Would it be possible to add a extra feature to this plugin as a toggle so that it only turns on during a zone transition and is off most of the rest of the time? So it turns on when you zone or warp etc and for a couple of seconds after appearing in the new zone and then turns off once established in a new zone. Level 1 mipmap = full time, level 2 mipmap = only during zone transitions.
All texture mipmaps for the entire zone are created when the zone is loaded (outside of a few multiload zones like sky), and after that it's done. However it makes mipmaps for players, monsters etc as you come across them and this can cause hitching as you run around. Would be cool to be able to have it on for zone textures where the shimmering is most noticeable and off after that where it is far less noticeable. You can still get shimmering on players and monsters but it's far less of a visual annoyance and is a performance hog (esp with mods).
Interesting idea, we will look into that. it would likely end up being it's own plugin some thing like `DynamicMipmapping`