All WS list their properties on BG wiki (and in-game) in the order in which they're evaluated. Origin, for example, checks Induration first, then Reverberation, then Fusion.
For WB (Chainbound level 1) -> Origin, it would look like this:
Liquefaction -> Induration (nothing)
Liquefaction -> Reverberation (nothing)
Liquefaction -> Fusion (nothing)
Induration -> Induration (nothing)
Induration -> Reverberation (Fragmentation)
WB -> Origin should make Fragmentation.
For WB (Chainbound level 1) -> Fimbulvetr, it would look like this:
Liquefaction -> Detonation (nothing)
Liquefaction -> Compression (nothing)
Liquefaction -> Distortion (nothing)
Induration -> Detonation (nothing)
Induration -> Compression (nothing)
Induration -> Distortion (nothing)
Reverberation -> Detonation (nothing)
Reverberation -> Compression (nothing)
Reverberation -> Distortion (nothing)
Impaction -> Detonation (Detonation)
WB -> Fimbulvetr should make Detonation.
This information is on the Chainbound page, but it may not be spelled out very clearly for a layman. Chainbound gives all L1 properties, evaluated Lique -> Indur -> Rever -> Impac/Compress (no conflicts here, I assume?)
Since chainbound (Lv1) includes only T1 properties, it follows the normal Lv1 property order.
Chainbound (lv2/3) has a bunch of different properties and has to prioritize them, so it goes in reverse order (strongest to weakest). This means that it will skip over shitty skillchains (like reverberation) and try for a better one instead (like Light), because it's more powerful. So, instead of the evaluation above, it goes:
Light/Darkness -> Gravitation -> Fragmentation -> Distortion -> Fusion -> Liquefaction -> Induration -> Reverberation -> Compression/Impaction
(note: you can still do the same thing as above, but it will be a bit silly most of the time since L1 SC properties never do anything with L2/L3 properties). Eventually, you land on the "best" property of your WS and make that SC. Kozen -> Origin = Light, Kozen -> Fimbulvetr = Darkness.