|
Stage 4 Prime Weapon's effect on Sortie
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3278
By Carbuncle.Maletaru 2023-07-24 08:30:02
I don't think doing ~5 Seraph Blades is enough to counteract his entire setting the stage. Probably need to do light damage like 20 times. Maybe it's "do light damage 3x in 5 seconds". Has anyone seen the 2 blue !! from a Seraph Blade before? It's clearly a much higher proc rate. Or maybe you need to have the metal, and people aren't bothering to get it in these groups. IDK.
SE has explained the mechanics and people are still complaining that it's broken. Do they need to hand-hold walk you through exactly how everything works in painstaking detail?
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10186
By Asura.Saevel 2023-07-24 08:33:45
So I can say for certain that seraph blade does not work on tribolex. Whenever our sch can't make sortie, we do a rdm based melee setup and kill AECG with grav and seraph <-> RLB scs on the basement boses. Once we had grav wear on tribolex at like 5% and it ran over to the bound tank and used setting the stage for 20-30k to everyone. I would assume that the melee light damage not counting thing includes ele wses? Would trueflight be out too? Which means they're expecting us to burst banish holy and luminohelix 2 on it? Or is spamming dia like 20 times gonna be the trick?
Talked to some of team mates and True Flight doesn't seem to count either. We do Trueflight -> Fusion -> Trueflight for non-stop fire bursting, those TF's are doing 80-99K damage each and the final Light is also doing 99K (if light or fire depending if Rayke is on it). We've had a situation happen that caused it to explode and still do massive damage. So either there is another condition that wipes the counter, or it's not counting WS's. I don't think anyone's bothered casting Dia / Banish / Holy / Luminohelix on it in our group.
And yes we kill the four armed dude every time cause he's really that easy. The mechanic is broken, or is spell only.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3278
By Carbuncle.Maletaru 2023-07-24 08:46:05
The mechanic is broken, or is spell only.
Or it's 3 light-based damages in a row. Or 5 in a 5 second window.
[+]
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10186
By Asura.Saevel 2023-07-24 08:49:57
Carbuncle.Maletaru said: »The mechanic is broken, or is spell only.
Or it's 3 light-based damages in a row. Or 5 in a 5 second window.
They already told us, it's light damage and is not some crazy random thing as some groups have accidentally done it before. Chances are it's just not counting elemental damage from WS's and instead from spells. No idea if that is WAI or is a bug. Folks will likely just start having a SCH burst a Luminohelix instead of a Pyrohelix.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3278
By Carbuncle.Maletaru 2023-07-24 08:54:09
They already told us, it's light damage and is not some crazy random thing as some groups have accidentally done it before. Chances are it's just not counting elemental damage from WS's and instead from spells. No idea if that is WAI or is a bug. Folks will likely just start having a SCH burst a Luminohelix instead of a Pyrohelix.
It is possible to decrease the damage done by Setting the Stage by repeatedly dealing light-based damage.
Asura.Eiryl
By Asura.Eiryl 2023-07-24 09:01:42
Enlight only
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3278
By Carbuncle.Maletaru 2023-07-24 09:06:03
I think it will be fun as a community to test how to proc each of them and how many procs are necessary to keep it from killing you. Then adjust setups so we can do that while still managing to kill the boss in the correct amount of time. Might be that each proc reduces the damage by half, or 1/4, from 30k -> 15k -> 7.5k etc until it's survivable, and maybe after 10 procs it no longer dispels. Also a dispel every 3 minutes isn't unrecoverable, songs can be back up in ~15 seconds, protectra/shellra/weather take a few, rolls take 20~60 seconds. It's an inconvenience but it's not exactly a wipe, especially since you know it's coming and can be prepared.
Aminion seems quite intimidating, not looking forward to fighting the enraged version of him, but as a capstone to the best weapon in the game, it makes sense to have to fight something hard to finish your weapon. TBH I'm hoping that you need to fight him to get Mesodrites, though I do hope it's 100% drop rate.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3278
By Carbuncle.Maletaru 2023-07-24 09:08:07
Sorry, I should've quoted further, I didn't realize people who didn't read the director's post would be here.
SE said: Note that autoattack-based damage does not count towards this amount.
[+]
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10186
By Asura.Saevel 2023-07-24 09:08:19
Carbuncle.Maletaru said: »They already told us, it's light damage and is not some crazy random thing as some groups have accidentally done it before. Chances are it's just not counting elemental damage from WS's and instead from spells. No idea if that is WAI or is a bug. Folks will likely just start having a SCH burst a Luminohelix instead of a Pyrohelix.
It is possible to decrease the damage done by Setting the Stage by repeatedly dealing light-based damage.
Yes and it's been done accidentally so it is not a high bar to reach. Your idea that players are stupid, lazy, dumb and as Steve Jobs said "holding it wrong" is insane and just outright wrong.
People far smarter and more experienced then you have tested everything to great lengths, we already knew everything they posted with "light damage" being questionable because several teams using light WS's have still been wiped.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3278
By Carbuncle.Maletaru 2023-07-24 09:12:19
Oh OK. If teams doing LIGHT FIRE FIRE FIRE FIRE FIRE LIGHT FIRE FIRE FIRE FIRE LIGHT are wiping, the mechanic must be broken. That's 3 light damages in 20 seconds! SE don't know how to program! Herp derp!
[+]
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10186
By Asura.Saevel 2023-07-24 09:12:59
And problem solved, used cancer-be-gone.
By SimonSes 2023-07-24 09:36:58
Just ignore him Maletaru. You wont convince him anyway that he could be wrong. Even when it will be discovered that it needs to be light damage in a row or higher quantity in shorter time he will never admit he was wrong. I proved him wrong once and isntead of admitting he just blocked me, so he can live in his fantasy world when everyone agreeing with him. Just make yourself a favor and ignore him.
EDIT: nvm he probably blocked you already. Like I said, guy just can't stand anyone with different opinion.
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1869
By Phoenix.Iocus 2023-07-24 10:01:59
RLB > Seraph > RLB > Seraph is 3 occurrences of fire, 2 occurrences of Light, and 2 occurrences of stone. That's as much stone as light and neither are the majority.
I'm imagining they are talking about enlight and additional effects from runes for the melee doesn't count. Probably additional affects from ranged ammo as well.
It does seem silly to predominantly force divine casting BUT at least it shouldn't be hard to do. SCH/WHM with Daybreak and Rapture is 50 affinity and 71% bonus damage with the +3 hat. If it's about quality hits then SCH is still going to be in the party. If it's quantity then it's easy and who cares.
There is nothing wrong with forcing the harder fights after everyone in the party has a stage 4. They messed up on the implementation of that for sure but at least they are talking about it. For people that don't have a full group and will never do any of the basement other than E or maybe G, nothing has changed other than they have more info to play with. Hopefully there isn't a permanent punishment to the people that are going faster and found out, because that's just blunting to interest in the game.
Meso are almost certainly from enpowered Aminon, otherwise Mischief's group would got one already. They probably killed at least 30+ basement bosses by now.
But did they do it while using seal mechanics? Lot of things don't drop X until they are proc'd properly in this game. If there is no !Blue I don't see why that's off the table.
It can still be a low drop chance for normal basement bosses and then higher for megaboss.
By SimonSes 2023-07-24 10:05:43
But did they do it while using seal mechanics? Lot of things don't drop X until they are proc'd properly in this game. If there is no !Blue I don't see why that's off the table.
It can still be a low drop chance for normal basement bosses and then higher for megaboss.
Maybe, but E doesnt seems to have a proc at all. More like avoiding water damage is the mechanic, so it would be strange, but sure, its still a possibility. Empowered Aminon would be pointless then though, which seems unlikely.
By Nariont 2023-07-24 10:08:21
Banish/holy exist too which multiple players could potentially have access to, if it is occurrences could also be above certain dmg value
[+]
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3278
By Carbuncle.Maletaru 2023-07-24 10:33:41
If I had to guess, I think it works a bit like the Gaol NMs, the first instance of damage opens the window and then subsequent instances will proc blue !!. Seems the more often you do this, the more you impact their "SP" abilities. Maybe you need to do this multiple times (1 SC, 1 MB 5 times) or just one time, really intensely (SC, MB 10 times in a row) or can mix/match the two. If ~15 instances of light damage is enough to prevent Setting the Stage from doing any significant damage, all 5 melee can just spam Seraph Blade, Shining Blade, Seraph Strike, etc. to hit the quota, then push him. WHM can holy. For our setup I think every member could contribute to this, assuming light WS count toward the proc.
Will take some testing for sure. We'll mess around with it a little bit during our runs, but we never hit Setting the Stage right now anyway so can't test the impact on the move. Hopefully these hints will help Mischief et al, and they can provide some feedback on how the procs affect the mechanics.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 585
By Fenrir.Jinxs 2023-07-24 11:21:27
What sources of light dmg are there besides light ws?
Asura.Eiryl
By Asura.Eiryl 2023-07-24 11:24:10
What sources of light dmg are there besides light ws?
Banish holy helix and some blu junk
[+]
Phoenix.Iocus
Server: Phoenix
Game: FFXI
Posts: 1869
By Phoenix.Iocus 2023-07-24 11:25:26
But did they do it while using seal mechanics? Lot of things don't drop X until they are proc'd properly in this game. If there is no !Blue I don't see why that's off the table.
It can still be a low drop chance for normal basement bosses and then higher for megaboss.
Maybe, but E doesnt seems to have a proc at all. More like avoiding water damage is the mechanic, so it would be strange, but sure, its still a possibility. Empowered Aminon would be pointless then though, which seems unlikely.
E Boss is a speed bump. It's not surprising that it wasn't inspected heavily.
People are looking for Gallimaufry from boss, not understanding unless it gets them more Gallimaufry.
By Pantafernando 2023-07-24 11:43:54
Actually rerading the devs post, i noticed one thing that i didnt see discussed here:
Devs says the strategy revolves around two items and not only one.
Metals and seals.
BG treat seal as "Aminon's Metal", but rereading devs note, it says you need both of them.
So, if im understanding correctly, metals allows you to remove the enpowered status ailment, while seal actually protects you from the dmg (for example, in Dhartok, its said that if you deal "certain elemental dmg" - water - the seal gonna degrade.
So, i suppose the trick would be farming the seal before bosses, and have it as a safe guard, to mitigate moves dmg
Thats what i will do today. Personally ive been struggling to beat Triboulex with my current gear, so i will try farming the seal before the fight, and see if protects me against Setting the Stage
[+]
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10186
By Asura.Saevel 2023-07-24 11:47:03
What sources of light dmg are there besides light ws?
Banish, Holy, Dia and Luminohelix. I suspect the times it was accidentally proced / reduced involved the SCH using Luminohelix on a burst and possibly the GEO doing Dia on the boss.
Bismarck.Ferthe
Server: Bismarck
Game: FFXI
Posts: 14
By Bismarck.Ferthe 2023-07-24 11:54:54
The dev post only explicitly mentions proccing (two blue exclamation points) for Aita and Gartell.
I wouldn't be surprised if any reference to a "seal" in regards to anything that isn't Aminon is a translation error, since I am fairly positive the people translating this post have zero contextual understanding of its content.
I suppose it would be a pretty easy test if anyone HAS the seal and sees a health bar pop up for a seal during any of the basement fights outside of Aminon (or possibly including Aminon?).
I guess the biggest mystery now is whether Gartell is bugged or it requires the metal from Ixion. And then whether Ixion is bugged or just extremely esoteric.
By Mrxi 2023-07-24 12:12:16
What sources of light dmg are there besides light ws?
Banish, Holy, Dia and Luminohelix. I suspect the times it was accidentally proced / reduced involved the SCH using Luminohelix on a burst and possibly the GEO doing Dia on the boss. Swipe/Lunge might also work.
By Mrxi 2023-07-24 12:13:10
The dev post only explicitly mentions proccing (two blue exclamation points) for Aita and Gartell.
I wouldn't be surprised if any reference to a "seal" in regards to anything that isn't Aminon is a translation error, since I am fairly positive the people translating this post have zero contextual understanding of its content.
I suppose it would be a pretty easy test if anyone HAS the seal and sees a health bar pop up for a seal during any of the basement fights outside of Aminon (or possibly including Aminon?).
I guess the biggest mystery now is whether Gartell is bugged or it requires the metal from Ixion. And then whether Ixion is bugged or just extremely esoteric. They did say in the dev post that it is assuming you have the metal and seal.
Bismarck.Ferthe
Server: Bismarck
Game: FFXI
Posts: 14
By Bismarck.Ferthe 2023-07-24 12:19:18
They did say in the dev post that it is assuming you have the metal and seal.
"The mechanic for handling the notorious monster properly revolves around the two temporary items Ra’Kaznar Seal and Ra’kaznar Metal."
Could either mean that you need both to properly deal with all the basement bosses OR it could mean you need the metal for the bosses with a metal and a seal for Aminon.
I'm not saying it is definitely one or the other, just pointing out that it is ambiguous and translations in the past have been less than accurate.
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3278
By Carbuncle.Maletaru 2023-07-24 12:23:24
I very highly doubt that the basement boss strategy revolves around having the seal, seeing as how the seal COMES from killing the basement bosses. Also the fact that the seal goes away when you kill Aminion, same as the metal goes away when you kill the basement bosses. Let's not get too literal here...
It seems obvious to me he meant the strategy for weakening the bosses (all 5) involves having the metal (for 4) and seal (for 1). Then he goes on to describe the mechanics.
"The strategy for developing and distributing a video game involves computer programming and manufacturing factories" doesn't imply that development requires you to have a manufacturing factory. It could, and maybe you need to do your development inside a factory. Chances are though, it's referring to two different processes with a single sentence.
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 585
By Fenrir.Jinxs 2023-07-24 12:29:18
Is it confirmed that metal is the mechanic that was referenced?
I've seen some people also mention a blue proc
By Pantafernando 2023-07-24 12:30:20
Carbuncle.Maletaru said: »seeing as how the seal COMES from killing the basement bosses.
BG says you need to kill all 4 basement midboss for seals, not bosses.
Sounds like the intended progression for casual people would be, killing 1st floor bosses, killing all midboses, then burning a seal in a troublesome boss.
[+]
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3278
By Carbuncle.Maletaru 2023-07-24 12:32:24
BG says you need to kill all 4 basement midboss for seals, not bosses.
You're right, my mistake. Still though, seems pretty asinine even for SE to go into each basement twice to kill the basement bosses.
Bismarck.Ferthe
Server: Bismarck
Game: FFXI
Posts: 14
By Bismarck.Ferthe 2023-07-24 12:37:11
Carbuncle.Maletaru said: »seeing as how the seal COMES from killing the basement bosses.
BG says you need to kill all 4 basement midboss for seals, not bosses.
Sounds like the intended progression for casual people would be, killing 1st floor bosses, killing all midboses, then burning a seal in a troublesome boss.
I don't think it sounds that way, though I do recognize it could be interpreted that way.
As someone who rarely steps foot in F or H and has never killed the midbosses therein I only have assumptions and information from others to go off of.
If there is a bar that shows up for a seal alongside the metal in basement boss fights that aren't Aminon then that would be proof positive that the seal can affect those fights.
If there is no bar that shows up for the seal in the Aminon fight then everything is a lot more murky.
If the bar for the seal shows up for Aminon and no one else, it seems safe to assume that the seal ONLY affects the Aminon fight.
EDIT: Most of the information in this thread is now outdated, as the EFGH boss enrages have been removed and Aminon is now a toggle. I'm leaving it up so people can see what happened, though.
So, I posted yesterday in the Sortie main thread about how some of the basement bosses had changed AI after acquiring a Stage 4 Prime Weapon. We went in again tonight to test the rest of them, and...well...this is bad. It's bad enough that I felt it justified its own thread so more people can see it.
TL;DR Do not upgrade your Stage 4 Prime Weapon until you are finished with acquiring Gallimaufry, or be prepared to tank the Galli rates for you and any group you join as soon as you get it.
First off, a few commonalities - despite the basement bosses getting harder, the rewards are completely unchanged. 10k Gallimaufry per boss, no guaranteed Case+1, no Mesosiderite (this is probably luck based). Second, actually equipping the Prime Weapon is irrelevant, the bosses are harder if anyone has the Stage 4 anywhere in their inventory. It might be the case that it only looks at the person entering Sortie to determine the AI (both times our party leader had a Stage 4), but that's unlikely. Finally, the base stats of each enemy seem unchanged, it's only their AI that gets altered.
Now, on to the specific bosses. We have recordings of all of the new enrage mechanics, in case anyone's skeptical about all of this. There may be other changes, but these are the ones we've seen. This is all mage strategy, too, so YMMV if you use melee strategy.
EDIT 7/15: Updated information on new mechanics based on more runs.
Dhartok - Uses Cesspool at somewhere between 50-65% HP. No other changes.
Gartell - Enters double hands mode at 65~66% and 30~33% HP, and stays in it for about 3 minutes each time. Bind works from a RDM fairly easily in this mode, but all damage gets tanked and his damage output skyrockets, so it's basically a forced staring contest eating your time while waiting. Gravity seems to work once, then resists badly. We don't know how to break double hands mode other than waiting.
Triboulex - Uses Setting the Stage at around 75% HP, and more times at lower %s. You can still avoid Setting the Stage going off by kiting him. There might be a Skillchain mechanic that also triggers it based off of previous runs, but it's consistently gone off at 75% HP so save yourself the trouble and just Gravity kite him.
Aita - Uses Vivisection at around 65~66% HP, and again at around 32~33% HP. These uses reset the 3 minute timer. There seems to be a mechanic to lower its damage based on repeatedly hitting him with the element he is weak to, but we don't fully understand it yet.
And last, and certainly worst...
Aminon - 10 seconds after using Bane of Tartarus, Aminon will now instantly use Incessant Void again, regardless of TP. After upgrading to Stage 4, the Absorb-TP strategy is IMPOSSIBLE. Anyone who tried to fight this thing pre-Absorb strategy knows that it's an absolute disaster of a fight, so Aminon basically doesn't exist for our group anymore.
I'm honestly speechless. The fact that the bosses are this much worse for bullshit reasons, there's seemingly no way to opt out of it after upgrading a weapon, there are no extra rewards beyond a worthless -drite we haven't even seen yet, and there was ZERO indication that this would happen prior to upgrading?! There wasn't even a chat message or any visual indication the bosses are buffed until our group got blindsided by Vivisection at 70%!
The worst part, though? Not everyone in our group even HAS a Stage 4 Prime Weapon! So, unless it only counts the person who enters the group (which, in that case...why?!), that means that if you upgrade to Stage 4, you're destroying the Gallimaufry potential of ANY group you join! Truly, this is one of the most severe case of punishing the player for upgrading an item I've ever seen.
That's why I'm making this a separate topic I guess - making sure as many people see this as possible. Our group was the first to upgrade to Stage 4, and we're paying the price for it now. Spread the word: either keep your Prime Weapons at Stage 3 (and thus be unable to use their WS outside of Sortie), or tank your Gallimaufry rate. What a fun choice that is......
|
|