Carbuncle.Papesse said:
»Sometimes we 5 man our 8 boss runs with WAR COR BRD SMN GEO. SMN can stun lock ACDEG bosses with Ramuh, totally prevent Degei/Aita TP moves/fetters with Mewing Lullaby and pretty much trivializes Gartell with Perfect Defense/Conduit.
Could you expand on the strat here a bit? I'd love to try running this as SMN. For E are you stun locking with just shock squall or also doing Volt Strike? We usually run with SAM so my concern would be killing their 4step
I second this.
I third this. Does the SAM go all out or pace itself for mewings? Does other jobs use /DRK for absorb-TP ?
Woah, I'm positively surprised to see that many people interested in SMN.
Aita: Mew is used every 20-26 seconds, the WAR is SCing with a Subtle Blow set. As I have already mentioned, Aita doesn't have regain and Mew is not nerfed at all, it's very easy to prevent TP moves on him (much easier than on Ody bosses for sure)
Dhartok: Shock Squall and Thunderstorm MBs
Triboulex: Shock Squall and Volt Strike, of course not at the same time to avoid a "no effect" on stun. It's not very important but still worth mentioning that the Malicious Spire adds don't attack and thus cannot inflict amnesia/paralyze while Triboulex is stunned. Fleet Wind is obviously nice if we have Haunt debuff.
Gartell: The COR buff me with Beast Roll on the way. If Gartell is in wind mode I add more buffs like Ecliptic Growl against the absorb move.
Perfect Defense is used right before the start of the fight then I summon Siren for AC Hysteric Assault and throw some Curagas after Conduit ended (SMN can now Curaga III for over 1k HP with Raetic Rod +1, Aurorastorm and Soothing Current). Usually Gartell dies at the same time PD wears off with WAR, BRD, COR and Siren zerging it.
Also, this is super situational but I would like to point out that the Endrain from Heavenward Howl is crazy strong with the recent gear/power creep, our WAR can drain up to 1000-1500 HP with a lucky crit/triple dmg hit proc and becomes almost unkillable. Too bad this Endrain gives more TP to a mob (it turned out to be less an issue than I thought but still...) and is based on the moon phase so it's very niche.