? Theoretically only needing 5 to kill it. How many on D and VD?
By K123 2025-03-11 06:44:29
For D one helix >10k does about 20% right? Theoretically only needing 5 to kill it. How many on D and VD?
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Posts: 60
By Asura.Ayahuasca 2025-03-11 07:18:52
Without reading all 16 pages, this is my experience:
1. As ever, people understate the difficulty to brag on FFXIAH.
Hmm tbh not underestimating it... I swear depending on the team comp VD can take from 1 minute per kill up to 2-3 if u get unlucky with red eyes absorbing physical dmg (or by bringing thf instead of 2nd dd).
It's not bragging, we're just reporting our experiences. I'll upload the 1 min kill run later on to yt.. and mind that I had r20 nyame on my WAR so theres much room for improvement.
It's hella hard if you go with the wrong comp or if you let too many adds spawn by taking ages to kill it (without kiting method.)
By K123 2025-03-11 08:34:28
Without reading all 16 pages, this is my experience:
1. As ever, people understate the difficulty to brag on FFXIAH.
Hmm tbh not underestimating it... I swear depending on the team comp VD can take from 1 minute per kill up to 2-3 if u get unlucky with red eyes absorbing physical dmg (or by bringing thf instead of 2nd dd).
It's not bragging, we're just reporting our experiences. I'll upload the 1 min kill run later on to yt.. and mind that I had r20 nyame on my WAR so theres much room for improvement.
It's hella hard if you go with the wrong comp or if you let too many adds spawn by taking ages to kill it (without kiting method.) Speaking about solo mostly. I'm only doing it solo or 2box.
By K123 2025-03-11 08:36:02
Is everyone in agreement that the phys or magic absorb is entirely random btw? Seems to be in my case.
Also what causes this:
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3140
By Carbuncle.Maletaru 2025-03-11 10:06:23
Is everyone in agreement that the phys or magic absorb is entirely random btw? Seems to be in my case.
Also what causes this:

It's the move cloud uses when it finishes the absorbing time.
This is probably a dumb new-player question, but how difficult have the VD versions of the last couple HTBF's been? How do their progs compare to something like V25 Bumba or Crystal Paradise?
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