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Bars - Target bar with lots of extra goodies
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-04-10 13:57:14
Fenrir.Brimstonefox said: »Is it possible to hide the original game data for anything this addon is displaying? (mainly the enemy bar above the party in the lower right) To my knowledge there is no way to remove or hide that using built-in game measures, short of placing something else over top of it.
Is it possible to have the SP flash separate of the NM name instead of replacing it or have it pop on a different bar that you could place like in the middle? Certainly possible, but it was a specific design choice I made to keep it as compact as I could where it made sense. Replacing the normal actions for the duration of the SP didn't make sense, and since the Target, Sub-Target, and Focus Target bars will all display their respective SPs adding 3 more bars was too much visual clutter in the same area, so the best solution I found was to add a highlight/stroke effect and rotate between the target name and the SP name, along with the countdown timer, that way it's right where you're used to looking already. There is a lot of different and varying information to display in the addon and I didn't want the visual space that is taken up to become too large or bloated.
Either way, I do appreciate the feedback. I'm always open to taking suggestions, even if I may not implement every one.
Bahamut.Graeme
Server: Bahamut
Game: FFXI
Posts: 23
By Bahamut.Graeme 2025-04-12 13:49:36
I don't have any questions I just want to tell you what a huge fan I am of this addon. It has really helped me a lot. Thanks for the work you've put into it!
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-04-13 13:28:51
I don't have any questions I just want to tell you what a huge fan I am of this addon. It has really helped me a lot. Thanks for the work you've put into it! Aw man that so great to hear, thank you so much for the kind words!
By blucorp 2025-04-14 22:45:19
Hey again Keylestra, just had a quick couple questions:
Am I missing some asset for the checkmark / arrow to show when skills successfully fire off? I'm just getting blank squares as seen below.
Second question, what exactly is Sub Target for? Does it show your pet's target, or your target's target? I can't seem to get it to work properly either way. Thanks in advance.
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Server: Bahamut
Game: FFXI
Posts: 33
By Bahamut.Daleterrence 2025-04-15 13:07:37
Am I missing some asset for the checkmark / arrow to show when skills successfully fire off? I'm just getting blank squares as seen below.

That means the font you are using does not have that character as a part of it, so it gets replaced with the box instead, you'd either need to edit the addon's code to change the character to one the font does have, or switch to another font
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By blucorp 2025-04-15 14:56:44
Oh that makes sense. I am using a font I downloaded that's different. Thanks!
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-04-15 16:01:20
Bahamut.Daleterrence said: »That means the font you are using does not have that character as a part of it, so it gets replaced with the box instead, you'd either need to edit the addon's code to change the character to one the font does have, or switch to another font ^ Spot on.
Second question, what exactly is Sub Target for? Does it show your pet's target, or your target's target? I can't seem to get it to work properly either way. Thanks in advance. Sub Target is the literal sub-target (a secondary target in addition to your primary cursor target) from the game. So, for example, if you have a monster targeted (which will show as your normal Target), then you use a Cure macro with a target select (note that stpt and stal do not work for this example because they put the targeting cursor directly into the party/alliance list and do not trigger the game supplying a sub-target) it will show you what your sub-target is for that spell.
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-04-18 10:33:20
Update to Version 3.6
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Necro Bump Detected!
[38 days between previous and next post]
By blucorp 2025-05-26 00:25:57
Hey Keylestra,
Loving the Addon, have been using it for a while now and just wanted to drop some minor suggestions for settings that users can adjust.
-Increasing/Decreasing the offset of the TargetActions from the Target HP Bar. Just the ability to move the text a bit further away(down) or closer(up) to the Target HP Bar.
-Adjusting the distance / offset between Target HP%, Distance, and Name.
-Perhaps an easier way to adjust the Height of the bar, that isn't tied directly to font size, and requires multiple other settings to get changed after. Not a big issue, just a minor hassle.
-The ability to disable the Check mark and Arrow symbols in the text for TargetActions and SelfActions. Some font's don't have access to those symbols, so we're left with a square box (like my post earlier in the thread)
-Italic toggle for all text elements
Thanks as always.
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-05-26 12:45:28
I have a number of updates for a bunch of addons I'm working through, but I will add these to the list for Bars.
Quote: -Increasing/Decreasing the offset of the TargetActions from the Target HP Bar. Just the ability to move the text a bit further away(down) or closer(up) to the Target HP Bar. Should be easy, right now its a hardcoded distance I can just turn it into a variable and add it under Options in settings.
Quote: -Adjusting the distance / offset between Target HP%, Distance, and Name. Do you mean going from like Code 100% 2.66 Auction Counter to something like Code 100% 2.66 Auction Counter ?
Quote: -Perhaps an easier way to adjust the Height of the bar, that isn't tied directly to font size, and requires multiple other settings to get changed after. Not a big issue, just a minor hassle. The "main" or "primary" bar is the Target Bar, so when I started building the addon that was the bar that took the main addon position that is saved automatically in the settings file, then everything else was built out around that. My thinking when building it out was all the rest of the bars would be centered around the main bar (Target),and it would be simple enough to position the Target bar where you wanted it, then use any of the other settings to wiggle the other bars around to your preference. Moving them each independently didn't really cross my mind if I'm honest lol. I can change it so that they are all positioned individually (not tied to the Target bar position). In fact that kinda goes right along with another change I'm planning (adding a little more flexibility to the positioning of the recently added Party Actions)
Quote: -The ability to disable the Check mark and Arrow symbols in the text for TargetActions and SelfActions. Some font's don't have access to those symbols, so we're left with a square box (like my post earlier in the thread) In the settings file, go to options > show_action_status_indicators and set it to false, that will disable them. I might add the ability to change the symbols used, but I use them in a few places as if/then checks for things so I'd have to make sure not to break that stuff if I did that.
Quote: -Italic toggle for all text elements Honestly never considered that anyone would want to make things italics, but I can work with it. Are you wanting like a blanket "turn everything italics" settings, or like per bar or something?
By blucorp 2025-05-26 18:51:49
Quote: Do you mean going from like Code 100% 2.66 Auction Counter to something like Code 100% 2.66 Auction Counter ?
Yep, that's exactly what I meant. Not a huge deal, just a minor Quality of life.
Quote: The "main" or "primary" bar is the Target Bar, so when I started building the addon that was the bar that took the main addon position that is saved automatically in the settings file, then everything else was built out around that. My thinking when building it out was all the rest of the bars would be centered around the main bar (Target),and it would be simple enough to position the Target bar where you wanted it, then use any of the other settings to wiggle the other bars around to your preference. Moving them each independently didn't really cross my mind if I'm honest lol. I can change it so that they are all positioned individually (not tied to the Target bar position). In fact that kinda goes right along with another change I'm planning (adding a little more flexibility to the positioning of the recently added Party Actions)
Sounds awesome!
Quote: In the settings file, go to options > show_action_status_indicators and set it to false, that will disable them. I might add the ability to change the symbols used, but I use them in a few places as if/then checks for things so I'd have to make sure not to break that stuff if I did that. My bad, I didn't realize that was already a setting! Nice!
Quote: Honestly never considered that anyone would want to make things italics, but I can work with it. Are you wanting like a blanket "turn everything italics" settings, or like per bar or something? Either or honestly, it's probably not something a lot of people would use, but it is more true to the original UI fonts of the game.
I also just realized another small one. The ability to possible stack the Focus and Sub-Target bars vertically, instead of horizontally? Or just the ability to position them all separately like you mentioned earlier would work as well. I have a weird UI set up, and right now they kind of overlap with each other and alliance frames(which I can't move, because they are hiding the default alliance frames).
Oh and maybe the ability to scale down the size of the Focus and Sub targets, as well as their action text size.
As always, Thanks for all the great work you do! Love this addon.
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-05-26 21:45:54
I think what I'll end up doing is setting up a section inside the options in the settings file for each bar, and each will have settings for their position, bar width, sizes, bold, italics, vertical offsets for the text attached to each bar, etc. This would cover pretty much all of the above and the Focus/Sub-Target bar thing you just brought up too. I can also setup options for the horizontal spacing in the text too. So all in all I should be able to cover everything you brought up :thumbsup:, just gonna take me a little bit to get to it while I clear out these other updates I've been working on.
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-05-30 15:44:32
Little update, started working on moving all the different bars into their own settings sections. First thing I did was work on the party actions, here I've got them integrated and matching with my XIVParty layout (props to Ragnarok.Tylas for that sweet addon).
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By blucorp 2025-05-31 23:40:14
I think what I'll end up doing is setting up a section inside the options in the settings file for each bar, and each will have settings for their position, bar width, sizes, bold, italics, vertical offsets for the text attached to each bar, etc. This would cover pretty much all of the above and the Focus/Sub-Target bar thing you just brought up too. I can also setup options for the horizontal spacing in the text too. So all in all I should be able to cover everything you brought up :thumbsup:, just gonna take me a little bit to get to it while I clear out these other updates I've been working on. Honestly that seems fantastic. It would allow people to do all the extra customization their heart desires!
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-06-03 18:46:26
Here's some more progress! Since every section has it's own separate positions, the current `//bars pos` command wasn't gonna cut it any more. I could just split that into multiple commands, but this is way better.
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-06-05 14:16:49
Another progress update! This time showing 2 new options: Floating TP and Bar Pulse.
Floating TP was a random idea I had when I kept moving my eyes back and forth from the TP meter moving to the right to the TP number back on the left.
Bar Pulse works on the TP Bar when TP is ready to use, and the HP, MP, and Pet bars when they are critically low (<25%).
As usual, both new options can be disabled in settings, and the Bar Pulse can be edited to a degree: max alpha (brightness), and multiplier (speed).
By blucorp 2025-06-05 14:56:17
Here's some more progress! Since every section has it's own separate positions, the current `//bars pos` command wasn't gonna cut it any more. I could just split that into multiple commands, but this is way better.

Holy smokes, that is so slick!
Another progress update! This time showing 2 new options: Floating TP and Bar Pulse.
Floating TP was a random idea I had when I kept moving my eyes back and forth from the TP meter moving to the right to the TP number back on the left.
Bar Pulse works on the TP Bar when TP is ready to use, and the HP, MP, and Pet bars when they are critically low (<25%).
As usual, both new options can be disabled in settings, and the Bar Pulse can be edited to a degree: max alpha (brightness), and multiplier (speed).

Ok, this looks amazing as well.
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-06-05 20:48:03
Quote: I might add the ability to change the symbols used, but I use them in a few places as if/then checks for things so I'd have to make sure not to break that stuff if I did that. Got this working fine now, so you can change the icons if you so desire :D
Server: Carbuncle
Game: FFXI
Posts: 55
By Carbuncle.Gabvanstronger 2025-06-05 22:15:09
!! Can't wait to try that update, thanks ^^
I also had a suggestion : think you could add a locked-on design?
Something like
Again, thanks a lot ^^/
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By Jhoo 2025-06-06 00:52:21
Morning, this lua shows Tp boss ?
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By Kadokawa 2025-06-06 01:11:31
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-06-06 10:33:33
Carbuncle.Gabvanstronger said: »!! Can't wait to try that update, thanks ^^
I also had a suggestion : think you could add a locked-on design?
Something like
Again, thanks a lot ^^/ Hmmm I should absolutely be able to get something like that working, I'll start playing around with this today in between work. Great idea!
Morning, this lua shows Tp boss ? This will not show a boss/mobs TP, no.
THank you so much for the kind words ^^;
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-06-06 17:36:07
Todays addition, Target Lock!
The size, color, underline width, and the icons themselves can be changed via the settings file.
Thanks to Carbuncle.Gabvanstronger for the idea!
I think most of the major additions and changes have been finished now, I just need to go through top to bottom and do some cleanup and double-checking of things. Once I finish that going to pass copies to a few people to give them a day or two with it before I release the update.
By Epicenter 2025-06-08 03:19:05
I started playing FF11 2 weeks ago and tried this addon. I don't think I can play FF11 without it anymore I'm a former FF14 player, and the UI/UX of FF11 kept me from playing it for years. The new update looks great. Thank you, Keylesta
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-06-08 11:38:38
I started playing FF11 2 weeks ago and tried this addon. I don't think I can play FF11 without it anymore I'm a former FF14 player, and the UI/UX of FF11 kept me from playing it for years. The new update looks great. Thank you, Keylesta Oh man, such high praise, thank you so much ^^
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-06-25 15:33:25
Been a little bit but I've had a few people testing for me and I've been implementing some feedback I've gotten, all the while working on the latest effect that I'm ready to show off...
Bar Drain!
As part of this addition, I've also increased the bar meter granularity by 10 times. Realistically you mostly won't notice the difference, but it enables the smooth motion on the drain effect. It also enabled another update you can barely notice in the above gif (since its quick and the gif frame rate is poo). The Self Action meter is now way smoother than it was before; instead of moving along in chunks, the meter smoothly increases as you're casting.
I should have this next update ready to pass out to my few testers within the next day and see how it goes after a few days of testing it out. If all goes well I'm hoping to get this pushed out officially by early next week!
Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-06-30 15:05:04
Version 4.0 is come!
Lots more customization, lots more polish!
The bars are no longer glued to each other. Move each one to wherever you want it, customize each one's size, length, text, however you want.
So pretty and fancy now :holds back tears:. New Bar Drain and Bar Pulse animations. Super High-Def, not-AI-powered bar meters (read: smoother)!
PLEASE NOTE: If you are upgrading from a previous version, you MUST delete your settings file and start fresh.
Changelog
Overhauled how Auto Focus target data is saved. Now saves as a lua table in separate `data/auto_focus_targets.lua` file instead of saving as xml data inside the settings file. This approach allows for much easier handling of target names. No need to convert names with spaces and apostrophes to a format that xml can parse, instead saved as a direct string key exactly how it should be spelled.
Overhauled many of the options in the settings file. Many names adjusted for clarity. New settings added for things that used to be hard-coded. Some settings have had their structure/layout adjusted.
Added Bar Pulse animation options. Will pulse the bar when HP, MP, or your Pets HP are critically low (<=25%), when TP is ready to use (>=1000TP), or when a Target, Focus Target, or Sub Target has an SP ability active.
Added Bar Drain animation options. Bar meter updates immediately as normal, while the newly "missing" part of the bar smoothly drains away.
Added `show_target_lock` option. Indicates when you have your camera locked to your current target.
Added `floating_tp_number` option. The TP number for the TP bar floats along with the end of the TP meter.
Added `condense_target_name_and_sp_name` options. Rotates the name of the target and the SP ability name when a Target has an SP ability active, showing one at a time. Setting this to false will display the SP ability name after the target name.
Added a real right-align for the Party Actions instead of the fake one that relied on a monospace font. Any font is able to be used now, with the minor tradeoff being if you turn it off it throws the positioning numbers way outta wack and will need to be readjusted.
Added `ui` command. This will toggle the Screen Test that allows you to drag the different sections around the screen for placement.
Added `icons` settings to change the different status icons.
Added `italic` option for each section.
Added `bar_bg` options under `colors`. Can now adjust the color of the background bar (`normal`). Also added colorizing the background bar when the target is dead (`dead`).
Added a slight stroke/outline to all text to improve readability.
Removed a number of commands that are either no longer needed (ie pos) or have been split into multiple sections (ie bold). Positions for the different bars have been split out into their own sections and can now be modified via drag and drop with the `ui` command. Bold and other settings are also split into each section now and can be modified in the settings file.
Adjusted the meter bar resolution/granularity. Number of steps increased by 10 times, much more accurate meter bar lengths now.
Adjusted the Self Action bar update polling from 10 to 50 times per second. Combined with the 10x meter bar steps adjustment this results in a noticeably smoother bar animation.
Adjusted Target, Focus Target, and Sub Targets to no longer show active SP abilities once the target dies.
Adjusted display of active SP ability on a mob to cancel if it is removed via Larceny.
Adjusted the Fade option to not activate when player is dead.
Fixed the `show_target_action_result` so that it actually does what it's supposed to do (literally created the option then never used it anywhere <_<;;).
Fixed the SP Ability "Widened Compass" from not showing as activated.
Fixed the name of a "player" weapon skill used by an enemy (ex. a Dyna Volte mob using Tachi: Fudo) being blinked/anticipated by a player being incorrectly labeled as a job ability.
Known Issue: The name of a weapon skill used by a player being blinked by an enemy will be displayed incorrectly as a job ability.
Known Issue: Bar dragging does not work properly if Window Mode is set to "Window" in Windower. It seems the window's title bar is included when Windower returns the position of the mouse, but is not included when placing a text object on screen, resulting in the numbers not quite matching up and needing to grab slightly below where the actual bar is on the screen in order to grab and drag it.
Known Issue: Code `FFXIAH` gets you 10% off at my other side project: jokeandvogue.com. Ok not really an issue I just wanted to advertise this without being obnoxious about it, ya know?
Known Issue: The Target Lock icons/line very rarely will display incorrectly. A simple reload of the addon (`//lua r bars`) should fix the issue. I have done what I can to prevent this from happening, but `:extents()` occasionally just doesn't cooperate ¯\_(ツ)_/¯.
Server: Fenrir
Game: FFXI
Posts: 270
By Fenrir.Brimstonefox 2025-07-01 07:24:28
1. showing lvl of the enemy
2. showing icons of debuffs present on enemy (not interested really much in timers but just in presence or not of the debuff on enemy, so it should keep track of landing debuffs and wearing off).
I got this "targetbar" addon from this Brixy post.
I set the font size to 0 (for mob name and health) then I moved the Bars 4.0 bar inside of it and now it looks like its doing both those things pretty seemlessly.
I do like 4.0 and I was able to move things around still tweaking and playing with it.
If anyone is interested I could potentially post screen shots or settings.
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Server: Bahamut
Game: FFXI
Posts: 79
By Bahamut.Noscrying 2025-07-01 08:32:47
Version 4.0 is come!
Lots more customization, lots more polish!
Hi, any idea why this green bar is floating on my screen?
I've tried to turn most things off, so I only have Targetbar and Target_lock left.
It's not draggable either, when I turn on //bars ui unlock
And it has no name or description.
It goes away if I reload the addon, then comes back when I WS.
Edit:
It was the self action bar, that was not turning off for some reason, reloaded, turned false, again, and it stopped appearing.
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Valefor.Keylesta
Server: Valefor
Game: FFXI
Posts: 128
By Valefor.Keylesta 2025-07-01 10:17:05
Bahamut.Noscrying said: »Edit:
It was the self action bar, that was not turning off for some reason, reloaded, turned false, again, and it stopped appearing. Was this still happening? I'm unable to recreate this myself.
Fenrir.Brimstonefox said: »I got this "targetbar" addon from this Brixy post.
I set the font size to 0 (for mob name and health) then I moved the Bars 4.0 bar inside of it and now it looks like its doing both those things pretty seemlessly.
I do like 4.0 and I was able to move things around still tweaking and playing with it.
If anyone is interested I could potentially post screen shots or settings. I'd actually be interested in seeing it. I keep getting requests for this and I'm still trying to get some idea of how to put the debuff icons in without it being too cluttered with everything else going on.
Presenting: Bars
Displays bars for Target, Sub Target, Focus Target, Self Actions, and Player Stats (HP, MP, TP, Pet), plus a boat-load of other things. Can display anywhere from all bars at once, to all the way down to just the target bar.
Download from Github here
Because of the large number of image files contained within, the best way to download is to click on the green "Code" button to the top-right of the page and select the "Download ZIP" option. This will download a complete master file of everything within the FFXI repository.

↑ The //bars ui command triggers the Screen Test where you can drag any of the highlighted bars.

↑ New animations Bar Drain, Bar Pulse, and Floating TP shown.

↑ The Target and Self Action bars visible and in action showing how many targets were hit and the total of all damage done.

↑ The Target, Self Action, and TP visible in action showing WS and SC damage done (old v2.0 look).

↑ Bumba with Yaegasumi active before it wears off (update now includes a timer countdown).

↑ The Debuff Icons and Timers displayed above a target.

↑ The Party Actions displayed next to each of your party members.
Features
Target Actions.
○ Displays results of completed actions (damage, buffs, resists, etc.).
○ Displays number of targets hit and totals for AoE cures/damage.
○ Displays casting, completed, and interrupted icons.
○ Tracks every player/mob within range as they perform actions, so you can tab around to different targets and see what they are doing.
○ Spells colored based on their element.
Self Actions.
○ Dedicated to displaying your own actions.
○ Displays a casting bar based on casting time for spells and items.
Party Actions.
○ A simplified display of the actions performed by each party/alliance member.
Focus Target.
○ A customizable list of targets to automatically track in a dedicated bar.
○ Update this list by name, id, or your current cursor target.
Focus Target Override.
○ Designate the current cursor target as a Focus Target taking priority over the Auto Focus Target list.
○ Focus will persist until subject moves out of range, dies, or is disabled manually.
Display Debuffs on Monsters.
○ Shows the tiers of the debuffs (Frazzle 3, Dia 4, Slow 2, etc.)
○ Will show a best guess timer for each.
○ Removes the icon only when the debuff is known to be removed/off (ie Benediction or "wears off" message), otherwise displays "??" if unsure.
Display Monster levels.
Display the Index or Hex number for targets.
○ Useful for NM placeholder camping, or designating a specific mob for others to target.
Display distance to target.
○ Colorize the distance text based on the distance to the target and other factors.
Displays SP abilities and time remaining.
○ Accounts for an SP ability being stolen with Larceny.
○ NOTE: Timing for players who have gear adding additional time cannot be accounted for.
Display Dynamis-Divergence mob jobs.
Target Lock display for when your camera is locked to your current target.
Animations!
○ Bar Fade - fades away after a set time of inactivity.
○ Bar Pulse - pulses the bar under certain circumstance (SP ability active, TP is reaady, critical HP, etc.).
○ Bar Drain - bar meter updates immediately, while the newly "missing" part of the bar smoothly drains away.
Player Stats (HP/MP/TP/Pet) can be turned on/off individually per job (ie SAM could show only TP, while PLD shows HP, MP, and TP).
Names and bars colored based on type (NPC, Party member, mob claimed by someone else, etc.).
Nearly every feature can be turned on/off or adjusted via settings file or in-game commands.
See github readme for full list of in-game commands and settings file options.
I originally built Bars to address some shortcomings of another bar that showed enemies, then ended up fleshing it out with other things I thought would be cool to have. I really enjoyed working on this one and am super happy with how it turned out. I made sure there are lots of adjustability options if you want to change how it works. You can turn off almost everything about it to make it a very simple target bar, but I think you'll like some of the extras packed in :)
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