Anything You Can Do, I Can Do Better!: RDM Guide

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Anything You Can Do, I Can Do Better!: RDM Guide
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 Quetzalcoatl.Jakey
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By Quetzalcoatl.Jakey 2026-01-30 12:47:58
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augment vs nonaugment enhancing duration are separate multipliers so you get more duration with duration from augment instead, also you can stack skill with ghostfyre
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2026-01-30 14:14:37
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it's not necessarily that you get more duration from augment vs. native, it's that whichever one has a lower base will give you more total duration due to how multipliers work. RDM has a very high native amount of duration + equipment, so augments of the same value end up being better.

The really interesting ones are the ones where it's not the same value. For instance, that same ghostfyre cape with only a 15% augment is still break even with an ambuscade cape for the most part for self casted buffs.
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By Endlesscc 2026-01-30 14:50:19
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Ah i see. After 3 stacks of crystal i have got

Mag Acc+3
Enfeeb+ 8
Enhance +4
Enh Duration +20%

If i am not mistaken the most important stat is Enhance duration 20% and Enhance +? How crucial is that Enhance + in this case and or should i keep going until Enh+10 Duration +20%?
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By Lili 2026-01-30 15:19:15
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Endlesscc said: »
If i am not mistaken the most important stat is Enhance duration 20% and Enhance +? How crucial is that Enhance + in this case and or should i keep going until Enh+10 Duration +20%?

Iirc, enhance+7 is enough to get the last tier of enspell potency at ML50 and all the +4 artifact/relic pieces that have enhancing skill on them; same for Temper II at ML47 (discounting Hoxne Torque). Less ML means more enhance+ needed on ghostfyre cape, more ML means less enhance+ needed.

It's marginal (a single point of base enspell damange and 1% TA chance), so you decide if it's worth it.
 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2026-01-30 15:20:23
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you don't need +10. Ideally you want enough so that when you put your best skill set together it gets you the highest tier on Temper II (and enspells). I think that means +8 or more, but I don't remember. Temper is really easy, it's in 10 skill break points, so if your skill in the set is divisible by 10 you're golden.
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By Endlesscc 2026-01-30 16:19:03
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Thank you guys!

So my set with composure could get some of my spell to 30minutes , and some to 22mins. However, when casting it on other, my Haste II and Refresh only last around 6min, flurry around 9minute. Now what is the benchmark, or minimum requirement for grouping that you will aim for enhancing other duration? for let say Refresh III and Haste II.
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By Dodik 2026-01-30 16:42:17
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Haste2 on others caps at 14:xx something minutes IIRC, and that's with all the max duration gear under the Vana'diel sky.

Duration+ is more to make the rdm's life easier. 14min haste2 means you can do things other than hasting people every 6min.

Everyone will still shout for hastes, don't worry.
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By waffle 2026-01-30 19:58:19
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Lili said: »
Iirc, enhance+7 is enough to get the last tier of enspell potency at ML50 and all the +4 artifact/relic pieces that have enhancing skill on them; same for Temper II at ML47 (discounting Hoxne Torque). Less ML means more enhance+ needed on ghostfyre cape, more ML means less enhance+ needed.

It's marginal (a single point of base enspell damange and 1% TA chance), so you decide if it's worth it.

I believe the highest possible enspell tier at the moment requires 724 enhancing, while 725 is the max rdm can hit right now at ML 50 with hoxne torque and every other piece of gear. Temper caps for real at 700, unlike enspells.
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By Endlesscc 2026-01-30 19:59:15
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Dodik said: »
Haste2 on others caps at 14:xx something minutes IIRC, and that's with all the max duration gear under the Vana'diel sky.

Duration+ is more to make the rdm's life easier. 14min haste2 means you can do things other than hasting people every 6min.

Everyone will still shout for hastes, don't worry.

So let say if i join a group and giving out 6min Haste II is that like a "omgnoob Rdm we wont invite him again" kinda thing? or it is somewhat acceptable. Afterall i guess as long as they kept getting refreshed 6mins or 14 mins isnt too much different..
 Asura.Hya
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By Asura.Hya 2026-01-30 21:13:10
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Endlesscc said: »
Dodik said: »
Haste2 on others caps at 14:xx something minutes IIRC, and that's with all the max duration gear under the Vana'diel sky.

Duration+ is more to make the rdm's life easier. 14min haste2 means you can do things other than hasting people every 6min.

Everyone will still shout for hastes, don't worry.

So let say if i join a group and giving out 6min Haste II is that like a "omgnoob Rdm we wont invite him again" kinda thing? or it is somewhat acceptable. Afterall i guess as long as they kept getting refreshed 6mins or 14 mins isnt too much different..
In and of itself, no it's not an issue, especially if you're keeping everyone buffed regardless. What it does imply is that you have more work to do on gear, and therefore may be lacking in other sets that could be critical to the strategy or content, such as max potency enfeebling effect for a Gravity II kite strategy. It's important to set expectations when joining with random people you don't know, they will be much more forgiving if you tell them your limitations up front rather than in the middle of the fight when something is needed but cannot be provided.
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 Asura.Loraiine
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By Asura.Loraiine 2026-01-31 02:13:04
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Cerberus.Shadowmeld said: »
you don't need +10. Ideally you want enough so that when you put your best skill set together it gets you the highest tier on Temper II (and enspells). I think that means +8 or more, but I don't remember. Temper is really easy, it's in 10 skill break points, so if your skill in the set is divisible by 10 you're golden.

I like my haste 2 being shortly shorter than bard songs. This way we both apply them at the same time. That's just me though idk if this is the norm.
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By Lili 2026-01-31 03:51:48
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Asura.Loraiine said: »
I like my haste 2 being shortly shorter than bard songs. This way we both apply them at the same time. That's just me though idk if this is the norm.

This is very valid but I cast in full duration then just rehaste everyone when we stop for songs. No need to have short buffs to recast it since it overwrites anyway.

Unless it's an automatic "oh noes buff gone" detection, I guess.
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By Dodik 2026-01-31 06:31:47
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Endlesscc said: »
So let say if i join a group and giving out 6min Haste II is that like a "omgnoob Rdm we wont invite him again" kinda thing?

No, nothing like that.

It does depend on what the group is doing though. If you join a group aiming to clear v25, the expectation is that everyone in the group has their respective job maxed out. In that group, you do need 12-14min hastes so you don't have to re-buff everyone mid fight - Ody fights are 15min long.

If you're joining a Limbus/Ody/Omen farm, there is no such expectation.

For rdm specifically if I saw someone with a 6min haste2 I would think they're new to rdm. Duration for others is pretty easy to get for rdm, literally 5/5 empy will get you most of the way there without having to upgrade relic/af and you just keep improving on that incrementally.

I would not ask them to do anything like land debuffs on HELMs, sortie bosses or Dyna NMs, but good people are always invited to things appropriate to their level regardless if they are new to the job or not. It's more about you taking feedback, willing to improve and honest about what you can/can't yet do.
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