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The problem with unbalanced Odyssey gear
Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-02-15 09:01:08
Except you're pointing wrong, dude. Like I said, Mpaca set is miles ahead of Ikenga in terms of general usefulness and yet you still complain about it being underpowered.
But the Ikenga gear is actually good. That aside, it seems nobody on here can look at things objectively or even understand the point of the thread without trying to straw man the entire thing and/or lie about me and what I've said.
I see no reason to belabor the point since my OP has been verified repeatedly across the entire thread: the odyssey gear is not balanced properly. Odyssey gear doesn't need to be "balanced properly" in terms of to each other.
People are looking at things objectively; we just realize that, while your point about the sets not being equally powerful is true, it's also completely meaningless because event set parity doesn't matter.
By Taint 2021-02-15 10:33:53
I'm just as shocked SAM didn't get the best gear, as that is typically the case for SEs love child. But of all the jobs WAR,DRK,PLD needed an obtainable MEVA set. SAMs been riding Kenda for years now.
I do agree SAM on the RNG,COR set would have been a cool niche set to have. Mpaca Head for TP Bonus and Legs for SB2.
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By SimonSes 2021-02-15 11:02:27
I'm just as shocked SAM didn't get the best gear, as that is typically the case for SEs love child. But of all the jobs WAR,DRK,PLD needed an obtainable MEVA set. SAMs been riding Kenda for years now.
I do agree SAM on the RNG,COR set would have been a cool niche set to have. Mpaca doesn't really do anything for SAM.
I mean Mpaca head is by far the best fudo and shoha piece. Even if you somehow tp overflow to 2400.
Edit: and Rank 30 legs are bis for at least shoha and maybe also for fudo at attack cap.
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By Shichishito 2021-02-15 14:58:26
i've seen a couple of comments complaining about hate management, it was probably designed with backline jobs idle set in mind but maybe this  helps.
on side note, did anyone notice how they shove all those melee stats on mage sets? speaking of imbalanced and missplaced jobs, pls make sure to hand your WHMelee the crap they deserve when a run goes to ***because they couldn't resist flailing their stick around.
lucky geos got on agwu's instead of bunzi's. they've been raving about melee for a while now and it kinda makes sence considering they stand in melee range most of the time already if you ignore that it simply doesn't play well with their other tasks and mechanics. lets hand them melee stats with lolnukes, who needs -dt anyway.
but on the other hand lets put COR and RNG on malignance because why not.
Server: Asura
Game: FFXI
Posts: 387
By Asura.Tawhoya 2021-02-15 15:38:29
Just because they have access to melee gear doesn't mean they're going to forget how to do their job...
Asura.Eiryl
By Asura.Eiryl 2021-02-15 15:45:49
Unfortunately it too often does.
The meta is already barely paying attention as it is, you really don't want to split the already minimum amount.
I mean it's neither here nor there, just simple truth, whm already watching youtube or netflix while healing, then they want to melee too, with gearswaps they don't understand. half assed, becomes quarter assed.
Asura.Bippin
Server: Asura
Game: FFXI
Posts: 1093
By Asura.Bippin 2021-02-15 15:57:15
Wait so is SAM useless now?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-15 16:01:17
lucky geos got on agwu's instead of bunzi's. they've been raving about melee for a while now and it kinda makes sence considering they stand in melee range most of the time already if you ignore that it simply doesn't play well with their other tasks and mechanics. lets hand them melee stats with lolnukes, who needs -dt anyway.
Umm.. no? Bunzi's gets STP+8 (aug) on head, base da+8% on hands, attack on every piece (200 total) and full set has 40% DT and a ton of magic evasion. That would have done wonders for the (niche) melee GEO. Agwi's has none of that and is basically a lateral move from Bagua +3. It got nothing from this set it could melee in. Also, the Agwu's have same haste as Bunzi, so it doesn't even improve in that area. Bunzi's would have been better.
By Shichishito 2021-02-15 16:32:46
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Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2021-02-15 16:37:28
Couldn't tell it was meant to be funny.
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Server: Asura
Game: FFXI
Posts: 252
By Asura.Friedrik 2021-02-15 16:58:15
Considering some of the ridiculous ***-takes that have popped up on the AH forums lately I wouldn't expect sarcastic humor to be taken at anything other than face value.
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By Taint 2021-02-15 17:21:48
Wait so is SAM useless now?
Far from useless but other heavy DD jobs now have a superior hybrid set. SAMs SP2 will still be abused and their 5hit SCs are still extremely potent and consistent.
By Shichishito 2021-02-15 17:49:08
looking at bunzi you'd think for a moment "melee SMN, that could be fun" then you remember that your MP management will take a nose dive without proper perp + refresh set and your already low HP drops into easy 1 shot territory every time you swap in multiple pieces of apogee for bloodpacts.
Server: Fenrir
Game: FFXI
Posts: 3433
By Fenrir.Skarwind 2021-02-15 18:05:05
looking at bunzi you'd think for a moment "melee SMN, that could be fun" then you remember that your MP management will take a nose dive without proper perp + refresh set and your already low HP drops into easy 1 shot territory every time you swap in multiple pieces of apogee for bloodpacts.
It triggers me that SMN is on the melee mage set, but GEO isn't.
By SimonSes 2021-02-15 18:18:31
looking at bunzi you'd think for a moment "melee SMN, that could be fun" then you remember that your MP management will take a nose dive without proper perp + refresh set and your already low HP drops into easy 1 shot territory every time you swap in multiple pieces of apogee for bloodpacts.
Meh, what you gonna use for melee? Niravana or Claustrum? For Nirvana you pair it with relic+3 head or body and with auto refresh II you have avatar cost cut to 0 or you even has +1 refresh. With Claustrum you can pop +15 refresh aftermath. Not to mention Myrkr can refresh almost whole MP with proper set. You also dont really need to use any Apogee for BP. There are many pieces that are better, break even or at worst slightly behind.
By Shichishito 2021-02-15 18:42:18
imho there is no alternative to nirvana if you want to melee. your main damage will still come from avatar BP so you'd have to switch everytime and lose some tp from your already rather slow TP gain. nirvana aftermath can make tp phase surprisingly faster on SMN, question is wether or not it's fast enough to squeez in a myrkr and still get back to 1000 to open for avatar within ~20 seconds.
however if melee works fine i'm starting to worry about a nerf similar to BST one.
By SimonSes 2021-02-15 18:48:50
nirvana aftermath can make tp phase surprisingly faster on SMN, question is wether or not it's fast enough to squeez in a myrkr and still get back to 1000 to open for avatar within ~20 seconds.
You have enough MP to make like 8-10 BPS? You only need to make Myrkr like once per several minutes.
however if melee works fine i'm starting to worry about a nerf similar to BST one.
Nah, it can work fine in the sense that you can open SCs, but BST is far more powerful as master DD.
Fenrir.Velner
Server: Fenrir
Game: FFXI
Posts: 447
By Fenrir.Velner 2021-02-16 11:22:51
Cloudblade:
At least you're not RUN who got stuck on the casting gear. They even gave us an Enmity- augment. Haha
I was looking at the new gear from Odyssey, and most all of it looks amazing. I couldn't help but notice, however, the severe lack of benefit on the samurai/nin/monk/pup gear.
Not only does the gear have the lowest Meva for any set (a stat that is sorely needed, especially at higher tiers), it also has the same physical damage limit bonus as the whm/rdm/brd/smn set. For instance, here is how each set stacks up based on Eva, Meva, Combined Eva/Meva stat total, Physical damage limit, -mdt, -pdt, -dt, and Mdef:
Ikenga (rng/cor)
Eva - 408
Meva - 540
total combined eva - 948
Mdef - 29
physical damage limit - 25
Mdt - 0
Pdt - 0
DT - 0 (10 with augment)
Gleti (thf, bst, drg, blu, dnc)
Eva - 456
Meva - 487
total combined eva - 943
Mdef - 67
physical damage limit - 35
Mdt - 0
Pdt - 35
DT - 0
Sakpata (war, pld, drk)
Eva - 338 (tied for last)
Meva - 674 (tied for 1st)
total combined eva - 1,012 (tied for 1st)
Mdef - 39 (4th of 6)
physical damage limit - 30 (second)
Mdt - 0 (tied for first due to dt)
Pdt - 0 (tied for first due to dt)
DT - 40 (tied for 1st)
Agwu (blm, sch, geo, run)
Eva - 380
Meva - 594
total combined eva - 974
Mdef - 34
physical damage limit - 0
Mdt - 0
Pdt - 0
DT - 0 (10 with augment)
Bunzi (whm, rdm, brd, smn)
Eva - 338
Meva - 674
total combined eva - 1,012
Mdef - 44
physical damage limit - 0 (8 with augment)
Mdt - 0
Pdt - 0
DT - 40
Mpaca (monk, sam, nin, pup)
Eva - 477 (1st)
Meva - 406 (last by a full 20% lower than Gleti, the second lowest)
total combined eva - 883 (last by 10% lower than second to last)
Mdef - 62 (2nd)
physical damage limit - 0 (8 with augment) (last, only becoming tied for second to last with Bunzi gear - whm/rdm/brd/smn - with an augment)
Mdt - 0 (tied for last)
Pdt - 40 (1st)
DT - 0 (tied for last with Gleti)
The Mpaca gear gets last for Meva by a substantial margin, last in total combined eva by a substantial margin, last for physical damage limit (lower by a full 25-35% compared to other dd sets, meaning that singl-handed weapons wearing the other sets will have a higher pDIF than the h2h, katanas, or even GK's from the Mpaca set), and tied for last on Mdt and DT. It only wins in -pdt by a small margin, eva by a small margin of 19, and second for Mdef.
On the pDIF example, a Samurai with a GK and lvl 99 in Mpaca armor has, with the augment at full strength, a pDIF of 3.7 (already lower than all other 2-handers because reasons), while a thf with a single dagger, with no augments at all, would have a pDIF of 4.5225. This gear allows a single dagger to have a nearly 25% higher pDIF than a Great Katana.
It should be clear to see that the Mpaca gear was royally screwed when it came to these stats, with the Sakpata gear being completely busted in comparison. I realize the gear has other uses, but the way the stats were divided up between the sets was not done correctly in my opinion.
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