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Make Paladin Great Again
Server: Asura
Game: FFXI
Posts: 487
By Asura.Beatsbytaru 2019-05-08 13:08:35
Cover should be like the old FF where you'd teleport across the screen to cover your party member. Until that happens, PLD sucks! (I wish it didn't suck though)
Valefor.Ophannus
Server: Valefor
Game: FFXI
Posts: 241
By Valefor.Ophannus 2019-05-08 14:11:59
Cover should not have a positional requirement. It should just be a thing you target on an ally and it works for its duration, like PLD in FFXIV.
I haven't played in years but I'm surprised that RUN is considered good now. Before I quit, the main content was Vagary/Delve/Skirmish/Delve/Divine Might II, and back then DPS tanked stuff, or if not then PLD. RUN was considered meh for holding hate and physical damage resistance (since PLD had Ochain, and PLD would simply swap into Aegis for magic damage). RUN would get one shotted by Ark Angels physical TP moves and stuff, and was really only useful for like the Avatar II fights on Very Hard. So what changed since then to make RUN preferred? How are they holding enmity?
Asura.Eiryl
By Asura.Eiryl 2019-05-08 14:15:16
All it takes is some arbitrary updates. GEO was a complete joke waste of time too. Look at it now.
RUN was absolute ***. Couple bad ideas later, it's completely broken all semblance of balance.
Look how COR started.
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Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-05-08 14:19:20
/throwsbait
Wait, how can you make Paladin great again if it was never great in the first place?
/runsaway
By Taint 2019-05-08 14:46:48
/throwsbait
Wait, how can you make Paladin great again if it was never great in the first place?
/runsaway
Such a true statement.
PLD has been a bandaid job for 12+ years.
Stand in the corner with the baby adds while the real jobs handle the boss.
Server: Asura
Game: FFXI
Posts: 487
By Asura.Beatsbytaru 2019-05-08 15:03:37
GEO was a complete joke waste of time too. Look at it now. When was this?
Asura.Eiryl
By Asura.Eiryl 2019-05-08 15:13:58
Like the first 2 years it existed
Wasn't used at all in delve htb unity until incursion made it mandatory to start using vex/attune just to avoid being irritated for the entire run.
Cerberus.Hokuten
Server: Cerberus
Game: FFXI
Posts: 73
By Cerberus.Hokuten 2019-05-08 15:26:38
Wait, how can you make Paladin great again if it was never great in the first place?
/runsaway
I actually felt useful on PLD for early Adoulin content and High-tier battlefields. But yeah, you're mostly correct. I've played on and off since the NA release and PLD has always been meh. It still has a special place in my heart because I love this kind of job. It just needs to not suck :(
Cerberus.Hokuten
Server: Cerberus
Game: FFXI
Posts: 73
By Cerberus.Hokuten 2019-05-08 15:41:53
Cover should not have a positional requirement. It should just be a thing you target on an ally and it works for its duration, like PLD in FFXIV.
I kind of like the idea of a positional requirement. Still requires some element of player skill and interaction. After some of the discussion in here, I think I'd like it if we could keep it up constantly and be able to shift it to different characters as needed. It'd be powerful, but you'd have to actually put effort into controlling it.
I'm thinking about axing my original idea of having cover also cut down on alliance wide physical AoE, and just add some other JA or something to accomplish that.
Server: Asura
Game: FFXI
Posts: 308
By Asura.Swaggernaught 2019-05-08 16:12:46
/throwsbait
Wait, how can you make Paladin great again if it was never great in the first place?
/runsaway
Such a true statement.
PLD has been a bandaid job for 12+ years.
Stand in the corner with the baby adds while the real jobs handle the boss. u did not play 2014 FFXI?
paladin + RNGR was the meta. for HTB VD iv had fights where i even parsed as much as relic ranger's with excali.
By Taint 2019-05-08 16:24:19
Asura.Swaggernaught said: »/throwsbait
Wait, how can you make Paladin great again if it was never great in the first place?
/runsaway
Such a true statement.
PLD has been a bandaid job for 12+ years.
Stand in the corner with the baby adds while the real jobs handle the boss. u did not play 2014 FFXI?
paladin + RNGR was the meta. for HTB VD iv had fights where i even parsed as much as relic ranger's with excali.
I guess i missed that small window. Left for FfXIVs for a couple years.
Do t get me wrong i was a HNMLS PLD for years but beyond holding mobs for people to gather or extreme lowman tia/khim/cerb we were using other jobs to tank. (DRK,RDM,NIN,SAM)
Server: Asura
Game: FFXI
Posts: 308
By Asura.Swaggernaught 2019-05-08 16:27:36
Asura.Swaggernaught said: »/throwsbait
Wait, how can you make Paladin great again if it was never great in the first place?
/runsaway
Such a true statement.
PLD has been a bandaid job for 12+ years.
Stand in the corner with the baby adds while the real jobs handle the boss. u did not play 2014 FFXI?
paladin + RNGR was the meta. for HTB VD iv had fights where i even parsed as much as relic ranger's with excali.
I guess i missed that small window. Left for FfXIVs for a couple years.
Do t get me wrong i was a HNMLS PLD for years but beyond holding mobs for people to gather or extreme lowman tia/khim/cerb we were using other jobs to tank. (DRK,RDM,NIN,SAM)
that was way before AG update too. max was 247 skill
Asura.Eiryl
By Asura.Eiryl 2019-05-08 16:34:04
That era wasn't because PLD was good. It was because we had literally no other options. (ironically GEO would've been the solution instead of arrowburning for 2 years)
Try to melee AA HTB and get one shot by *** everything. (except galka who was slow enough to shadowburn and has no multihit ws like rampage cdc or guillotine)
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2019-05-08 16:38:05
Like the first 2 years it existed
Wasn't used at all in delve htb unity until incursion made it mandatory to start using vex/attune just to avoid being irritated for the entire run.
This isn't true. Lack of knowledge of the job kept a lot of people away from GEO initially. Also, it took SE a long time to give Luopans native DT, and Dunna never existed, so Luopans died within seconds from AOE, due to a lot of people not properly gearing it (there didn't exist that much pet DT gear).
Paladin, on the other hand, has been out for a very long time, so there is no reason it should fail as much as it does in comparison to RUN. It should be equal to or better than RUN in every area except DPS.
By DominisCerberus 2019-05-08 19:46:20
It should be equal to or better than RUN in every area except DPS.
I'm not even looking for equal at this point, I just want something that natively boosts enmity on PLD.
Almost every RUN ability is loaded with CE and VE. Look at Vallation and Valiance, for example. Both abilities have 450 CE and 900 VE, which also have complementary CDs. And because of these complementary timers, they can't be strictly compared to Rampart and Sentinel. And this is before we even talk about Pflug, Battuta, Liement, Rayke, Swipe/Lunge and anything else. This is also, of course, leaving out Foil - 880 VE and 320 CE every 45 secs (before haste/FC).
But you are right: PLD should be equal to RUN - in enmity generation and sustainment - and should be inferior to RUN in pure DPS.
Server: Asura
Game: FFXI
Posts: 308
By Asura.Swaggernaught 2019-05-08 20:42:33
Like the first 2 years it existed
Wasn't used at all in delve htb unity until incursion made it mandatory to start using vex/attune just to avoid being irritated for the entire run.
This isn't true. Lack of knowledge of the job kept a lot of people away from GEO initially. Also, it took SE a long time to give Luopans native DT, and Dunna never existed, so Luopans died within seconds from AOE, due to a lot of people not properly gearing it (there didn't exist that much pet DT gear).
Paladin, on the other hand, has been out for a very long time, so there is no reason it should fail as much as it does in comparison to RUN. It should be equal to or better than RUN in every area except DPS.
Then why i never saw runes do VD HTB at that era?
i think it was the job points,
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2019-05-08 21:22:01
You can't change public perception until someone breaks the stigma that "it sucks". Back then, everything was all about shooting stuff down with rangers while a paladin holds everything. That's hardly a good era to make the argument that rune wasn't that good. I watched a pretty good rune with epeolatry do some satisfactory tanking when it was introduced, so it's wasn't that bad. It got better with JP for sure
By Afania 2019-05-08 22:28:27
You can't change public perception until someone breaks the stigma that "it sucks". Back then, everything was all about shooting stuff down with rangers while a paladin holds everything. That's hardly a good era to make the argument that rune wasn't that good. I watched a pretty good rune with epeolatry do some satisfactory tanking when it was introduced, so it's wasn't that bad. It got better with JP for sure
I played RUN before epeo exist, had both /nin and /blu back then, imo it wasnt "meta" that gave the job such bad rep. It was the fact that the job was lacking at that time. I think the difference between a 2014 pre epeo/aettir RUN and 2019 job master aettir run with very good gear is huge.
Back then the job really rely on battuta up to stay alive. If its not up then you drop like a sack of potato. You can improve surviability with nin or blu sj but its not too different from dd/blu dd/nin with capped dt set.....well besides the fact that run casts shadows faster than dd/nin at that time, and it has SS phalanx. There were multiple debates on Bg bashing the job for not really bringing anything to the table outside of niche fights.
Over the time job improve a lot, epeo and aettir were added, more Inquartata from gifts and af+3 pants. So its a lot more playable these days without having to build an epeo.
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By fonewear 2019-05-09 07:48:39
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By fonewear 2019-05-09 07:50:24
I'm not going to lie I don't know how to play RUN but I do enjoy the RUN job emote....so that's a start right ?
Server: Asura
Game: FFXI
Posts: 308
By Asura.Swaggernaught 2019-05-09 08:22:34
You can't change public perception until someone breaks the stigma that "it sucks". Back then, everything was all about shooting stuff down with rangers while a paladin holds everything. That's hardly a good era to make the argument that rune wasn't that good. I watched a pretty good rune with epeolatry do some satisfactory tanking when it was introduced, so it's wasn't that bad. It got better with JP for sure
but tanking as a monk in 1.0 delve was better then rune lol
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2019-05-09 08:39:47
Well that's true. But that's like saying the best DDs for Salvage 1.0 was Monk, lol.
The difference between RUN THEN and PLD NOW is that RUN was a completely new job with undiscovered potential and not as many tricks in the bag to make it very effective and attractive early on. It was new, "sucked", and then quickly got better.
PLD on the other hand has been in the game going on two decades soon, and it has always had it's place cemented as the top tanking option, aside from a few niche moments where something like a NIN or MNK or WAR/nin was the better option. But as soon as RUN started getting better gear, traits, and tools, PLD didn't get the same support. The job didn't age well with time because SE had tunnel vision trying to fine tune Rune.
Wouldn't be the first time SE ignored certain jobs in favor of others, but at this point, PLD needs something to either put it ahead of, or at the same level as Rune as far as tanking goes. The only thing RUN should be better than PLD is with DDing.
I compiled a list of gear that all jobs received from Omen. PLD was the lowest recipients of anything useful. RUN was the highest. It showed SE's blatant negligence in regards to caring for PLD in the recent past:
By soralin 2019-05-09 10:16:27
I mean Run has gained effectively, what? 15% Inquartata since back then, and Turms mittens?
Thats pretty huge and really changes the job entirely.
By fonewear 2019-05-09 11:16:11
What about if you do PLD/RUN does that make Paladin great ?
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-05-09 11:17:13
What about if you do PLD/RUN does that make Paladin great ? PLD/BRD.
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By fonewear 2019-05-09 11:18:46
What about PLD/SAM get in some extra savage blades !
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By mhomho 2019-05-09 14:23:45
*** paladin
Server: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2019-05-09 15:14:45
Server: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2019-05-09 15:55:53
Well that's true. But that's like saying the best DDs for Salvage 1.0 was Monk, lol. It wasn't, though.
Valefor.Ophannus
Server: Valefor
Game: FFXI
Posts: 241
By Valefor.Ophannus 2019-05-10 09:07:09
PLD had the advantage back then of the insaneness that was having both Aegis and Ochain. Problem was Ochain and Aegis lack Shield Skill, which makes them not so great when fighting things like i130 mobs. I guess RUN also lacked a lot of job specific equipment (relic armor, relic weapons, empy gear, etc)
*EDIT* Added some of the community ideas.
Hey all, I wanted to try to start a constructive(and hopefully fun) conversation around Paladin. It might be too late, but with job updates incoming at some point this year, I was hoping to get a compilation of decent ideas to post on the official forums.
I feel like Paladin is in a tough spot currently. With the game's evolution and the dominance of RUN, it doesn't leave many scenarios where you'd actually want/need a PLD. Arguably RUN is preferable to PLD for just about all content.
I have both jobs geared decently well, and in my experience RUN brings so much to the table, that I find very few instances where I can justify bringing PLD instead.
Arguably...
RUN offers better damage
RUN offers better group magic damage via gambit and rayke
RUN offers superior hate control
RUN offers acceptable damage mitigation (in some cases better, on par, or slightly worse than PLD - but still all to acceptable levels)
RUN offers better overall party damage mitigation
My goal isn't to try an match all of these elements, but to try to provide PLD a bigger niche to fill. Hopefully its enough to justify using it on more content.
Here are my proposals. Please consider them independently of each other. I'm not suggesting that they all be implemented together or even each bullet point within being implemented.
Fix shield block rate
Allow reforging of Aegis and Ochain with shield skill+. RUN gets enhanced Parry Skill on their weapon. Why can't PLD get Shield Skill on their best shields. Not sure how much would be necessary for balance.
Implement a job trait similar to Inquartata that grants a fixed +block rate, with similar gear enhancements.
consider block+ gear before calculating Reprisal Mod. Credit Martel
Let it block ranged attacks. Credit Martel
Give it a unique mechanism to hold hate better than RUN
Give it another native hate tool
It's obscene that the job is almost 100% reliant on a subjob for its ability to hold hate. Ridiculous and quite honestly terrible design that it's best option is spamming subjob spells that have no chance of landing or abilities that it'll immediately turn off.
Give it foil
Give it a Spell/JA that helps with party magic damage mitigation. 1 minute recast. This would force a single AoE magic damage ability/spell to be single target on the PLD. Could come with the negative that it's MDT+10% or something. If it's a JA, perhaps combine it with another adjustment I'll mention next.
Enhance Rampart
If the wiki is accurate about the Def boost, then adjust this to give much more def. Perhaps a % based on current PLD def.
In conjunction with the above new JA. Drop Rampart recast to 1 minute as well. Rampart could not be up at the same time as the new JA. I feel like this + the new JA can rival All-for-One, Valiance, and Liement while still having weaknesses of basically only eating one move each.
Enhance cover
Drop it's recast to 60-90 seconds.
Give it an additional effect of providing AoE physical damage mitigation in a wide cone behind the PLD. Perhaps tied to Phalanx or perhaps just a PDT II effect.
Block AoEs from hitting Covered PC. Credit to Martel
While active it cover's whoever has hate. As hate shifts around they just need to run behind the PLD. Credit to Martel
While active it cover's everyone in alliance behind the PLD. Credit Eightball.
I'd actually like this to be an ability we could full time and switch targets maybe with a 5-10 second recast. It'd be pretty strong, but would require some player input to maximize it. And have it so you can cover any PC in alliance
Fix Flash
Just let the damn thing land without a shit ton of magic acc and actually be potent enough to have something miss. I miss when Flash actually took effect. We HAVE to gear this thing for Enmity because that's basically our only good native tool.
flashga. Credit Martel. Would be really good for PLD to get some kind of AoE hate move.
Adjust Enlight
Fix Atonement
Have it mirror Mordant Rime but with STR and VIT as modifiers. With the additional effect being an enmity increases with TP.
No clue how hard this would be, but make it only target party members and it literally drains their enmity, but deals no damage. Scales with TP and Enmity+ gear for a multiplicative effect on drained enmity.
something...anything... please god make it suck less...
magic evasion
Give PLD better magic evasion. Credit Martel. Personal note, I wouldn't necessarily want RUN levels of MEva for a sense of keeping jobs unique, but holy crap PLD gear in general has awful MEva. Just give a bump to AF/Relic/Empy gear MEva.
shield bash
My goal in the above was to turn PLD into the safer party/alliance tank that's actually able to hold hate on longer fights. I don't want PLD to try to approach RUNs damage output. I also don't want PLD to try to provide the same status effect defenses. I don't necessarily like that I'd have PLD eat into RUN's magic defenses superiority, but with the game in its current state, magic damage is the killer. PLD just needs some mechanism to help the party mitigate magic damage. I feel like RUN will still dominate most of the game. I don't see these changes eating into anything besides maybe Dynamis D and some of the really tough end game fights, but this would at least give PLD a purpose. I think many people will still prefer kill speed, but possibly this lets people trade some kill speed for safety.
Some of these are probably overpowered and I'm all for people ripping them apart. Maybe while doing so, provide how it might be balanced.
Thanks for reading.
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