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Sealed Fate - The Easy Way
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3156
By Shiva.Thorny 2019-12-22 13:13:40
I'm pretty sure you can drop a Summoner
The MNK needs both summoners as well, to be able to melee fulltime.
Potency multipliers from Arbatel-Feet's Klimaform Thought this was just for the scholar, as the boots had to be worn for the nuke not the klimaform cast. Is it verified this helps enspell, or am I misunderstanding something?
Bahamut.Kludge
Server: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Kludge 2019-12-22 13:22:28
I'm pretty sure you can drop a Summoner
The MNK needs both summoners as well, to be able to melee fulltime.
Potency multipliers from Arbatel-Feet's Klimaform Thought this was just for the scholar, as the boots had to be worn for the nuke not the klimaform cast. Is it verified this helps enspell, or am I misunderstanding something?
Monk doesn't need to DPS full-time to finish miles ahead of the RDM, as is, so I wouldn't rule it out on that fact alone.
With respect to the Sholar limitation, you may be right, but I don't recall anything on wiki that suggests it.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3156
By Shiva.Thorny 2019-12-22 13:28:17
Just a question of practicality, if MNK has to eyeball how much TP they've fed and constantly turn that leaves another route to failure. You'd need to melee half time while penance is down, and around 2/3 while it's up with the longer mew intervals, and the longer time period means either of them landing hits on the MNK or RUN may also matter. Double mews gives much more room for error.
This is all assuming that you can actually get cere dagger up to the damage of Su4/Su5 though, which seems questionable(don't forget you also lose 242 m.acc skill and 40 m.acc). I'm pretty sure arbatel loafers are to be worn at time of nuke and don't effect anyone besides the SCH. If you wanted to try despite those limitations, keeping a bursted helix up may mitigate some of the difference.
Bahamut.Kludge
Server: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Kludge 2019-12-22 14:14:06
Just a question of practicality,
This is all assuming that you can actually get cere dagger up to the damage of Su4/Su5 though, which seems questionable(don't forget you also lose 242 m.acc skill and 40 m.acc). I'm pretty sure arbatel loafers are to be worn at time of nuke and don't effect anyone besides the SCH.
For context, that portion of my post is pure conjecture and not intended to be practical. I'm only curious what's possible for those who want a challenge or to try something different.
If we assume that the M.Acc and Acc are there, then the break even point for 2 Ceremonial Daggers against a Crocea Mors wielding Enspell IIs and no Multi-Attack is a 629 Skill Temper II + 13 More Triple Attack.
By Ozaii 2019-12-22 15:02:26
Out of curiousity. If i only had one buddy as an amazing smn and the other was not so well geared but had the bp recast down sets. Could we have one smn just focus on mewing or does it have to be both. In a rotation.
Server: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2019-12-22 16:31:50
Not with this strat, you're going to want 2 SMN mewing.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2019-12-22 17:10:05
Just a question of practicality,
This is all assuming that you can actually get cere dagger up to the damage of Su4/Su5 though, which seems questionable(don't forget you also lose 242 m.acc skill and 40 m.acc). I'm pretty sure arbatel loafers are to be worn at time of nuke and don't effect anyone besides the SCH.
For context, that portion of my post is pure conjecture and not intended to be practical. I'm only curious what's possible for those who want a challenge or to try something different.
If we assume that the M.Acc and Acc are there, then the break even point for 2 Ceremonial Daggers against a Crocea Mors wielding Enspell IIs and no Multi-Attack is a 629 Skill Temper II + 13 More Triple Attack. we tried ceremonial our first run and it didn't have the m.acc to support it.
Bahamut.Kludge
Server: Bahamut
Game: FFXI
Posts: 58
By Bahamut.Kludge 2019-12-22 18:11:35
Just a question of practicality,
This is all assuming that you can actually get cere dagger up to the damage of Su4/Su5 though, which seems questionable(don't forget you also lose 242 m.acc skill and 40 m.acc). I'm pretty sure arbatel loafers are to be worn at time of nuke and don't effect anyone besides the SCH.
For context, that portion of my post is pure conjecture and not intended to be practical. I'm only curious what's possible for those who want a challenge or to try something different.
If we assume that the M.Acc and Acc are there, then the break even point for 2 Ceremonial Daggers against a Crocea Mors wielding Enspell IIs and no Multi-Attack is a 629 Skill Temper II + 13 More Triple Attack. we tried ceremonial our first run and it didn't have the m.acc to support it.
Interesting, not terribly surprising, but unfortunate. Are you able to ballpark a M. Acc number from that run?
Also do any of you know the formula for Summoner's Enfire / Enthuner? I recall reading they were more potent than standard enspells but never found a formula that felt right.
By Ozaii 2019-12-22 18:32:00
Bahamut.Lexouritis said: »Not with this strat, you're going to want 2 SMN mewing.
You sure? I mean. Thats not a bad idea at all. But i thought the smns also had to help push. Unless they dont have to at all? Just trying to make sense of the original post and this bit you said.
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2019-12-22 18:39:31
Just a question of practicality,
This is all assuming that you can actually get cere dagger up to the damage of Su4/Su5 though, which seems questionable(don't forget you also lose 242 m.acc skill and 40 m.acc). I'm pretty sure arbatel loafers are to be worn at time of nuke and don't effect anyone besides the SCH.
For context, that portion of my post is pure conjecture and not intended to be practical. I'm only curious what's possible for those who want a challenge or to try something different.
If we assume that the M.Acc and Acc are there, then the break even point for 2 Ceremonial Daggers against a Crocea Mors wielding Enspell IIs and no Multi-Attack is a 629 Skill Temper II + 13 More Triple Attack. we tried ceremonial our first run and it didn't have the m.acc to support it.
Interesting, not terribly surprising, but unfortunate. Are you able to ballpark a M. Acc number from that run?
Also do any of you know the formula for Summoner's Enfire / Enthuner? I recall reading they were more potent than standard enspells but never found a formula that felt right. we tried smn enspell damage as well, i don't remember the exact numbers since i was on mnk but i don't recall them being that good. the crocea set thorny posted in the op had the occasional resist i believe, he'll have a better answer though
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Server: Asura
Game: FFXI
Posts: 35
By Asura.Korgull 2020-05-31 02:30:47

Won on our second attempt ever with this strategy... Thanks a lot for sharing!Congratulations to the team!
We wiped at 15% on our first run because we lost a couple minutes buffing inside (we buffed outside on the second attempt)and out of panic i asked the smns to af/ac... and that caused Ultima use Citadel Buster and kill us.
Bahamut.Lexouritis said: »Not with this strat, you're going to want 2 SMN mewing.
You sure? I mean. Thats not a bad idea at all. But i thought the smns also had to help push. Unless they dont have to at all? Just trying to make sense of the original post and this bit you said.
The SMNS alternate between mewing and bp, so mews and magic/phys bloodpacts happen every 14 seconds aprox. And like someone said, both mews are important, we had 2 tp moves happen on our first run, the first was because i attacked ultima 2-3 times w/o noticing, and the last one was due to af/ac giving tp to Ultima.
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Leviathan.Nitenichi
Server: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2020-08-09 16:44:23
Sorry for the necro, anyone know which H2H is to be used? Also sorry if I missed it stated anywhere in post.
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3156
By Shiva.Thorny 2020-08-09 18:22:45
it doesn't terribly matter, mnk will outdamage the smns+rdm regardless, ideal is probably one of the counter h2hs to potentially reduce tp but sagitta/godhands/vereth/hesychasts/whatever are all going to do fine.. the gear req on this is very low
Leviathan.Nitenichi
Server: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2020-08-09 18:38:56
Gotcha, was mainly from a TP gain perspective, didn't know if/should break out Spharai since AM. Thanks!
Shiva.Thorny
Server: Shiva
Game: FFXI
Posts: 3156
By Shiva.Thorny 2020-08-09 18:41:02
Spharai AM doesn't matter. You should have capped SB from gear not rely on AM.
Mastered MNK has 35 SB, so 15 SB1, niqmaddu ring, moonbow belt +1, and sherida earring does the trick. They need to be worn both during TP and WS, ideally you would have them in your cast sets too in case you get a swing in.
Leviathan.Nitenichi
Server: Leviathan
Game: FFXI
Posts: 383
By Leviathan.Nitenichi 2020-08-09 18:45:53
Awesome, thank you!
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By Heck 2020-09-28 14:49:09
Just did this today and won with the strat (We had about 5 minutes left and all but RUN and RDM wiped around 60% but we recovered). I was the RDM so I'll at least post an updated version of the gear sets. For the first 50% I did as what was said
Ultima: (Frazzle III pretty much optional if your worried about resists)Dia 3, Slow 2, Distract III
Omega: Bio 3, Poison II, Frazzle III, Distract III
After 50% I added Paralyze II to both
I used Enspell II according to the day. If it was Darksday/Lightsday I just used Enthunder II. Take a couple swings for Enspells to reach max potency from what I noticed but was doing 1550ish per swing at 1.10 distance with 1700 for day bonus proc.
For buffs:
Haste 2 Myself, RUN and MNK,
Phalanx II: MNK
Refresh III: Myself, RUN, SMN (Only if below 50% MP)
----
Gain-DEX
Phalanx
Enspell II
Aquaveil
Utsusemi
Stoneskin
Key to the fight is to get enspell damage on Omega as much as you can as casting too much will slow dps by a lot.
TP: ItemSet 375708
--Shield R:15
--Cape: Mag Acc +10, Enfeebling Magic Skill +9, Enhancing Magic Skill +10, Enhacning Duration +18% (Only really need the mag acc for tp set)
Sanguine: ItemSet 375709
--Cape: INT +30, Mag Acc/Dmg +20, WSD +10
You can probably optimize them better but had no accuracy issues with bard songs and had no issues landing debuffs. Sanguine Blade was doing about 8.8k-10k with some resists.
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Bahamut.Balduran
Server: Bahamut
Game: FFXI
Posts: 276
By Bahamut.Balduran 2021-02-22 16:17:28
Sharing our second Sealed Fate clear with a similar melee based approach.
Clear time was around 33 minutes, compared to almost 1-hour on our previous first attempt last year (non-melee MB strategy).
Jobs: COR/MNK MNK/SAM SMN/RDM SMN/RDM BRD/PLD Red/PLD
COR tanks and Store TP of Omega and MNK tanks and Store TP of Ultima, then swap tank and STP role after first hate shuffle at 50% of either monsters. Subtle Blow Total 75 MNK + COR, counter stance always.
COR Leaden Salute <stnpc> Omega > Caitsith Regal Scratch > Distortion > Leaden Salute > Darkness
MNK Victory Smite Ultima > Victory Smite > Light
Red Debuffs Frazzle, Distract, and priority Slow & Paralyze. Bio Omega and Dia Ultima
SMNs alternate mewing lullaby (make sure avatar does not auto-attack)
Bard Songs Honor March, Minne x2, Minuet, Madrigal, Ballad x2 for backline job.
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By benjaman 2025-02-26 14:31:09
Can anyone explain what "swap stp and tank role" means? It doesn't make much sense to me to put mmk on omega.
What is the advantage of subbing Sam for mnk? Just for more stp?
What's the advantage of subbing pld for rdm? Is rdm sentineling at 50%?
So, this BC has been out a while. We all know the SC strategy, most serious endgamers have done it, but it's tedious and a lot can go wrong. I'm here to tell all you ****ers how to hop on the MNK bandwagon the right way, and collect a real easy win with no 1-hrs, no outside buffs, no meds, and no brainpower. Got it? Good.
Setup:
RUN/NIN - Tank. NIN/WAR is probably fine too. The char I had that was missing knuckles didn't have NIN. Basic tanking gear, nothing special. Epeo NOT needed by any stretch of imagination.
MNK/NIN - The real MVP. Basic TP/WS sets(cap SBII in every set). Merits in penance. Austar did mantra too for the 50% hurdle. Formless might help on omega, he didn't have it though.
RDM/NIN - Needs solid enhancing duration, enfeebling duration, and one special set you probably don't have yet(see end of guide).
SMN/NIN x2 - Need magic and physical BP sets, decent recast-, and cait sith.
BRD/WHM - Need songs. 4 and marsyas is better, probably not necessary though.
Strategy:
MNK tanks Ultima while DPSing fulltime, using penance at timer. If Ultima is more than 2% below Omega, chill out and back tank a little bit.
RDM melees Omega with enspell. I used enwater ii, as it was watersday. YMMV. Keep Slow2,Distract3,Frazzle3,Bio3 on omega. Keep Slow2,Distract3,Dia3 on ultima. Haste the RUN, MNK, and yourself. Refresh the SMNs and RUN if they need it. You don't need to cast them when they don't need it - time casting is time not doing damage. You can para2 if your mnk or run feel they need it, but honestly you don't. NO TEMPER.
RUN engages ultima, faces omega(position so you can face omega without hitting ultima). Focus your single target hate abilities on omega. Keep hate, don't hit anything, don't die. It's not that hard, they are very slow and ultima will usually be on the MNK.
SMNs have a very straightforward, but attention-demanding job. You need to do a blood pact every 14 seconds, alternating mewing and rage. So, out of the gate, one SMN will mewing and the other will rage. Immediately release your avatar, cast the next avatar, and wait until it's time for the next BP. You should be using a magical BP to damage omega, or a physical BP to damage ultima, and attacking whichever is currently higher HP. I used mostly thunderstorm on Omega. I don't know if it's the best BP or if it even did good because I hate smn, but won with time to spare so it's good enough. Don't get distracted doing anything else. Don't try to fit other wards in. Don't do ****ing anything besides alternating your 2 BPs and recasting utsu.
BRD should keep Honor March, Blade Madrigal, 2x Minuet on the MNK. Honor March, Blade Madrigal, Sword Madrigal, Ballad3 on everyone else. Elegy on both NMs. Threnody that matches the RDM's enspell on Omega. If you're an overachiever not being dualboxed, you can put more ballads on the people who aren't meleeing. I didn't. Cure the RUN and MNK once in a while.
As long as your SMNs BP every 14 seconds, neither mob will ever TP and they'll die before time runs out. For us, it was 52:16. Austar's MNK is far from perfect. My RDM is pretty sexy, but my SMNs suck dick. Tons of leeway. You can even use 1hrs if you want. Around 50%, Omega does some weird hate shit. SMNs can briefly stop their cycle from 52% until you're all set, and just leave cait sith out and alternate mews. This is why everyone is /nin, it guarantees that whoever gets screwed over by the hate issues will be fine. You can have the RDM change to Bio3 on ultima and para2 on both shortly before it happens, to make it safer.
Now, onto the set RDM uses: It's a Crocea Mors[C] TP set that includes no multihit and 50 subtle blow. It can probably be optimized past what I used, but the idea is to feed a very controlled fixed amount of TP so that you never outpace mewing. We originally tried with ceremonial dagger strategies, but the damage output just plain didn't cut it. Sherida earring is -probably- not harmful due to the SB II, but it technically increases the shortest possible time-to-tp with multiple DAs so I didn't use it.
TP:
Crocea Mors[C] / Thuellaic Ecu +1 / x / Hasty Pinion +1
Ayanmo Zucchetto +2 / Bathy Choker +1 / Digni. Earring / Zennaroi Earring
Viti. Tabard +3 / Ayanmo Manopolas +2 / Chirich Ring +1 / Chirich Ring +1
Ghostfyre Cape / Hachirin-no-Obi / Atrophy Tights +3 / Atrophy Boots +2
Oh, I also forgot I could WS so no idea how Sanguine Blade does. Probably speeds it up a good bit.
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