Not really in any real hellfire hurry on this tbh. MXP will accumulate naturally. Was kind of hoping for something else to use CP for on Master at least. At least I'm not gonna totally cringe when I have to pull a master out and twitch every time I see the CP level up animation.
So for Dyna D unlocks you have to clear 100 mobs to get the +3 unlock, but does Dyna D still require 3 people to enter? If so this seems like it will not help solo players get their relic unlocks like I was hoping. Would have been nice to be able to go in and get unlocks on days I couldn't join my LS due to real life schedule conflicts.
I guess at this point the good thing of having the scales dropping from fodders is that you can now toss all scales being hoarded in inv as you just need a couple of minutes to get one if you need it.
Someone needs to start a "Master Levels/SJ Priority thread", because the new question everyone will start asking is "Which jobs get the most from higher support jobs that I should prioritize?"
I'm surprised it hasn't happened yet, but does it need to is there a single point of valuable information that will come from it. Or will it be the same *** with a different title.
Someone needs to start a "Master Levels/SJ Priority thread", because the new question everyone will start asking is "Which jobs get the most from higher support jobs that I should prioritize?"
Maybe not quite yet. It's still too early to tell and with the amount of garbage advice I've seen people spew out, we don't want to encourage premature eshitulations on advice until we have something to back it up.
People are always going to want to know what is the best way to spend their time for the best immediate gain. Even if it is forward-thinking to a point when they do unlock the levels. I personally don't care, but you know people are going to pop up every other day asking which job they should focus on first.
I think the RDM/SCH Curaga3 that was posted was a clear example of a direct upgrade even at such a small level increase that someone would care to know.
Other jobs get some benefits, pretty much every DD that goes /SAM just got +5 Store TP at ML5. I know for a fact that Curaga III fundamentally changes how jobs like RDM and SCH are played, partially BRD too. Also if someone could verify if /SCH gets 3 charges and a 1:45 recharge rate now as that could really effect WHM and RDM.
Other jobs get some benefits, pretty much every DD that goes /SAM just got +5 Store TP at ML5. I know for a fact that Curaga III fundamentally changes how jobs like RDM and SCH are played, partially BRD too. Also if someone could verify if /SCH gets 3 charges and a 1:45 recharge rate now as that could really effect WHM and RDM.
Sadly the only one really left doing /sam is drk maybe sometimes rng? The STP +5 for drk basically changes nothing sadly.
Other jobs get some benefits, pretty much every DD that goes /SAM just got +5 Store TP at ML5. I know for a fact that Curaga III fundamentally changes how jobs like RDM and SCH are played, partially BRD too. Also if someone could verify if /SCH gets 3 charges and a 1:45 recharge rate now as that could really effect WHM and RDM.
Sadly the only one really left doing /sam is drk maybe sometimes rng? The STP +5 for drk basically changes nothing sadly.
WAR goes /SAM, 10% JA haste is just too big, maybe DRG but maybe not.