Catastrophe + Weapon Bash (Ignominy Gauntlets+2/3)

Eorzea Time
 
 
 
Language: JP EN FR DE
Version 3.1
New Items
users online
Forum » FFXI » Jobs » Dark Knight » Catastrophe + Weapon Bash (Ignominy Gauntlets+2/3)
Catastrophe + Weapon Bash (Ignominy Gauntlets+2/3)
Online
Posts: 1922
By Felgarr 2025-04-26 21:05:38
Link | Quote | Reply
 
Following up on this thread/my question from 2019.

1.) What order is the Skillchain element evaluated for prime weapon skills: Fimbulvetr and Origin?




Assumption/Educated Guess (please correct me if wrong):
I assume the answer is Left to Right? Therefore, Fimbulvetr's Skillchain resonant effect would be satisfied by Detonation first, Compression second, Detonation third. (This is Level 1 first, then Level 2?) Is this correct?

If that is correct, then Origin is also left to right? (level 1 evaluated first, before level 2 SC properties?).

2.) Given the answer to Number 1 above, then what is the resulting skillchain resonant effect when Weapon Bash is used (and therefore Chainbound) is used as the skillchain opener?

3.) Not a question, but if there is anything not documented here, then I would like to use these answers to update this page: https://www.bg-wiki.com/ffxi/Chainbound%5F%28Status%29
 Carbuncle.Maletaru
Offline
Server: Carbuncle
Game: FFXI
user: maletaru
Posts: 3138
By Carbuncle.Maletaru 2025-04-26 21:44:37
Link | Quote | Reply
 
All WS list their properties on BG wiki (and in-game) in the order in which they're evaluated. Origin, for example, checks Induration first, then Reverberation, then Fusion.

For WB (Chainbound level 1) -> Origin, it would look like this:
Liquefaction -> Induration (nothing)
Liquefaction -> Reverberation (nothing)
Liquefaction -> Fusion (nothing)
Induration -> Induration (nothing)
Induration -> Reverberation (Fragmentation)

WB -> Origin should make Fragmentation.

For WB (Chainbound level 1) -> Fimbulvetr, it would look like this:
Liquefaction -> Detonation (nothing)
Liquefaction -> Compression (nothing)
Liquefaction -> Distortion (nothing)
Induration -> Detonation (nothing)
Induration -> Compression (nothing)
Induration -> Distortion (nothing)
Reverberation -> Detonation (nothing)
Reverberation -> Compression (nothing)
Reverberation -> Distortion (nothing)
Impaction -> Detonation (Detonation)

WB -> Fimbulvetr should make Detonation.

This information is on the Chainbound page, but it may not be spelled out very clearly for a layman. Chainbound gives all L1 properties, evaluated Lique -> Indur -> Rever -> Impac/Compress (no conflicts here, I assume?)

Since chainbound (Lv1) includes only T1 properties, it follows the normal Lv1 property order.

Chainbound (lv2/3) has a bunch of different properties and has to prioritize them, so it goes in reverse order (strongest to weakest). This means that it will skip over shitty skillchains (like reverberation) and try for a better one instead (like Light), because it's more powerful. So, instead of the evaluation above, it goes:
Light/Darkness -> Gravitation -> Fragmentation -> Distortion -> Fusion -> Liquefaction -> Induration -> Reverberation -> Compression/Impaction

(note: you can still do the same thing as above, but it will be a bit silly most of the time since L1 SC properties never do anything with L2/L3 properties). Eventually, you land on the "best" property of your WS and make that SC. Kozen -> Origin = Light, Kozen -> Fimbulvetr = Darkness.
[+]