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Mastery Level - Sub Job Traits/Priorities
By Penpenn 2021-11-10 12:03:35
Hi Everyone,
I wanted to establish a thread to summarize Mastery Level information as well as the benefits that will be available. Please feel free to correct me where appropriate and I will do what I can to keep things up to date:
Mastery Level
20 - Current Max Rank
+1 - Attribute/Combat/Magic Skill per Rank
+7 - HP per Rank
+2 - MP per Rank
SMN Avatars / BST Pets / PUP Automatons - Accelerated Growth (10 Skill per M.Lvl?) (DRG Wyverns To Be Determined)
Mastery Levels | |
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Subjob Level |
5 |
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50 |
10 |
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51 |
15 |
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52 |
20 |
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53 |
25 |
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54 |
30 |
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55 |
Subjob Table - Traits/JA/MA's by SJ Level
By Penpenn 2021-11-10 12:06:42
Also since I'm new at this, here is the link to the subjob table.
https://imgur.com/a/JcYloyq
I would appreciate any theory crafters or testers to chime in on subjob performance for various classes.
Thanks!
By Rubenator 2021-11-10 12:20:40
Bit of a nit pick but, "Mastery Rank" is a completely separate thing from "Master Level"s.
By Penpenn 2021-11-10 12:33:01
Updated - thank you!
By Heghmoh 2021-11-10 12:46:33
Mastery Levels | Subjob Level
1 50
6 51
11 52
16 53
20 53
am i misunderstanding or should this actually be:
Mastery Levels | Subjob Level
5 50
10 51
15 52
20 53
By Chimerawizard 2021-11-10 13:15:40
sleepga 2 needs bolded.
/sch gets rapture & ebullience at 55. missing from the pictures.
By Penpenn 2021-11-10 13:22:23
Updated for both Mastery levels / subjob levels, as well as added /SCH Rapture & Ebullience.
Please keep anything else coming!
By Mrcricket 2021-11-10 14:06:39
RUN gets Embolden at 60 which would be a pretty big deal
Also worth noting is that pet stats appear to be increasing at a significantly higher rate than player stats as they get Master Levels. Still being worked out, but to quote from the BST thread:
Posted this is the general forums with regard to the recent Master Level Update.
Someone discovered that Automatons were getting bigger combat skill bonuses than players and I wanted to see if BST pets getting bigger bonuses too. I tested using my 2 characters with BST99 mastered. One character has Master lv 0, and the other character has Master Level 2.
Quote: Beastmaster seems to be in a similar boat. I have 2 characters with BST mastered and here are my results.
Both characters called Pets with Relic Gloves, and Max Beast Affinity trait.
For those not familiar with BST, this forces pet to spawn at max level.
Equipment: Both completely naked except for Kaja Sword in main hand.
Pet: Generous Arthur Slug
Master Lv 0
Attack: 723
Accuracy: 960
Evasion: 772
Defense: 1394
Pet: Generous Arthur (Slug)
Master Level 2
Attack: 739
Accuracy: 981
Evasion: 793
Defense: 1398
Pet: BlackbeardRandy (Tiger)
Master Lv 0
Attack: 1442
Accuracy: 983
Evasion: 778
Defense: 961
Pet: BlackbeardRandy (Tiger)
Master Level 2
Attack: 1476
Accuracy: 1004
Evasion: 799
Defense: 964
So BST pets are definitely getting a considerable boost per master level.
Server: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-11-10 14:09:58
Will we get new tiers for songs, blood pacts, geomancy, enfeebles with all this extra skill coming?
By Heghmoh 2021-11-10 14:14:08
Will we get new tiers for songs, blood pacts, geomancy, enfeebles with all this extra skill coming?
most likely. though geomancy hard caps at 900 - there is nothing beyond that per SE. but could definitely see some stuff with the rest. Ultimatley right now were looking at +20, so not ground breaking....but down the line it could stack up
side not one Geo...you technically get +1 handbell and +1 geomancy every ML...so...if nothign else it will be easier to hit 900
Server: Shiva
Game: FFXI
Posts: 357
By Shiva.Berzerk 2021-11-10 14:16:09
That's what I'm thinking. For GEO at ML99 you'd be getting +198 combined skill would be nice to see some extra tiers, otherwise no need for any skill+ gear ever again.
By Penpenn 2021-11-10 14:16:26
Updated for Embolden as well as added note re: Pets (BST & PUP).
Has anyone tried to charm the new apex mobs yet? Interested to know what charming in undersea ruins would result in with 25k heals...
By Mrcricket 2021-11-10 14:22:27
Sorry, should've mentioned Avatars as well
M1 > M2
Ramuh
ACC +10
ATT +11 (stat increase, M3 was +10)
EVD +10
DEF +1
Haven't seen anything about Wyvern's yet
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-11-10 14:27:10
Will we get new tiers for songs, blood pacts, geomancy, enfeebles with all this extra skill coming?
most likely. though geomancy hard caps at 900 - there is nothing beyond that per SE. but could definitely see some stuff with the rest. Ultimatley right now were looking at +20, so not ground breaking....but down the line it could stack up
side not one Geo...you technically get +1 handbell and +1 geomancy every ML...so...if nothign else it will be easier to hit 900
Only a little easier for Geocolure sets I think? Master GEO with Dunna and Incanters for the obvious reasons is 856 combined skill. In an Indi set, you would still be using the pieces that enhance duration, which already come with skill+ on them. Guess it does open up options to insert more CMP or PDT in your casting sets.
Carbuncle.Yiazmaat
Server: Carbuncle
Game: FFXI
Posts: 205
By Carbuncle.Yiazmaat 2021-11-10 16:01:56
Any hint on new automaton ws/spells ?
Server: Shiva
Game: FFXI
Posts: 1328
By Shiva.Siviard 2021-11-10 16:08:43
Carbuncle.Yiazmaat said: »Any hint on new automaton ws/spells ?
None as of yet. Then again, I haven't really tested. I'm currently ML4 on PUP and have PLD puppet out. Accuracy has been going up between +9 and +11 per master level. Attack +12-14, Evasion +9-11, and DEF +2-3
I'll change over to the mage frames a little later after I hit at least ML5 and see if the puppet uses anything new.
*ninja edit*
Hit ML5, and I'm close to ML6. So far, no new WS for melee, or ranged puppet. Also, highest level nuke for BLM puppet is still Thunder 5. Still no Stone 6 yet
Carbuncle.Yiazmaat
Server: Carbuncle
Game: FFXI
Posts: 205
By Carbuncle.Yiazmaat 2021-11-10 16:46:42
Carbuncle.Yiazmaat said: »Any hint on new automaton ws/spells ?
None as of yet. Then again, I haven't really tested. I'm currently ML4 on PUP and have PLD puppet out. Accuracy has been going up between +9 and +11 per master level. Attack +12-14, Evasion +9-11, and DEF +2-3
I'll change over to the mage frames a little later after I hit at least ML5 and see if the puppet uses anything new.
*ninja edit*
Hit ML5, and I'm close to ML6. So far, no new WS for melee, or ranged puppet. Also, highest level nuke for BLM puppet is still Thunder 5. Still no Stone 6 yet
You will probably have to skillup automaton again, like your h2h skill . I skilled up polearm and axe will farming MP earlier as war
By SimonSes 2021-11-10 16:50:11
I'm not sure if automaton is getting combat skills at all or rather just big amount of pure stats?
Carbuncle.Yiazmaat
Server: Carbuncle
Game: FFXI
Posts: 205
By Carbuncle.Yiazmaat 2021-11-10 17:02:29
I'm not sure if automaton is getting combat skills at all or rather just big amount of pure stats? Hmm if its pure stats then i dont think that well see new ws/spells :/. Farewell dreams...
Leviathan.Draugo
Server: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2021-11-10 18:10:13
Wish, this opened up some more options, and reasons to sub pet jobs, call wyvern on nin/drag just for the guns of it? Why not!
/Bst /pup /smn should all make main jobs pet jobs more appealing in some unique way.
Jug/pet food/petmeds should be all jobs, being able to summon wyvern and advanced summons, should be all jobs, charm/jugs should be available to all jobs. Summoning/equipping automatons should be all jobs, and by all jobs I mean if you have the appropriate subjob on.
How that may be useful? I dunno players can customize and play with it, but at least it could be an option.
[+]
Leviathan.Draugo
Server: Leviathan
Game: FFXI
Posts: 2775
By Leviathan.Draugo 2021-11-10 18:16:15
PLD/BST with a tank jug option and some basic commands, could become a duo-tanking sort of thing etc.
[+]
Server: Shiva
Game: FFXI
Posts: 1328
By Shiva.Siviard 2021-11-10 18:37:17
Carbuncle.Yiazmaat said: »Carbuncle.Yiazmaat said: »Any hint on new automaton ws/spells ?
None as of yet. Then again, I haven't really tested. I'm currently ML4 on PUP and have PLD puppet out. Accuracy has been going up between +9 and +11 per master level. Attack +12-14, Evasion +9-11, and DEF +2-3
I'll change over to the mage frames a little later after I hit at least ML5 and see if the puppet uses anything new.
*ninja edit*
Hit ML5, and I'm close to ML6. So far, no new WS for melee, or ranged puppet. Also, highest level nuke for BLM puppet is still Thunder 5. Still no Stone 6 yet
You will probably have to skillup automaton again, like your h2h skill . I skilled up polearm and axe will farming MP earlier as war
Well here’s the thing. Each time I get a new master level, my Automaton’s skills are “overcapped”. When I got my first ML, my PLD puppet’s skill was 434/424. It’s now at 504/424. The puppet’s accuracy, attack, evasion, and DEF stats have all gone up. But as far as new weapons skills or spells the mage puppets can use, that seems to be a big fat NO.
By Vinces 2021-11-10 18:42:38
Don't see this accounted for anywhere but /sch now gets a third Strategem and a 40 second reduction in Strategem recharge.
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Necro Bump Detected!
[86 days between previous and next post]
By Penpenn 2022-02-04 08:56:13
Updated for m.Level 30 and SCH 3rd Strategem / 80s recharge
Server: Valefor
Game: FFXI
Posts: 7
By Valefor.Cosworthrs 2022-02-10 09:08:41
Not sure if this has been asked or tested, but does Octave Club Activate with Master levels?
[+]
Necro Bump Detected!
[273 days between previous and next post]
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4612
By Cerberus.Kylos 2022-11-10 15:52:28
As the OP said, he'd like some people to theory craft subjob performance, so I'd like to leave some thoughts on what things will look like at Master Level 50. I'll post again later when I've had the time. This is an updated level list.
5 >> 50
10 >> 51
15 >> 52
20 >> 53
25 >> 54
30 >> 55
35 >> 56
40 >> 57
45 >> 58
50 >> 59
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4612
By Cerberus.Kylos 2022-11-10 16:37:27
Honestly you don't get much from these last 2 subjob level bumps. Sub dnc get sc dmg II trait at 58, sub sch gets regen III at 59, sub run gets foil at 58. Other than that, it's probably about 12-15 mil exemplar for a small bump in stats.
I'll be detailing the whole range of updates from 50-59 for anyone has returned and looking to level up.
By SimonSes 2022-11-10 16:38:08
/war fencer II is pretty solid boost for DRG/war with Naegling if you don't have KC for /DNC. Also more niche for DNC/war using Twashtar with shield and haste samba.
Hi Everyone,
I wanted to establish a thread to summarize Mastery Level information as well as the benefits that will be available. Please feel free to correct me where appropriate and I will do what I can to keep things up to date:
Mastery Level
20 - Current Max Rank
+1 - Attribute/Combat/Magic Skill per Rank
+7 - HP per Rank
+2 - MP per Rank
SMN Avatars / BST Pets / PUP Automatons - Accelerated Growth (10 Skill per M.Lvl?) (DRG Wyverns To Be Determined)
Mastery Levels | |
|
Subjob Level |
5 |
|
50 |
10 |
|
51 |
15 |
|
52 |
20 |
|
53 |
25 |
|
54 |
30 |
|
55 |
Subjob Table - Traits/JA/MA's by SJ Level

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