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Low dmg Helix set for sortie
Server: Asura
Game: FFXI
Posts: 18
By Asura.Kuumihumi 2024-03-21 07:21:15
hello!
i can't find a set for low helix dmg anywhere >: can someone share their set? i have no clue if a 1dmg weapon is all you need
By Shiva.Myamoto 2024-03-21 07:49:46
bumblebee tuna?
Server: Cerberus
Game: FFXI
Posts: 1918
By Cerberus.Shadowmeld 2024-03-21 08:21:06
ItemSet 390575
Just make sure you're not doing anything stupid like Ongo with this set.
By Ranoutofspace 2024-03-21 09:15:32
Add Ninurta Sash for haste and subtle blow in addition to some Pinga +1 to get recast down with minimal damage increase. If you're using no weapon, this set will do next to no damage. You should be closing all skillchains with helices.
By Shiva.Myamoto 2024-03-21 15:49:56
ahhh low damage helix for closing skillchains, I had no idea where you were going with that at first lol. Because well... a low damage helix would just be wearing no gear at all lol
Valefor.Philemon
Server: Valefor
Game: FFXI
Posts: 510
By Valefor.Philemon 2024-03-21 19:24:02
You can go empty on the weapon and gear the rest for subtle blow and fast cast (since it's likely that helices are involved). This is my set but I don't remember if it actually caps recast. Or subtle blow for that matter lol.
sets.buff['Immanence'] = {main=empty,sub="Chanter's Shield",ammo="Sapience Orb",
head="Lenore's Hairpin",neck="Bathy Choker +1",ear1="Assuage Earring",ear2="Digni. Earring",
body="Zendik Robe",hands="Arbatel Bracers +3",ring1="Chirich Ring +1",ring2="Chirich Ring +1",
back=gear.lugh_fc,waist="Ninurta's Sash",legs="Kaykaus Tights +1",feet="Peda. Loafers +3"}
By Chimerawizard 2024-03-21 20:04:21
If you're helixing for skillchains, you want the recast nice and low. A stun set should work just fine for t1 helix spells. Can make a set for helix2 spells to use a real nuke set.
remove items from this set that aren't helping hit haste cap or boost Fast Cast.
ItemSet 332148
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2024-03-21 20:32:15
I can optimize it if you have a list of gear available to you. I will focus on subtle blow and recast like mentioned and then minimize damage if that's your goal.
Bismarck.Yvan
Guildwork Premium
Server: Bismarck
Game: FFXI
Posts: 49
By Bismarck.Yvan 2024-03-21 22:29:26
I'm just wondering why you want a low damage helix set.
Asura.Eiryl
By Asura.Eiryl 2024-03-21 22:33:48
I'm just wondering why you want a low damage helix set.
So it doesn't contribute to nerfing the following nukes
[+]
Bahamut.Zedoma
Server: Bahamut
Game: FFXI
Posts: 65
By Bahamut.Zedoma 2024-03-21 23:25:56
Also a 0 damage nuke/helix set for 6 steping on Bumba/Aminon for 0 TP feed and 0 damage Nocto/LuminoHelix 2 on B/F boss first SC.
Big fan of Ovate Rope to help accomplish that.
Found Acerbic Sash +1 + Andvaranauts to be much better at forcing 0 damage nukes and helixs.
By Chimerawizard 2024-03-22 01:55:39
I wouldn't bother with a mode swap between helix for dmg & helix to not dmg.
once you get access to helix2, just make your gearswap or sets tell the difference between t1 & 2 helix spells.
obviously you could do better than me w/ t1 helix spells if you feel the need. doesn't monk's roll cap subtle blow on its own or does the roll count as SB2? Code
sets.midcast.Helix = sets.midcast.FastRecast
sets.midcast['Pyrohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Cryohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Anemohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Geohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Ionohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Hydrohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Luminohelix II'] = set_combine(sets.midcast['Elemental Magic'], {main="Daybreak",sub="Ammurapi Shield",waist="Skrymir Cord +1"})
sets.midcast['Noctohelix II'] = set_combine(sets.midcast['Elemental Magic'], {ring1="Archon Ring",waist="Skrymir Cord +1"})
edit: tried thinking up a set w/ cap subtle blow & haste. don't think it's cap recast but should be enough for skillchain spam.
ItemSet 395205
[+]
By Godfry 2024-03-22 11:57:37
I wouldn't bother with a mode swap between helix for dmg & helix to not dmg.
once you get access to helix2, just make your gearswap or sets tell the difference between t1 & 2 helix spells.
obviously you could do better than me w/ t1 helix spells if you feel the need. doesn't monk's roll cap subtle blow on its own or does the roll count as SB2? Code
sets.midcast.Helix = sets.midcast.FastRecast
sets.midcast['Pyrohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Cryohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Anemohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Geohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Ionohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Hydrohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
sets.midcast['Luminohelix II'] = set_combine(sets.midcast['Elemental Magic'], {main="Daybreak",sub="Ammurapi Shield",waist="Skrymir Cord +1"})
sets.midcast['Noctohelix II'] = set_combine(sets.midcast['Elemental Magic'], {ring1="Archon Ring",waist="Skrymir Cord +1"})
edit: tried thinking up a set w/ cap subtle blow & haste. don't think it's cap recast but should be enough for skillchain spam.
ItemSet 395205
Is there a reason to be concerned with SB helixes in sortie? I thought the only restraint would be the damage on B-G bosses.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2024-03-22 12:05:26
It's nice for Aita and Aminon, otherwise inconsequential. You also probably have Monk's Roll for both of those things so gearing for it doesn't necessarily matter. I think low/0 dmg is more valuable overall
[+]
Asura.Eiryl
By Asura.Eiryl 2024-03-22 12:05:45
I mean, you still want to avoid any extra tp moves, cause why not. It's costing you nothing as you're purposely avoiding dealing damage.
And aminon, of course
Server: Asura
Game: FFXI
Posts: 46
By Asura.Psycosocial 2024-03-24 11:49:21
I use this for B/F Bosses (I think it's why you are asking)
Nothing fancy and super lazy putting w/e I had together while doing ~10dmg helix and no recast issues.
Code main="Malignance Pole",
sub="Khonsu",
ammo="Sapience Orb",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Vrikodara Jupon",
hands={ name="Gazu Bracelets +1", augments={'Path: A',}},
legs="Doyen Pants",
feet="Regal Pumps +1",
neck="Voltsurge Torque",
waist={ name="Shinjutsu-no-Obi +1", augments={'Path: A',}},
left_ear="Magnetic Earring",
right_ear="Loquac. Earring",
left_ring="Defending Ring",
right_ring="Kishar Ring",
back={ name="Fi Follet Cape +1", augments={'Path: A',}},
Server: Asura
Game: FFXI
Posts: 18
By Asura.Kuumihumi 2024-03-24 18:20:05
thx everyone for sharing your sets :D
Necro Bump Detected!
[307 days between previous and next post]
By Chimerawizard 2025-01-25 06:33:08
I wouldn't bother with a mode swap between helix for dmg & helix to not dmg.
once you get access to helix2, just make your gearswap or sets tell the difference between t1 & 2 helix spells.
obviously you could do better than me w/ t1 helix spells if you feel the need. doesn't monk's roll cap subtle blow on its own or does the roll count as SB2? Code
sets.midcast.Helix = sets.midcast.FastRecast
sets.midcast['Pyrohelix II'] = set_combine(sets.midcast['Elemental Magic'], {waist="Skrymir Cord +1"})
...
tried thinking up a set w/ cap subtle blow & haste. don't think it's cap recast but should be enough for skillchain spam.
ItemSet 395205I was thinking about a 0dmg immanence set again for the first time in a while.
Realized for one that non-helix spells would still be equipping a normal nuke set, so thought to just link it to the buff, at least with sel's that keeps you from nuking in a normal nuke set regardless of what you use to make skillchains with. (just don't include impact in your skillchain since this would unequip that body)
I thought to fill all the accessories after haste+25 with FC but realized my HP/MP took a MASSIVE dive. all the ones listed are things I already own and generally keep on me except the staff, that usually stays in a slip. wouldn't mind bringing it out for FC though for just SCH skillchains. set shown below at keeps my HP about normal vs my PDT set and MP-80 my idle set. so not likely to lose anything midcast.
Anyone know if this will do 0dmg to bosses or too much int/mdmg?
mACC+7 int+29 mDMG+5 in the set.
sets.buff['Immanence'] = {
ItemSet 395503
sub=empty,
head=empty,
body=empty,
legs=empty,
feet=empty
}
By Kaffy 2025-01-25 06:45:56
Here's my set, room for improvement. I wouldn't go naked in visible slots unless no other option, subtle blow works well in case you do do some damage.
Code sets.Immanence = {main="Malignance Pole",sub="Khonsu",ammo="Staunch Tathlum +1",
head="Kaykaus Mitra +1",neck="Bathy Choker +1",lear="Dignitary's Earring",rear="Etiolation Earring",
body="Pinga Tunic +1",hands="Kaykaus Cuffs +1",lring="Chirich Ring +1",rring="Kishar Ring",
back="Fi Follet Cape +1",waist="Ninurta's Sash",legs="Pinga Pants +1",feet="Regal Pumps +1"}
By Chimerawizard 2025-01-25 07:32:00
CoD: Normal (star sibyl in party)
fire for 10.
ionohellix for 35.
GDI!!!
swapping ring+1 for nq. that'll at least help with the t1.
dropped star sibyl and fire does 0, ionohelix does 7 still. guess i'm going to have to find something with MP+ other than mephitas.
after ring swap, ionohelix still deals 5 to CoD N. I can swap food from bowl of oden to tropical crepe.
hands are too important to recast to try to push it further. is it worth getting gear specifically for this? probably not for CoD at least.
if it were worth inv- to help force 0dmg, maybe something like this would do...
ItemSet 398060
Bahamut.Zedoma
Server: Bahamut
Game: FFXI
Posts: 65
By Bahamut.Zedoma 2025-01-25 08:05:53
You want to floor your INT for 0 damage against targets where it maters. Set below works perfectly for Bumba and B/F boss. Also included my Vagary varation for 5k nukes.
-- 0 Damage Set
sets.exported={
main="Malignance Pole",
sub="Mensch Strap +1",
ammo="Staunch Tathlum +1",
hands="Andvaranauts",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Acerbic Sash +1",
left_ear="Etiolation Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Defending Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
-- Vagary T1 5k Nuke set
sets.exported={
main="Malignance Pole",
sub="Mensch Strap +1",
ammo="Staunch Tathlum +1",
hands={ name="Agwu's Gages", augments={'Path: A',}},
legs={ name="Agwu's Slops", augments={'Path: A',}},
feet="Arbatel Loafers +3",
neck={ name="Argute Stole +2", augments={'Path: A',}},
waist="Hachirin-no-Obi",
left_ear="Etiolation Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Defending Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
By Chimerawizard 2025-01-25 08:22:07
i can't imagine doing 0 dmg to bumba with SV int etudes regardless of gear.
By Felgarr 2025-01-25 11:54:37
This is a super weak helix set recommended to me, by someone I can't remember.
Code lua
sets.midcast['Hydrohelix'] = {
main=empty,
sub=empty,
ammo="Staunch Tathlum +1",
head="Befouled Crown",
body="Helios Jacket",
hands=empty,
legs="Pinga pants +1",
feet="Regal Pumps +1",
neck="Baetyl Pendant",
waist="Embla Sash",
left_ear="Etiolation Earring",
right_ear="Loquac. Earring",
left_ring="Kishar Ring",
right_ring=empty,
back={ name="Lugh's Cape", augments={'"Fast Cast"+10'}},
}
...but honestly, I just like Zedoma's sets better.
Bahamut.Zedoma
Server: Bahamut
Game: FFXI
Posts: 65
By Bahamut.Zedoma 2025-01-25 12:26:10
Single volley with +33 INT (48-15) on Bumbav25. My base SCH INT at ML 42 in Goal, 134 INT. I did not test with a Oden+1 or INT potion which would be another +13.

Love to see it, even in testing Bumba picks absorb darkness.
By Chimerawizard 2025-01-25 12:28:34
no SV INT etudes or Bolster INT?
doesn't seem like a worthwhile test if your kaustra will do 15dmg/tick
Server: Cerberus
Game: FFXI
Posts: 1918
By Cerberus.Shadowmeld 2025-01-25 12:38:17
I could never get my helicies to consistently do 0, which is why I opted for subtle blow personally.
Bahamut.Zedoma
Server: Bahamut
Game: FFXI
Posts: 65
By Bahamut.Zedoma 2025-01-25 12:40:19
You right forgot to consider the extra INT from a bolstered bubble. The test I did accounted for the extra +48 INT from SV etude. But i'm confused why would I test this set with Kaustra? The goal is 0 damage for the Stone and Aero and closing Noctohelix for the 5 step on Bumba (0 damage means 0 TP gain) or the Helix2 on B/F (much easier to do as he only takes 5% damage from Light and Dark)
I think I get what you're saying, I need to include all variables in a typical Bumbav25 attempt like malaise and even gambit and rayke.
By Chimerawizard 2025-01-25 13:17:05
gambit/rayke should probably go at the end of the skillchain, so those likely don't apply.
still, burn, impact, SV etude, bolster int/mab/mdb-, tearing gust maybe: all great at ensuring you will be hard pressed to avoid dealing some damage.
Server: Cerberus
Game: FFXI
Posts: 1918
By Cerberus.Shadowmeld 2025-01-25 13:28:45
gambit/rayke should probably go at the end of the skillchain, so those likely don't apply.
still, burn, impact, SV etude, bolster int/mab/mdb-, tearing gust maybe: all great at ensuring you will be hard pressed to avoid dealing some damage.
have to put one up at the start so that you have time to get 3 runes up for the other before skillchain lands.
[+]
hello!
i can't find a set for low helix dmg anywhere >: can someone share their set? i have no clue if a 1dmg weapon is all you need
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