Gaol: Unplayable Content Because Of Lag

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Gaol: Unplayable content because of lag
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 Asura.Geriond
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By Asura.Geriond 2021-02-13 17:41:37
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RadialArcana said: »
The problem is, not everyone gets this lag so it can't be as simple as a bad mechanic. Something is going wrong for some people.
I'm pretty sure that everyone does get the lag, but it doesn't appear 100% of the time at the same strength. You can go 5 runs in a row with minimal delay if you're really lucky, or 5 runs with 6 second delay, or anything in between.

That just means there's an additional factor that can make the severity vary, likely one that is independent of the person themself. It could be something like the total number of players in Gaol at the same time, how many total trusts are available to all players that are currently in Gaol, or if the instance of Gaol you're in was on the server that someone spilled coffee on yesterday, or even a combination of factors.
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 Shiva.Thorny
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By Shiva.Thorny 2021-02-13 18:06:23
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Probably some sort of bug that causes them to refresh trusts infinitely(or at least significantly more frequently), when in normal conditions it would only be refreshed when a new trust is locked out.

Server stuck in infinite loop > everything gets bogged down > other packets can't make it out the queue. Still comes down to getting SE to fix it, but maybe the info will help them do so in a more timely manner.
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By Torzak 2021-02-13 19:10:04
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Torzak said: »
I wondered about if the server is constantly telling the client an updated list of what jobs & trusts are locked out.

I noticed after a run most of the trusts I used for the fight were all at the bottom of the list. Which was frustrating because I manually organize my trusts for a reason.
 Lakshmi.Darkdoom
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By Lakshmi.Darkdoom 2021-02-13 19:40:23
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The game gives you a list of trusts that differs from what you actually have in odyssey gaol, might be somethin to that.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-02-13 19:45:49
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Lakshmi.Darkdoom said: »
The game gives you a list of trusts that differs from what you actually have in odyssey gaol, might be somethin to that.

It just gives you every trust your group has access to. They are shared among each other, minus UCs
 Asura.Eiryl
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By Asura.Eiryl 2021-02-13 19:47:18
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But why though, only really noticeable with ygnas

It's a weird thing to do. If it's some, well we want people to have access to trusts they dont have... stop *** making the trusts artificially rare. There's no reason Shantotto II/Qultada/KoH are only available twice a year for example. And Moogle/Fablinix/Aldo/Mumor once a year.
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 Leviathan.Draugo
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By Leviathan.Draugo 2021-02-13 21:24:41
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Welp, this week s my "laymen casual play d off and on since 6os after NA launch and I'm a bit inevrated also planning to hop back on again" opinion, late happens,the more popular the instance the lagy'er it can be, I'm impressed though at how well a popular and/or easier ambu's can keep up, but with a grain of salt, 6 man, vs 18 can be a whole different can of worms I would assume.
 Asura.Hya
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By Asura.Hya 2021-02-13 21:30:01
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Leviathan.Draugo said: »
Welp, this week s my "laymen casual play d off and on since 6os after NA launch and I'm a bit inevrated also planning to hop back on again" opinion, late happens,the more popular the instance the lagy'er it can be, I'm impressed though at how well a popular and/or easier ambu's can keep up, but with a grain of salt, 6 man, vs 18 can be a whole different can of worms I would assume.
There can be no line for Gaol entry and the lag still presents itself. Smaller servers report the same issue as Asura. You're drunk, drink some water and go to bed.
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By yarnox 2021-02-13 21:34:03
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Semi related:

I've been doing Odyssey everyday over 3-4 chars for I guess close to a year.

Recently, coinciding with Gaol, I'll open a chest in A or B, but it just disappears... no message no drops in log. That's an example of packet loss? Also, sometimes log will only show 2 drops.

That's broke right...
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By Thunderjet 2021-02-13 23:29:51
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anyone thinking on building R15 Bravura for all this new Double attack damage Stacking?
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By SimonSes 2021-02-14 03:58:08
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Thunderjet said: »
anyone thinking on building R15 Bravura for all this new Double attack damage Stacking?

Bravura actually loses even more when they added DA damage+ from different sources, since now DA damage on bravura has higher diminishing returns kicking it. Ukonvasara/Farsha on the other hand are gaining, because they got higher DA damage from gear now, while their AM3 proc being unique multiplier doesnt suffer at all.
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 Phoenix.Amarok
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By Phoenix.Amarok 2021-02-14 10:57:07
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Asura.Wotasu said: »
I tried T3 just now, Camera got locked at spawn point which was fun since I was tank. Then latency fk us up royaly even more.
As is, no new equip for me and my group until this is fixed :/

This is something one of our party gets a lot. It happens when people start AoE buffing as soon as they warp past the moogle, and one of our guys who has the 6s lag gets locked in a black screen and has to log and come back. So we try to wait 5s or so after we see everyone pop before buffing.
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By SimonSes 2021-02-14 13:06:28
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Question to Thorny, is it possible that if I get ping 350+, which would be more than time between packets, then SE server would try to send me twice as much data trying to keep up?
 Leviathan.Draugo
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By Leviathan.Draugo 2021-02-14 18:06:20
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Asura.Hya said: »
Leviathan.Draugo said: »
Welp, this week s my "laymen casual play d off and on since 6os after NA launch and I'm a bit inevrated also planning to hop back on again" opinion, late happens,the more popular the instance the lagy'er it can be, I'm impressed though at how well a popular and/or easier ambu's can keep up, but with a grain of salt, 6 man, vs 18 can be a whole different can of worms I would assume.
There can be no line for Gaol entry and the lag still presents itself. Smaller servers report the same issue as Asura. You're drunk, drink some water and go to bed.
No u!
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 Asura.Arico
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By Asura.Arico 2021-02-14 22:42:11
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Ragnarok.Tylas said: »
Hai '_'/

I've been having the same lag issues in Gaol as a lot of people here it seems. After waiting for a month, hoping SE would do something I decided to investigate myself.
I wrote a simple addon that counts how often each type of packet is sent to the client. And I did notice that a certain packet is sent an awful lot of times.



Packet 170 seems to be the spell list, as seen in this packet dump.



Now why would SE send us the spell list over and over? Especially to a samurai, which was the job I used during testing. I'm just guessing here, but they do have that feature in Gaol where a trust you used disappears from the list. And a SAM does have trusts, which count as spells. Now maybe they were so smart that they update the list over and over instead of only sending it when something actually changes.

Another interesting observation was that when you open the boss selection menu in the Gaol lobby, the lag disappears and gear/inventory loads fast. You can also see that the R count at the top right of the screen drops to 300ish from the usual 3000 cap you get in Gaol. And I didn't count any packet 170s while in the menu. Coincidence? I think not.

To be sure this isn't just normal behavior I ran a count inside Ambuscade and never got the 170 packet. Upon zoning it was sent a few times, which would be expected to load the spell list at that point.

So does anyone have a smart idea how to send this info to SE without getting a ban? Cause admitting to use addons is a big no-no to them.


Hmm well if this is the case then this addon should fix that.


I haven't tested it as I don't get lag, but who knows. Won't hurt... probably...

Now... the question as to why some people get super lagged out by it and others don't makes no sense, but who knows. I'd love for someone to try it and tell me if it works :)


**edit** went in an tested. Yeah, it's SPAMMING the spell list packet. When I turned packetviewer off it took a good 30 seconds for packet viewer to just catch up on the amount of packets that were coming in.

This does seem to block them, and it dropped my receive a fair bit. I don't get lag in the zone so I can't tell if it actually helps.
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By Torzak 2021-02-14 23:55:14
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The Spell List packet as you're calling it includes Trusts? Does your addon prevent the update to the Trust availability as you're progressing through a fight? Wouldn't the server just tell you no if you tried to accidentally call an already used Trust a 2nd time?
 Asura.Arico
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By Asura.Arico 2021-02-15 00:02:47
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Torzak said: »
The Spell List packet as you're calling it includes Trusts? Does your addon prevent the update to the Trust availability as you're progressing through a fight? Wouldn't the server just tell you no if you tried to accidentally call an already used Trust a 2nd time?

Yes, it would also block it updating your trust list. If you tried to summon a trust you don't have access to the server will probably kick an error.
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By Torzak 2021-02-15 00:05:31
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I'll let someone else be the guinea pig and tell us how amazing it worked, but it sounds like a godsend until SE fixes it proper.
 Asura.Arico
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By Asura.Arico 2021-02-15 00:20:17
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Updated it to allow update on job change and when you get kicked out(which hopefully will allow you to update your trust list)
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By Ruaumoko 2021-02-15 00:58:58
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Makes me wonder if getting access to all trusts you don't actually have is a bug, or if is in some way connected to the problem.

Might be spamming you with packets because it detects you have trusts in your list you usually don't have.
 Asura.Arico
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By Asura.Arico 2021-02-15 01:03:33
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Ruaumoko said: »
Might be spamming you with packets because it detects you have trusts in your list you usually don't have.

Eh. The client doesn't send back the spell list to the server for it to be like "No, that's not right."
 Asura.Geriond
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By Asura.Geriond 2021-02-15 01:04:50
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Is there any risk of SE being able to tell that this addon is messing with packet behavior?
 Asura.Arico
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By Asura.Arico 2021-02-15 01:14:23
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Asura.Geriond said: »
Is there any risk of SE being able to tell that this addon is messing with packet behavior?

No.

The only feedback I've gotten has been:

"I still get lag but it's A LOT better."

Could be a placebo, could be legit. Who knows. ¯\_(ツ)_/¯
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-02-15 01:15:17
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I used it and did not notice any difference. Still 5 second delay.
 Asura.Arico
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By Asura.Arico 2021-02-15 01:26:44
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Lakshmi.Buukki said: »
I used it and did not notice any difference. Still 5 second delay.
¯\_(ツ)_/¯
 Ragnarok.Tylas
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By Ragnarok.Tylas 2021-02-15 03:27:58
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Asura.Arico said: »
Could be a placebo, could be legit. Who knows. ¯\_(ツ)_/¯

I'm afraid it's placebo, I have tried this very same approach of blocking the packet. However it seems the point where windower addons can intercept packets is already too late and you get lag either way.

I really cannot tell why it does not affect all players, but in my EU LS it is pretty much everyone. Seems like the closer to live to the servers, the less of a problem it is. Would also explain why SE never noticed it, as they sit on top of the servers.
I can only speculate that it is somehow related to their bandwidth cap (R3000), and maybe the further you are from the servers the more packets get lost, need to be re-sent and at some point you hit the bandwidth cap on the server side.

Either way, there is no point sending you the spell list more than 100 times a second without any changes. This is just lazy programming.

Edit: I have tested normal Ody instances as well, they do lag but it is very much playable (1-2sec delay at most). Here a different packet 117 is spammed 30 times a second, which is documented as "unity instance start". I could not parse the packet either, so I assume they recycled that packet ID for some new mechanic in Ody, maybe related to mog segments or something. And I would bet I could observe the same in DynaD which has been lagging since they added the RP system a few years ago. I definitely remember running DynaD before RP without any lag whatsoever.
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By Torzak 2021-02-15 03:58:15
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Dear SE,

Do not send us RP update packets or Spell List update packets 30x a second. That's bonkers.

Thanks
 Asura.Arico
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By Asura.Arico 2021-02-15 04:18:04
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Ragnarok.Tylas said: »
Edit: I have tested normal Ody instances as well, they do lag but it is very much playable (1-2sec delay at most). Here a different packet 117 is spammed 30 times a second, which is documented as "unity instance start". I could not parse the packet either, so I assume they recycled that packet ID for some new mechanic in Ody, maybe related to mog segments or something. And I would bet I could observe the same in DynaD which has been lagging since they added the RP system a few years ago. I definitely remember running DynaD before RP without any lag whatsoever.

Odd. 0x075(117) is also used in Gaes Fete, and I think maybe also SR(?) I'm getting a crazy error when I try to track it in Odyssey though.
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By RadialArcana 2021-02-15 04:55:51
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To people that lag in this, do you have the same lag in the base 3 sheol areas or is this specific to gaol?
 Asura.Akivatoo
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By Asura.Akivatoo 2021-02-15 05:18:52
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Same issue for me, i recorded video of the game witout any Windower/Ashita and the result is pathetic :

YouTube Video Placeholder


(3 sheol areas are ok for me)
SE need to fix that.

I have a European account, I am French, and I play from France with 1GB optical fiber connection and overkill PC.
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