Anything You Can Do, I Can Do Better!: RDM Guide

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Anything You Can Do, I Can Do Better!: RDM Guide
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By Argisto 2025-05-26 20:54:11
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Quick Draw and Enfeebling Magic

A few months ago I posted about a bug report regarding Quick Draw's effect on the second tier of applicable Enfeebling Magic (Blind II/Paralyze II/SlowII) as outlined in this dev post. The bug report stated that Quick Draw had no effect on applicable tier II Enfeebling Magic and was moved to "Working as Intended." I did some research looking for other "recent" Quick Draw testing and found some done with Slow II and Paralyze II, along with testing mentioned on the BG Quick Draw talk page. These tests also found that Quick Draw had no effect on these spells.

Afterwards, I looked at some much older testing (2007) and found some data points that piqued my interest. In this testing the conclusion was made that Quick Draw had no effect on a dMND capped Slow II. The single data point presented was not exactly at cap (1 MND off), but did seem to have no effect. Conversely, Quick Draw seemed to have a varying effect on Slow I depending on dMND potency at the data points presented.

After reviewing these findings I still had some lingering questions: Does Quick Draw interact with applicable tier II Enfeebling Magic at varying levels of dSTAT potency like their tier I counterparts? How does Saboteur and Enfeebling Magic Effect+ equipment affect Quick Draw's enhancement?

First, I leveled COR to 40 for access to Quick Draw. Next, I went out to South Gustaberg as an M lvl 40 (99RDM/40 COR) and did some quick tests with Blind on the Huge Hornets outside. After creating an equipset that set my accuracy to 1285 (an arbitrarily chosen value) I cast Blind on the Hornets naked with 142 INT and used an Absorbing Shield to check potency. Blind potency caps at +120 dSTAT so total potency should be -50 accuracy. Just as predicted, my accuracy dropped from 1285 to 1235. I cast Blind again and with a Troll Gun/Bronze Bullets equipped I used Dark Shot, absorbed the freshly cast Blind, then checked its potency. According to BGWiki, Dark Shot should increase Blind potency by 10. My accuracy did not change from the previous value of 1235. I performed the same test again but with a 99 COR main using Dark shot and came up with the same results. This turned out to be an interesting result. I decided a new approach was necessary.

New test/Target: As an M lvl 40 (99RDM/40 COR), cast Blind/Blind II/Slow/Slow II at varying levels of dSTAT potency and number of Quick Draw shots on level 127 Apex Jagils (222 INT/MND, monster stats here) in Sih Gates and use Absorbing Shield to check potency. Target level verified by setting Accuracy to 946 and picking monsters that /check as "High Evasion" from the options of Low Evasion/no evasion message/High Evasion.

For Blind/Blind II, the same setup as described above was used to check the difference in accuracy from a base of 1285.

Blind Potency [/td]
INT Accuracy(Potency) + Dark Shot + Dark Shot x2
142 1280(-5) 1270(-15) 1260(-25)
222 1265(-20) 1255(-30) 1255(-30)
235 1262(-23) 1255(-30)
240 1261(-24) 1255(-30) 1255(-30)
248 1259(-26) 1255(-30)
266 1254(-31) 1254(-31)
286 1249(-36) 1249(-36)
341 1236(-49) 1236(-49) 1236(-49)


Blind II Potency
INT Accuracy(Potency) + Dark Shot + Dark Shot x2
142 1266(-19) 1256(-29) 1255(-30)
168 1257(-28) 1255(-30) 1255(-30)
197 1246(-39) 1246(-39) 1246(-39)
222 1236(-49) 1236(-49)
341 1192(-93) 1192(-93)


For Slow/Slow II, I used the recast time of Impact with only Twilight Cloak equipped to measure potency. Base Impact recast time is 2:00. As a Job Master RDM with a total of 38% native Fast Cast Impact recast time is 1:37.

Slow Potency
MND Impact Recast + Earth Shot + Earth Shot x2
142 1:44 1:53 2:03
222 1:51 2:00 2:10
261 1:58 2:08 2:11
295 2:05 2:11 2:11


Slow II Potency
MND Impact Recast + Earth Shot + Earth Shot x2
142 1:53 2:02 2:11
222 2:04 2:11 2:11
261 2:09 2:11 2:11
295 2:14 2:14 2:14


Looking at the data above we can infer that Quick Draw's enhancement effect is not a static value and varies by initial spell potency. We can also infer that there is a threshold where Quick Draw will stop having any effect and that this threshold seems to be set at the same potency value at both tiers of each spell. This is especially easy to see when looking at the potency values for Blind/Blind II. Quick Draw grants a maximum of -10 accuracy down per Dark Shot, but can only bring potency to a maximum of -30 accuracy down.

Now, how does this this effect interact with Saboteur?

Blind + Saboteur Potency
INT Accuracy(Potency) + Dark Shot + Dark Shot x2
142 1275(-10) 1265(-20) 1255(-30)


Blind II + Saboteur Potency
INT Accuracy(Potency) + Dark Shot + Dark Shot x2
142 1247(-38) 1247(-38) 1247(-38)


Slow + Saboteur Potency
MND Impact Recast + Earth Shot + Earth Shot x2
142 1:51 2:00 2:10


Slow II + Saboteur Potency
MND Impact Recast + Earth Shot + Earth Shot x2
142 2:09 2:11 2:11


Quick Draw appears to have no effect on a Saboteur enhanced Blind II, but this is likely due to the level at which the enhancement threshold is set for this particular spell when compared to the non-Saboteur enhanced Blind II values in the previous table. Saboteur's bonus alone overshoots this threshold giving the appearance of no effect. As for the other spells, it can be seen that Quick Draw's bonus is added normally to total potency until a threshold is reached.

What happens when we add in Enfeebling Magic Effect+ via Regal Gem into the mix?

Blind + Saboteur + Regal Gem Potency
INT Accuracy(Potency) + Dark Shot + Dark Shot x2
142 1274(-11) 1264(-21) 1255(-30)


Slow + Saboteur + Regal Gem Potency
MND Impact Recast + Earth Shot + Earth Shot x2
142 1:52 2:02 2:11


Slow II + Saboteur + Regal Gem Potency
MND Impact Recast + Earth Shot + Earth Shot x2
142 2:12 2:12 2:12


Again, Quick Draw's effect is added onto the total potency of each spell until it reaches its respective threshold in each spell. Blind II was not included in this round of testing since it had already exceeded its Quick Draw enhancement threshold with just Saboteur. The Paralyze spell line was not tested but likely also operates the same way as these spells.

I double checked some of the values in the tables above with a COR main using Quick Draw and found no difference in potency. Quick Draw's enhancement effect seems to be the same regardless of whether COR is set as main or subjob.

Lastly, the cited dev post states that not all Enfeebling Magic is affected by Quick Draw, and that only the Dia/Bio/Blind/Slow/Paralyze/Elemental debuff spell lines are affected. The testing from 2007 found that Quick Draw affects the slow effect inflicted by Filamented hold. There are likely not only other Blue Magic spells that inflict the above statuses that are affected by Quick Draw, but also other schools of magic that inflict those same statuses. That is outside the scope of this testing for now. I decided to check a few other variable potency Enfeebling Magic spells to see if they were affected by Quick Draw using the same Jagils as test subjects.

Distract III at 516 skill/142 MND. Base 991 evasion
Initial cast: 898 evasion
Distract + Ice Shot: 898 evasion
-No change-

Poison at 516 skill, 142 INT
Initial cast: 55 DMG/tick
Poison + Water Shot: 55 DMG/tick
-No change-

Poison II at 516 skill 142 INT
Initial cast: 85 DMG/tick
Poison II + Water Shot: 85 DMG/tick
-No change-

I was not surprised to see no effect on Poison as its modifier is not based on dSTAT. This contradicts the information listed on the BG Quick Draw page. I did not do any testing with Addle as I did not feel like counting casting timer frames due to this testing already being very time consuming.

To summarize these findings:
-Quick Draw does affect applicable tier II Enfeebling Magic as outlined in this dev post.
-Quick Draw's enhancement effect on the Blind/Slow/(likely)Paralyze line spells is not a static increase and depends on the initial potency of the affected spell including potency bonuses from all sources.
-Quick Draw will enhance these spells up to a certain potency threshold.
-This potency threshold is the same value for both tier I and tier II versions of a spell line, with the tier II versions reaching that threshold at a lower dSTAT value due to their inherently higher potency values.
-Prior testing found did not list any equipment or stats (aside from the 2007 testing). However, these tests likely exceeded the potency threshold based on the description of the test conditions listed.
-The cited dev post seems to be correct in its assertions about what spells are affected, and any outliers like Filamented Hold are likely affected on a case-by-case basis possibly due to how they are coded.

In conclusion, Quick Draw's enhancement effect on the Blind/Slow/Paralyze line of spells is basically useless when they are being cast by any job that is able to meet the dSTAT threshold potency requirements. Between the ability to alter base stats via Gain- spells and boost spell potency via Saboteur and Enfeebling Magic Effect+ equipment, the effect is especially useless for any of these spells cast by a Red Mage. Unfortunately, this aspect of Quick Draw is still stuck in the past in its current form.

Edit: Clear up some wording
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 Asura.Sechs
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By Asura.Sechs 2025-05-27 00:47:37
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Given how powerful these spells can be when cast by a RDM, I'd dare to say it sorta makes sense.
Thanks for the testing!
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By Asura.Shaedhen 2025-05-27 01:25:13
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Thanks for the testing and the detailed results. Very informative.
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By K123 2025-05-27 05:56:02
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Disappointing
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By Argisto 2025-06-02 06:45:06
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Blind and Blind II dSTAT Verification

The Blind and Blind II pages on BG state that the potency for these spells is determined by the dSTAT difference between player INT and target MND. I found the dev post that this claim is based on that was a correction to an earlier dev post that incorrectly listed dSTAT potency based on player MND and target MND. The player INT portion of the dSTAT calculation has already been verified by others, but I found it odd for it to be compared to target MND as outlined above. This leads to today's testing.

The test: As an M lvl 41 RDM/DRK, cast Absorb-INT/MND on level 127 Apex Jagils (222 INT/MND, monster stats here), cast Blind/Blind II while Absorb- is active and use an Absorbing Shield to check spell potency to determine if target INT/MND is used for dSTAT calculations. I created an equipset with 1290 accuracy to use as a baseline while using /checkparam to check spell potency. Blind/Blind II were cast at minimum potency with INT set at 142. Minimum potencies for Blind/Blind II are 5/19.

Blind
w/ Absorb-INT (+22 INT absorbed): 1279 accuracy (-11 potency)
w/ Absorb-MND (+22 MND absorbed): 1285 accuracy (-5 potency)

Blind II
w/ Absorb-INT (+22 INT absorbed): 1255 accuracy (-35 potency)
w/ Absorb-MND (+22 MND absorbed): 1271 accuracy (-19 potency)

As can be seen above, there was no change from minimum potency when using Absorb-MND. The only way for Blind to reach -11 accuracy down is if target INT is used for dSTAT calculations. This would result in a dSTAT of -36 when factoring player INT being boosted to 164 and target INT dropping to 200. Using the formula on the Blind page would give us:

(1/4)(-36+80)
0.25*44
11=Potency

It turns out the dev post that was supposed to be a correction to a previous dev post is also incorrect. Blind/Blind II compare player INT to target INT for dSTAT potency calculations.
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By K123 2025-06-02 09:23:08
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What is the max -accuracy for I and II?
 Asura.Sylveni
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By Asura.Sylveni 2025-06-06 21:32:55
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So I've been thinking with diamond aspis. Assuming you have like.. Crocea Mors, is it better to just chain RLB and Ser.B continuously or is better to run Daybreak still and just try for an additional step chain? Or does the loss in DMG from using Aspis over Daybreak not make it worth?
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By Carbuncle.Maletaru 2025-06-06 22:19:57
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Asura.Sylveni said: »
So I've been thinking with diamond aspis. Assuming you have like.. Crocea Mors, is it better to just chain RLB and Ser.B continuously or is better to run Daybreak still and just try for an additional step chain? Or does the loss in DMG from using Aspis over Daybreak not make it worth?

What's the target? How much HP it has, how much fire, earth, and light resistance it has, and many other things will factor into this decision.

I don't think there are likely to be a lot of mobs with lots of HP (to take advantage of the long SCs of aspis) that also take good damage from magical WS and are soloable by a RDM who can face tank it while meleeing with Crocea, but idk I don't ever solo on RDM so maybe you can give some examples.

Also worth considering: DW vs single wield has a lot of trade offs.
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By Asura.Sylveni 2025-06-06 22:59:59
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Hmm... I was thinking on something like Shinryu D. Or just another HTBF boss where you have time to SC.

Tonight I was doing Shin D, and was wondering: if I had aspis would it have been faster dropping an offhand for it then chaining SCs endlessly for, or keeping daybreak in. The dilemma atm in this scenario is not taking advantage of DW


Pretty much where I'm at with my three choices. If it's more dmg to chain SCs longer, I might lean more into Aspis; otherwise, I'll either grab Onion Sword for fusion, or Ice Brand as an offhand.
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By Undula 2025-06-07 03:20:47
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I‘m trying to kill Dhartok solo on RDM with /WAR, CM and Diamond Aspis and i‘m wondering which WS/SC combos would be viable for Dhartok, considering the WS wall and the non-water-element rule?
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By Lakshmi.Byrth 2025-06-07 08:48:13
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RLB -> Shining Blade -> Burning Blade -> Seraph Blade and repeat until you decide to go from Liquefaction to Vorpal to Savage to CDC?

IDK what kind of damage it would actually do, but with CM's +100% elemental WS damage it might not be terrible and should dodge the wall?
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By SimonSes 2025-06-07 08:52:56
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Just Rlb and seraph back to back. No need to add anything.
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By spicychai 2025-06-12 15:46:03
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Hi all, I ask 'what's the best job for x' questions all the time but I thought I'd ask specifically about my next 2 things I gotta tackle:
- Sortie and Ody

My RDM is decently built atm with: malignance tp sets, JSE capes, CDC and savage set, maxientius + naegling + crocea + daybreak + thibron + tauret, non-nyame WS sets, most jse at +2 except empy at +1, moderate kaykaus cure set, no MAB set yet.

Should I stick with RDM and keep using it for Sortie and Ody (if I took RDM into teams) to work on more gauf for empy +2/+3 for not just RDM, but other jobs. Shall I also stick with RDM for Ody to rank up R0 nyame upwards, or for both these cases are there better jobs to take on (and I don't mind having to farm their JSE if you say so.)

Once I have a reliable job (or two) for Ody and Sortie farms, I feel like I can do whatever I want with any other job since I'll have access to resources to get everything up to +3.

Might extend this question for
- dyna d and omen
i.e. if you recommended a different job for ody/sortie, would you also recommend something else for these?

Thanks,

TLDR: My RDM's decently build, but shall I continue using it as a mule for Ody R0+ farming and Sortie or invest in another (or a few other) job/s that'll make better work for those content. Same for Omen and Dyna D.
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By Asura.Saevel 2025-06-12 15:53:46
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Lakshmi.Byrth said: »
RLB -> Shining Blade -> Burning Blade -> Seraph Blade and repeat until you decide to go from Liquefaction to Vorpal to Savage to CDC?

Unfortunately Vorpal has Scission property as it's A property, if you use it after Liquification it'll just make another Scission instead of a Fusion. For sword to setup up into Fusion we need ... Flat Blade. Vorpal being Scission/Impaction has given be heart burn for almost two decades now.
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By fractalvoid 2025-06-12 15:54:09
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RDM is great for sortie.

I'd work on enfeebling sets, melee (tp/ws) sets, and an MAB set for doing A objective and you'll be in a good spot. Def need upgraded Empyrean for straight Boss runs, but if you're still just farming gallimaufry to upgrade pieces I am sure you could make do

For odyssey it depends on what you're doing but RDM is in a good place nowadays so having it well setup will def allow you to get into groups for content.

RDM is my next project so I'm not fully in-tune with all knowledge/etc but I am sure someone else will chime in.
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