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The Real Problem with FFXI
Asura.Topace
Server: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2020-09-03 16:32:31
October geo is halved but rolls are doubled. November geomancy is removed entirely but everything else is tripled.) *cries in Idris*
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Asura.Sirris
Server: Asura
Game: FFXI
Posts: 750
By Asura.Sirris 2020-09-03 16:34:56
This topic actually spawned a lot of good discussion.
I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community.
Ultimately this has caused a slow death to community of FFXI.
Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too.
Lakshmi.Rooks
Administrator
Server: Lakshmi
Game: FFXI
Posts: 1570
By Lakshmi.Rooks 2020-09-03 16:43:40
You know... they could easily rotate (vary) buff strength.
September all songs are half potency but pet debuffs are double potency! October geo is halved but rolls are doubled. November geomancy is removed entirely but everything else is tripled. That'd be neat. Make ***interesting again. Get some variety instead of the "same ol ***everyday, every month, for 20 years"
(could do the same with weapons, GS -50% Scythe +100% dagger -50% h2h +100% etc)
Calm down, Satan
Fenrir.Kaldaek
Server: Fenrir
Game: FFXI
Posts: 1013
By Fenrir.Kaldaek 2020-09-03 16:53:09
This topic actually spawned a lot of good discussion.
I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community.
Ultimately this has caused a slow death to community of FFXI.
Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too.
I'm glad to hear this. My linkshell on fenrir is experiencing this exact same problem.
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Server: Asura
Game: FFXI
Posts: 171
By Asura.Verbannt 2020-09-03 16:55:25
Back to the real problem with ffxi :
Lack of Cornelia trust
Prove me wrong.
By Mattelot 2020-09-03 16:55:59
I'd argue the tanks need major adjustment too.
Lower the CD of Rune Enhancement and I'll be happy :o
Asura.Eiryl
By Asura.Eiryl 2020-09-03 16:56:44
This topic actually spawned a lot of good discussion.
I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community.
Ultimately this has caused a slow death to community of FFXI.
Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too.
I've been saying that for the better part of 10+ years
Server: Asura
Game: FFXI
Posts: 171
By Asura.Splendid 2020-09-03 17:03:58
This topic actually spawned a lot of good discussion.
I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community.
Ultimately this has caused a slow death to community of FFXI.
Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too.
I've been saying that for the better part of 10+ years
I feel like PLD has the ability now for good main healing potential.
Asura.Topace
Server: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2020-09-03 17:50:14
I will say that Geo has become more DD friendly with the Unity gear. So I have found the job to be a lot more fun when I’m actually allowed to do more then bubble and enfeeble.
By Mattelot 2020-09-03 17:59:49
I will say that Geo has become more DD friendly with the Unity gear. So I have found the job to be a lot more fun when I’m actually allowed to do more then bubble and enfeeble.
You're gonna stick to bubbles like the rest of us and like it.
Leviathan.Draugo
Server: Leviathan
Game: FFXI
Posts: 2868
By Leviathan.Draugo 2020-09-03 18:01:03
I will say that Geo has become more DD friendly with the Unity gear. So I have found the job to be a lot more fun when I’m actually allowed to do more then bubble and enfeeble. But we go back to, tp feed, it's a real thing, if you can make it work cool, but its coming across that all the jobs need a front line position, but that is not feasible in the current mechanics of the game to have a party of all 6 whacking away at ***. Balance is more than just a clever meme.
Asura.Topace
Server: Asura
Game: FFXI
Posts: 771
By Asura.Topace 2020-09-03 18:17:40
I will say that Geo has become more DD friendly with the Unity gear. So I have found the job to be a lot more fun when I’m actually allowed to do more then bubble and enfeeble. But we go back to, tp feed, it's a real thing, if you can make it work cool, but its coming across that all the jobs need a front line position, but that is not feasible in the current mechanics of the game to have a party of all 6 whacking away at ***. Balance is more than just a clever meme. The only time I really ever DD on Geo in a team setting is Wave3 and the Worm Helm(in a small Controlled party).
I only do it because the job is boring as hell and makes me want to play RDM. Weaker enfeebles, weaker cures, nukes are ok but with all the MB and MaB gear nukes are nuke at this point. #JusticeforBLM. SE couldn’t literally make a more Braindead job than Geo at this point.
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Asura.Tsm
By Asura.Tsm 2020-09-03 18:27:58
multiboxing is fine if that's all that it was. theoretically if this was all that was at play, there would be atleast somewhat of a gap between a dual boxed geo and someone actually playing it.
the scripts playing geos/whms/brds that are all public will be/is proving to be the downfall of ffxi. the gap is now narrowed because tools are playing these accounts that are as good or better than a real player due to the lack of interaction require by ffxi.
sad that the teams supporting these 3rd party applications don't realize what they are doing but it is what it is. this ***is so much worse than the claim botting era of ffxi, atleast then people were actually playing the game post claim.
and yeah send/any of the fancy gearswaps out there/etc are all things that shouldn't really be encouraged/endorsed
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Bahamut.Radda
Server: Bahamut
Game: FFXI
Posts: 138
By Bahamut.Radda 2020-09-03 18:52:57
This topic actually spawned a lot of good discussion.
I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community.
Ultimately this has caused a slow death to community of FFXI.
Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too.
I've been saying that for the better part of 10+ years
I feel like PLD has the ability now for good main healing potential.
Yeah, but you also moan about dualboxing, so your opinion is generally invalid.:)
Pandemonium.Zeto
Server: Pandemonium
Game: FFXI
Posts: 368
By Pandemonium.Zeto 2020-09-03 18:54:02
This topic actually spawned a lot of good discussion.
I said this in the other thread but right now FFXI heavily encourages 4/6 of the party slots to be the same jobs. This leaves only 2 slots for every other job in the game. There is a reason the mules are always WHM/BRD/GEO/COR. Three of those jobs are considered "boring" by the community.
Ultimately this has caused a slow death to community of FFXI.
Who can disagree with this? I can't even tell you how many times my LS has taken stock of people for Dyna-D or HELMs, and there are, like, 2 geared BRD mains, 2 geared WHM mains, and the rest of the GEO/WHM options are mules. Every other main is a DD, a COR, or a RDM who needs RP/clears. But hey, at least BRD hybrid melee has become a thing. WHM and GEO are in far worse shape, to where they are a chore to stick an actual player on. S-E needs to end the buff overstacking that puts 4 out of 6 party members, or 10-14 members of an 18 player alliance, as these dull support roles. This ***is a cancer, and I say that as a WHM "main". The healing role needs a total overhaul in FFXI, and I'd argue the tanks need major adjustment too.
I've been saying that for the better part of 10+ years
I feel like PLD has the ability now for good main healing potential. It really doesn't, at least not for anything challenging. The job doesn't have the MP sustain to main heal and you still need people to cover the slack on -nas. Also cures are not a good source of hate so you're still spamming through your hate spells if you want to do the whole tanking thing.
At best, you get to swap out your whm for a rdm or sch and in practice it's more pld can help a whm but it doesn't replace it. Problems like having to remove your own debuffs before healing instead of just healing because you're on top of the boss instead of 20' away or you get Mijin'd or skillchained to death in W3 and now your tank pt is down both a healer and a tank. Majesty is nice but it doesn't make a whm.
By Crossbones 2020-09-03 19:02:56
If a script is better than a player, IDC what job they are, then that player sucks balls. Only exception may be WHM in some rare occasions if you need above human reaction times or some ***. IDK about everyone else but if I'm doing higher level content I try to trim that ***down to as few alts as possible.
By Jetackuu 2020-09-03 19:04:19
If a script is better than a player, IDC what job they are, then that player sucks balls.
Really depends on the script and how well it is written. If one can account for all variables and trust that the script reacts properly (not lost packet bs) then the script will beat humans every time.
By Crossbones 2020-09-03 19:10:02
Lot of ifs and depends in there. Rather trust a good human than questionable bot.
By Jetackuu 2020-09-03 19:12:06
Not really. It's just the nature of the beast, a half decent scripter can write a script that will outperform 80% of players fairly easily.
Just people use public scripts that are kind of garbage, and abuse gearswap for things it isn't supposed to do.
By Crossbones 2020-09-03 19:18:14
Depends what you're talking about doing, maybe for some basic ***yeah. If you want your alts to DPS in smart ways and SC etc that's a different story especially when there's multiple mobs involved. Might get it to work ok but will never be better than a good group. Better than 80% of players maybe but that says more about the player base than anything. The people who have scripts at that level don't really do ***with groups though as far as I know, they're mostly the youtube / stream crowd or lonewolf in some other way.
By Noscrilla 2020-09-03 21:50:07
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By soralin 2020-09-03 22:29:18
Just do what I did, convince your partner to play FFXI, its the perfect middleground for someone who doesnt want to all out bot but also despises the quality of 50% of the playerbase
By geigei 2020-09-04 02:13:46
Just do what I did, convince your partner to play FFXI, its the perfect middleground for someone who doesnt want to all out bot but also despises the quality of 50% of the playerbase Must be nice to have 5 wives.
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By RadialArcana 2020-09-04 02:21:12
Something else that should be kept in mind is that many multiboxers get really attached to their alts, to the point they fully gear them up and get them REMA.
In modern FFXI it's actually not that hard to cap out on gear for hardcore players on new content, with alts it greatly extends their hunger for gear (and so keeps them doing content). So even with fairly high drop rates and fast completion of elite gear they still stick around.
The curse of any driven mmo player is completing their goals. This is where "they need to add new content!" comes in and this thirst never ends. They can't add new stuff to do quick enough to sustain these people, no mmorpg can.
When you see a multibox player with Malignance gear on every character (from Ve-E farming), that says it all.
I think the way GEO works is a full on embrace of multiboxing by the developers honestly, it's custom made for it.
By geigei 2020-09-04 02:26:53
Something else that should be kept in mind is that many multiboxers get really attached to their alts, to the point they fully gear them up and get them REMA. It gives me a reason to continue playing, instead of getting everything for one character.
Server: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2020-09-04 03:36:28
The curse of any driven mmo player is completing their goals. This is where "they need to add new content!" comes in and this thirst never ends. They can't add new stuff to do quick enough to sustain these people, no mmorpg can.
When all of your wishes are granted, many of your dreams will be destroyed. ~ Marilyn Manson from 'The Man That You Fear'
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Server: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2020-09-04 06:49:25
Something else that should be kept in mind is that many multiboxers get really attached to their alts, to the point they fully gear them up and get them REMA. It gives me a reason to continue playing, instead of getting everything for one character.
Hell there have been days I've debated building a second character not even to be used as an "at the same time alt", but just to have a 2nd char to build completely different jobs on vs the jobs I currently have that fit into "families" of gear.
By Mattelot 2020-09-04 07:05:02
Leviathan.Celebrindal said: »Something else that should be kept in mind is that many multiboxers get really attached to their alts, to the point they fully gear them up and get them REMA. It gives me a reason to continue playing, instead of getting everything for one character.
Hell there have been days I've debated building a second character not even to be used as an "at the same time alt", but just to have a 2nd char to build completely different jobs on vs the jobs I currently have that fit into "families" of gear.
I thought about that too but changed my mind. If I build up another character, I want to be able to bring it along help out.
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By Jetackuu 2020-09-04 08:00:54
Depends what you're talking about doing, maybe for some basic ***yeah. If you want your alts to DPS in smart ways and SC etc that's a different story especially when there's multiple mobs involved. Might get it to work ok but will never be better than a good group. Better than 80% of players maybe but that says more about the player base than anything. The people who have scripts at that level don't really do ***with groups though as far as I know, they're mostly the youtube / stream crowd or lonewolf in some other way. Not really.
Server: Asura
Game: FFXI
Posts: 387
By Asura.Tawhoya 2020-09-04 09:58:07
Just do what I did, convince your partner to play FFXI, its the perfect middleground for someone who doesnt want to all out bot but also despises the quality of 50% of the playerbase Must be nice to have 5 wives.
Clearly you've never been married...
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This is probably going to offend somebody out there, but I can’t say that I care.
The real problem with FFXI is multi-boxers.
On Asura this is the cancer that has caused the community to go from a player base that tries to occasionally cooperate with one another into a bunch of “solo” players hijacking the economy by selling everything you can think of. Sure, multi-boxing makes sense from a logistical point of view, and yes, I have benefitted myself from knowing a few people who do this. But you know what? Pretty much everyone on Asura has benefited from people who do this. It’d be nice if the game could find a new normal with actual players as opposed to multi-boxing being embraced by the community. I’m not entirely sure that XI will ever be an actual game again until this practice is more closely scrutinized by SE. That said, I can’t blame them for turning a blind eye to it. They love money, but who doesn’t?
3000 people online on Asura. More like MAYBE 500 people and the rest are the legions of multi-boxed GEO/COR/BRD/WHM mules.
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