The Last Dance III: A Dancer's Guide *New*

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The Last Dance III: A Dancer's Guide *New*
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 Odin.Lawii
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By Odin.Lawii 2025-07-18 09:43:45
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Being over DW has a negative affect on your TP gain correct?
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By Nariont 2025-07-18 09:52:54
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Correct, reduces your TP/hit for no benefit
 Odin.Lawii
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By Odin.Lawii 2025-07-18 11:07:52
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Dang I was hoping that reducing your TP did not have a cap, but it looks like it does...
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By Nariont 2025-07-18 11:34:48
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It didnt used to loong loong ago iirc there was a minimum tp/hit so the meta was just using 2 super low delay daggers/katanas and just swinging fast, but once they re-adjusted tp based on delay i think that all went away, just wasnt really a factor to consider til further down the line where more gear/magic haste became available from level cap increases + higher dw/martial arts tiers
 Odin.Lawii
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By Odin.Lawii 2025-07-18 12:19:53
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Yeah with ~65 total DW, and 362 total delay, I was getting 40 TP.
even with 300 total delay, it looks like it would be like 38 TP.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-07-18 12:38:10
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There isn't a hard floor of 40 (used to be 4) TP/hit anymore, but the lower TP region does still have higher TP/delay than the high TP region:
https://www.bg-wiki.com/ffxi/Tactical_Points#Hitting_the_mob_for_more_than_0_damage
 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2025-07-19 00:27:21
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A fun little dancer build for everyone's consideration:

DNC/MNK

ItemSet 400131

There is a bit wiggle room on the gear, but this is pretty good.

The main idea is to keep Fan Dance and Counterstance up to complement each other. 80% counter mean's Fan dance's pdt does not decay so quickly. and Fan Dance helps mitigate the defense penalty of Counterstance. and how lovely it is that both can be kept up full time. I really didn't like the counter builds I could come up with from gear alone, but /mnk and counterstance solved those issues quite nicely.

with /mnk and counterstance up, that is 55% counter rate, and dnc has a few good options for capping it from gear.
You can put 10% counter on Senuna's mantle
10% counter from bathy choker +1
5% counter from corneilia's belt
6% counter from Horos Bangles +3/4
or 10% counter from Gleti's mask if you have it upgraded

With /mnk and counterstance you only need 25% counter from gear. so take your pick. and mix the rest of your tp gear or hybrid tp gear in the mix.

Depending on your exact gear configuration, its not hard to have 41~50% damage reduction in the same set w/ very little reduction to tp building capacity.

I put this together to help tank crowds of Limbus mobs when i'm not with a group. I use Sylvie, King of hearts, and Joachim trusts for this. thy all do some healing, but mainly i want the dd buffs.

I don't have trouble skillchaining in this build even without reverse flourish. Its quite fun. It lacks magical defense that /run would, but this is an excellent tanking build for physical damage and groups of mobs. You just might not want to pop counterstance until after you have them positioned in front of you.

curious what ppl might think. I didn't find any references to such a build elsewhere.

(I also like crepuscular knife in there since I'm avoiding sambas)

I didn't realize focus also helps w/ crit rate and dodge w/ guard, not that I really want to use h2h on dnc, but can its available, chakra is nice emergency if you low hp and out of tp. but I've never had to use it yet.

I'm just happy to find a really useful situation for /mnk

but I find I don't have to cure nearly so frequently when holding a small group with this build. It really lets me tank and still do better damage than i was before.
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