Part of me just wants this thread to stay empty forever but ok.
- Replace timed lockouts with a traverser/void stone system.
- Seperating currencies for Prime weapon and Empy armor progress
- reduces gallimaufry costs for empy +3 pieces
- narrow the gap between solo and party sortie runs.
I see myself doing 5-6K/run, maybe with room for improvement, but i also read upper ceiling for solo is around 10K but only with specific jobs. Then i read parties can expect somewhere between 20-50K with well coordinated setups reaching over 80K/run. Looking at double to 10 times the time investment on something that's already a drag under perfect conditions... nope.
- quit the multi level random number generator BS (+2 earrings).
- changes to the stage 4 Prime situation although less important to me personly
i don't see myself focusing on a prime if they don't fix the other points above first.
- narrow the gap between solo and party odyssey farming, can't comment on NM part cause i never did any of that.
- significantly increase the moogle mastery level up process and add a proper catch up mechanic to odyssey.
- additional useful trusts or improving existing ones to breath some fresh air into solo play.
- job adjustments for the ones that have been actively nerfed or left in the dust with gear upgrades or during the last round of adjustments.
- Fix the inventory situation.
I don't mind wether they achieve that by adding free inventory expansions, free wardrobes or merging gear into fewer sets.
- Stop the purple vomit.
zones like odyssey and sortie feel like a sensory deprivation chambers. There are plenty of zones that look a lot less dull, give one of those the lazy reskin treatment if you can't be arsed to make a new zone from scratch.
- Leave reasonable clues on what's expected of me.
i don't want to go thru half a bachelor degree on external resources with group field tests just because SE can't be arsed. Also i don't want to be forced to monitor the chatlog constantly, you have graphics and animations, stop pretending this is a text adventure on ecstasy and use those tools to telegraph important moves ffs.
- send the skeleton crew on a game design training course so they don't have to create threads, on sock accounts, on a boarderline hacker forum, to ask how to properly do their jobs in the future.
A good mix of the above,
alternatively a kraken club could convince me to resub for a month or two.