Catastrophe + Weapon Bash (Ignominy Gauntlets+2/3)

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Catastrophe + Weapon Bash (Ignominy Gauntlets+2/3)
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By Felgarr 2025-04-26 21:05:38
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Following up on this thread/my question from 2019.

1.) What order is the Skillchain element evaluated for prime weapon skills: Fimbulvetr and Origin?




Assumption/Educated Guess (please correct me if wrong):
I assume the answer is Left to Right? Therefore, Fimbulvetr's Skillchain resonant effect would be satisfied by Detonation first, Compression second, Detonation third. (This is Level 1 first, then Level 2?) Is this correct?

If that is correct, then Origin is also left to right? (level 1 evaluated first, before level 2 SC properties?).

2.) Given the answer to Number 1 above, then what is the resulting skillchain resonant effect when Weapon Bash is used (and therefore Chainbound) is used as the skillchain opener?

3.) Not a question, but if there is anything not documented here, then I would like to use these answers to update this page: https://www.bg-wiki.com/ffxi/Chainbound%5F%28Status%29
 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-04-26 21:44:37
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All WS list their properties on BG wiki (and in-game) in the order in which they're evaluated. Origin, for example, checks Induration first, then Reverberation, then Fusion.

For WB (Chainbound level 1) -> Origin, it would look like this:
Liquefaction -> Induration (nothing)
Liquefaction -> Reverberation (nothing)
Liquefaction -> Fusion (nothing)
Induration -> Induration (nothing)
Induration -> Reverberation (Fragmentation)

WB -> Origin should make Fragmentation.

For WB (Chainbound level 1) -> Fimbulvetr, it would look like this:
Liquefaction -> Detonation (nothing)
Liquefaction -> Compression (nothing)
Liquefaction -> Distortion (nothing)
Induration -> Detonation (nothing)
Induration -> Compression (nothing)
Induration -> Distortion (nothing)
Reverberation -> Detonation (nothing)
Reverberation -> Compression (nothing)
Reverberation -> Distortion (nothing)
Impaction -> Detonation (Detonation)

WB -> Fimbulvetr should make Detonation.

This information is on the Chainbound page, but it may not be spelled out very clearly for a layman. Chainbound gives all L1 properties, evaluated Lique -> Indur -> Rever -> Impac/Compress (no conflicts here, I assume?)

Since chainbound (Lv1) includes only T1 properties, it follows the normal Lv1 property order.

Chainbound (lv2/3) has a bunch of different properties and has to prioritize them, so it goes in reverse order (strongest to weakest). This means that it will skip over shitty skillchains (like reverberation) and try for a better one instead (like Light), because it's more powerful. So, instead of the evaluation above, it goes:
Light/Darkness -> Gravitation -> Fragmentation -> Distortion -> Fusion -> Liquefaction -> Induration -> Reverberation -> Compression/Impaction

(note: you can still do the same thing as above, but it will be a bit silly most of the time since L1 SC properties never do anything with L2/L3 properties). Eventually, you land on the "best" property of your WS and make that SC. Kozen -> Origin = Light, Kozen -> Fimbulvetr = Darkness.
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By Galkapryme 2025-06-08 17:06:05
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The Weapon Bash page on Wiki gives the only worthwhile weaponskills to execute after weapon bash on DRK, specifically for MBing Drain. But I listed out others below.

Weapon Bash > Catastrophe = Nothing
Weapon Bash > Origin = Induration
Weapon Bash > Guillotine = Induration
Weapon Bash > Insurgency = Compression
Weapon Bash > Entropy = Fragmentation
Weapon Bash > Quietus = Nothing
Weapon Bash > Nightmare Scythe = Compression
Weapon Bash > Insurgency = Compression
Weapon Bash > Infernal Scythe = Compression
Weapon Bash > Torcleaver = nothing
Weapon Bash > Resolution = Scision
 Lakshmi.Byrth
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By Lakshmi.Byrth 2025-06-08 17:40:54
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Probably hard to find, but that all makes sense based on the wiki page:
chainbound page


Iirc second post here was actually wrong. Unlike normal multi-property WSs, chainbound is effectively one slot with all the properties, so it evaluates the whole hierarchy based on the first level 1 property the WS has.

Fim is Detonation, so it should make Detonation.
Origin is Induration, so it should make Induration.

That page should probably just list the level 1 properties and what they become after level 1 chainbound.


Arguably, this is good for the Prime weapons. Bash + Origin x3 or Fim x3 makes 3 skillchains instead of 2, but otherwise is the same as you expect and doesn't affect your playstyle.
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