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Fujito ruined the game!
By Bosworth 2025-07-23 00:47:59
300 --> 600 players has no disruption on gameplay. If you disagree, I really don't know what to tell you buddy.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5566
By Carbuncle.Nynja 2025-07-23 00:52:37
Ok Mister "I' know I'm right and youre a *** crybaby who knows nothing"
What do you think happens when you merge the 2719 Cerb, 2862 Quetz and 3043 Levi into a 8624 Levi??
Those players will leave to go to the 3098 Sylph, the 3351 Siren, the 3460 Lakshmi, the 3515 Valefor, the 3626 Bismarck.
Sure, maybe SE gets a bunch of server transfer bucks. Or, maybe they get bum *** all and lose a bunch of subscriptions when people quit because people are pissed off over possibly losing their char name and getting *** out of their low-wait low-pop server into a mid/high-pop server.
Theres also the trickle down effect of what happens to the 3098 Sylph, as that will likely be the first target for everyones server hop to go back to a low pop server.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5566
By Carbuncle.Nynja 2025-07-23 00:55:50
In short
You have absolutely no clue what you're talking about.
You literally got Seun agreeing with me, and that guy does not like me one bit.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5566
By Carbuncle.Nynja 2025-07-23 01:04:19
You know what
I just had a brilliant idea
15k Asurans
11k Bahmutians
9.5k Odinites
SE should just randomly send 15% of the Asuran population (2250) to Odin and 10% (1500) to Bahamut.
I think thats a great idea. That way the Asurans who yearn for a high-pop server can remain on a high-pop server. Odin becomes a 11.7k server, Bahamut becomes a 12.5k server, and Asura drops to a 11.2k server. Just snap em over like Thanos, but theyre all still high-pop servers.
Thats actually not just a great idea, it is an absolutely brilliant idea.
By Bosworth 2025-07-23 01:10:38
In that hypothetical, I would agree with you. I don't think merging three servers into one is a good idea, because that *would* be disruptive.
Personally (disagree if you'd like, that's okay), I'd like to see 16 servers become 12.
Cerb (2,719) --> Lakshmi (3,460) --> Lakshmi (6,179)
Quetz (2,862) --> Bismarck (3,626) -- > Bismarck (6,488)
Levi (3,043) --> Siren (3,351) --> Siren (6,394)
Valefor (3,515) --> Sylph (3,098) --> Sylph (6,613)
This pretty much just turns the dead servers into low/medium pop servers. I think this would realistically translate to 500-700 online on these servers instead of 200-300. This isn't an issue in my opinion, though I agree if they lose their name when they transfer (like I did) that might be annoying.
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By Dodik 2025-07-23 01:21:41
You also can't say I'm wrong here
You're wrong.
By Bosworth 2025-07-23 01:23:22
You also can't say I'm wrong here
You're wrong.
Well played
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By Seun 2025-07-23 01:30:18
SE should just randomly send 15% of the Asuran population (2250) to Odin and 10% (1500) to Bahamut.
I want to wake up in this world. Not because I'd be affected by the change, but just to see the reaction when multiboxers log on after the update and their alts are spread across 3 servers. Peak popcorn consumption.
By Kaffy 2025-07-23 01:37:02
atomos server or bust
By Creinu 2025-07-23 01:50:11
I would..........rather like it if my server didn't get merged. I would in fact notice it if the destination server had someone with my name on it and I had to change it, heh.
Mostly, I like it being a small server. It doesn't matter to me if "There's no one to do things with", I have a few friends in my core group and that's really all I need.
There's *always* a Locus Bat camp open somewhere in KRT if I want exemplar(Granted, KRT is always camped by botters, but it doesn't matter). I'm not to keen on moving to the RMT camps of Bhaflau Thickets, or the Imp camps in Caedarva Mire. Bibiki Bay camps are straight out, I don't think I'm strong enough to do well on those. CN would work I guess, but I'm not gonna pretend it's better then bats unless we're cleaving since there's Apex scattered around in the Locus.
There's no queues for anything at any time of the day I found, if I want to enter Salvage I can without hassle, there's very little if any competition in original Dynamis for currency farming, and I typically don't encounter anyone else while I'm trying to farm Empy weapon materials in Aby. I'm pretty sure I'd notice these things if suddenly other servers got mashed into mine.
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Bahamut.Suph
Server: Bahamut
Game: FFXI
Posts: 408
By Bahamut.Suph 2025-07-23 02:20:46
You know what
I just had a brilliant idea
15k Asurans
11k Bahmutians
9.5k Odinites
SE should just randomly send 15% of the Asuran population (2250) to Odin and 10% (1500) to Bahamut.
I think thats a great idea. That way the Asurans who yearn for a high-pop server can remain on a high-pop server. Odin becomes a 11.7k server, Bahamut becomes a 12.5k server, and Asura drops to a 11.2k server. Just snap em over like Thanos, but theyre all still high-pop servers.
Thats actually not just a great idea, it is an absolutely brilliant idea.
No no no no, lets keep it about Fenrir vs Cerberus please.
6,000 Asuran can be randomly transferred to Fenrir and Cerberus. Please help keep Bahamut clean.
By Kadokawa 2025-07-23 02:30:25
They will Spilt Asura soon.
By Lili 2025-07-23 03:43:44
Needs a cosmological-level event that causes Entities to appear and warp you back to homepoint with 5min terror if you're in the same non-city zone for more than 6 hours in a row, of course with a countdown warning you 30 min, 15 min, 10 min, etc.
Each zone spawns different races, here's a few examples:
Goblin - Touchagrassix
Antican - Grassius Touchius XI
Doll - Graminator
Goobbue - Herbivagus
Taurus - Logoutaur
Demon - Archduke Tangere, comes with various adds named Herba
Mandragora - Thingopoa
Big Mandragora - Poathanatos
If you trigger it three times in a week, the super-entity Mandatum Viride appears and the terror it causes lasts 2 hours (I haven't decided what race this NM is, I accept suggestions).
I am now in the process of becoming a billionaire, buying out SE in its entirety, and mandate this change to FFXI as the only possible solution to bots.
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By K123 2025-07-23 03:59:34
100% SE already do warp you back to town if afk leveling. I've literally seen it happen.
Asura.Eiryl
By Asura.Eiryl 2025-07-23 05:39:46
Merging low pop servers does nothing to address the congestion on Asura, which is the actual issue. Why are people trying to solve problems that aren't problems?
If every server was equal, they never would've pooled up on asura.
Every other server being a ghost town caused asuras congestion.
aka; making every server the same will prevent bahamut from being the new asura
I understand you're all incapable of thinking more than literally 10 seconds ahead though, so it's impossible to make you comprehend.
If your reply is "if my server was bigger I'd have quit!" that solves congestion, too, dummy.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3427
By Shiva.Thorny 2025-07-23 05:43:32
People on large servers: just merge them, it won't effect anyone
Me, on a 400 person server with 2-3 cleavers there every time a new set of chars goes to exp in zitah: *eye roll*
I get that there are benefits. Grouping is *** on small servers. The average scrub would be happier if they were force merged. It might be good for the game overall.
The idea that nobody would notice or there are no negatives is patently false, though. Competition at camps on these servers is low, but it isn't zero. Going from 0->0 competing players is no change, true. Going from 1-2 to 2-4 is a considerable detriment, though.
By Dodik 2025-07-23 06:17:14
Say server population was normalised and roughly equal across servers.
What's stopping anyone from congregating on one server like before which will then lower population across all other servers.
Eventually the same pattern will emerge unless incentives are given to move/start on lower pop servers than the one everyone congregates on.
You're also ignoring how annoying it will be for paying customers to wake up on a random server that is unlike the server they were on, either higher or lower pop.
Rule 1 - don't annoy your customers. I know this is SE but still.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3427
By Shiva.Thorny 2025-07-23 06:20:15
Just from a business standpoint, there's no issue with small servers. If the gameplay experience is meh and people can pay the extra $18 to transfer, that's an additional revenue stream.
The cost of the Asura lockdown is being paid by the players, not SE. I don't think it's going to drive many to quit, and it's not very expensive to implement the way they did it. It's just going to have some growing pains.
Quetzalcoatl.Jakey
Server: Quetzalcoatl
Game: FFXI
Posts: 364
By Quetzalcoatl.Jakey 2025-07-23 06:22:54
It doesn't exactly help the situation when the zone buffs in limbus are based on how many chests were opened on the server so larger pop seevers get larger buffs. There shouldn't be additional incentives to play on the most crowded servers, if anything there should be the opposite.
By Kaffy 2025-07-23 06:26:00
unfortunately we may not get a choice, if people run like lemmings straight to bahamut from asura then SE will probably start forcing people to go elsewhere. so you low pop guys actually want that 300 player increase to avoid a pop rebalancing that might increase your numbers even further...
Quote: Since there is a possibility that similar issues may arise on other overly crowded Worlds, we are also considering other potential measures that will help equalize the populations across Worlds.
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By K123 2025-07-23 07:27:15
People on large servers: just merge them, it won't effect anyone
Me, on a 400 person server with 2-3 cleavers there every time a new set of chars goes to exp in zitah: *eye roll*
I get that there are benefits. Grouping is *** on small servers. The average scrub would be happier if they were force merged. It might be good for the game overall.
The idea that nobody would notice or there are no negatives is patently false, though. Competition at camps on these servers is low, but it isn't zero. Going from 0->0 competing players is no change, true. Going from 1-2 to 2-4 is a considerable detriment, though. You can EP chain at Bibiki Bay or KRT still with 100 people in zone in parties just about.
Leviathan doubling in population would still be much less than this number there?? You wouldn't notice that, nor would you for HTBF or Sortie, etc. The numbers to make things start going shitty is well over 2000 online. I think there were even less than this when I moved to Asura in 2016. You don't notice anyhing until 2500+, not *** 600.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3427
By Shiva.Thorny 2025-07-23 07:29:31
I notice people at 400. It goes to reason I'd notice more people at 800. I'm not arguing that it's not a good move, but it's a blatant lie to indicate that it wouldn't make some things worse for people who are already there and don't do PUG.
By K123 2025-07-23 07:31:57
You ever have queues over 1-2 for Ambu, Omen, Sortie, HTBF, Salvage, Einherjar, etc.? I doubt that. Maybe ambu at the turn of the month after patch for a few hours at most.
How many people in KRT and Bibiki Bay right now on Leviathan? There'll be 150 in KRT and 120 in Bibiki Bay on Asura right now... they can sustain 100 and 80 EASILY.
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Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3427
By Shiva.Thorny 2025-07-23 07:53:54
I literally just gave you an example. A new set of characters runs out to zitah to exp, they have 2-3 cleavers on top of them. You don't get to tell me what inconveniences me.
You can make a case that certain events won't be impacted, but you aren't actually on these servers experiencing it so even that is weak.
An argument that the gains outweigh the losses for the entire server is feasible, and probably correct. Saying there are no losses is just false, sorry.
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By K123 2025-07-23 08:35:04
I literally just gave you an example. A new set of characters runs out to zitah to exp, they have 2-3 cleavers on top of them. You don't get to tell me what inconveniences me.
Obviously the question is for players and not RMT activity.
Zi Tah should be able to hold at least 6 parties leveling characters to sell.
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VIP
Server: Fenrir
Game: FFXI
Posts: 1084
By Fenrir.Niflheim 2025-07-23 08:38:14
Zi Tah should be able to hold at least 6 parties leveling characters to sell. wow those parties must suck
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3470
By Carbuncle.Maletaru 2025-07-23 08:44:12
It's not just EP camps and name changes either...
What if you're the only person with a Leathercraft shield on your tiny server? Now suddenly 5 more Leathercrafters come over from the one that just merged into you.
What if you've got a lock on the Sif's Macrame market, and now there are 3 new people who sell them?
What if the server you transfer to has synthesis materials, or JSE materials, at twice the price of the one you're leaving?
OK sure there is space for you to EXP in Bibiki with 100 people. What if you prefer a specific camp that has a nice layout of mobs, or the right count of the kind you like? You can't just...move to the next camp, it's just a worse camp.
It's really, REALLY not that simple.
Empyrean NMs have been brought up before. How about Voidwalkers too..? How about Voidwatch spawn points? What about the 3 spawns for GF in Reisenjima? How about how fast the DI dragons die when there are 50 people there? Trying to fight a WKR when there are 2000 people online.
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By Dodik 2025-07-23 08:48:36
Carbuncle.Maletaru said: »only person with a Leathercraft shield on your tiny server? Now suddenly 5 more Leathercrafters come over from the one that just merged into you.
Based.
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5566
By Carbuncle.Nynja 2025-07-23 08:48:36
You ever have queues over 1-2 for Ambu, Omen, Sortie, HTBF, Salvage, Einherjar, etc.? I doubt that. Maybe ambu at the turn of the month after patch for a few hours at most.
How many people in KRT and Bibiki Bay right now on Leviathan? There'll be 150 in KRT and 120 in Bibiki Bay on Asura right now... they can sustain 100 and 80 EASILY. YouTube Video Placeholder
My chars would still be ML10 at most if I walked into a Locus camp and saw that many people.
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Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3470
By Carbuncle.Maletaru 2025-07-23 08:50:40
You ever have queues over 1-2 for Ambu, Omen, Sortie, HTBF, Salvage, Einherjar, etc.? I doubt that. Maybe ambu at the turn of the month after patch for a few hours at most.
How many people in KRT and Bibiki Bay right now on Leviathan? There'll be 150 in KRT and 120 in Bibiki Bay on Asura right now... they can sustain 100 and 80 EASILY. YouTube Video Placeholder
My chars would still be ML10 at most if I walked into a Locus camp and saw that many people.
TBH, if they were PUPs that sounds good to me.
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