Universal Healthcare - A Dane's Guide To WHM Gear

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Universal Healthcare - A Dane's Guide to WHM gear
 
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By 2025-06-30 01:58:47
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By Felgarr 2025-06-30 06:33:41
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Asura.Bynebill said: »
No diamond aspis, no invite.

I love how time makes fools of us all. Still not a guaranteed item to obtain, but Diamond Aspis can be listed as an "alternative" armor choice.
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 Bahamut.Senaki
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By Bahamut.Senaki 2025-06-30 06:52:27
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Felgarr said: »
Asura.Bynebill said: »
No diamond aspis, no invite.

I love how time makes fools of us all. Still not a guaranteed item to obtain, but Diamond Aspis can be listed as an "alternative" armor choice.

Players returning rn can’t even get it by free login lol.
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By Nariont 2025-06-30 09:03:29
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Apaldri said: »
Or wear the cohort body with the 3 bunzi pieces and wear mizukage neck for 33%? Wearing a seshaw cape could bring that up to 39% but I remember a discussion I think on the blu forum somewhere some time ago where a certain amount of magic atk. bonus is just better to use then being overly concerned about capping magic burst damage + when it comes to certain equipment. An alaunus's cape is probably not worth ditching over a seshaw am I right?

Depending on your merits and which nuke is being cast the relic legs(banish) or feet(holy) are your BiS pieces if you're above 3 merits into misery or solace respectively. Its +5% dmg per merit so 25% at 5/5

Earring would be friomosi i beleive
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By Ragnarok.Gennss 2025-07-01 00:44:53
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Sorry I'm late to the party, I've been away also. Hygeia Clogs +1 help for vanilla milkshake players. I also do not use GS.
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By Carbuncle.Maletaru 2025-07-01 01:00:30
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Ragnarok.Gennss said: »
Sorry I'm late to the party, I've been away also. Hygeia Clogs +1 help for vanilla milkshake players. I also do not use GS.

They help for what...?

I also use them and also play WHM without GS, just curious what you mean by "they help" because they could be in any number of sets.

I personally don't use them in my midcast set, though I suppose you could. I think they're excellent in precast, and I actually have them in my idle set on WHM for non-GS-WHM purposes I've discussed previously.

Curious to hear what you meant.
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By Ragnarok.Gennss 2025-07-01 01:32:09
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I use them for my all in one fire fc set.
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By Carbuncle.Maletaru 2025-07-01 02:15:36
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Ragnarok.Gennss said: »
I use them for my all in one fire fc set.

Um...what is this set?

All in one like, the same FC set for healing spells and non-healing spells?

If so, does it hit 80% FC for non-healing spells?

If not, shouldn't you put FC in foot slot instead of healing-only FC?

If it it's 80% FC, what's the 18% healing-only FC for?
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By Ragnarok.Gennss 2025-07-01 11:00:52
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Carbuncle.Maletaru said: »
Ragnarok.Gennss said: »
I use them for my all in one fire fc set.

Um...what is this set?

All in one like, the same FC set for healing spells and non-healing spells?

If so, does it hit 80% FC for non-healing spells?

If not, shouldn't you put FC in foot slot instead of healing-only FC?

If it it's 80% FC, what's the 18% healing-only FC for?

This is my heal only set, because I haven't quite ever gotten precast sets to work on my system. (I'm bugged maybe?)

http://www.ffxiah.com/item-sets/384229

Non-heal is a totally different matter. Sorry I was on my phone last night and couldn't really put in detail. For healing I combine FC and Cure cast time to hit the 80% cap.

I apologize if there was any confusion. But I did want to contribute that I also don't use GS, and I like you calling it vanilla milkshake.
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By DaneBlood 2025-07-01 18:20:28
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Ragnarok.Gennss said: »
This is my heal only set, because I haven't quite ever gotten precast sets to work on my system. (I'm bugged maybe?)

http://www.ffxiah.com/item-sets/384229

Non-heal is a totally different matter. Sorry I was on my phone last night and couldn't really put in detail. For healing I combine FC and Cure cast time to hit the 80% cap.

I apologize if there was any confusion. But I did want to contribute that I also don't use GS, and I like you calling it vanilla milkshake.

I'm honestly not sure what you are trying to do here.
why is yagrush in this set? if its for cure spells.

I get you dont seperate between precastcast and midcast, which is fine. but i dont see how yagrush helps in any stage for cures

you are sitting around 26 Cure Potence + cape (10%)
Why not put in a daybreak for cure potency or a chataoyant staff for curepotency and extra weather bonus, or even a quellers rod?

2 of the above is pretty fast and easy to get
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By Carbuncle.Maletaru 2025-07-01 19:25:39
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Ragnarok.Gennss said: »
because I haven't quite ever gotten precast sets to work on my system. (I'm bugged maybe?)

You should take a look at my post, linked earlier, about how I do cures. It, alongside my discussion with Dane, will probably help you quite a bit.

I also play FFXI vanilla, though I've never called it vanilla milkshake personally. It has some challenges and restrictions but I don't think casting cures in the same set as the precast is the right solution, personally. Take a look at what I do, I think you'll find it's a better compromise.

Here are my idle and cure sets.

ItemSet 397563

ItemSet 393695

Sample macro:
/equip body "Inyanga Jubbah +2"
/equip neck "Clr. Torque +2"
/equip head "Piety Cap +3"
/ma "Cure IV" <t>
/equipset 52 <wait 1>
/equipset 51

Where 52 is the cure DT set above and 51 is the idle set. Casts cures in max potency while also casting them as fast as possible (-80% casting time) with no command errors or issues in base FFXI.
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By Ragnarok.Gennss 2025-07-02 16:47:10
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DaneBlood said: »
Ragnarok.Gennss said: »
This is my heal only set, because I haven't quite ever gotten precast sets to work on my system. (I'm bugged maybe?)

http://www.ffxiah.com/item-sets/384229

Non-heal is a totally different matter. Sorry I was on my phone last night and couldn't really put in detail. For healing I combine FC and Cure cast time to hit the 80% cap.

I apologize if there was any confusion. But I did want to contribute that I also don't use GS, and I like you calling it vanilla milkshake.

I'm honestly not sure what you are trying to do here.
why is yagrush in this set? if its for cure spells.

I get you dont seperate between precastcast and midcast, which is fine. but i dont see how yagrush helps in any stage for cures

you are sitting around 26 Cure Potence + cape (10%)
Why not put in a daybreak for cure potency or a chataoyant staff for curepotency and extra weather bonus, or even a quellers rod?

2 of the above is pretty fast and easy to get
Augment on clogs adds 15

A few other augmented pieces. Sneaking a text at work :p
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By Ragnarok.Gennss 2025-07-02 19:13:11
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Ragnarok.Gennss said: »
DaneBlood said: »
Ragnarok.Gennss said: »
This is my heal only set, because I haven't quite ever gotten precast sets to work on my system. (I'm bugged maybe?)

http://www.ffxiah.com/item-sets/384229

Non-heal is a totally different matter. Sorry I was on my phone last night and couldn't really put in detail. For healing I combine FC and Cure cast time to hit the 80% cap.

I apologize if there was any confusion. But I did want to contribute that I also don't use GS, and I like you calling it vanilla milkshake.

I'm honestly not sure what you are trying to do here.
why is yagrush in this set? if its for cure spells.

I get you dont seperate between precastcast and midcast, which is fine. but i dont see how yagrush helps in any stage for cures

you are sitting around 26 Cure Potence + cape (10%)
Why not put in a daybreak for cure potency or a chataoyant staff for curepotency and extra weather bonus, or even a quellers rod?

2 of the above is pretty fast and easy to get
Augment on clogs adds 15

A few other augmented pieces. Sneaking a text at work :p

Alright, lets talk my set:

Piety Head -15 Cast time
Fanatic Gloves 7% FC
Witful Belt FC 3%
Ebers Pants -15 Cast time
Hygeai Clogs -18 Cast time +15 Potency
Neck +10 FC +10 Potency
Medicant Cast time -5 Potency +5
Nourishing Cast time -4 Potency +6
Cape 10% Potency
Sors Shield -5 Cast time +3 potency
Incantors Stone +2 FC

Sums
===
Cast time down 62
FC 22
Potency 49

The Yagrush was there as a stand in. sometimes I solo on whm, so changing weapons isn't as helpful. Are there any lorg morg / Sublimation substitutes for taking that 1 dmg per tick? I'd love to make a play at finishing it, but it really is more helpful incomplete.

As for using equipsets as a precast set, I didn't know how to do it effectively, I will definitely try to implment that as it gives those opportunities to streamline precasts in general and add cure pot 2

-Gennss
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By Carbuncle.Maletaru 2025-07-02 20:50:07
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Cure potency isn't the only stat you can include in a midcast cure set.

The most obvious one is cure potency II, of which my set has 20, though there's also DT, I have 50% PDT, -enmity, which in my set is capped, and conserve MP (I don't have a ton, but squeeze it in where I can).

Your set is...fine...but I think you're making a lot of sacrifices you don't need to.

That said, my setup does require some FC and/or healing magic cast time reduction gear in the idle set to work, so there is that. If you're meleeing and want to have specific gear in your melee set, it will cause problems. Though...you could just cast your cures slightly slower, it's not make-or-break, the setup would still work.

Either way, I'd encourage you to aim higher with your cures especially in group settings, if you do that, because hitting 50% cure potency is merely the beginning.
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By Ragnarok.Gennss 2025-07-03 00:05:20
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Carbuncle.Maletaru said: »
Cure potency isn't the only stat you can include in a midcast cure set.

The most obvious one is cure potency II, of which my set has 20, though there's also DT, I have 50% PDT, -enmity, which in my set is capped, and conserve MP (I don't have a ton, but squeeze it in where I can).

Your set is...fine...but I think you're making a lot of sacrifices you don't need to.

That said, my setup does require some FC and/or healing magic cast time reduction gear in the idle set to work, so there is that. If you're meleeing and want to have specific gear in your melee set, it will cause problems. Though...you could just cast your cures slightly slower, it's not make-or-break, the setup would still work.

Either way, I'd encourage you to aim higher with your cures especially in group settings, if you do that, because hitting 50% cure potency is merely the beginning.

This is some great feedback, thank you.
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By Ragnarok.Gennss 2025-07-03 00:05:23
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Carbuncle.Maletaru said: »
Cure potency isn't the only stat you can include in a midcast cure set.

The most obvious one is cure potency II, of which my set has 20, though there's also DT, I have 50% PDT, -enmity, which in my set is capped, and conserve MP (I don't have a ton, but squeeze it in where I can).

Your set is...fine...but I think you're making a lot of sacrifices you don't need to.

That said, my setup does require some FC and/or healing magic cast time reduction gear in the idle set to work, so there is that. If you're meleeing and want to have specific gear in your melee set, it will cause problems. Though...you could just cast your cures slightly slower, it's not make-or-break, the setup would still work.

Either way, I'd encourage you to aim higher with your cures especially in group settings, if you do that, because hitting 50% cure potency is merely the beginning.

This is some great feedback, thank you.