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Bars - Target bar with lots of extra goodies
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-04-10 13:57:14
Fenrir.Brimstonefox said: »Is it possible to hide the original game data for anything this addon is displaying? (mainly the enemy bar above the party in the lower right) To my knowledge there is no way to remove or hide that using built-in game measures, short of placing something else over top of it.
Is it possible to have the SP flash separate of the NM name instead of replacing it or have it pop on a different bar that you could place like in the middle? Certainly possible, but it was a specific design choice I made to keep it as compact as I could where it made sense. Replacing the normal actions for the duration of the SP didn't make sense, and since the Target, Sub-Target, and Focus Target bars will all display their respective SPs adding 3 more bars was too much visual clutter in the same area, so the best solution I found was to add a highlight/stroke effect and rotate between the target name and the SP name, along with the countdown timer, that way it's right where you're used to looking already. There is a lot of different and varying information to display in the addon and I didn't want the visual space that is taken up to become too large or bloated.
Either way, I do appreciate the feedback. I'm always open to taking suggestions, even if I may not implement every one.
Bahamut.Graeme
Server: Bahamut
Game: FFXI
Posts: 23
By Bahamut.Graeme 2025-04-12 13:49:36
I don't have any questions I just want to tell you what a huge fan I am of this addon. It has really helped me a lot. Thanks for the work you've put into it!
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-04-13 13:28:51
I don't have any questions I just want to tell you what a huge fan I am of this addon. It has really helped me a lot. Thanks for the work you've put into it! Aw man that so great to hear, thank you so much for the kind words!
By blucorp 2025-04-14 22:45:19
Hey again Keylestra, just had a quick couple questions:
Am I missing some asset for the checkmark / arrow to show when skills successfully fire off? I'm just getting blank squares as seen below.
Second question, what exactly is Sub Target for? Does it show your pet's target, or your target's target? I can't seem to get it to work properly either way. Thanks in advance.
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Server: Bahamut
Game: FFXI
Posts: 17
By Bahamut.Daleterrence 2025-04-15 13:07:37
Am I missing some asset for the checkmark / arrow to show when skills successfully fire off? I'm just getting blank squares as seen below.

That means the font you are using does not have that character as a part of it, so it gets replaced with the box instead, you'd either need to edit the addon's code to change the character to one the font does have, or switch to another font
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By blucorp 2025-04-15 14:56:44
Oh that makes sense. I am using a font I downloaded that's different. Thanks!
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-04-15 16:01:20
Bahamut.Daleterrence said: »That means the font you are using does not have that character as a part of it, so it gets replaced with the box instead, you'd either need to edit the addon's code to change the character to one the font does have, or switch to another font ^ Spot on.
Second question, what exactly is Sub Target for? Does it show your pet's target, or your target's target? I can't seem to get it to work properly either way. Thanks in advance. Sub Target is the literal sub-target (a secondary target in addition to your primary cursor target) from the game. So, for example, if you have a monster targeted (which will show as your normal Target), then you use a Cure macro with a target select (note that stpt and stal do not work for this example because they put the targeting cursor directly into the party/alliance list and do not trigger the game supplying a sub-target) it will show you what your sub-target is for that spell.
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-04-18 10:33:20
Update to Version 3.6
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Necro Bump Detected!
[38 days between previous and next post]
By blucorp 2025-05-26 00:25:57
Hey Keylestra,
Loving the Addon, have been using it for a while now and just wanted to drop some minor suggestions for settings that users can adjust.
-Increasing/Decreasing the offset of the TargetActions from the Target HP Bar. Just the ability to move the text a bit further away(down) or closer(up) to the Target HP Bar.
-Adjusting the distance / offset between Target HP%, Distance, and Name.
-Perhaps an easier way to adjust the Height of the bar, that isn't tied directly to font size, and requires multiple other settings to get changed after. Not a big issue, just a minor hassle.
-The ability to disable the Check mark and Arrow symbols in the text for TargetActions and SelfActions. Some font's don't have access to those symbols, so we're left with a square box (like my post earlier in the thread)
-Italic toggle for all text elements
Thanks as always.
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-05-26 12:45:28
I have a number of updates for a bunch of addons I'm working through, but I will add these to the list for Bars.
Quote: -Increasing/Decreasing the offset of the TargetActions from the Target HP Bar. Just the ability to move the text a bit further away(down) or closer(up) to the Target HP Bar. Should be easy, right now its a hardcoded distance I can just turn it into a variable and add it under Options in settings.
Quote: -Adjusting the distance / offset between Target HP%, Distance, and Name. Do you mean going from like Code 100% 2.66 Auction Counter to something like Code 100% 2.66 Auction Counter ?
Quote: -Perhaps an easier way to adjust the Height of the bar, that isn't tied directly to font size, and requires multiple other settings to get changed after. Not a big issue, just a minor hassle. The "main" or "primary" bar is the Target Bar, so when I started building the addon that was the bar that took the main addon position that is saved automatically in the settings file, then everything else was built out around that. My thinking when building it out was all the rest of the bars would be centered around the main bar (Target),and it would be simple enough to position the Target bar where you wanted it, then use any of the other settings to wiggle the other bars around to your preference. Moving them each independently didn't really cross my mind if I'm honest lol. I can change it so that they are all positioned individually (not tied to the Target bar position). In fact that kinda goes right along with another change I'm planning (adding a little more flexibility to the positioning of the recently added Party Actions)
Quote: -The ability to disable the Check mark and Arrow symbols in the text for TargetActions and SelfActions. Some font's don't have access to those symbols, so we're left with a square box (like my post earlier in the thread) In the settings file, go to options > show_action_status_indicators and set it to false, that will disable them. I might add the ability to change the symbols used, but I use them in a few places as if/then checks for things so I'd have to make sure not to break that stuff if I did that.
Quote: -Italic toggle for all text elements Honestly never considered that anyone would want to make things italics, but I can work with it. Are you wanting like a blanket "turn everything italics" settings, or like per bar or something?
By blucorp 2025-05-26 18:51:49
Quote: Do you mean going from like Code 100% 2.66 Auction Counter to something like Code 100% 2.66 Auction Counter ?
Yep, that's exactly what I meant. Not a huge deal, just a minor Quality of life.
Quote: The "main" or "primary" bar is the Target Bar, so when I started building the addon that was the bar that took the main addon position that is saved automatically in the settings file, then everything else was built out around that. My thinking when building it out was all the rest of the bars would be centered around the main bar (Target),and it would be simple enough to position the Target bar where you wanted it, then use any of the other settings to wiggle the other bars around to your preference. Moving them each independently didn't really cross my mind if I'm honest lol. I can change it so that they are all positioned individually (not tied to the Target bar position). In fact that kinda goes right along with another change I'm planning (adding a little more flexibility to the positioning of the recently added Party Actions)
Sounds awesome!
Quote: In the settings file, go to options > show_action_status_indicators and set it to false, that will disable them. I might add the ability to change the symbols used, but I use them in a few places as if/then checks for things so I'd have to make sure not to break that stuff if I did that. My bad, I didn't realize that was already a setting! Nice!
Quote: Honestly never considered that anyone would want to make things italics, but I can work with it. Are you wanting like a blanket "turn everything italics" settings, or like per bar or something? Either or honestly, it's probably not something a lot of people would use, but it is more true to the original UI fonts of the game.
I also just realized another small one. The ability to possible stack the Focus and Sub-Target bars vertically, instead of horizontally? Or just the ability to position them all separately like you mentioned earlier would work as well. I have a weird UI set up, and right now they kind of overlap with each other and alliance frames(which I can't move, because they are hiding the default alliance frames).
Oh and maybe the ability to scale down the size of the Focus and Sub targets, as well as their action text size.
As always, Thanks for all the great work you do! Love this addon.
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-05-26 21:45:54
I think what I'll end up doing is setting up a section inside the options in the settings file for each bar, and each will have settings for their position, bar width, sizes, bold, italics, vertical offsets for the text attached to each bar, etc. This would cover pretty much all of the above and the Focus/Sub-Target bar thing you just brought up too. I can also setup options for the horizontal spacing in the text too. So all in all I should be able to cover everything you brought up :thumbsup:, just gonna take me a little bit to get to it while I clear out these other updates I've been working on.
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-05-30 15:44:32
Little update, started working on moving all the different bars into their own settings sections. First thing I did was work on the party actions, here I've got them integrated and matching with my XIVParty layout (props to Ragnarok.Tylas for that sweet addon).
By blucorp 2025-05-31 23:40:14
I think what I'll end up doing is setting up a section inside the options in the settings file for each bar, and each will have settings for their position, bar width, sizes, bold, italics, vertical offsets for the text attached to each bar, etc. This would cover pretty much all of the above and the Focus/Sub-Target bar thing you just brought up too. I can also setup options for the horizontal spacing in the text too. So all in all I should be able to cover everything you brought up :thumbsup:, just gonna take me a little bit to get to it while I clear out these other updates I've been working on. Honestly that seems fantastic. It would allow people to do all the extra customization their heart desires!
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-06-03 18:46:26
Here's some more progress! Since every section has it's own separate positions, the current `//bars pos` command wasn't gonna cut it any more. I could just split that into multiple commands, but this is way better.
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-06-05 14:16:49
Another progress update! This time showing 2 new options: Floating TP and Bar Pulse.
Floating TP was a random idea I had when I kept moving my eyes back and forth from the TP meter moving to the right to the TP number back on the left.
Bar Pulse works on the TP Bar when TP is ready to use, and the HP, MP, and Pet bars when they are critically low (<25%).
As usual, both new options can be disabled in settings, and the Bar Pulse can be edited to a degree: max alpha (brightness), and multiplier (speed).
By blucorp 2025-06-05 14:56:17
Here's some more progress! Since every section has it's own separate positions, the current `//bars pos` command wasn't gonna cut it any more. I could just split that into multiple commands, but this is way better.

Holy smokes, that is so slick!
Another progress update! This time showing 2 new options: Floating TP and Bar Pulse.
Floating TP was a random idea I had when I kept moving my eyes back and forth from the TP meter moving to the right to the TP number back on the left.
Bar Pulse works on the TP Bar when TP is ready to use, and the HP, MP, and Pet bars when they are critically low (<25%).
As usual, both new options can be disabled in settings, and the Bar Pulse can be edited to a degree: max alpha (brightness), and multiplier (speed).

Ok, this looks amazing as well.
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-06-05 20:48:03
Quote: I might add the ability to change the symbols used, but I use them in a few places as if/then checks for things so I'd have to make sure not to break that stuff if I did that. Got this working fine now, so you can change the icons if you so desire :D
Server: Carbuncle
Game: FFXI
Posts: 54
By Carbuncle.Gabvanstronger 2025-06-05 22:15:09
!! Can't wait to try that update, thanks ^^
I also had a suggestion : think you could add a locked-on design?
Something like
Again, thanks a lot ^^/
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By Jhoo 2025-06-06 00:52:21
Morning, this lua shows Tp boss ?
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By Kadokawa 2025-06-06 01:11:31
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-06-06 10:33:33
Carbuncle.Gabvanstronger said: »!! Can't wait to try that update, thanks ^^
I also had a suggestion : think you could add a locked-on design?
Something like
Again, thanks a lot ^^/ Hmmm I should absolutely be able to get something like that working, I'll start playing around with this today in between work. Great idea!
Morning, this lua shows Tp boss ? This will not show a boss/mobs TP, no.
THank you so much for the kind words ^^;
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-06-06 17:36:07
Todays addition, Target Lock!
The size, color, underline width, and the icons themselves can be changed via the settings file.
Thanks to Carbuncle.Gabvanstronger for the idea!
I think most of the major additions and changes have been finished now, I just need to go through top to bottom and do some cleanup and double-checking of things. Once I finish that going to pass copies to a few people to give them a day or two with it before I release the update.
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By Epicenter 2025-06-08 03:19:05
I started playing FF11 2 weeks ago and tried this addon. I don't think I can play FF11 without it anymore I'm a former FF14 player, and the UI/UX of FF11 kept me from playing it for years. The new update looks great. Thank you, Keylesta
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 98
By Valefor.Keylesta 2025-06-08 11:38:38
I started playing FF11 2 weeks ago and tried this addon. I don't think I can play FF11 without it anymore I'm a former FF14 player, and the UI/UX of FF11 kept me from playing it for years. The new update looks great. Thank you, Keylesta Oh man, such high praise, thank you so much ^^
Presenting: Bars
Displays bars for player HP/MP/TP/Pet, Target, and Focus Target, as well as Actions for Targets, Focus Targets, and Player (Self). Can display anywhere from all bars at once, to all the way down to just the target bar.
Download from Github here

↑All bars visible at the same time. The Screen Test pops up when using any command that adjusts the look of the Bars.

↑Ramuh laying the smack down on a fearsome Sylvestre. HP, MP, and TP bars are disabled.

↑The Target and Self Action bars visible and in action showing how many targets were hit and the total of all damage done.

↑The Target, Self Action, and TP bars visible in action showing WS and SC damage done (old v2.0 look, in 3.0 the targets name is also colorized).

↑Bumba with Yaegasumi active before it wears off.

↑The Party Actions displayed next to each of your party members.
Features
Player Stats (HP/MP/TP/Pet) can be turned on/off individually per job (ie SAM could show only TP, while PLD shows HP, MP, and TP).
○ Bars automatically align to the top, but vertical offset can be adjusted per job if you prefer them aligned to the bottom.
Target bars colored based on type (NPC, Party member, mob claimed by someone else, etc.).
Target Actions.
○ Displays results of completed actions (damage, buffs, resists, etc.).
○ NEW IN 3.0 Displays number of targets hit and totals for AoE cures/damage.
○ Displays casting, completed, and interrupted icons.
○ Tracks every player/mob around as they perform actions, so you can tab around and target and see what they are doing.
○ Spells are colored based on their element.
○ The target of the action is colored based on type (NPC, Party member, etc.).
Self Actions.
○ Dedicated to displaying your own actions.
○ Displays a casting bar based on casting time for spells and items.
NEW IN 3.6 Party Actions.
○ A simplified display of the actions performed by each party/alliance member.
Focus Target.
○ Add/remove targets to a list to automatically display a focus target for.
○ Can track by name or ID.
○ Displays the Focus Targets actions as well.
○ Automatically hides the Focus Target when it is targeted.
Focus Target Override.
○ Designate the current target as a Focus Target taking priority over the Auto Focus Target list.
○ Focus will persist until subject moves out of range, dies, or is disabled manually.
Display the Index or Hex number for targets.
○ Useful for NM placeholder camping, or designating a specific mob for others to target.
Display distance to target.
○ NEW IN 3.5 Colorize the distance text based on the distance to the target and other factors.
NEW IN 3.2 Highlights a targets name when they use an SP Ability and displays which ability for the duration of it.
○ NOTE: Timing for players who have gear adding additional time cannot be accounted for.
NEW IN 3.0 Display Dynamis-Divergence mob jobs.
Markers on the TP bar for 1k/2k, and on the HP bar for yellow HP.
NEW IN 3.0 Fades away after a set time of inactivity.
Features can be turned on/off or adjusted via settings file or in-game commands.
See github readme for full list of in-game commands and settings file options.
I originally built Bars to address some shortcomings of another bar that showed enemies, then ended up fleshing it out with other things I thought would be cool to have. I really enjoyed working on this one and am super happy with how it turned out. I made sure there are lots of adjustability options if you want to change how it works. You can turn off almost everything about it to make it a very simple target bar, but I think you'll like some of the extras packed in :)
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