Sortie Release - Info

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Sortie Release - Info
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-07-23 09:58:51
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https://www.ffxiah.com/forum/topic/58171/open-spot-for-sortie-8-boss-magic-830pm-est/2/#3755440
Valefor.Philemon said: »
K123 said: »
I wish more groups did 6 mobs in C and killed Naraka. People say CC bolters overcomes it but I still don't like being cursed.
You have bolters and jig, and you can use pom-pom fruit as a jig replacement too.

It didn't feel right to continue this in Felgarrs recruitment post

The curse speed detriment is negligible over three more kills and it wears off after killing the guys with terminal bloom preventing the aoe doom
When taking the path around the outside for the top floor D->A

I would love to keep this thread going for better tips and tricks now that people have been doing it for a while
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-07-23 10:05:42
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Never knew about the Pom-pom fruit. For 40k/12, that's a neat investment, especially with no Medicated effect.
 Valefor.Philemon
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By Valefor.Philemon 2025-07-23 10:31:08
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Lakshmi.Buukki said: »
Never knew about the Pom-pom fruit. For 40k/12, that's a neat investment, especially with no Medicated effect.
IIRC they're pretty weak but it's something that you can throw on top of an imperfect bolters in a pinch.
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By K123 2025-07-23 10:43:59
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You have jig if you take DNC, only BRD RDM COR have jig if you take 2 DD. I really much prefer not to get cursed for the minimal effort it takes to kill 6 instead of 3 and to kill Naraka.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-07-23 10:55:53
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Valefor.Philemon said: »
Lakshmi.Buukki said: »
Never knew about the Pom-pom fruit. For 40k/12, that's a neat investment, especially with no Medicated effect.
IIRC they're pretty weak but it's something that you can throw on top of an imperfect bolters in a pinch.

What's the movement speed addition with Pom Poms? (Please add it to the wiki)

I guess I haven't been mixmaxing enough and bringing along my Sprinter Shoes
 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-07-23 11:04:07
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I know it's sarcasm but sprinter shoes sounds like an absolute loss
 Asura.Eiryl
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By Asura.Eiryl 2025-07-23 11:29:12
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Quote:
Quickening Movement Speed +10%
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-07-23 11:54:49
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Fenrir.Jinxs said: »
I know it's sarcasm but sprinter shoes sounds like an absolute loss

I was basically highlighting that there are opportunities to minmax if one wanted to, but it's only really relevant if everyone else minmaxes to the same degree. You can put Sprinter Shoes in your kiting set (or pop a {pom-pom) and then pop them along the way to counter the Curse if you really want to overcome that. In Sortie though, you're only ever as fast as your slowest person. Individual efforts to speed yourself up are helpful but only if you're the person lagging behind or everyone else is keeping pace.

Personally, I haven't found the curse thing to be an issue over the course of Sortie in any group I'm in. In 9-boss, you have DNC so jig covers the difference. In 8-boss, you're already not killing Aminon, so that saves you like 8~ minutes or so between travel time and killing, so you should already have a decent buffer towards the end of 8 bosses anyways to do whatever else with. If you're in a PUG, you're likely going to run into mistakes or time-killers here or there (slow objectives, deaths, not proccing D/H or killing too slow, someone getting lost or just slow in general), so taking time to kill 3 additional Undead + Naraka is just more time the group probably can't spare. It's robbing peter to pay paul (the time you save being able to remove curse and run faster you lose trying to get curse-removal KI). In established 8-boss groups, you're probably so proficient that you can breeze through without any issue, so killing 6+ Naraka makes sense.

If I had to pick my preference though, it would be to kill 6 + Naraku, simply because it's something else to do and rewards more Gallimaufry, not necessarily because it saves travel time with curse removal. It's the same when I solo A objective, even when the leader says to just get shard.
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-07-23 15:34:16
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I've only ever tried the circuit method for the top floor
Doing objectives at ramps
Running through the crowd to the ramp face pulling

Running off to do objectives simultaneously
Effectively divides the time for objectives into a fourth?

And the time spent getting to the boss is still less than the time for 4x objectives

If I understand that correctly I wonder what's the threshold
How many can be slow or how many can you just outright not do because it's someone's mule or the Cor can't kill elementals

Has anyone broken it down before?
 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-07-23 15:58:14
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Fenrir.Jinxs said: »
Has anyone broken it down before?

Impossible to determine because varying skill levels for each person doing any given objective. I'm not even sure what you're asking for by "breaking it down", but:

Typical DH > [ABC/CBE > EFG/GFE]

D normally takes ~3-4 minutes with travel time, but they get to their camp last. Since everyone is travelling to your camp later, you have plenty of time and nobody is waiting on you.

A is the fastest (if he's killing 3), solo person gets to his camp before D group but after CB people. If he's killing 6, he will usually finish after B/C people, but he might still get to D before them if Acuex pop in a favorable route.

B can be done in about 90~120 seconds if the COR is good enough and utilizes Triple Shot or a Su4/5, even faster in an 8-boss with an offhand. He also has time to kill Porxie here. He is usually done before D+C group, but after A(3) person, or before A(6) person. Lot of time can be made up from B person because he has Bolters. B has time to head to C after his kill and Bolters that group.

C (6) seems to take the longest, because you're dealing with undead which have annoying stuff like Ice Spikes (paralyze)/Charm/Casting when aggrod (though they die in a simple 3-step). They can also get off an untimely sleepga or something. Killing 3 is fast enough, and you might have Bhoot time if you are super efficient. If you finish before B, you're still waiting on him though, since Bolters running with a slight delay is still faster than normal speed running with a head start. B COR can also hit you along the way while you're running to D, so you're not really waiting on him (especially if he's killing Porxie while you run).

Usually most groups meet up at D Bitzer at around 54~ minutes or so. If at any time someone dies or can't finish their objectives in about 3 minutes, it's best to just head to D and hit the objective along the way. You still have plenty of time in an 8-boss run and a still flexible time in a 9-boss, but you want to be unweakening during your travel time/D boss so you'll be fresh for H. You also want to use SV as fast as you can so you can re-use it later with the help of Cutting Cards.

Doing objectives as a group along the way isn't a bad option either, but from my own experience, it's never fast enough all together because it's harder to get 6 people to coordinate progress vs 1 or 2. Someone messes up SC, can't kill elemental in 30s (still the COR's (RDM) job, this is the bottleneck), misses MB. I've seen groups of 6 take longer to get C chest than 2 people. Then again, D might be safer as a full group vs 2 because you have less risk of a dozen adds wrecking you or the whm.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-07-23 20:25:23
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I agree with buukki, especially the part about coordinating 6 people vs 2. Some objectives just don't have that much that each person can be doing, too. You always end up with someone being idle, or maybe several people.

FWIW it typically takes us about 5 minutes to do all the objectives and gather up. Our path is strange but since we have a more-or-less static group of characters, it is efficient for us. HE shards DCBA GF. It gives us time for 1hrs to cool down, as mentioned, and gets us SV songs for all 4 basement bosses, plus bolster/stymie twice.

For Aminon it's similar, but the SV and Bolster are for Aminon and E, we generally don't have it for H but it's OK without, just a little slower. Aminon EH shards DCBA GF.
 Asura.Pergatory
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By Asura.Pergatory 2025-07-24 10:05:11
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Carbuncle.Maletaru said: »
FWIW it typically takes us about 5 minutes to do all the objectives and gather up.
This was my experience in well-practiced 9-boss groups as well. Usually engaging D boss with about 54:30 remaining after doing all objectives (A-metal, just shard for the rest).
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By K123 2025-07-24 10:16:37
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PUGs normally hit D at 52-53mins left
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By Taint 2025-07-24 10:56:10
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Its also best to kill DD (if able) before doing D boss. Leave the rest alone though and do them later in the run.

You'll pick up 3k(?) galli a run and barely lose any time.

Objectives+DD > DH > Bhoot otw to C > CBA > DNC solos PIG, BRD/COR/RDM kill Leech, PLD/GEO head to F porter to get down first to check the off path for bitzer > FGE > Aminon

If we don't get to DD during Objectives then he'll be near D bitzer in the big room after CBA. PLD aggros and runs to D porter (port to start) and GEO tags him and brings him to a safe spot from aggro.
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 Asura.Dexprozius
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By Asura.Dexprozius 2025-07-24 18:11:57
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My group does the split, however we also get all the Metals, and kill all the 4 upstairs Minis and get the red D chest after killing Dele. Typically we'll enter Degei with 52 or 50 minutes depending on how far out of the way Dele is.

Buff @ #00 Bitzer, Wild card for double Crooked Cards (SAM + Miser)
BRD + PLD go to the 6 Fomor party by D bitzer. Kill them in sequence w/ 4 step each for 2 blue chests and 2 brown chests. Widescan the north Fomor room for Leech/Dele, if no Dele roam south and comb the fomor rooms making your way towards D to find him.

RDM solos Acuex for A shard + metal (optional). Do it in the South Room by D corner, scan for Dele while you're there, potentially solo it. If it's not there take it upon yourself to find Leech.

COR solos Fire elementals, then Finds + kills Pig. If you're faster than the RDM (depending on pig location) you can either find the leech yourself, or assist BRD+PLD w/ Dele hunting

GEO + DNC get C shard + metal off Corse. If Bhoot is nearby they do it first for the time attack chest, otherwise get it after.

Once everyone's done, everyone collapses on the PLD+BRD in order to clean up 3 quick fomors, which should be near or @ D corner, then proceed to boss.

All in all it should take 5-8minutes excluding buff time, and then you're completely done upstairs and have free reign to run straight bosses and w/e other extra credit you want.

We specifically get the D metal because A) it's fast having all 6 fomors at once B) it's more points and C) when doing Degei, he can often Paralyze the team or even worse, Slow the entire team, which will take time away from everyone removing it and the RDM re-hasting everyone. We essentially pay it forward to avoid this problem and get rewarded for the split difference with extra Galli.

EDIT: In an ideal world, you get the leech, but sometimes it's in an awkward location.

IF we kill it, after H, we do ABC> before returning to the basement. This is a slightly faster route, because you warp from H to 00 then run to A, which is a slightly shorter distance, and you END at C and just run down the ramp rather than teleporting to C.

If you DONT kill it, you do CBA after H, because by time you're done w/ the 3 bosses, the Leech will have roamed to it's end location (the north acuex square near spawn) and you cut diagonally across the square towards D teleporter, kill it, then go down to C tele (G).

Either way you split it, you're typically finishing all 3 Upstairs bosses between the 30 and 34 minute mark.

I'll also add, if your GEO + DNC or RDM are fast, and the Dele is in an awkward spot, such as it's end location ramp in a big crowd, sometimes it's just worth it to sacrifice a minute to grab the whole room and aeolian cleave them. You'll kill the Dele 1st being the main target and get a chunk of galli + the red chest when cleaning up the rest.
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 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2025-07-25 14:30:03
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Just curious about The B elemental kills.

Which jobs can solo them efficiently? and by efficiently, I guess I mean within 30s to get the requirment for porxie red chest. and not take forever for b shard

Corsair ofcourse
Rdm
Rng maybe?

I feel I should try again on bst. probably need Primal Rend > Cloudsplitter or something. bst ws's are just kinda weird combinations of elemental damage and the resulting oposing skillchain damage. I feel like 1 will damage and next will cure alot.

I kept trying on nin also, but couldnt' work it out. maybe my build just too weak in some areas. (need better nyame on that alt)
Any ideas on what other jobs could do it well.
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By K123 2025-07-25 14:59:05
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Fully buffed it is possible on SAM, but nowhere near as easy as on cor
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-07-25 15:22:43
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Quetzalcoatl.Xilkk said: »
I kept trying on nin also, but couldnt' work it out. maybe my build just too weak in some areas. (need better nyame on that alt)

I'm assuming you tried this using Hybrid WS with the weak element? Hybrid will suck anyways since elementals resist physical damage, so it will deal partial. I would try something like Blade: Yu > Blade: Yu > MB Suiton Ni/San (2x) vs a Fire Elemental for best chance. Prepare the mob with Katon (can pull with it so you don't waste time during the fight) for water resistance down, and ask for a Rainstorm if you have a SCH /SCH available. You might need two SCs to kill it for subsequent elementals since you'll use Futae for the first one, but you TP a lot faster than a COR, so you can deal nonstop water damage and burst off it. Never tried it, but that's how I might approach it on NIN.

Quetzalcoatl.Xilkk said: »
Any ideas on what other jobs could do it well.

The reason RNG + COR works so well is because they can SC using a very powerful Magical ranged WS to create a strong SC, and get the benefit of being able to add Daggers or Swords (even Axe in the case of RNG) to the pool of potential WS option. Closing something with TF or Leaden, even Wildfire will destroy those elements in a few seconds. There aren't many magical WS that melee can exploit to the same degree. RDM can do well too in a similar fasion, but they just TP fast in general and have strong magic WS.

I suppose GEO might be able to do it; Flash Nova > Flash Nova is an easy 2-step Fragmentation that you can burst for high damage using the opposing element vs whatever you're fighting, and you can buff yourself heavily with malaise/acumen/haste etc. You can even go after Umbrils, which take +100% Earth/Fire/Light damage, so there's a few options to go for there.

Speaking of Umbrils, that's how I attempted to get this objective when I did it solo on NIN (3-step light and burst fire twice). They are annoying, though, since they have doom (carry Holy Waters and a holy water set). For the same reason, SCH and probably BLM could do this objective too. SCH would be like Liquefaction > Earth Crusher (Fusion) > Burst x2. Should be dead in one SC, only issue is first building 1k TP (easy with Blurred Staff +1). Might even be able to just do Liquefaction > burst twice, but you could get interrupted or run out of strats, so this might not be a perfect method. BLM might have to experiment with different SCs. They can 3-step Fusion with Rock > Full > Rock (or earth in place of it), but I doubt it will have the buffs in a magic setup to 3-step effectively, even with a Blurred Staff +1. SAM could Koki > Kagero > Koki and probably just destroy Umbrils in that 3-step given the additional damage they take. BST could exploit Primal Rend on Umbrils, but there's not many good SC to make with Axe that can specifically target Earth/Fire/Light damage. You could try Light SC with Decimation > Sweeping Gouge > Primal Rend > Decimation.

There's probably a number of other jobs that could pull it off if you get creative enough, you just have to plan for it, or take a ruspix day and experiment with it.

edit: Actually now that I think about it some more, SCH probably doesn't need to engage at all, if it subs RDM for Gravity and just does Liquefaction > Burst x2. You might run out of strats this way, but you could pre-use a strat on the run there so you have 1+6 ready by the time you fight.
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 Shiva.Myamoto
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By Shiva.Myamoto 2025-07-25 16:28:02
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No need for multi step fusion. This objective is easy for Scholar. Liquefaction and double burst will kill the Umbril provided the gear is reasonable.

SCH can consistently complete AE > 4 upstairs mini nms and other random objectives along the way. If I recall correctly, I would average 16-17k galli.
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By SimonSes 2025-07-25 17:37:14
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MNK can probably 4 step light Umbrils to death. Even easier if you have formless strike, but it shouldn't be required. I would assume SAM can too and any job with stage 3 Prime doing Fusion>Light or gravitation>darkness (Umbril should take nice damage from gravitation and darkness right? because it should choose earth damage on those SCs), so THF and DNC too, especially if you climactic flourish 2nd and 3rd Ruthless.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-07-25 17:41:15
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I had forgotten about using prime on umbrils. That's a great idea
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By Dodik 2025-07-25 17:45:16
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Three step light on Sam will kill the umbrils. I assume Rdm and blu too.
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 Fenrir.Jinxs
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By Fenrir.Jinxs 2025-07-25 17:48:01
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Kagero koki works very well on umbrils with buffs
And you can make light off the fusion if anything is left
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By K123 2025-07-26 04:24:27
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Oh yeah, SAM melts the Umbrils. I just hate them because of curse.
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By SimonSes 2025-07-26 05:05:58
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MNK can probably kill umbril before it makes any tp move, especially with counterstance and DNC most likely too if you have tp ready for first WS and FMs ready for Climactic and reverse flourishes. I guess it's slightly riskier for other melee jobs. Blu can Sudden lunge mid skillchain, but stun can still wear off if you are unlucky, because I think it has forced half resist on them. I mean SAM with meditate or lucky zanhasso procs should probably finish before TP move too. Using platinum grip +1 could be an option for 2handers.
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By Dodik 2025-07-26 05:20:43
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If you can't get TP fast enough for 3 WS without medidate or lucky procs on Sam, without them doing a move, you need to look at your TP set.

If you're lacking haste, AF+3 hands.
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By K123 2025-07-26 05:38:59
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It happened when I missed a WS once, which is a 5% chance you cannot avoid. No skill or gear involved frankly.
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By SimonSes 2025-07-26 05:43:44
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Dodik said: »
If you can't get TP fast enough for 3 WS without medidate or lucky procs on Sam, without them doing a move, you need to look at your TP set.

If you're lacking haste, AF+3 hands.

I honestly have no practical idea, I have little experience with SAM in Sortie and especially this scenario, so if you say SAM can kill them all the time before they tp move and you know that first hand, then I will take your word for it. Question is what are your buffs too. If you often do it with auspice for example, that could be the important.
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By K123 2025-07-26 05:45:58
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With SAM roll, Haste2, HM should be no problem, but there is 1/20 chance of missing WS, and randomly missing a couple of hits, etc.
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By Dodik 2025-07-26 05:49:54
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First hand, yes. Max haste is enough, or close to max and extra hasso+.

My multi-box low-person route has Sam using Umbrils for objective on the way to B after C boss. The only time a TP move goes off is if a WS misses cause lol-sam.

Idr about auspice.
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