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Fujito 4gamer interview
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By Idiot Boy 2023-08-14 17:12:36
Valefor.Prothescar said: »The characters, sans Zelda and Link, are completely disconnected and not even remotely the same people Most of the time, they aren't the same people either!
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By Godfry 2023-08-14 17:13:27
FF fans with PS5 turned their backs on it. One in six people with a PS5 bought it. If they'd had that ratio with the PS4 install base, they would have sold almost 18 million copies.
Like, the real reason to clown on SE is for them releasing a flagship title on a system no one *** has. This "no one bought it" narrative is just wrong, no matter how many times people trot it out.
SE makes tons of mistakes, y'all. You don't need to invent new ones.
I've provided very good sources as to why FF16 was a failure. The one you mentioned, total sales, was not at all the one I used.
More specifically, and I have said this many times, a game (or any product) that sells a lot in the first week and plunges into oblivion on the second week is not a well received game. This has been admitted by SE. They were not worried about first week sales, but sales plunging drastically got them featured on Forbes, Bloomberg and Fortune magazine.
Furthermore, I used TOTK as a game with innovation that makes player want to buy the console to play it. The game was well received by OGs and new players. This totally defeats the "oh, but FF16 sales plunged because PS5". Of course, the plan back-fired. Sony thought FF16 was going to do to PS5 what TOTK did to Nintendo Switch. The opposite happened.
By Draylo 2023-08-14 17:17:10
We doing this again? Do we all get to say our opinions a second time
By Rooks 2023-08-14 17:20:24
We doing this again? Do we all get to say our opinions a second time I mean, I'm only here because a couple people thought the Report button was a "I disagree with this" button, but everyone else was repeating themselves, and when in Rome
By Blazed1979 2023-08-14 17:26:04
Valefor.Prothescar said: »Valefor.Prothescar said: »While TOTK results in a Switch sales surge for Nintendo , FF fans with PS5 turned their backs on it. Good point, actually. In the discussion of companies turning their backs on their core fan base in search of more revenue and profit, here is nintendo, and more specifically Zelda.
That's one game that has continued to remain loyal to it's brand
?
Breath of the Wild was a complete departure from the rest of the Zelda franchise. It completely changed everything from the gameplay, the way the game was structured, how you received and used items, level design, etc.. Nintendo absolutely has turned their backs on the original Zelda fans, but they made a good game in the process and, it being Nintendo, they have a bigger install base with a wider age range than any other console/first party developer by nearly an order of magnitude (which you've seen yourself based on the numbver of children in your own life playing Nintendo; Playstation and Microsoft will never have a chance of competing on this front and that is a major hit for the Zoomer and Gen Alpha demographic). Don't mistake BotW/TotK's success with loyalty or keeping things the same, especially from a company whose entire MO is rebuilding, remaking, and trying to break into new fields regardless of the consequences. I see your points and don't disagree.
However I'm talking about the overall game themes; chivalry, adventure, Japanese aesthetics and design combined with European romanticism and knighthood. Gameplay evolves. Nothing wrong with that. It should. Otherwise it's just the same game over and over again.
Zelda was able to break into open world with breath of the wild and succeed on an epic scale. But it, and all other zelda games, always felt like a Zelda game.
FF's had that consistency up until about FF12? (XI of course is an exception since it was their first MMO) FF8 felt a bit off (can't put my finger on it, but there was just something about 8 that felt off. Still a great game and FF enough for me). But ever since 12, it's been terrible. At least for me. I know some people who got into FF as a result of 13 and 13-2. Those games are an eye sore for me. The vehicle summons.. ufff, I should have stopped playing at that point.
Anyways, not disagreeing. But to put in a way that is swift and quick, Batman and Bruce Wayne are who they are, across cinema and comic books, games and cartoons. That's zelda.
FF is Optimus Prime. a *** *** in some transformers universes and the boss in others.
Also, 1/5 or 1/6 PS5 owners buying FF16 isn't saying much, Rooks.
PlayStation generation Units sold
PlayStation 102.4 million
PlayStation 2 155 million
PSP
(PlayStation Portable) 76.4 million
PlayStation 3 87.4 million
PlayStation 4 117 million
PlayStation 5 25 million
Seeing how gaming is far more mainstream today than it was in the past, it's pretty surprising their sales haven't increased at least 10-15% generation on generation.
But to see a decline. Interesting. Nintendo on the other hand, is close to having sold a total of 1 billion total units (across all consoles/generations)
I dunno man, to me FF16 is the most classically "FF feeling" FF since 10.
-Giant avatars of destruction named Ifrit, Shiva, etc.? Check.
-Crystals? check.
-TALKING to crystals? CHECK!
-Making god angry? Check.
-Worldhopping adventure full of peril and magic? Check.
-Killing god? Check.
The tonality in general is darker, maybe more political (which, so was 12 which you cite as being consistent). It carries all of the original tropes and FF hangers-ons such as the summons, weapon names, overarching themes (crystals, elements, etc. etc.). The main sticking point is its combat which, to personal preference, may not be as good as older games. Everything else is purely final fantasy and, even its dark fantasy v high fantasy theme can be linked to older FF games (FF8, FF12, FFT). Unlike 13, which I agree does break from the FF mold far more than any other FF in a way that I didn't personally appreciate with the way it portrays common FF staples (until the sequels and Gran Pulse, really), 16 manages to remain thematically concurrent with every other mainline FF (besides 12, seeing as it's set in Ivalice which has its own set of tropes and themes), in a way that feels Final Fantasy. XV had a similar problem to 13 for me, though to a lesser extent. The fact that there's basically no player castable magic whatsoever? The fact that the summons are window dressing that you might see once a playthrough? Etc., etc.; FF16 doesn't have this problem.
If we continue the comparison to Zelda (which I don't think is a good one, but let's anyway): there are very few Zelda games that carry the same tonality, characters, and premise through to others in the series. Twilight Princess and Skyward Sword are as tonally disparate as 16 vs 9. The characters, sans Zelda and Link, are completely disconnected and not even remotely the same people. The items you get, the way you traverse the worlds, the way those worlds function at a basic, elementary level is completely different. All you keep between these two games is the Zelda name, the Master Sword, Link, and Zelda.
The argument of FF16 not being a Final Fantasy because it "isn't consistent" with previous entries or isn't thematically Final Fantasy isn't really based in fact, but basing it on comparisons to other franchises like this is just confusing and ultimately dissolves any point that is attempting to be made.
Anyway, that's my take on it. The nuance is hard to articulate without putting on my brain. (A little too tired for that after a full day at the office, but I'll try)
FF16 definitely took a few steps back in the right direction. All the summon checks you mentioned, yes.
We had big bad *** summons and they were consistent with their the FF archtypes of past.
We had crystals. No escaping that. Big bady false diety, check. The fact it was Ultima, a little bit of a disapointment. Plot wise, I kept waiting for Shinryu to come into the picture. Where Ultima was building up its arsenal to be able to fight off shinryu, or something.
I might be getting old, but if movies or games plots are predictable, I just feel like it was lazy writing and plot development.
I'm probably getting old. I haven't enjoyed any of the last 13 marvel movies. And I've been collecting comics since I was 4. I have been telling the neighbours to get their dog off my lawn too, recently.
I digress.
Back to FF.
Oh yeah. on plot. Dude it was Game of Thrones fantasy, with FF aesthetics and FF summons.. and crystals.. and some soft porn..
was it an FF game? definitely.
But from my perspective, there are true FF games that were the overwhelming majority for a while. 2-12. (XI exception again) and then everything that has come since.
16 is not in the same group as 2-12. It's more of a stand-alone, hybrid between the first set and second set. its still experimental. Although at this point, with there being so many FF's after 12, it's hard to say what is experimental. I guess the truth is, this is just what FF games are now.
Turn-based combat, gone.
True open world, gone.
unique themes (not rip-offs of other pop culture), gone.
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By Valefor.Prothescar 2023-08-14 17:33:56
The lack of creativity in media is pretty much all-encompassing. There are a few very rare diamondss in the rough (BG3 is pretty good), but all in all, in all forms of media, creativity has taken the back seat to corporate "reworking" of existing ideas and successes. FF is victim to this, yes, but so is everything else. It's annoying, it's banal, but ultimately it's what is selling, especially since to a lot of the new target audience (zoomers, etc.), it isn't a rehash: to them, this is the first time they're seeing this ***. To them, it's a brand new masterpiece. That's why it keeps happening.
I wish we'd see more creativity and new experiences from the AAA games and blockbuster hollywood movies, but these are the times we live in.
By Blazed1979 2023-08-14 17:37:55
We doing this again? Do we all get to say our opinions a second time I mean, I'm only here because a couple people thought the Report button was a "I disagree with this" button, but everyone else was repeating themselves, and when in Rome You know, you could create a wall of shame.
Everytime someone reports a post because they disagree with it, and you objectively deem it as just them having their panties in a twist, you could publish their names. Scrap the most viewed players section on the front page and turn it into the "most hissy fits" or "FFXIAH Karen list"
Asura.Saevel
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By Asura.Saevel 2023-08-14 17:40:17
We doing this again? Do we all get to say our opinions a second time I mean, I'm only here because a couple people thought the Report button was a "I disagree with this" button, but everyone else was repeating themselves, and when in Rome
Visit public bath houses for dubious reasons...
Oh wait... yeah..
By Blazed1979 2023-08-14 17:41:36
Valefor.Prothescar said: »The lack of creativity in media is pretty much all-encompassing. There are a few very rare diamondss in the rough (BG3 is pretty good), but all in all, in all forms of media, creativity has taken the back seat to corporate "reworking" of existing ideas and successes. FF is victim to this, yes, but so is everything else. It's annoying, it's banal, but ultimately it's what is selling, especially since to a lot of the new target audience (zoomers, etc.), it isn't a rehash: to them, this is the first time they're seeing this ***. To them, it's a brand new masterpiece. That's why it keeps happening.
I wish we'd see more creativity and new experiences from the AAA games and blockbuster hollywood movies, but these are the times we live in.
I'm working on something.
**is there a way to share an MP3 file here?**
Asura.Saevel
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By Asura.Saevel 2023-08-14 17:46:04
Valefor.Prothescar said: »The lack of creativity in media is pretty much all-encompassing. There are a few very rare diamondss in the rough (BG3 is pretty good), but all in all, in all forms of media, creativity has taken the back seat to corporate "reworking" of existing ideas and successes. FF is victim to this, yes, but so is everything else. It's annoying, it's banal, but ultimately it's what is selling, especially since to a lot of the new target audience (zoomers, etc.), it isn't a rehash: to them, this is the first time they're seeing this ***. To them, it's a brand new masterpiece. That's why it keeps happening.
I wish we'd see more creativity and new experiences from the AAA games and blockbuster hollywood movies, but these are the times we live in.
Gotta venture into the world of indi-games and non-hollywood media. Had something in the industry explain it to me this way, after a certain budget size the product Must produce a large return, the bigger the budget the bigger the return the investors are expecting. Game studios know this and rather then risking less-then-acceptable returns, they will play it "safe" and go with what they know will sell. In house studios have a bit more breathing room, but are usually managed by the owning company in such a way that makes it hard for them to color outside the lines.
That is why we keep seeing the same stuff over and over again, no big budget producer / director wants to be "that guy" that failed to deliver. Eventually, some dude on some project takes a chance and we get something "new", that everyone then bandwagons to death.
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By Rooks 2023-08-14 17:48:42
You know, you could create a wall of shame.
Everytime someone reports a post because they disagree with it, and you objectively deem it as just them having their panties in a twist, you could publish their names. Scrap the most viewed players section on the front page and turn it into the "most hissy fits" or "FFXIAH Karen list" Amusing, but being serious for a moment: I would much rather deal with occasional panty twists, rather than discourage people from reporting actual problems.
Visit public bath houses for dubious reasons...
Oh wait... yeah.. You and I had very different tour guides
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By Valefor.Prothescar 2023-08-14 17:50:56
Valefor.Prothescar said: »The lack of creativity in media is pretty much all-encompassing. There are a few very rare diamondss in the rough (BG3 is pretty good), but all in all, in all forms of media, creativity has taken the back seat to corporate "reworking" of existing ideas and successes. FF is victim to this, yes, but so is everything else. It's annoying, it's banal, but ultimately it's what is selling, especially since to a lot of the new target audience (zoomers, etc.), it isn't a rehash: to them, this is the first time they're seeing this ***. To them, it's a brand new masterpiece. That's why it keeps happening.
I wish we'd see more creativity and new experiences from the AAA games and blockbuster hollywood movies, but these are the times we live in.
Gotta venture into the world of indi-games and non-hollywood media. Had something in the industry explain it to me this way, after a certain budget size the product Must produce a large return, the bigger the budget the bigger the return the investors are expecting. Game studios know this and rather then risking less-then-acceptable returns, they will play it "safe" and go with what they know will sell. In house studios have a bit more breathing room, but are usually managed by the owning company in such a way that makes it hard for them to color outside the lines.
That is why we keep seeing the same stuff over and over again, no big budget producer / director wants to be "that guy" that failed to deliver. Eventually, some dude on some project takes a chance and we get something "new", that everyone then bandwagons to death.
I've got thousands of hours clocked into indie games and I'm aware of how great they can be, which is why I specifically said AAA games and hollywood blockbusters. The creative bankruptcy is focused almost entirely at the top, where shareholders and boardrooms hold all the cards. Reason is as I've already said: it's profitable right now. The pendulum will swing, and soon Zoomers will catch on to the fact that they're being fed the same ***again and again (or maybe not, thanks to brainrot from things like Tiktok creating a generation that needs videos nested inside of videos to keep their attention) and we'll see a short surge in new ideas.
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By Bahamut.Celebrindal 2023-08-14 18:12:02
I've been seeing it for years now in the music industry, was just a matter of time as it expanded to other forms of media- those who hold the pursestrings and make the decisions are not those who have the talent to produce what they choose among. We don't have programmers and gamers making budget decisions just like we don't have musicians and filmmakers picking what gets produced.
And I'm not even saying that companies like Columbia, Warner, or Square-Enix should have "the talent" running their shows....but I am saying there was an era where that talent and their opinions were valued by the decision makers, and those days are long gone.
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By Blazed1979 2023-08-14 18:26:02
purely conceptual. very raw. this is just a digital mood board to serve as a brief for the director.
YouTube Video Placeholder
Carbuncle.Nynja
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By Carbuncle.Nynja 2023-08-14 18:28:28
Am I having Deja Vu? Didnt we already discuss why XVI's potential sales are limited due to its PS5 exclusivity?
Whats next, someones gonna bring up Dragon Quest XI?
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By Idiot Boy 2023-08-14 18:42:23
Am I having Deja Vu? Didnt we already discuss why XVI's potential sales are limited due to its PS5 exclusivity?
Whats next, someones gonna bring up Dragon Quest XI? DQXI ruled.
Also, given that even the disagreements in this thread are civil, I don’t mind that it’s gotten pretty far off topic. The strictness around on-topic is mostly there to keep people from turning threads into personal slapfights, and this one is fine.
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By Bahamut.Celebrindal 2023-08-14 18:44:46
Oh dang is the Zuck/Musk fight back on?
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By Phoenix.Iocus 2023-08-14 19:46:12
Bahamut.Celebrindal said: »
Oh dang is the Zuck/Musk fight back on?
Rome was mentioned. On-Topic!
Asura.Saevel
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By Asura.Saevel 2023-08-14 19:51:01
Bahamut.Celebrindal said: »I've been seeing it for years now in the music industry, was just a matter of time as it expanded to other forms of media- those who hold the pursestrings and make the decisions are not those who have the talent to produce what they choose among. We don't have programmers and gamers making budget decisions just like we don't have musicians and filmmakers picking what gets produced.
And I'm not even saying that companies like Columbia, Warner, or Square-Enix should have "the talent" running their shows....but I am saying there was an era where that talent and their opinions were valued by the decision makers, and those days are long gone.
It's all about that risk management, nobody wants to be the guy that costs the company 200 million USD. So instead of trying a new idea, they just decide to make another souls or skyrim clone. Before it was CoD clones or MGS clones, what's in vogue cycles out every 5-8 years.
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By Phoenix.Iocus 2023-08-14 20:32:49
I think my pathetic hope is that if SE does well enough that they might spend the smallest amount money doing brand damage control on this game. It's completely delusional though because there is no amount of "well enough" that some idiot wouldn't blow on NFTs or other idiocies.
So in that regard, I can't really wish them to do poorly because that's a loss for my unrealistic priorities. But I don't have to hold them in high esteem when they are blatantly messing up... Which they can afford to do almost infinitely so long as FFXIV is milkable.
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By Asura.Dexprozius 2023-08-14 20:48:34
I'm shocked they havn't released more paid cosmetics into this game... at Bare minimum via merchandise in the SE store w/ a rainbow pell attached. There's over a dozen exclusive items tied to the rainbow pell such as the camera gun, the maraccas, etc. where they could easily rake in a few thousand dollars by simply re-releasing them and cash grabbing the multitude of remaining players that would buy them.
I'm bringing this up to stress the point that, if SE wanted to make money on this game to justify putting more effort into it, there's tons of avenue's they could go down. They simply don't care unfortunately
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By Idiot Boy 2023-08-14 20:50:59
It's all about that risk management, nobody wants to be the guy that costs the company 200 million USD. So instead of trying a new idea, they just decide to make another souls or skyrim clone. Before it was CoD clones or MGS clones, what's in vogue cycles out every 5-8 years. The only game company that genuinely innovates these days is Nintendo.
By publix 2023-08-14 23:07:14
It's all about that risk management, nobody wants to be the guy that costs the company 200 million USD. So instead of trying a new idea, they just decide to make another souls or skyrim clone. Before it was CoD clones or MGS clones, what's in vogue cycles out every 5-8 years. The only game company that genuinely innovates these days is Nintendo.
Zelda is so popular that even Yoshi-P was playing it a few months ago during a Letter from the Producers live stream.
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By Asura.Saevel 2023-08-14 23:15:59
It's all about that risk management, nobody wants to be the guy that costs the company 200 million USD. So instead of trying a new idea, they just decide to make another souls or skyrim clone. Before it was CoD clones or MGS clones, what's in vogue cycles out every 5-8 years. The only game company that genuinely innovates these days is Nintendo.
Yeah they seem to like to do weird non-standard stuff, that may or may not work, Wii U anyone lol. Like Metroid Prime with the those weird nuncha's was .. interesting, I liked the pad better but I get where they were going with it.
By Draylo 2023-08-14 23:18:37
They ruined paper mario. I dont like most of their "innovations" and they are one of the most money hungry gaming companies there is with their copyright strikes and lame business moves for the most part. Hardware that's always stuck in the past too. Not sure why they being praised so much because of one or two games.
By Afania 2023-08-15 00:13:04
How you doing on finding something that is new and well received?
Octopath 2? FF16? Endwalker?
So a retro sequel, a 16th, and an expansion to an MMO that literally uses previous titles as their story elements...
Thank you for verifying that you aren't reading other people's comments minds.
Octopath is a new IP from 2018 and FF16 is a new game separate from FF1-15.
If that doesn't count as new to you then I don't think the problem is on me lol. It's you being overly picky on games that you would like to play. Your choice though, not my problem.
You said you hated AAA games earlier that's why Octopath is mentioned. Then you dismissed it as retro sequal again. I think the problem isn't my text reading ability, but my lack of mind reading ability lol.
Furthermore, I used TOTK as a game with innovation that makes player want to buy the console to play it. The game was well received by OGs and new players. This totally defeats the "oh, but FF16 sales plunged because PS5". Of course, the plan back-fired. Sony thought FF16 was going to do to PS5 what TOTK did to Nintendo Switch. The opposite happened.
So first you attacked SE for changing the game direction and ignored the OG audience, then when people pointed out TOTK also changed game direction you praise them for innovation?
This is double standard again. It's not okay for FF to change but it is okay for TOTK to change.
I also have to point out Ive definitely seen Zelda fan who prefer Ocarina of time and dislike TOTK. Not every OG Zelda fans appreciate the change too.
Just like there are Souls fan who prefer DS1-3 but not Elden ring, or BG fans who prefer BG1-2 but not BG3. Or Zelda fan who likes OoT more than TotK. Every series that is still alive will change because people change. When they change all of them will have haters, this is not a SE problem. It's everyone's problem.
TOTK is ultimately super successful, but that's because Nintendo is one of the best developer in the world, not because they choose to change or don't change. Framing the success of Nintendo entirely on "caring about OG audience" or "Innovation" is missing the point.
They can innovate, their execution is top notch, AND their game mechanics happened to be kind of mechanics that sells well. I believe that's why TOTK is successful.
If you try to argue that a game will be successful because they "innovate" or "care about OG audience" (no matter how contradicting they are) your argument will quickly fall apart. It'll read as if you have such conclusion because you are super biased and dislike FF16, hence you are not going to convince people who aren't already a hater of FF16.
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Carbuncle.Nynja
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By Carbuncle.Nynja 2023-08-15 00:43:45
Guy wants more turn based games from SE like "FF prime days"
Then dismissed a turn based game SE released within the last year because "a retro sequel"
By Afania 2023-08-15 02:31:01
FF's had that consistency up until about FF12? (XI of course is an exception since it was their first MMO) FF8 felt a bit off (can't put my finger on it, but there was just something about 8 that felt off. Still a great game and FF enough for me). But ever since 12, it's been terrible. At least for me. I know some people who got into FF as a result of 13 and 13-2. Those games are an eye sore for me. The vehicle summons.. ufff,
I think the reason why you feel FF changed after 12 is probably because of Sakaguchi. Sakaguchi worked on FF1-12 (after he left SE he still participated in 12 but not 13 and onward.
That guy's style is usually very distinct.
And since he is an important person in the team his opinion will probably be more dominant than everyone else's. So the style is consistently his style.
I think the flashy vehicle summons idea in 13 comes from Nomura. Nomura is the "cool kid in town" that always comes with crazy ideas. That's when you start seeing things like FF13 vehicle summons or FF15 guy flying in the air with bunch of swords after Sakaguchi left.
Since Sakaguchi isn't on the team after 12, Nomura probably has a lot to say when it comes to the direction because nobody keep him in check anymore.
Since FF is a project with tons of creative freedom I don't think it's fair to blame SE for that. It's just game creators being themselves as a creative individual.
Edit: Sakaguchi is Executive producer in FF8 so he is less involved, he gave the producer role to Kitase. I guess that's why you feel FF8 feels a little bit different from other FF1-12 titles.
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By SimonSes 2023-08-15 03:14:16
How does it not? It says the problem is less one of the game itself (which, while I enjoyed it, is not without its issues) and more that the install base is small enough that unless it expands past the diehards, there's a hard ceiling on sales totals. The mistake was making it PS5 exclusive.
Was it though?
They probably got lots of money from Sony for doing it and afaik Sony also helped with development and definitely provide lots of free advertisment. Now when they will release it on PC (and possibly on Xbox) in next year, they will make all the cash they missed out on anyway.
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By Dodik 2023-08-15 04:24:13
they will make all the cash they missed out on anyway.
Will they though. I'm not particularly interested in playing another FF title since 15, after playing and fully completing every FF title since FF6 before then.
Whether they release it on PC a year later is inconsequential. Will be too busy playing BG3 and 11 anyway.
Fans of classic RPG or JRPG-like experiences are not exactly the target market for FF16, or any future FF titles looks like.
More excited to see if the next Dragon Age is any good.
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