Good catch about Merlinic Feet and Malignance Earring, forgot about it and I even have it in my sets lol.
One small note about Sapience Orb: if you have an avatar out I suggest to not swap the ammo slot at all.
Swapping back and forth between Seraphicaller+1 and your FC ammo of choice will make the stats of your Avatar go down, then back up again (but with HP not filled up)
Minor thing for SMN I suppose, compared to other pet jobs, but still I suggest doing your best to try to cap FC without using the ammo slot.
My Physical ones are: BPD+10, Pet: Dex+7, M.acc+13, Acc+29, R.Acc+29.
The only reason I asked on the magic ones is the weird way they're stated:
"blood pact" damage +10
Pet: int10
macc13
macc5
Mab5
Mab11
is it just the way that pet mab/m.acc are listed? i havent seen that on my other mage jobs before for their gear. the total is max of 30 so it would show up as mab15/mab15?
It caps at +40 actually (+25 and +15). You will sometimes see single numbers higher than +25 though if they get rolled up, which they will if there's no magic accuracy component to one (or both, not sure) rolls. For example I had a pair once with MAB+29 but it was actually +25 and +4.
Apogee for sure for flaming. There is no match just looking for numbers (crit dont add anything, tp bonus add acc, no MAB, etc).
For voltstrike, given the testimony ive been reading, crit hits from pets dont add as much as BP dmg and DA, and both stats are higher on apogee D so apogee all the way.
I was going over the guide on the first page and noticed that there was no information on which elemental siphon set is best for max mp return. I'm missing Kobo Obi (+1 more Summoning Magic Skill) and my Conveyance Cape needs +1 more Summoning Magic Skill. So I did some testing and here are some numbers based on my gear.
sets.precast.JA['Elemental Siphon'] = {main={ name="Keraunos", augments={'"Elemental Siphon"+25',}},sub="Vox Grip",ammo="Esper Stone +1",
head="Baayami hat +1",neck="Melic torque",ear1="Andoaa Earring",ear2="Lodurr Earring",
body="Baayami robe +1",hands="Baayami cuffs +1",ring1="Evoker's Ring",ring2="Stikini Ring +1",
back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Pet: Enmity+7','Blood Pact Dmg.+3','Blood Pact ab. del. II -3',}},waist="Lucidity sash",legs="Baayami slops +1",feet="Beckoner's Pigaches +1"}
Day of the week or single weather 921 MP | Double Weather 1038 MP + Day 1117 MP (Elemental days + Zodiac Ring 935 MP | Plus Double Weather 1129 MP) return with this set up
---------------------------------
Using Telchine set. ItemSet 370647
Code
sets.precast.JA['Elemental Siphon'] = {main={ name="Keraunos", augments={'"Elemental Siphon"+25',}},sub="Vox Grip",ammo="Esper Stone +1",
head={ name="Telchine Cap", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},neck="Melic torque",ear1="Andoaa Earring",ear2="Lodurr Earring",
body={ name="Telchine Chasuble", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},hands={ name="Telchine Gloves", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},ring1="Evoker's Ring",ring2="Stikini Ring +1",
back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Pet: Enmity+7','Blood Pact Dmg.+3','Blood Pact ab. del. II -3',}},waist="Lucidity sash",legs={ name="Telchine Braconi", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},feet="Beckoner's Pigaches +1"}
Day of the week or single weather 918 MP | Double Weather 1035 MP + Day 1113 MP (Elemental days + Zodiac Ring 932 MP | Plus Double Weather 1125 MP) return with this set up
I was going over the guide on the first page and noticed that there was no information on which elemental siphon set is best for max mp return. I'm missing Kobo Obi (+1 more Summoning Magic Skill) and my Conveyance Cape needs +1 more Summoning Magic Skill. So I did some testing and here are some numbers based on my gear.
sets.precast.JA['Elemental Siphon'] = {main={ name="Keraunos", augments={'"Elemental Siphon"+25',}},sub="Vox Grip",ammo="Esper Stone +1",
head="Baayami hat +1",neck="Melic torque",ear1="Andoaa Earring",ear2="Lodurr Earring",
body="Baayami robe +1",hands="Baayami cuffs +1",ring1="Evoker's Ring",ring2="Stikini Ring +1",
back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Pet: Enmity+7','Blood Pact Dmg.+3','Blood Pact ab. del. II -3',}},waist="Lucidity sash",legs="Baayami slops +1",feet="Beckoner's Pigaches +1"}
Day of the week or single weather 921 MP | Double Weather 1038 MP + Day 1117 MP (Elemental days + Zodiac Ring 935 MP | Plus Double Weather 1129 MP) return with this set up
---------------------------------
Using Telchine set. ItemSet 370647
Code
sets.precast.JA['Elemental Siphon'] = {main={ name="Keraunos", augments={'"Elemental Siphon"+25',}},sub="Vox Grip",ammo="Esper Stone +1",
head={ name="Telchine Cap", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},neck="Melic torque",ear1="Andoaa Earring",ear2="Lodurr Earring",
body={ name="Telchine Chasuble", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},hands={ name="Telchine Gloves", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},ring1="Evoker's Ring",ring2="Stikini Ring +1",
back={ name="Conveyance Cape", augments={'Summoning magic skill +4','Pet: Enmity+7','Blood Pact Dmg.+3','Blood Pact ab. del. II -3',}},waist="Lucidity sash",legs={ name="Telchine Braconi", augments={'"Elemental Siphon"+35','Enh. Mag. eff. dur. +10',}},feet="Beckoner's Pigaches +1"}
Day of the week or single weather 918 MP | Double Weather 1035 MP + Day 1113 MP (Elemental days + Zodiac Ring 932 MP | Plus Double Weather 1125 MP) return with this set up
I didnt say which is better cause I cant test it, I dont own +1 Baayami. But ty for testing.
I believe you'll find the best combo is with Telchine Cap, Empy feet, and Baayami+1 everywhere else.
Edit: That said, is a few more MP on Siphon worth 1 inventory slot when you'll already be carrying the Baayami+1 anyway? I honestly don't even carry Keraunos anymore, let alone Telchine Cap.
I believe you'll find the best combo is with Telchine Cap, Empy feet, and Baayami+1 everywhere else.
Edit: That said, is a few more MP on Siphon worth 1 inventory slot when you'll already be carrying the Baayami+1 anyway? I honestly don't even carry Keraunos anymore, let alone Telchine Cap.
Thanks for the heads up. I tested it out with Telchine Cap and here are the results.
If you guys could pick one and only one pair of Apogee Slacks +1, which augment would you go for?
Considering I already have perf Enticer's (SR pants) that I use for magical BPs, Apogee Slacks +1 are for pretty much everything else.
So basically TP transferring BPs and Flaming Crush.
I think Path D might win for Flaming Crush despite the lack of Mab.
Volt Strike has STR as one of its mods, so it's good.
Hysteric Assault sadly is DEX/INT I'm afraid.
I dunno, looking for further input but kinda leaning to go for path D.
D always the D.
To elaborate, Yes D works well for Flaming crush as well, and Enticers works well for Merit BP, unless max TP which isnt that often.
And not many gear offers attributes aside from Grio, Apogee Slacks, Merlinic & Smn. Collar sadly so nothing lost really.
Is the Su5 staff useful for anything? I don't have (and most likely won't make because of hatred for nyzul/assaults? still up in the air) Nirvana.
It's a waste of inventory from what Ive read, Get the JSE Staff from Oboro for physical.
That's what I thought, but was curious because I can make it for myself. I have JSE from oboro and didn't know if it was even marginally better because SU5 just plain looks cool to me.