Fujito Ruined The Game!

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Fujito ruined the game!
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 Asura.Iamaman
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By Asura.Iamaman 2026-02-02 11:26:48
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Asura.Sensarity said: »
Turn them to 3 day events, like how most events in the golden age of FFXI were. Dynamis, Limbus, even HNMs were set up as 3 day events. it made logging in each day feel unique.

I really wish they'd triple the reward rate of Segs/Muffins/Limbus units and make them once per 3 days so that I, as a casual player, am not forced to choose which 6 month grind I want to fall behind on every single day.

The problem with having a 3 day window is that it further limits participation as 6 man content. It's already hard enough, at times, to involve everyone in the content when it runs daily ("I already used my KI today"), spreading it across 3 days seems like it would compound that problem further. I also don't think leaving it open for 90 minutes daily is going to be a good idea either, I think the one hour is bad enough for most but 90 minutes would lead to more burnout. Maybe re-introduce the enraged system they did away with before and give you a once every 3 day pass for the content at a higher difficulty with higher rewards?

I'm probably in the minority in that I feel the value of Sheol A/B/C farms is reasonable. Odyssey has a fairly clear and achievable end, meaning that aside from Bumba at v25, moderate+ groups can probably burn through and max everything out in several months. In the process, you get gil, hides/scales/wings, and the commitment for segments is only 30 minutes. It doesn't feel like an endless grind when you start averaging 11k+ runs and esp full clears. There are options for groups to improve and become more efficient as they go and the content is skippable if someone has access, meaning capping the gear out isn't an unachievable seeming grind. There is a defined end and efficiency improves as you go along. If you skip a day or two, the cost isn't significant and you move on.

The problem for me has always been Sortie and now to an extent Limbus. Sortie feels like even the most effective 9/9 is a drop in the bucket compared to what you need to progress. It is monotonous, repetitive, and the hour it takes just feels exhausting. I have differing feelings on Limbus, I don't hate it, but mainly because my life has me in casual mode these days and the ability to cut in/out or do it at will is nice, I also don't hate the model of just going and smashing stuff. OTOH I can see how it'd get insanely old doing it every night but the more casual nature of it just kinda mitigates that issue for me. Either way, both of these are drawn out content that feels like you make progress at a snails pace and I am not sure this helps retention.

Personally, I'd rather they just boost the rewards for the time commitment period if they do anything. Yea I know, "but people will finish everything and not play anymore", but I think the number of people that fall into that category is much smaller than the number of people who just can't see themselves doing the content to any level of success and give up.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-02 11:33:47
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Veydal1 said: »
Read the full post. I stated 'Making them worthwhile outside of doing so for CN objectives' and 'But for the time / effort it takes to kill one, and the little progress made...it just doesn't seem worth it.' regarding bonus chest.
Theres more than just "CN Objectives"

If you dont clear the NM's for the monthly tally, you aint getting *** all for Matter from the boxes. Again, I play on a server that lost out on a month because of this. I think I got 2 or 3 matter across 6 chars over 4 climbs. There was no point doing Limbus for that month. This has essentially been fixed by implementing CN and requiring the NM's to be killed, so its unlikely this situation will ever happen again.

Additionally, you get credit for a free box from killing the NM's.
 Asura.Sechs
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By Asura.Sechs 2026-02-02 13:21:38
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Quetzalcoatl.Lews said: »
It doesn’t have to be an either-or situation.
I like your ideas of having a larger amount of time but no additional objective. What would a "pro" group do with additional time in Sheol C? Nothing, but a less elite group would be able to do a full clear and get capped Segs.
Likewise for Odyssey fights, like 20 mins instead of 15, a lot of groups would be able to win instead of timing out. Would be a keen way to make the content easier without resorting to direct nerfs.

For stuff like sortie though I would do the opposite. Instead of raising the total time, keep it 60 mins but add PROPER teleporters to the boss rooms. Even doing it only for the upstairs floor, would allow you to save ~15 mins of useless running around. And what can a "pro" group do with those 15 more mins? Not much, farm like 5k more Galli, big deal.
But what could an average group do instead? Do a 9 boss run instead of an 8, big difference!


Felgarr said: »
I also don't like having to select the floor every time.
I couldn't agree more, hated that part and how me or someone else always picks the wrong floor at least once every run.
But if you use the Superwarp addon, you can just "//li port" and it will bring you to the next floor, or exit if you're on the last.
There! Problem solved! Personally I love it and made my Limbus experience sooooo much better.
Still boring but at least without the menus frustration/annoyance
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 Asura.Sechs
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By Asura.Sechs 2026-02-02 13:24:29
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Asura.Iamaman said: »
It's already hard enough, at times, to involve everyone in the content when it runs daily ("I already used my KI today")
You got a fair point there, but I feel that only applies to the current model of "one KI per day".
If you could store KIs kinda like Omen ones, then I feel the scenario would be soooo much better.

But we all know they don't want to do it.
Like someone on the previous page questioned, I too honestly question if this model they followed for the last few years REALLY works or if it doesn't actually obtain the opposite effect.
I wonder... are they right? Maybe they are I don't know, but without solid data to support their approach I remain skeptic about its real long term utility.
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By Shichishito 2026-02-02 13:42:46
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From a solo perspective there are imho too many daily grinds that all demand 30-60+ minutes each daily. Adding another daily 60+ minute grind wasn't what I was looking for.

I get that limbus had to be simple in order to encourage more party play but from what I see most people still prefer to stay solo so the content is boring for no good reason.
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By GetHelpNerd 2026-02-02 13:47:31
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Shichishito said: »
From a solo perspective there are imho too many daily grinds that all demand 30-60+ minutes each daily. Adding another daily 60+ minute grind wasn't what I was looking for.

I get that limbus had to be simple in order to encourage more party play but from what I see most people still prefer to stay solo so the content is boring for no good reason.
what were you looking for? a 5min boss fight once a week?

im just curious what you think you were looking for
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By RadialArcana 2026-02-02 14:27:34
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Matsui come back and add Ambu +3, I just want stupid ***to grind that's not lame limbus crap.
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By GetHelpNerd 2026-02-02 14:29:10
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lmao
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 Asura.Tarquine
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By Asura.Tarquine 2026-02-02 14:51:32
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Asura.Sechs said: »
If you could store KIs kinda like Omen ones, then I feel the scenario would be soooo much better.

Being able to store entries would fix soooo many problems!
By fractalvoid 2026-02-02 14:53:50
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Felgarr said: »
Enmity issues cause Progress-bar credit to be 0.


what does this mean? i haven't encountered this - curious what the conditions were?
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By Shichishito 2026-02-02 15:11:25
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GetHelpNerd said: »
what were you looking for? a 5min boss fight once a week?

im just curious what you think you were looking for

For old content? Catch up mechanics or at least some way to conserve/collect KIs so the constant missing out everywhere stops.

For new content? I liked abyssea and voidwatch (although I don't see allience shouts happening these days nor do I want that aspect back) during 99 cap, had a lot of variety both in enemies and gear to acquire. Also had space for both solo play and group content. I'm also still waiting for solo friendly besieged REMAs and that pulse armor gets the same treatment ambuscade weapons got.

If you ask me what I'd like to be different about Limbus? A lot shorter runs and more variety than just running from porter to porter and killing trash mobs.

I also don't see the necessity to restrict AoE or half damage other than making it more boring and drag it out even longer. FFS, the only reason most of us keep grinding is so number gets bigger. What were they thinking slapping 50% -DT on everything?
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-02 15:18:11
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Id strip out two floors from each of Teme-NEW, drop it to 5 floors instead of 7.
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By Shichishito 2026-02-02 15:33:44
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Also if you want to get the solo crowd to party play you need to get rid of the tedium of forming/organizing parties. With limbus you're restricted to 3 trusts and the content is easy enough pretty much anyone can participate -> Force auto grouping within limbus for players who enter solo or in groups of 2 or less players without desummoning trusts. Everyone is free to leave the party or kick a member but then they get auto grouped with a different player.
 Fenrir.Brimstonefox
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By Fenrir.Brimstonefox 2026-02-02 15:45:59
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Asura.Sensarity said: »
Quetzalcoatl.Lews said: »
It doesn’t have to be an either-or situation. They can make small changes that do not impact the 10-hr/day players too much, but that make a significant difference to the 5-hr/week players. Server congestion, in my opinion, is not really an issue, except possibly on Asura for these events.
For instance:
• Make Odyssey 45 minutes per run. This would enable solo players to get enough segments in a run to obtain a Mogphone II plus an amp, while full-clear groups can still do full clears, and groups that are close to full clears can now achieve them. It’s a win/win with little downside—maybe a bit more gil entering the economy (lower the gil reward, SE, if that’s the bottleneck).
• Get rid of the requirement for Mog amps entirely. All this does is add a second segment gate that serves no real purpose other than increasing the effective cost of a Mogphone II from 3,000 to 4,500 segments. Removing this helps casual players without much impact on the 10-hr/day players who already have all their gear capped.
• Make Sortie 90 minutes per day instead of 60 minutes. Casuals get more gallimaufry, and 10-hr/day players hit 9/9 (or higher) more frequently than before. Increasing the rate of hardcore stage-5 primes isn’t a bad thing, because those players will keep doing them (there are a lot), whereas casuals who currently see a massive wall just to reach stage 3—and therefore don’t even start—might actually play more because it becomes more feasible.
• Limbus literally takes about 20-hours plus to do the 5 climbs each for a causal – that’s not causal…
As a casual who plays from time to time and tends to quit after 30–45 days due to the overwhelming daily requirement grind, these changes would help someone like me stay longer.
I’m also curious whether SE has ever done an analysis to determine whether “daily” requirement events actually hurt retention rather than improve it. I’d be interested to see the results, as I’m not a dopamine-junkie type of player. Once I start feeling the itch of addiction, my brain forcibly shuts it down. I’ve deleted my characters many times because of the forced “wait until the monthly update” period to undelete characters.
These are all good suggestions, but I'd honestly like to go further.

Turn them to 3 day events, like how most events in the golden age of FFXI were. Dynamis, Limbus, even HNMs were set up as 3 day events. it made logging in each day feel unique.

I really wish they'd triple the reward rate of Segs/Muffins/Limbus units and make them once per 3 days so that I, as a casual player, am not forced to choose which 6 month grind I want to fall behind on every single day.

I kinda feel like they should for segs/galli have a ki multiplier that upgrades ever 24 hrs you don't enter. That rewards double or triple the segs/galli (or maybe 1.95x/2.9x or just gives a 10% bonus if you went in the last 30 hrs or something) this still makes going daily the "best" (plus you get more gil or chances at +1 cases) but for more casual players or just groups that like to rotate content the ability to make progress with less burnout.

Or maybe just add segs/galli to copper vouchers.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-02-02 16:40:39
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Fenrir.Brimstonefox said: »
Or maybe just add segs/galli to copper vouchers.
Nyzul tokens por favor
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 Asura.Sechs
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By Asura.Sechs 2026-02-02 17:14:14
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Shichishito said: »
What were they thinking slapping 50% -DT on everything?
Granted the result is almost the same, I would've been happier with much larger HP pool but no DT.
Same amount of time to kill them, but at least Hybrid WSs aren't nerfed! :-P

In all honesty this is a very small, minor issue.
There's pros as well to the 50% DT, allows you to see how further past 99k your WS would originally do without the DT!
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 Bismarck.Nickeny
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By Bismarck.Nickeny 2026-02-02 19:38:25
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Hi - I will say 1 little thing about the game because I know my opinion can be a bit blunt but I will attempt to not be to negitive

Asura.Eiryl said: »
Limbus is nearly perfect content.

It just none of you know what you actually want. You're never happy no matter what.

it gives good CP/JP
it's casual friendly, party friendly, alliance friendly
Long term goals.
Spammable.
No daily lockouts. No timers. No fomo. (weekly)
Excellent gear.
Gil drops.
"hard" bosses.
No procs. No hidden goals. No cryptic ***. No 1% drops. *(the random hidden NM with the chance to drop sparkly, is, not great)
You have your subjob. No party restrictions.
You don't have to be optimal party setup because of the no timers.
You can set your own difficulty.

It's missing nothing. It's *** perfect. ungrateful trash customers.

Going up the floors sucks... but that's how limbus worked. I'd change that to party leader is the only one that selects floor. It's only an annoyance to 6boxers.

DT is "broken" I suspect this is to keep bst and pup from soloing everything but did it "wrong". If DT worked 10 pups would just infinitely hold the named nms and omegas bits trivializing them.

I wish I could be this easy to please, but you know this event is MID as *** - not trash - MID - It's not good, not great... It Meh - I guess its easy to please addicts, but that's on SE for training people to be submissive after slurping sortie. Crazy, a MID *** event for some can make people nut.

No new players, as far as I know, came back for any of this trash. The real measuring stick - can say the events are amazing for new players, but what new players bro

And I am done - anyone wanna do Limbus on Bismarck with me - I'll bard - no, ok - Guess I'll play Arc Raiders tee hee and wait for my friends to get on that 1 day a week - Get more friends? they quit -

What an amazing way to spend 25 bucks a month - AMAZING CONTENT BRO
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By Ranoutofspace 2026-02-02 23:36:11
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5 runs each is boring. Should be 1 run for points and then grind after if you want. With the survey saying the majority are soloing, assuming i119, they're gonna take 2 hours to clear one area for what, 8k units? Can't even upgrade the cheapest option after two hours. And you want people to pay for that experience? lol, no.

Sortie needs to be a weekly too. Asura is closed and the groups are few and far between. Turn it into a weekly, give 6.5x the gallimaufry and then run it on Saturday/Sunday when most are free.

There's other games out there offering a lot more for a lot less, or for even non-subscription fee.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2026-02-03 00:17:31
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Ranoutofspace said: »
5 runs each is boring. Should be 1 run for points and then grind after if you want. With the survey saying the majority are soloing, assuming i119, they're gonna take 2 hours to clear one area for what, 8k units? Can't even upgrade the cheapest option after two hours. And you want people to pay for that experience? lol, no.

Sortie needs to be a weekly too. Asura is closed and the groups are few and far between. Turn it into a weekly, give 6.5x the gallimaufry and then run it on Saturday/Sunday when most are free.

There's other games out there offering a lot more for a lot less, or for even non-subscription fee.

Ah yes, the greatest solutions as usual: allow players to finish all of the content in 2 hours/week. That's how you encourage people to play your MMO.

TBH the real solution should've been to make Limbus interesting or engaging rather than something so braindead boring that everyone wants to limit their exposure to it.

Unfortunately, every time SE makes something difficult, requires you to team up with other people, or requires your brain to function for more than a few seconds, everyone complains about it and then we get more slop like Limbus.
 Asura.Sechs
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By Asura.Sechs 2026-02-03 01:32:48
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I'm first in line about not being super happy with Limbus, finding the amount of time required/grind excessive and blah blah.

At the same point though I wonder, what should they have done differently? Because I can't find an easy answer.
Not that it's my role to find answers, I'm not a game dev, but still...


I mean, if you want to create an event where Solo is possible and not particularly disincentived but at the same time party play is promoted. How else would you handle things?
It's very easy to balance stuff wrong and if you do just a step in the wrong direction can turn an event that's basically super inefficient in party and everybody plays solo, or vice-versa an event that makes no sense solo and party is basically mandatory.

Here things are different, sure it's likely the majority are soloing, but there's still a considerable amount of people who does it in party (yes, people with an army of mules still counts as "party", and that's another problem entirely, it's the same old plague of people with 5 accounts that SE always refused to acknowledge).
I think they did a good job in balancing things so that party looks attractive but without making solo unviable.

I'd welcome some small additional incentives to party play with open arms, but I frankly can't think of anything they could do.


They should create a new chest tier though, where Matter #1 is 100% guaranteed even in the 3k chest, and there's a chance for a Matter #2. Both are guaranteed in the 5k chest.
Also make so matters can be turned into units or bought with units.
That would create a lot of freedom for players without completely destroying the grind.
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By Nariont 2026-02-03 01:45:33
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Asura.Sechs said: »
At the same point though I wonder, what should they have done differently?

Releasing it being mostly complete would probably be a better start, granted this is something they havent really done since omen I wanna say. But the initial drop of "just grind for units" was a poor 1st step and the trickle of new "NMs" hasnt added much either until the most recent one.

I still think Limbus could be made into something that could appeal to multiple styles of play if they wanted to do so, though with it being "60%" done already I'm not sure if that remaining 40 would be much different from what's already been presented.
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By Ranoutofspace 2026-02-03 01:52:16
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Carbuncle.Maletaru said: »
Ranoutofspace said: »
5 runs each is boring. Should be 1 run for points and then grind after if you want. With the survey saying the majority are soloing, assuming i119, they're gonna take 2 hours to clear one area for what, 8k units? Can't even upgrade the cheapest option after two hours. And you want people to pay for that experience? lol, no.

Sortie needs to be a weekly too. Asura is closed and the groups are few and far between. Turn it into a weekly, give 6.5x the gallimaufry and then run it on Saturday/Sunday when most are free.

There's other games out there offering a lot more for a lot less, or for even non-subscription fee.

Ah yes, the greatest solutions as usual: allow players to finish all of the content in 2 hours/week. That's how you encourage people to play your MMO.

TBH the real solution should've been to make Limbus interesting or engaging rather than something so braindead boring that everyone wants to limit their exposure to it.

Unfortunately, every time SE makes something difficult, requires you to team up with other people, or requires your brain to function for more than a few seconds, everyone complains about it and then we get more slop like Limbus.

Ah yes, grinding Sortie and Limbus for two hours a day, driving up those subscription numbers. Just can't keep people away from the game now.

But at least the content is soloable!*

*You likely won't have enough currency to upgrade a weapon from Sortie or any of the new gear until 2035. Please look forward to it. It's totally reasonable!
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By Garfield 2026-02-03 01:56:02
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Bismarck.Nickeny said: »
No new players, as far as I know, came back for any of this trash.
"New" players can't come back to anything, kind of why they are called new players.

Genuine question to all the people that hate limbus. Did you all hate odyssey to the same degree for the 8 months before Gaol was added? Do you still hate odyssey or has that changed?
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By Garfield 2026-02-03 01:58:24
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Nariont said: »
granted this is something they havent really done since omen I wanna say. But the initial drop of "just grind for units" was a poor 1st step and the trickle of new "NMs" hasnt added much either until the most recent one.

They actually did this with Odyssey as well, I feel like most ppl have blocked that from their memory.
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By Asura.Sechs 2026-02-03 02:02:38
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Nariont said: »
though with it being "60%" done already I'm not sure if that remaining 40 would be much different from what's already been presented.
Glad to be proven wrong but I think their rough "60% done" estimate was before Ultima/Omega.
Which means at this point there's waaaay less than 40% left to be done I'm afraid.
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By Nariont 2026-02-03 02:03:49
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Garfield said: »
Genuine question to all the people that hate limbus. Did you all hate odyssey to the same degree for the 8 months before Gaol was added? Do you still hate odyssey or has that changed?

I don't hate limbus as a concept but was mixed iirc, the unity augments had a good few winners of which some are still winners(mostly accessories), and people got some amount of gil through the event + selling mats so even if you had no interest in upgrading, you still made money. Biggest complaint was the lag of the zones

Garfield said: »
They actually did this with Odyssey as well, I feel like most ppl have blocked that from their memory.

Fair, though id still say initial ody had a better 1st foot than initial limbus

Asura.Sechs said: »
Glad to be proven wrong but I think their rough "60% done" estimate was before Ultima/Omega.
Which means at this point there's waaaay less than 40% left to be done I'm afraid.

Keep getting those mixed on if it was 60% as of O/U or before. But yeah, if that's the case then even less likely itll be anything than what's currently here.
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By Ranoutofspace 2026-02-03 02:03:56
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I farmed a bunch of segments with a group while working on moogle mastery. It was something for job points and/or EP if that was even a thing in 2020.

Limbus is more of the same, except there's no challenging fight to prepare mechanics for. It's just a free for all of hoping you're in the main alliance at JP midnight for some NMs popping and watching one 6 boxer go in to MPK everyone. How many people have not even seen any of the NM or Omega/Ultima on Asura cause their playtime didn't line up when it popped and now have nothing challenging for the rest of the month?

The climbs are puggable and that's fine, but the progress is so *** slow. It's great that you can get EP and Units at once, but even for EP after all these years, it's going to take me like 4 months of doing Limbus daily to get enough EP to get one job to 50. That design sucks.
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By Asura.Sechs 2026-02-03 02:17:04
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Garfield said: »
Genuine question to all the people that hate limbus. Did you all hate odyssey to the same degree for the 8 months before Gaol was added? Do you still hate odyssey or has that changed?
I don't "hate" Limbus and I don't think I hate Odyssey.
I do think there's several game design mistakes they did with Odyssey as a whole and that, to date, they refused to address.
Some things worked out, some things didn't despite their (weak) attempts at fixing it. Regardless of that it's a mixture of things and feelings.
For me it's truly a mixture of love & hate. Won't make a full list because it would take 20 text pages and nobody cares anyway.
Several things I hated, several things I loved, a few things which I think are objectively planned in a very wrong way and that in any other "normal" game would've been long addressed by now, but hey this is FFXI we're talking about and things works differently here :-P
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By Asura.Sechs 2026-02-03 02:21:43
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Ranoutofspace said: »
How many people have not even seen any of the NM or Omega/Ultima on Asura cause their playtime didn't line up when it popped and now have nothing challenging for the rest of the month?
/raise hand

Been saying this is a potential issue since day one. The "people who want to see the fight but can't because it's done already when they login".
Easy to fix that if they want to, I think it was Nynja who proposed this fix?

Make them work in cycles of weekly reset.
They can pop on each conquest tally, but you need to kill them only ONCE in a month (patch cycle) to receive benefits the following month.
From Week1 to Week2 Monster HP will stay the same and won't reset if you didn't kill it.
That is: if a server didn't kill it on week1, they will get a chance to finish the job on week2, and then week3 etc. The "repop" thing only applies for servers who killed it on the previous week.

I think this would solve most (all?) issues of the various models they attempted to deploy so far.
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By Garfield 2026-02-03 02:27:30
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Asura.Sechs said: »
I don't "hate" Limbus and I don't think I hate Odyssey.
This is the realest answer I've seen in a while.

There are so many ppl I hear from that are comparing finished product Odyssey V25 and all, to unfinished Limbus.

Ranoutofspace said: »
except there's no challenging fight to prepare mechanics for.
Yet. They said they are adding, specifically, new Tier 3 strength NMs. Now whether those are free combat or party exclusive is yet to be seen.
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