New Games Suck... Or Is It Just Me?

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New games suck... or is it just me?
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 Asura.Saevel
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By Asura.Saevel 2025-04-27 17:30:49
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Godfry said: »
Idk how to feel about it. It looks good, but it feels too jumpy-flashy...

It's turn based, you give the command and the character jumps out does the action then jumps back to their position in the lineup.

Think like old school FF games with your party on the side of the screen and the bad guys on the other side. You say "Attack", "Magic", "Tools" and so forth, the character then jumps out, does the thing, then jumps back to the line up. It's that, but in 3D like FFVII / FFVIII / FFIX / FFX.

As others have said, this is basically what FFXV and FFXIV should have been. Mind you, this game absolutely eats GPU resources for an RPG. I dialed everything up to max and my OC'd 7900 XTX barely stays in the 62~80 FPS range.
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By K123 2025-04-27 17:35:27
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Godfry said: »
Ongball Clair Obscur: Expedition 33 video just dropped.

Idk how to feel about it. It looks good, but it feels too jumpy-flashy...

YouTube Video Placeholder
I haven't played Elden Ring but this looks like a clone.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-04-27 17:36:11
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Asura.Saevel said: »
It's turn based, you give the command and the character jumps out does the action then jumps back to their position in the lineup.
I dont think you're gonna get very far in your expedition if you arent able to use the dodge/parry functions.


K123 said: »
I haven't played Elden Ring but this looks like a clone.
WAT????????


Anyways, game 4's starting.
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By Seun 2025-04-27 18:19:58
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Asura.Saevel said: »
It's the intellectual equivalent of categorizing bike cycle riders and motor cycle riders together because both groups use two wheeled transportation to go from one place to another. Then using that categorization to infer statements of fact or truth.

If you have an hour of free time and you want to ride, both of these are suitable options even if you don't have anywhere to go. Destination is not important to the equation because the act of traveling is the part that you enjoy. It isn't important that a motorcycle costs more, requires more expensive equipment or would win in a race. None of those things are meaningful to you being able to enjoy riding so they also wouldn't be important to gaming.


Kinda seems like we're trying to distinguish people who are wasting their time from people who are also wasting their time, but take it more seriously. Why not?
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By Viciouss 2025-04-27 18:32:35
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K123 said: »
Godfry said: »
Ongball Clair Obscur: Expedition 33 video just dropped.

Idk how to feel about it. It looks good, but it feels too jumpy-flashy...
I haven't played Elden Ring but this looks like a clone.

Honestly...just no. They aren't even close man.
 Asura.Volteczero
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By Asura.Volteczero 2025-04-27 18:57:50
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The expert difficulty is a mix of turn based jrpg with soulslike parry/dodge system.
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By K123 2025-04-27 19:28:16
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Viciouss said: »
K123 said: »
Godfry said: »
Ongball Clair Obscur: Expedition 33 video just dropped.

Idk how to feel about it. It looks good, but it feels too jumpy-flashy...
I haven't played Elden Ring but this looks like a clone.

Honestly...just no. They aren't even close man.
Graphics wise and swinging a big sword? The animations of the boss look identical to Elden Ring videos I've seen, the whole blurry delay movement ***.
 Asura.Saevel
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By Asura.Saevel 2025-04-27 20:22:53
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Asura.Volteczero said: »
The expert difficulty is a mix of turn based jrpg with soulslike parry/dodge system.

On expert you have to nail the dodge's at least or you'll get flattened, parry's are nice but risky with how ridiculously short their window is. Story difficulty makes them much easier and monsters hit low enough that you don't really need to worry about them. The "normal" difficulty, Expeditioner, is a middle ground, you can ignore the dodge/parry system but you'll end up spending a ton of action economy healing and trying to stay alive. You can miss half the dodges and still not be flattened into a bloody smear, your just gonna have to adjust action economy a bit.

I like that you can pretty much dictate how much "action" you want in your game.
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By Afania 2025-04-28 00:18:16
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K123 said: »
the whole blurry delay movement ***.

You mean the boss attack animation?

This game has a reaction based parry/dodge mechanic. You need some kind of signal via boss animation to tell the player so they can time the parry/dodge correctly.

Or vice versa...designers could also use the delay to distort player's sense of timing so they may fail, which creates a challenge. The use of delay is all part of parry/dodge mechanic.

Sekiro and soulsborn is also has parry or dodge focused combat system. It's very possible that the game dev studied and learned from those soulslike games when they design boss moves.
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By RadialArcana 2025-04-28 11:29:16
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https://www.msn.com/en-us/entertainment/gaming/clair-obscur-expedition-33-utterly-destroys-square-enixs-gaslighting-over-final-fantasy-turn-based-combat/ar-AA1DIpTS

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For whatever reason, Square Enix began ignoring its own successes when it comes to the mainline Final Fantasy games, which, in recent years, have been on a steady decline in popularity and relevance.

Square Enix's most recent Final Fantasy projects, namely 15, 16, 7 Remake and 7 Rebirth have found decent success, but I would argue none of them received the fanfare some of their predecessors enjoyed. The Final Fantasy 7 remakes has proven that there's still magic to be found in the franchise — even if they flooded Final Fantasy 7 Rebirth with dull Ubisoft-inspired open world drudgery.

Where there's been less success is in the truly new Final Fantasy games. 15 and 16 are both neither what I would describe as classic entries in the series, and represent something of a low point. Square Enix fully abandoned what made the series great, opting away from what fans want in favor of chasing other popular games in a desperate, mis-guided attempt to get more money.

It's utterly insane to me that Final Fantasy 7 Rebirth features Ubisoft-style towers to unlock additional content in the open world. It speaks of a complete dereliction of gauging what is actually fun, and smacks of the type of design decision led by Microsoft Excel rather than good sense.

A little game from France called Clair Obscur: Expedition 33 has shone a spotlight on Square Enix's design decisions around Final Fantasy — which was famously a variety of turn-based, command-based, and active-turn-based over the years, with tactical gameplay at its core. Expedition 33 borrows from classic JRPGs like Final Fantasy 8 and even the Super Mario RPG, atop some AAA production values, photorealism, wrapped in a dark fairy tale plot.

Square Enix has previously claimed that people don't want turn-based games anymore. Clearly, with Expedition 33 selling a million copies already — not including Xbox Game Pass — that simply isn't true. This isn't an established franchise like Dragon Quest or Persona, either.

Is Square Enix simply out of touch now? There's nowhere that drives that possibility home more strongly, for me, than Square Enix producer Naoki Yoshida's own words.

Naoki Yoshida is credited with the revival of the MMORPG, Final Fantasy 14, which found success by chasing World of Warcraft's model more closely, albeit with that classic and cozy Final Fantasy veneer. While I would say drawing upon inspiration from World of Warcraft did work incredibly well for Final Fantasy 14, this new approach clearly harmed the production of Final Fantasy 15, 7 Rebirth, and 16.

Final Fantasy 16 in particular dropped all pretence that Square Enix wanted to honor the legacy and passion of decades of Final Fantasy precedent, ditching all command-based, tactical gameplay in favor of a derivative and half-baked "Devil May Cry" hack n' slashery. But why? Yoshida gave his "reasons" in a previous interview.

"One thing that we found recently is that as graphics get better and better, and as characters become more realistic and more photo-real, is that the combination of that realism with the very unreal sense of turn-based commands doesn't really fit together."

Stylized turn-based games like Persona, Octopath Traveller, and Dragon Quest are okay, but not photorealistic ones? Huh? What?

In my view, this is the damning quote that proves to me that Naoki Yoshida and the team leading Final Fantasy have utterly fallen out of touch, not only with Final Fantasy fans, but the wider audience in general.

"Some people are fine with it. They're fine with having these realistic characters in this unreal type of system. But then on the other hand, there are people that just can't get over it. I mean, if you have a character holding a gun, why can't you just press the button to have the gunfire – why do you need a command in there?"

A little game from France, Clair Obscur: Expedition 33, solved this made up "problem" by letting you free-aim with the character's guns. It's almost as if Square Enix is trying to explain away the lack of creativity.

Seriously though; the whole argument falls apart entirely when you consider that video games aren't meant to be realistic from the ground up. Final Fantasy 16 has some of the most vacuous, boring, and patronizing combat I've ever experienced in an action game — the game effectively plays itself, with boss battles playing out in cutscenes rather than active combat. And Yoshida has the audacity to claim players won't want to input commands?

It's not the first, or last time, we've seen the industry try to downplay turn based games, and it's not the first, or last time, games like Clair Obscur: Expedition 33 or Baldur's Gate 3 will show up to prove everyone wrong.

Clair Obscur: Expedition 33 has a core team of just 33 people, built in part by Ubisoft veterans who were finally free of "telemetry"-based corpo-style game development — which has led the industry down this cul-de-sac of anti-creativity. It's potentially the highest user-rated game on Metacritic in history, as fans pour in not only to praise the game, but also to send Square Enix a strong message: stop gaslighting us.
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By Godfry 2025-04-28 13:00:00
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Afania said: »
You mean the boss attack animation?

This game has a reaction based parry/dodge mechanic. You need some kind of signal via boss animation to tell the player so they can time the parry/dodge correctly.

Or vice versa...designers could also use the delay to distort player's sense of timing so they may fail, which creates a challenge. The use of delay is all part of parry/dodge mechanic.

Sekiro and soulsborn is also has parry or dodge focused combat system. It's very possible that the game dev studied and learned from those soulslike games when they design boss moves.

Hmmm. I don't think that bosses in Sekiro or Soulsborn in general signal their attacks. In Sekiro the signal comes from Perilous Attacks and it's more Wolf instincts. The enemy doesn't slow down at all to help you dodge it. Outside of Perilous Attacks you don't even get a warning.

Fully agree with how description of the delay (annoying af).

I think what he meant was the slow down mechanic is either annoying or unpolished. I found it very unpolished it myself.
 Asura.Saevel
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By Asura.Saevel 2025-04-28 16:37:27
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Godfry said: »
Fully agree with how description of the delay (annoying af).

With Clair Obscur it's that the attack animation doesn't exactly align with the dodge / parry timing. The animation is leading the hitbox and if you press the button based on the animation then you'll likely be hitting it too early and take the hit. It's already been submitted as a defect. It's a pretty minor thing, just means every new monster type requires you to adjust a few rounds to figure out the timing.
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By Godfry 2025-04-28 16:49:39
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Asura.Saevel said: »
Godfry said: »
Fully agree with how description of the delay (annoying af).

With Clair Obscur it's that the attack animation doesn't exactly align with the dodge / parry timing. The animation is leading the hitbox and if you press the button based on the animation then you'll likely be hitting it too early and take the hit. It's already been submitted as a defect. It's a pretty minor thing, just means every new monster type requires you to adjust a few rounds to figure out the timing.

Whats your verdict Saevel? Recommend it or not?
 Asura.Saevel
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By Asura.Saevel 2025-04-28 17:16:42
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Godfry said: »
Asura.Saevel said: »
Godfry said: »
Fully agree with how description of the delay (annoying af).

With Clair Obscur it's that the attack animation doesn't exactly align with the dodge / parry timing. The animation is leading the hitbox and if you press the button based on the animation then you'll likely be hitting it too early and take the hit. It's already been submitted as a defect. It's a pretty minor thing, just means every new monster type requires you to adjust a few rounds to figure out the timing.

Whats your verdict Saevel? Recommend it or not?

I recommend the game if you wanted a turn based FFXV/FFXVI. I like it, but I also heavily support india games like Aftershock and Astlibra.
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