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Oathsworn Blade Master Trial - Cleared
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By Asura.Psycosocial 2025-04-04 14:41:41
Lakshmi.Buukki said: feel[/i] more enjoyable and it wouldn't be such a slog clearing the tiers. Except Bumba V25. That's absolute nonsense.
This is usually what holds NA or English-speaking players back from pursuing harder content like Master Trials. They (I) just want the win, nobody appreciates the journey anymore. (I don't blame anyone).
Well now that I know the journey ends with a lockstyle and 10 pages of who's cheats are the most cheaty I'm more inclined to do them.
Necro Bump Detected!
[93 days between previous and next post]
By Ovalidal 2025-07-06 07:23:27
A JP group finally got another clear.
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Necro Bump Detected!
[412 days between previous and next post]
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By Bahamut.Lexouritis 2026-08-22 18:16:52

I 'just' got back to the game so we finally tried this...
Asura.Hya
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By Asura.Hya 2026-08-22 23:25:34
I am so drunk I thought this photo was a full 50 minute fight video just a few hours ago
By Draylo 2026-08-22 23:55:41
Video privated!! What yall do! Idk why people even care anymore, using someone to film that has 0 addons. Who cares.
I swear the whole Ejinn thing was stupid, he didn't get banned/suspended for streaming with addons or any videos at all. I'm willing to bet everything on it, that it was an addon he was using to automate or something not said. So really, nobody cares.
I see all these people uploading videos trying to appear vanilla with no addons lol, just saying in general.
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By Bahamut.Badstreak 2026-08-23 00:12:30
Etherue and Lex don't even use Windower let along add ons, in this case that was not a concern. I watched the video from start to end and for anyone who saw it, it's very obvious why they want to keep it private. *** brilliant strategy.
Asura.Hya
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By Asura.Hya 2026-08-23 00:21:42
Bahamut.Badstreak said: »I watched the video from start to end and for anyone who saw it, it's very obvious why they want to keep it private. Yeah, I agree. The racial slurs being thrown around in voice chat were a bit much for me, too.
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Lakshmi.Avereith
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By Lakshmi.Avereith 2026-08-23 00:39:52
Bahamut.Badstreak said: »Etherue and Lex don't even use Windower let along add ons, in this case that was not a concern. I watched the video from start to end and for anyone who saw it, it's very obvious why they want to keep it private. *** brilliant strategy. This is the kind of comment I dont understand I guess? If someone beat a fight, and has a brilliant strategy, why would they want it to stay private like there's some sort of profit involved in not helping other people beat the fight?
Unless there's some sort of inside joke here that's over my head and I'm not following. It just seems like sharing the strategy for a fight you've already beaten and never need to do again, for a completely cosmetic item, is the thing to do.
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By Draylo 2026-08-23 00:56:36
Bahamut.Badstreak said: »Etherue and Lex don't even use Windower let along add ons, in this case that was not a concern. I watched the video from start to end and for anyone who saw it, it's very obvious why they want to keep it private. *** brilliant strategy.
Lol ok are you a fan? I missed the obvious part and I saw all the video if you can update me
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By Asura.Milkinabag 2026-08-23 01:36:03
Bahamut.Lexouritis said: »
I 'just' got back to the game so we finally tried this...
Grats guys!
Bahamut.Negan
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By Bahamut.Negan 2026-08-23 01:54:56
Bahamut.Lexouritis said: »
I 'just' got back to the game so we finally tried this...
Gratz and welcome back!
By Dodik 2026-08-23 03:38:40
Unless there's some sort of inside joke here that's over my head and I'm not following. It just seems like sharing the strategy for a fight you've already beaten and never need to do again, for a completely cosmetic item, is the thing to do.
Being vague and hinting at some brilliant strategy while lording over others with epeen lvl1 items is the new thing to do.
Asura.Eiryl
By Asura.Eiryl 2026-08-23 04:20:21
There is no strategy. The "strategy" is using a "bug" to give cors hovershot and automating pewpews for an hour.
should've saved the video before he could delete it to repost it, oh well.
"we didnt do that, we dont use hax, we didn't etc" then why hide it. Tell someone that cares. Hide it, everyone knows you cheated, or show it and everyone knows you cheated. Either way.
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By Dodik 2026-08-23 04:43:10
"Brilliant strategy" == "things everyone knows but pretend don't exist".
By moahsoh 2026-08-23 04:45:33
smart, exploit, or both?
vagary alternative battlefield Palloritus
rng, smn, 3 cor, random job
get Palloritus to absorb-attri hover shot off of the rng, summon Alexander to give party hover shot
rng, smn, and random job switch to run, rdm, and geo - party is now run, rdm, geo, and 3 cors with hover shot
cors quickly get enough hover shot stacks and spam capped damage leaden salutes the entire fight while offering many resets
a 50 minute video suggests 10m remaining in a dps intensive fight
video removed and sixth player not in screenshot suggests awareness of foul play
likely outcome is all players banned and exploit fixed ie buffs no longer carry over into mt battlefields
By Dodik 2026-08-23 04:50:16
This MT stuff is a microcosm of pathetic-ness and a constant blatant reminder of everything wrong with XI today.
Gg all.
By kaffy 2026-08-23 06:43:30
if true about hover shot, obviously unintended but pretty cool idea whoever came up with it. we've been pre-buffing BCNMs with outside party members for a long time when possible, nothing new there.
most of the people who complain about anything and everything in these MT trials have no desire and motivation to try weird party compositions, innovate new strategies, or anything of that sort. so *** em, let em complain. they were never going to do the content anyway.
By GetHelpNerd 2026-08-23 07:20:24
smart, exploit, or both?
vagary alternative battlefield Palloritus
rng, smn, 3 cor, random job
get Palloritus to absorb-attri hover shot off of the rng, summon Alexander to give party hover shot
rng, smn, and random job switch to run, rdm, and geo - party is now run, rdm, geo, and 3 cors with hover shot
cors quickly get enough hover shot stacks and spam capped damage leaden salutes the entire fight while offering many resets
a 50 minute video suggests 10m remaining in a dps intensive fight
video removed and sixth player not in screenshot suggests awareness of foul play
likely outcome is all players banned and exploit fixed ie buffs no longer carry over into mt battlefields
there's no shot anyone gets banned for what you've described, and no one should
Lakshmi.Byrth
VIP
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By Lakshmi.Byrth 2026-08-23 07:38:25
So the RDM and GEO sac Teodor until his stupid aura wears off?
Also, Atomos not Alexander. PS look, a use for SMN in endgame!
Asura.Eiryl
By Asura.Eiryl 2026-08-23 07:54:06
The sack isn't even necessary, the original posters were just lazy. he was sleepable (apparently) they just didn't try.
5th hand info, mostly inconsequential sack or sleep. One of the other vods show sleeping, not going to search for it. Lied, it was xolla, easy to find.
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By Asura.Dexprozius 2026-08-23 07:56:12
So the RDM and GEO sac Teodor until his stupid aura wears off?
Also, Atomos not Alexander. PS look, a use for SMN in endgame!
When you use the triple COR strategy to cheese august via Gravity locking him in bow mode... bypassing multiple no quarters and add spawns (making it crystal clear its an exploit/bug), you have a RDM in your comp unlike the RNG comp, which affords you the luxury of Stymie Sleep on Teodor. No need to sack multiple times for 6 minutes.
And then theres the hover shot exploit. Call it w/e you want. "Brilliant abuse of game mechanics"! It is what it is. If SE was going to patch that they would have I suppose. It's not gonna get someone banned, but I think most community members who attempt these fights hardly find it kosher.
Regardless, even with all the aforementioned stuff, It's a harder fight than Crystal Paradise. Grats on the win.
I'd have respected you more if you did 2x RNG's though. Feel free to talk ***about me if you dont like that opinion
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By Asura.Dexprozius 2026-08-23 07:57:38
The sack isn't even necessary, the original posters were just lazy. he was sleepable (apparently) they just didn't try.
5th hand info, mostly inconsequential sack or sleep. One of the other vods show sleeping, not going to search for it.
Did try to, it's very very difficult to land on GEO, and RDM doesnt fit into the comp unless your utilizing the bugs to bypass massive amounts of August Regen Daybreak phases AND/OR giving your COR's hovershot.
Don't just throw assumptions out. It's super easy to armchair quarterback without ever even setting foot in the arena
Even on our clear we tried numerous times to have the GEO sleep it. You need a RDM
EDIT: Or all the GEO's ive seen/talked to who'd tried it are ***? but still managed to win the fight? It's a moot point
Asura.Eiryl
By Asura.Eiryl 2026-08-23 08:11:14
I lied, I was able to search for it easy it was Xolla. RUN RDM GEO COR COR COR
Of course they had no issue sleeping Teodor (RDM with a langour bubble) 38:00 ish
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It was pre first bug patch so they didn't need to abuse HoverCOR
The new method is abuse the hovershot bug on 3 cors instead of locking bow cheese. But otherwise the same.
By Dodik 2026-08-23 08:54:01
All these MTs are being cheesed, it's not about prebuffing, it's about abusing "bugs" to make them feasible.
Same with Aminon really, but Aminon has rewards attached. MTs are lurely epeen and lording lvl1 weapons over one another while pretending to be hot stuff. Inb4 he can't be kited and only good tanks can tank him oh wait no kiting works.
You're right, most people don't care about them.
By kaffy 2026-08-23 09:10:24
Well yeah some people are more motivated by solving the problem than adhering to standards imposed by others. Does that sometimes cause problems and require abuse of systems to acheive the goal? Of course, but not always.
It's odd you bring up Aminon. There are only three well documented strategies that most of the playerbase considers, from people willing to share with the community. Yet when some of those very same people are involved in a Master Trial strategy, people lose their ***. Kinda odd don't you think.
Bahamut.Xiutaru
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By Bahamut.Xiutaru 2026-08-23 09:47:22
This blew up a bit.
I initially took the video down to blur out a person's name in chat. Lex had died towards the end and said he was going to ask someone for a pearl in frustration. Name was a Japanese player. Nonissue for everyone else, maybe not so much for said person. Video was down so I could figure out how to use the blur feature on those few minutes in the chat, but then it needed a long video edit wait time to apply, so I went to bed. Apparently a bad idea.
There was no voicechat so no racial slurs.
I have recorded videos throughout the years, with the earliest in 2019, covering other Master Trials, Odyssey fights as the venges increased, and Sortie. Honestly, nothing to do with Eijin. If no addons is how I play, then it's how it's recorded. Same with Lex.
Prebuffs were like Xolla/Alicecat's group, with RNG buffs. Mischief realized the additional buffs since he is more familiar with SMN than the rest of us, and we were in the same zone (Ra'Kaznar Turris). Buffs stay on after exiting fights. Prebuffs have been allowed in all MT except for Odin/Alex, because of the Nyzul entry thing. Xolla/Alicecat's strategy was shared in their blog, video, and replicable. We didn't say anything was brilliant.
Sixth person was missing in the screenshot since they previously cleared in April and left it in storage. Being COR, he didn't have another polearm to equip to lockstyle it in.
Over the years, our team has shared strategies and/or provided videos for harder fights, going back to ~2016 with Aeonics, Tumult Curator, Dynamis W3 in 2018, no-mew Ultima/Omega MT, etc. We can just stop sharing altogether (after this one).
We were happy that we were able to get Rockfin to pop first. He was much more tame than any other attempt we did (about 10?). Bee was just as bad as always. I was typing out some things that Lex was telling me, since it was easier for me to do so on GEO, rather than him while tanking. The "sec" and "/" were for him letting them know if he needed a few sec to get the Naakual and when he was ready for them to shoot. Kasumiii saying "green" on the tree was because Lex and his BLM nuke-strat brain kept trying to do the runes needed for doing damage rather than protecting his ***.
This was also the first time we managed to make it to Teodor. We were still discussing the Teodor strat during the fight. RDM slept Teodor. I didn't sleep on GEO since I was Lex's main heal* (edit: I forgot we get sleep lol). I still had to die from en-doom, but only after we woke him.
And yes, lvl1 items, but lightsabers are cool!
YouTube Video Placeholder
Edit: as of August 25th, going private on all videos, because I can. Oh well!
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By Bahamut.Lexouritis 2026-08-23 09:59:42
By LightningHelix 2026-08-23 10:07:25
Well yeah some people are more motivated by solving the problem than adhering to standards imposed by others. this is the train I'm on - AV kills were impressive whether they were Wall, Footprint, or Souleater, I ain't feeling any different about this
hilarious strat, also impressive execution to actually get it done rather than just knowing it can be done, you know?
By kaffy 2026-08-23 10:47:02
watched pretty much the whole vid. plenty of human error, fumbling through macro pages, a little bit of disagreement and panic in tight moments, looks like a typical FFXI experience to me. could they have won without hover shot? don't know, don't really care.
thank you for sharing, I enjoyed watching!
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Asura.Vyre
Forum Moderator
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By Asura.Vyre 2026-08-23 11:18:11
Grats on the clear, but also like, how the heck do you get Hover Shot on a Corsair?
Like how do you stay in the zone and change from Ranger to COR?
Someone explain this to me like I'm 5.
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Party Comp: RNG/DRG (ML50), RNG/DRG (ML45), COR/NIN (ML50), BRD/SCH (ML50), GEO/WHM (ML50), RUN/BLU (ML47)
General Encounter Notes:
All buffs carry in. Geomancy debuff potency is nerfed by 50% on August, but is full potency on all adds. There is no WS wall. There is no prime weapon damage bonus (nor a non-prime penalty).
The encounter starts with August (level 157) by himself. Every 10%, August summons a random Naakual add starting at 90%, all the way down to 40% for a total of all 6 Naakuals. At 30%, he summons Teodor as the final add.
While a Naakual is alive, August has extremely strong DT and regen (something to the tune of -99% DT, and 1% HP regen every 15ish seconds). August does not have this DT/regen when Teodor is alive.
All adds (including Teodor) spawn in with an aura and there is no known way to proc these auras. The auras give the adds approximately -25% DT, along with other effects that are mostly consistent with other versions of these NMs (i.e., the Bee's aura gives it a blink effect, the Lion's aura is a 20' paralyze aura, etc.). Teodor's aura is unique to this encounter and I'll discuss that later. The auras wear off over time. The aura on the first add lasts 3.5 minutes, and each subsequent adds' aura lasts 30 seconds longer - so the 2nd add has a 4-minute aura, the 3rd add has a 4.5-minute aura, etc., with the final add (Teodor) having a 6.5-minute aura.
In addition to having a longer aura duration, each subsequent add spawns in at 1 higher level than the previous add. The first add is level 150, 2nd add is level 151, etc., with the final add (Teodor) being level 156. The level of the add influences the potency of the aura. With the Naakual spawn order being random, this creates a layer of RNG as there are certain adds that you hope will spawn early (i.e., the Bee).
Buffs
Pre-buffs before entering, many of which were from outside characters included the following: x8 Soul Voice songs (honor, prelude x2, minuet 5+4, aria, STR etude, AGI etude). x4 crooked rolls (SAM, Chaos, Misers, Tacticians). Flurry 2 on the COR/RNGs. Full SCH buffs - regen, embrava, baraero/barparalyze, adloquium, Minuo, phalanx, aquaveil. WHM for pro/shell/auspice/boost-STR. The main BRD's SV was reset using outside CORs before entering, or it was reduced to sub-10minutes with multiple Cutting Cards.
Main songs throughout the encounter: honor, prelude x2, minuet 5+4. Dirge fulltime on the GEO as the GEO does the majority of the healing and can pull hate later into it if they're not being given dirge.
Main rolls: crooked Chaos / SAM.
GEO bubbles varied by mob - see below.
August
Frailty/fury/entrust STR with SV songs up. Without SV songs, swap fury to precision. Last Stand.
Similar TP moves as the Sinister Reign version has, ramped up of course. The same applies to all of the adds and their previous versions.
Null Field is one of his notable TP moves, as it's an AoE 1-3 buff dispel, and is one of several reasons why a melee setup on this encounter is probably not viable.
He also has access to AoE terror and conal amnesia. Most of his AoE moves are 10' radius centered on his target.
Each time an add dies, August uses Daybreak, which visually gives him wings along with a damage boost. Daybreak also begins the countdown for No Quarter. The countdown lasts exactly as long as the previous add was alive. For example, if it takes 4min20sec to kill the Tree add, then once the Tree dies, August uses Daybreak which begins a 4min20sec countdown until No Quarter.
No Quarter is a 15' split damage conal move. Following an add death, to prepare for No Quarter, the tank turns August toward the group while the group moves within 13'-14'. The tank gets as close to August as possible in this position to help ensure that the 10' radius moves (which are centered on the tank) do not hit the rest of the party. You can then just plant in this position until No Quarter goes off. There may be times where damage needs to be stopped if No Quarter hasn't happened before the next add is about to spawn. No Quarter going off while an add is out should be avoided.
Yggdreant (Tree)
If Tree spawns within the first 3 adds, Malaise + Acumen, otherwise Malaise + Focus. With the increasing levels of later adds, we found that there was a tipping point where resists become too much of a problem to not run focus.
Light Threnody. x2 lux + x1 Tenebrae Rayke + Gambit. Storms from the BRD/SCH. Trueflight from the RNG's, Leaden from the COR.
Cannopierce hurts real bad with the tank solo soaking it (along with perhaps a luopan). x3 Flabra Vallation/Valiance.
Constant Timber AoE doom spam (the removeable kind, smile).
Cehuetzi (Lion)
Similar to Tree, if Lion spawns within the first 3 adds, Malaise + Acumen, otherwise Malaise + Focus.
Fire Threnody, x3 Ignis Rayke + Gambit. Firestorm. Hot Shot from the RNGs and COR. Wildfire is an option for the COR if accuracy becomes a problem (i.e., if Lion is a later add and SV songs are not up).
The paralyze aura is quite brutal and depending on RNG, may really debilitate your tank's ability to spike hate on him. Tank can make a judgment call here to use Sforzo if enmity generation isn't going well. Losing hate on Lion, even if only for a moment before a jump gets used, can be run-ending due to his AoE full dispel.
Gabbrath (Dino) / Waktza (Bird)
Similar approach for both of these - Frailty/Fury. Last Stand.
Damage dealt is physical here, so the RNGs should coordinate a Super Jump around 50%, otherwise hate will likely be pulled before these adds die. Try to time the Super Jump right after a TP move as both of these have access to dispels (Static Prison from the Bird and Volcanic Stasis from the Dino).
Dino is particularly threatening to the tank (especially if he spawns later in the add order). We like entrusting an indi-wilt on the tank for Dino.
Rockfin (Shark)
Indi-wilt, Geo-frailty, entrust Barrier. Last Stand.
I haven't said it until now, but other than Shark, Bee, and while waiting for August's No Quarters, you should be fighting everything from 20'+.
Fight Shark inside the donut of Marine Mayhem (so everyone within 5' of him). If you try fighting him outside the donut, you will very likely have wipes to the wombo-combo of Protolithic Puncture (hate reset) on tank, followed by Marine Mayhem on the backline, which he can use at range while he's in transit from the tank to the backline, instantly killing everyone. A big downside of fighting him inside the donut is that everyone is now in range of August's Null Field. Since you're not shooting August during this time, he should only get off 3-4 TP moves while you're killing Shark and you either hope that none of those TP moves are Null Field, or at a minimum hope that neither of your rangers lose a song if a Null Field is used. Another layer of RNG.
Spread out around him within the donut - he's got conal moves. With frequent hate resets, we found the Wilt to be extremely important in preventing deaths. Panacea off debuffs. His autos are AoE and the BRD/SCH has a limited number of AoE heals, so the damage pressure gets a bit real here. Spreading out Valiance, One For All, Liement, and Odyllic are important resources for making it through. An early Shark spawn while Regen/Embrava are still up is dreamy, but he's doable without that.
Bztavian (Bee)
Bolster geo-frailty, indi-wilt, entrust fade. Last Stand.
Bee is THE most difficult of the Naakuals.
With constant hate resets, we found it best to fight him with everyone in melee range except the tank, who should keep August away to limit the chances of a Null Field hitting the group. Spread out around him since he also has conals.
Zombie, weakness, stun, and a potent paralyze on his TP moves make him really dangerous. The tank is not even attempting to hold hate here, so it's the backline eating all of these things. RNGs should save their Super/High Jumps for a bad Zombie. If they get paralyzed or stunned along with Zombie, the run may just be over.
I mentioned that the auras are more potent the higher level the add is (the later it spawns in the RNG order). Where this matters the most is with the Bee. His blink aura very noticeably has higher chances of absorbing hits the higher level he is. Having an early Bee spawn with pre-buffs and a shorter duration aura is extremely desirable.
In general, Double/Triple shot should be saved for every add. The adds dying as quickly as possible is one of the win conditions of the encounter - the regen August has while an add is out is very potent, so more damage output on the adds effectively does double duty. With Bee, these cooldowns, along with Overkill, felt particularly important in helping with the blink effect from the aura.
Teodor
Teodor's dark aura gives him Dread Spikes and provides his auto attacks with an en-doom effect. This doom is seemingly un-removeable. He rotates through several auto attacks, one of which is a 25' ranged attack that is also AoE, and everyone hit by it receives the doom. His aura also applies Avoidance Down to anyone in range, so parrying/blocking in hopes of avoiding the en-doom is off the table.
It's worth mentioning that Teodor could not be slept - we've tried both light (with NiTro) and dark sleeps. It's also quite difficult to even get to Teodor and when you do get to him 45min+ into a pull, you have exactly 30 seconds to test/try things before your tank dies from doom and everyone else dies very quickly thereafter. Hence why the encounter took so long to clear.
But I'm digressing - so yeah, a 25' ranged un-removeable AoE doom. Not really sure if the devs fully thought this one through or how they expected players were going to deal with him, but here is how we navigated it.
The approach involves a zombie/death rotation between the BRD, GEO, and COR. The tank holds August on one side of the arena (the entrance platform), and the BRD/GEO/COR take turns tagging Teodor and dying on the opposite side of the arena. Teodor does not spawn with shared hate on August, which is one detail that makes this possible. Another detail that makes this possible is the fact that you have control over where Teodor will spawn in the arena. He spawns exactly where the 6th Naakual was killed. If he always spawned on August, it would be very difficult/inconsistent for someone in the zombie group to tag him before he hits the tank with his first en-doomed auto attack. For this reason, we kill the 6th add near the Teodor corner in the image below, then drag August to the opposite side before pushing him to 30%.
When the next player up in the zombie cycle dies, Teodor will (somewhat) slowly leash back to the center of the arena (green arrow) as he no longer has anyone on his enmity list. An important note is that while he is leashing back to the center, he will not sight/sound aggro. Upon reaching his reset spot (which is pretty much directly in the center of the arena), he links to August and full sprints toward the tank. With a 3-man zombie rotation, it's possible to perpetually prevent him from crossing that threshold. To facilitate the re-raising, the BRD/GEO/COR loaded up on Scapegoats, items that give reraise and, importantly, are instant-use items that have no animation/spell/ability lockout after using them.
Dropping the BRD/GEO/COR from the party to do this zombie juggling may or may not be necessary, but it does offer extra wiggle room. As mentioned, some of Teodor's auto attacks are AoE, and if the zombie gamers are not in the same party, then they will not hit each other with those AoE's, allowing them all to zombie near each other in the furthest possible corner without worrying about perfect positioning.
Tank heals himself while this is all going on. Continue the zombie rotation for 6.5mins until his aura wears off, then allow him to reset to the center, link to August, and attack the tank. Killing Teodor is straightforward once the aura is off. Frailty/fury, Last Stand. GEO/WHM keeps banish 2/1 on cooldown because he's undead and why not.
To provide a rough DPS benchmark to be aiming for: Teodor needs to spawn with approximately 17mins left on the instance timer to allow for this.
Final Phase
Unlike the other adds, Teodor doesn't give August DT, but once August gets to 1%, he will take 0 damage if Teodor is still alive. Once Teodor dies, August uses Daybreak and restores his HP to 30%. Therefore even though you're able to, it's pointless for the RNGs to damage August while the BRD/GEO/COR zombie juggle Teodor. The RNGs can basically AFK while the juggling is going on.
After he restores to 30%, you're in the final zerg phase. August will keep his wings out for the remainder of the fight. He will use No Quarter at 20% and again at 10%. The end.
Some subjective thoughts/opinions in closing: the difficulty of this encounter is incredibly high as it currently stands. Miles ahead of Crystal Paradise in terms of the damage output required and party survivability. SE has "nerfed" this fight once already with an evasion tweak, but we found that adjustment to be barely noticeable. The solution we had to come up with for dealing with Teodor is obviously quite janky, and is surely not the intended way. It's possible that the adds' auras can be proc'ed, and if a method for that is ever discovered, the difficulty would be eased substantially.
Good luck to those who pursue this!
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