Up In Arms BCNM

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Up In Arms BCNM
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By Asura.Clintbeastwood 2025-04-22 17:53:34
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Cerberus.Powerful said: »
With how strong weapons are now, is Kraken Club just a trophy these days, do DRKs still zerg in it, or is it just for like fun non-serious solo/party play?

Ever since the Souleater nerf, I don't think DRKs have zerg'd with K clubs in over a decade (someone correct me if I'm wrong, but I was a 7 REMA DRK and I never found it viable).

For RNG on old content, Dyna-D, segs, etc., it's totally viable and sometimes your best dmg output option from what I've experienced.

RDM Crocea/Klub is pretty nasty too, but I never really went crazy on RDM with it.

Since the release of primes, I have no idea where it has a place anymore tbh (I retired almost a year ago from ffxi).
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By Meeble 2025-04-22 18:13:57
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Asura.Clintbeastwood said: »
For RNG on old content, Dyna-D, segs, etc., it's totally viable and sometimes your best dmg output option from what I've experienced.

If you have Naegling and a K-club, you should definitely try DRG/dnc for fun shenanigans. Jump + Savage evaporates stuff so quickly it feels like you have a delete button.
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By Asura.Clintbeastwood 2025-04-22 18:20:06
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Meeble said: »
Asura.Clintbeastwood said: »
For RNG on old content, Dyna-D, segs, etc., it's totally viable and sometimes your best dmg output option from what I've experienced.

If you have Naegling and a K-club, you should definitely try DRG/dnc for fun shenanigans. Jump + Savage evaporates stuff so quickly it feels like you have a delete button.

Totally right, I forgot about DRG, used to do segs with a buddy on DRG that had one with me on RNG, we were always neck and neck on scoreboard (similar play styles).

I tried a bunch of WAR/NIN and WAR/DNC Klub offhand builds with Farsha and stuff, nothing really ever came close to fencer builds or even just GS/GA setups.
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By Felgarr 2025-04-22 23:00:27
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Asura.Clintbeastwood said: »
Meeble said: »
Asura.Clintbeastwood said: »
For RNG on old content, Dyna-D, segs, etc., it's totally viable and sometimes your best dmg output option from what I've experienced.

If you have Naegling and a K-club, you should definitely try DRG/dnc for fun shenanigans. Jump + Savage evaporates stuff so quickly it feels like you have a delete button.

Totally right, I forgot about DRG, used to do segs with a buddy on DRG that had one with me on RNG, we were always neck and neck on scoreboard (similar play styles).

I tried a bunch of WAR/NIN and WAR/DNC Klub offhand builds with Farsha and stuff, nothing really ever came close to fencer builds or even just GS/GA setups.

Yeah. Very true!

Axe is artificially held back by nerfed implementation and ***gear. You need the Stats/TP Bonus of R30 Ikenga's axe to stay moderately competitive, but this Axe is the exception, not the rule. In fact, other Axes are almost exclusively BST fodder, where the Pet is expected to make up for the Axe's shortcomings.
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 Asura.Vyre
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By Asura.Vyre 2025-04-23 01:14:07
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Asura.Clintbeastwood said: »
Meeble said: »
Asura.Clintbeastwood said: »
For RNG on old content, Dyna-D, segs, etc., it's totally viable and sometimes your best dmg output option from what I've experienced.

If you have Naegling and a K-club, you should definitely try DRG/dnc for fun shenanigans. Jump + Savage evaporates stuff so quickly it feels like you have a delete button.

Totally right, I forgot about DRG, used to do segs with a buddy on DRG that had one with me on RNG, we were always neck and neck on scoreboard (similar play styles).

I tried a bunch of WAR/NIN and WAR/DNC Klub offhand builds with Farsha and stuff, nothing really ever came close to fencer builds or even just GS/GA setups.

Wouldn't think that any build with KC would be practical on WAR. Double Attack is at a higher priority than OA8, and so it doesn't increase WAR's attack average very much. In a dual wield build on WAR you should already hit 4 attacks per round 100% of the time, devaluing KC. Like heck, that's higher than its average per round by itself, and with like Niqmaddu's and several other off hand options(Zantetsuken, Sangarius +1, Ternion Dagger, Crep Knife etc), Dual Wield WAR's per round should be slightly over 4 attacks per round.

ItemSet 399159

100% datk
12% dual wield for capped either way (Reeeeeeee non-optimal by 1~3 DW for either sub)
8% Quad

4, 6, or 8 swings every attack round though. WAR don't need KC to get that there attack rate.

KC just ain't good for most jobs that can wield it. It's like a pimp cane status item imo.
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By Carbuncle.Maletaru 2025-04-23 01:38:15
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Asura.Vyre said: »
In a dual wield build on WAR you should already hit 4 attacks per round 100% of the time, devaluing KC. Like heck, that's higher than its average per round by itself,

You're comparing attacks/round and attacks/weapon, which is not equivalent. If your MH has 1.3 attacks/round (with 0 DA on gear), Axe/KC would be 5.12 hits/round, not 3.82, which would be better than a 100% DA dual-wield build could ever possibly hope to do.

Of course there are a hundred other factors to consider, and I don't think KC WAR is very good, but we should be accurate with our comparisons...Comparing the # of hits for BOTH weapons to the number of hits a SINGLE weapon does and throwing away all the attacks of the other weapon is not going to yield a very accurate conclusion.

edit: the 5.12 isn't entirely accurate because it doesn't include the *penalty* of having DA traits. Same principle applies though.
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By Asura.Vyre 2025-04-23 02:10:09
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Carbuncle.Maletaru said: »
Asura.Vyre said: »
In a dual wield build on WAR you should already hit 4 attacks per round 100% of the time, devaluing KC. Like heck, that's higher than its average per round by itself,

You're comparing attacks/round and attacks/weapon, which is not equivalent. If your MH has 1.3 attacks/round (with 0 DA on gear), Axe/KC would be 5.12 hits/round, not 3.82, which would be better than a 100% DA dual-wield build could ever possibly hope to do.

Of course there are a hundred other factors to consider, and I don't think KC WAR is very good, but we should be accurate with our comparisons...Comparing the # of hits for BOTH weapons to the number of hits a SINGLE weapon does and throwing away all the attacks of the other weapon is not going to yield a very accurate conclusion.

edit: the 5.12 isn't entirely accurate because it doesn't include the *penalty* of having DA traits. Same principle applies though.

Incorrect. By dual wielding KC at all, KC loses its ability to hit 8 times, since attacks per round are capped at 8. This lowers its individual 3.82 slightly by itself. Any d/t/q atk in gear/trait also lowers how often it will get to do whatever roll it does, and should they proc on mainhand at all, this lowers KC's potential attacks down to 6 or less (again lowering the supposed 3.82 average).

In order for KC to be good on a job, the job has to have high accuracy and ideally have no multi attack of any kind on its gear. DRG and RNG use it well because they both sport accuracy bonus and have no multi attack natively, so can opt out of gear that gives it. WAR innately has 28% datk when Mastered. Even if you opt out of all the datk and other multi attack gear available to it, that's only 2% less datk than full Sakpata's gives. While nude!

An ideal KC user will therefore have close to 4.82 attacks per round when wielding KC, just a little less than that, and so WAR with 100% datk and dual wield will be less than 0.82 attacks within reach of it.

And in practice, the KC can have a below or above average lean. Sometimes it will be hard procing the 6~7 hits in your offhand, and other times it will do 4 or less. 4 is its highest roll chance.

100% datk Dual Wield WAR on the other hand is always swinging twice per hand at a minimum, and with Quad Attack will sometimes see 4 swings in either hand or both. No, it won't close that <0.82 gap, but its dealing far more white damage, useable on high end targets with far less buffs (and will not suffer as many misses), and better able to leverage more kinds of weapons.
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By Pantafernando 2025-04-23 02:42:35
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Vyre-kun, lend me your KC so i can skill up my club.

I promise I will return it after Im done.

Probably
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By Bahamut.Alseyn 2025-04-23 02:54:21
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Asura.Vyre said: »
DRG and RNG use it well because they both sport accuracy bonus and have no multi attack natively, so can opt out of gear that gives it

What is this wyvern erasure. >:I
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 Bahamut.Suph
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By Bahamut.Suph 2025-04-23 03:23:52
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Btw, in a ranged weapon scenario where you melee TP and will WS with your ranged weapon, don't dual wield, just use KC, your attack round will come more often and/or your TP per hit doesn't get reduced by dual wield.
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By Dodik 2025-04-23 06:15:25
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Rng on Pinaka/kclub with Sarv spam is pretty fun, and means you don't have to wiggle your *** back and forth, or even shoot for TP for that matter.
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By Carbuncle.Maletaru 2025-04-23 06:20:02
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Asura.Vyre said: »
Carbuncle.Maletaru said: »
Asura.Vyre said: »
In a dual wield build on WAR you should already hit 4 attacks per round 100% of the time, devaluing KC. Like heck, that's higher than its average per round by itself,

You're comparing attacks/round and attacks/weapon, which is not equivalent. If your MH has 1.3 attacks/round (with 0 DA on gear), Axe/KC would be 5.12 hits/round, not 3.82, which would be better than a 100% DA dual-wield build could ever possibly hope to do.

Of course there are a hundred other factors to consider, and I don't think KC WAR is very good, but we should be accurate with our comparisons...Comparing the # of hits for BOTH weapons to the number of hits a SINGLE weapon does and throwing away all the attacks of the other weapon is not going to yield a very accurate conclusion.

edit: the 5.12 isn't entirely accurate because it doesn't include the *penalty* of having DA traits. Same principle applies though.

Incorrect. By dual wielding KC at all, KC loses its ability to hit 8 times, since attacks per round are capped at 8. This lowers its individual 3.82 slightly by itself. Any d/t/q atk in gear/trait also lowers how often it will get to do whatever roll it does, and should they proc on mainhand at all, this lowers KC's potential attacks down to 6 or less (again lowering the supposed 3.82 average).

In order for KC to be good on a job, the job has to have high accuracy and ideally have no multi attack of any kind on its gear. DRG and RNG use it well because they both sport accuracy bonus and have no multi attack natively, so can opt out of gear that gives it. WAR innately has 28% datk when Mastered. Even if you opt out of all the datk and other multi attack gear available to it, that's only 2% less datk than full Sakpata's gives. While nude!

An ideal KC user will therefore have close to 4.82 attacks per round when wielding KC, just a little less than that, and so WAR with 100% datk and dual wield will be less than 0.82 attacks within reach of it.

And in practice, the KC can have a below or above average lean. Sometimes it will be hard procing the 6~7 hits in your offhand, and other times it will do 4 or less. 4 is its highest roll chance.

100% datk Dual Wield WAR on the other hand is always swinging twice per hand at a minimum, and with Quad Attack will sometimes see 4 swings in either hand or both. No, it won't close that <0.82 gap, but its dealing far more white damage, useable on high end targets with far less buffs (and will not suffer as many misses), and better able to leverage more kinds of weapons.

Sure, I hadn't included the 8-hit per round limit, but you're also discounting the fact that in place of all that DA, you will have TONS of STP, meaning that even though you won't swing dramatically more often, each swing will be worth much, much more TP.

White damage is an absolute meme and total non-factor in nearly every situation. Time to WS and WS damage are king, so talking about how your white damage will be bad with XYZ weapon is irrelevant.

Again, KC WAR isn't good, but it's nowhere near as bad as it's being made out to be. You will still get a shitload of TP very fast. Losing fencer is definitely a downside...but WAR with GA also sacrifices fencer (and has no chance of being remotely close to delay cap consistently) but you don't hear people talking about how worthless GA is because you lose fencer.

You can't just take 100% DA and compare it with 28% DA and throw out all the advantages offered by the 28% DA build repeatedly and only compare the numbers which support your point.
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By K123 2025-04-23 06:58:54
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Pantafernando said: »
Vyre-kun, lend me your KC so i can skill up my club.

I promise I will return it after Im done.

Probably
True story: I was in a gil HNM LS and we camped and got KC drop off Lord of Onzozo. A LS member borrowed it to try it and disappeared (rumor was that person and the LS leader secretly sold it and split the money). This was before server hopping was possible. I swear it was only worth something like 30M then (2006ish) too...
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By Asura.Clintbeastwood 2025-04-23 12:20:46
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Bahamut.Suph said: »
Btw, in a ranged weapon scenario where you melee TP and will WS with your ranged weapon, don't dual wield, just use KC, your attack round will come more often and/or your TP per hit doesn't get reduced by dual wield.

This is an interesting idea I never considered, the only issue I see is the inability to melee weaponskill if needed, especially if you needed a slashing WS vs piercing. If that's not the case, then yeah, TPing faster is obviously the way to go!
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By Asura.Vyre 2025-04-23 13:05:20
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Bahamut.Alseyn said: »
Asura.Vyre said: »
DRG and RNG use it well because they both sport accuracy bonus and have no multi attack natively, so can opt out of gear that gives it

What is this wyvern erasure. >:I

Spirit Surge!

*burp*

Sorry, Raiden.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-04-23 14:32:23
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If we are being honest, Kraken Club is not nearly as "worth it" as it once was, given the jobs that can actually get use out of it in modern FFXI. Gear creep has made everything so much stronger that it's not as much of a massive difference as it used to be. The club's price tag is heavily influenced primarily by the absurd drop rate, but also because of the "Fake Hype" people give it when they see it/hear about it's playstyle. When I acquired mine, it was less than half the price of what it is now, and there were no gameplay changes made within the period of time between then and now, and the gear was practically the same except for Empyrean +3. The jump in price within the past few years is also probably a function of there being nothing else in the game to spend your gil on anymore, so items people never cared to buy now go up in price, due to more cash people are carrying on hand. There's also so many accuracy options and buff scenarios that make it possible to use.

With that said, it's a really cool and fun toy and I enjoy using it, but I can't really say there's too many jobs that benefit from it nowadays besides maybe DRG (and even then, Fencer DRG is busted too) and RNG. DRG/dnc is busted and totally fun to play in Segments, as it benefits greatly from it. RNG get's a toy to rip off Savage Blades faster when paired with their TP Bonus Magian Bow (and Domain Invasion Arrow). After that, I don't get a ton of use out of it.

Some jobs I have used it on:

Anyways, the price of the club is already at max AH gil, so it's not like this post can drive the price up even further, lol.
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By Shiva.Thorny 2025-04-24 08:45:57
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Lakshmi.Buukki said: »
the price of the club is already at max AH gil, so it's not like this post can drive the price up even further

The market finds a way. If demand exceeds value at that price, there'll be none on AH and you'll see people occasionally shout to buy it. End up bartering for 999m and some items in the same trade!
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By K123 2025-04-24 09:04:55
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WTS KC for 999,999,999 and an o.sash PST in game
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By RadialArcana 2025-04-24 09:05:49
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I genuinely thought they would add a 119 KC by now.
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By Bahamut.Suph 2025-04-24 12:25:13
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K123 said: »
WTS KC for 999,999,999 and an o.sash PST in game

Will sell my kraken club for 999M + a kraken club
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By Asura.Clintbeastwood 2025-04-24 13:17:07
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Lakshmi.Buukki said: »
If we are being honest, Kraken Club is not nearly as "worth it" as it once was

I get what you're saying, and largely agree with your point regarding the price tag. I think for players like me and others who basically had everything the game had to offer, K club was really just more of a toy that brought a lot of fun. I'd never buy one for 1B, but since I got mine from BCNM, it didn't cost me anything but time and seals.

There's nothing you can't do in the game, as well if not better, with standard end-game weapons vs K club. But that dopamine hit of watching your character wig the *** out and your TP jumping to 1500+ in a single attack round is peak fun.

100% agree on your job breakdown for k club utilization too.
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By Shichishito 2025-04-25 02:35:24
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RadialArcana said: »
I genuinely thought they would add a 119 KC by now.
Agreed. Also boggles the mind that they've never added expansion pack jobs to the club. Clubs are best and second best weapon types for BLU and GEO, just doesn't seem fair.

BTW the last gil nerf (sparks or gain exp) also came around a time where kraken was nearing the cap gil mark, just a reminder.
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By K123 2025-04-25 06:37:37
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RadialArcana said: »
I genuinely thought they would add a 119 KC by now.
That would be broken, just like they won't 119 magian tp bonus weapons.
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By Shichishito 2025-04-25 07:19:46
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Kraken was broken back then, too. They didn't even feel the need to nerf the club itself.
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By Siren.Dekoda 2025-04-25 09:04:01
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It’s too iconic. Making a 119 version would devalue the original.
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By Lakshmi.Byrth 2025-04-25 09:25:34
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I would kind of like a meme weapon:

Chuthlu club
All jobs, iLevel 119
Occasionally hits 2-8 times
Additional effect: Death

Drops from the big bad Sortie boss 0.001% of the time. Max one per server.
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By Lakshmi.Sahzi 2025-04-25 09:43:55
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Lakshmi.Byrth said: »
I would kind of like a meme weapon:

Chuthlu club
All jobs, iLevel 119
Occasionally hits 2-8 times
Additional effect: Death

Drops from the big bad Sortie boss 0.001% of the time. Max one per server.

Additional Effect: Occasionally Charms User
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By Shichishito 2025-04-25 09:46:08
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Lakshmi.Byrth said: »
I would kind of like a meme weapon:

Chuthlu club
All jobs, iLevel 119
Occasionally hits 2-8 times
Additional effect: Death
And the meme is the additional effect applies to the clubber, not the clubbed?
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By Ragnarok.Daffel 2025-04-25 16:18:50
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Shichishito said: »
Lakshmi.Byrth said: »
I would kind of like a meme weapon:

Chuthlu club
All jobs, iLevel 119
Occasionally hits 2-8 times
Additional effect: Death
And the meme is the additional effect applies to the clubber, not the clubbed?

People who check you in town
 Ragnarok.Daffel
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By Ragnarok.Daffel 2025-04-25 16:18:57
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