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Is 11 the only game where "increasing drop rate via job trait" is even a thing? other games don't even have "thieves" they have assassins/rogues or the ones with thievery is solely based on theft of items.
I can think of a few games where a character stat increased drop rates, but none of them are MMO's. Ogre Battle, March of the Black Queen for Super NES /Playstation 1 comes to mind. It's an RTS/Tactical RPG hybrid. The combat system has a feature where a random item can drop after you win a battle, and the drop pool includes EVERY item in the game, including class promotion items. Depending on whether you're going the high alignment versus low alignment path on your playthrough some class promotion items might not be available any other way. For example, there is only one NPC town encounter that can give you a "Blood", which transforms a Knight into a Vampire (one of the strongest classes in the game). That event will never trigger on the high alignment path, so if you're trying for the World ending (the "best" out of 11 possible) and none of the enemy units drops a "Blood" you can never promote a Vampire into your army. The stat that affects item drops is the unit leader's "Luck" stat, and it scales from 0-100.
If you've ever played that game you'd know that unit leader luck absolutely works too. There's a very rare item that can drop after battles that summons a merchant NPC who sells stat boosting items at a very hefty cost, but you can buy Luck potions from him to max out a few unit leder's luck stats. Try turning Warren into a Lich and use Luck potions to max him out at 100 and see just how fast your loot piles up after he murders everything.
But yeah, FFXI is the only MMO that actually ties the mechanic to a playable class.