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Orc Ambuscade V1
Asura.Yankke
Server: Asura
Game: FFXI
Posts: 112
By Asura.Yankke 2025-05-12 14:27:27
Mnk, brd, cor, war, geo, whm???
Asura.Eiryl
By Asura.Eiryl 2025-05-12 14:29:04
Edit: Should have read this thread first, looks pretty identical.
It is the entire point. Although rarely used as such.
Ragnarok.Daffel
Server: Ragnarok
Game: FFXI
Posts: 487
By Ragnarok.Daffel 2025-05-12 17:26:06
Mnk, brd, cor, war, geo, whm???
Nah, WHM, RDM, PLD, BRD, COR SAM - the comment on geo and not needing PLD are completely valid and probably explains our speed -we figured this set up covered a lot of bases and just went for it (excitement - death - adventure)
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2138
By Bahamut.Bojack 2025-05-12 22:09:57
Decided to mess around with some friends and try to trio VD (which was messy buy we won) but moved down to D because VD took too long. During our last run we were alternating between the boss and the adds to proc invincible to save time. Somehow I bashed just after 75% and the SAM SC'd it close to 50% and we ended up skipping 1 invicible (only 2 in D). Anyways they decided to just finish him off after we killed the Warlock just to see if anything happened. I didn't see it on the wiki page but the remaining orcs got a HUGE -DT boost. 6 minutes for the full run became 13-14 with over half of that just trying to kill the Pugilist and Duelist.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10379
By Asura.Sechs 2025-05-13 00:53:36
Instead of our usual setup (Tank, BRD, COR, WHM, 2x DD) we tried one run with a slightly different setup
PLD, COR, GEO, 3x BLU.
We fought in the middle, PLD was tanking and healing, BRD did nothing (lol) with HM, Minux2, Dirge, GEO was doing Frailty/Fury entrusted Acumen iir, the BLUs were trying to melee the boss from behind doing physical WSs and Entomb when needed.
We still won but it was very messy and I have two questions
1) Despite the PLD's attempts to tank, the boss's hate was all over, mostly on me (BLU) and basically it was a pain to remove aura with physical WS from behind simply because the other 2 BLU were panicking and I could never get behind the boss. This went on for basically the whole run. Was there something disrupting the normal hate mechanics? Yes I'm aware with Aura up the boss has a Hate reset move but it seems like something else was at play there.
2) The other Orcs eventually died due from occasional AoE from Entomb. This despite the fact we didn't have proper Acumen/Malaise and we didn't even spam AoE spells.
This got me thinking... any reason why we can't go there and simply spam AoE until everything is dead (which should be fast) while engaged to the boss doing occasional physical WS from behind to reset aura?
Asura.Eiryl
By Asura.Eiryl 2025-05-13 00:59:22
Hate reset is every veil, so every 15 seconds full reset
Nothing stopping you from doing that, no. Just inefficiency.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10379
By Asura.Sechs 2025-05-13 01:06:51
Hate reset is every veil, so every 15 seconds full reset Yes but the boss was pretty much fixed on me (BLU), it wasn't jumping around from target to target every hate reset, it felt strange.
Quote: Nothing stopping you from doing that, no. Just inefficiency. Why inefficient?
With proper GEO bubbles the orcs should die in a few rounds of AoE spells, after which you can swap bubbles and focus on boss.
If it weren't for the hectic hate issues I mentioned, it would've been much faster than the typical melee setup, and without having to worry about Dispels and Silence to avoid Death and Dread Spikes.
Sounds much quicker and faster to explain to random pugs, instead of giving strict instructions to follow about silencing, kill order, having the BRD sleepga and blah blah.
Server: Fenrir
Game: FFXI
Posts: 1469
By Fenrir.Richybear 2025-05-13 01:06:53
The AoE BLU way is how my buddy and I would duo BLU it. Well, he has a pocket GEO, but other than getting bubbles up, just spam Entomb til it's dead.
Jugner [S] for quick KI
Repeat.
If anyone wanted to tag along, bring a buffer like COR or BRD for Ballads/Marches or Casters/MAB
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10379
By Asura.Sechs 2025-05-13 01:08:25
The AoE BLU way is how my buddy and I would duo BLU it. Well, he has a pocket GEO, but other than getting bubbles up, just spam Entomb til it's dead. So you go that way, facing opposite directions so that you each take "turns" in resetting the aura according to who the boss is facing.
And how did you handle healing?
How many Entombs on average until every orc (except boss) was dead?
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2025-05-13 01:22:18
Literally gave you the blueprint five years ago (2 pages back) and you're asking if there's any reason you can't do in 2025 what was done half a decade ago. Lol >.>
Just did a 3 BLU strat that involves spamming Entomb in max MAB set and dumping tp (Naegling or Tizona main, Maxentius offhand) on boss. Adds are petrified the entire fight, PLD main heals the group, and RDM/GEO are there for support, though, you can drop the RDM and probably a BLU and do it 4-man. Took about 7 minutes without deaths.
By K123 2025-05-13 02:09:46
Anyone know if this one is unchanged again? Not home to try it but curious if the 2023 strats/comments are still accurate. PLD to tank (did it with RUN when I had to)
RDM dispel, silence, but also has Bind and Grav if things get messy for any reason
WHM (also did it without with a GEO once, SCH could probably work)
BRD HM/Madrigal/Minuet4+5, sleeps adds
COR SAM/DRK rolls
DD (SAM or WAR are best as ever)
Kill BLM>RDM>DRK>BST>pet>boss. Someone gets charmed every now and then.
Bahamut.Senaki
Server: Bahamut
Game: FFXI
Posts: 205
By Bahamut.Senaki 2025-05-13 15:34:44
Ambu V1 VD: Run, Brd, Rdm, DD, DD, Cor
**Logistics**:
-Run runs in, does Foil to get hate.
-Brd sleeps adds.
-Rdm silences BLM and Drk and does enfeebling on both.
-Rdm is ‘healer’ but can help DPS if needed.
**Positioning/strat**:
-Run tanks boss.
- 1 DD is assigned to WS behind boss to remove aura.
—> The aura can only be removed by WS aura from back. Aura appears every 20-30 seconds. Boss does invincible at 75, 50, 25% HP. This can be prevented with stun such as by Leg Sweep. Boss CAN aura during invincible. Magic WS will not remove aura.
- DD, Brd, Cor roam and kill ads one at a time.
—> kill order: BLM, Drk, rest, boss.
5 min wins on VD
**KI**
- Recall Jugnar S OR survival guide Jugnar S
Last thread:
https://www.ffxiah.com/forum/topic/52166/ambuscade-v1-april-2018/6/
BG Ambuscade page:
https://www.bg-wiki.com/bg/Category:Ambuscade
RDM Solo D (shows mechanics and how to counter, -enmity gear at end of video)
https://youtu.be/A2AYYDvB_bU
Key notes:
KI: Jugner Foreste (S) Survival Guide
Monsters will take double damage during their Two-Hour abilities.
Bozzetto Bozzetto Crusader:
Uses the following TP Moves:
Manic Dance: Magical Damage Element: Light Single target Charm. May be resisted.
Veil of Chaos: Magical Damage Element: Light damage + knockback + Amnesia. Resets hate.
Veil of Disaray: Used under 25%, Magical Damage Element: Light damage + stun. Resets hate.
Move: Effect
Bozzetto Warlock:
Chainspell
can also cast Death; likes to cast Sleepga I/II
Bozzetto Pugilist:
Hundred Fists
Extremely easy month, just don't get your *** pounded by counters. melee, watch for counters, break aura with back ws or get charmed (pretty easy to resist in current meva, I'll bet)
Adventurer's Dirge being at max power now will make this stupidly simple.
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