You'll Shoot Your Eye Out! - New FFXI RNG Guide

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You'll Shoot Your Eye Out! - New FFXI RNG Guide
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By Dodik 2025-03-08 11:07:54
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A rng even with Pinaka isn't "ripping hate" off any competent high tier dd in a high buff scenario.

Generally the fights where you use ranged are fights where you cannot get hate, hence the issue with physical ranged WS creating so much enmity.
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By Godfry 2025-03-08 11:11:22
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Veydal1 said: »
There's the context I was missing, for that fight at least. I've definitely also seen the same concerns voiced for v20 Arebati, before v25 was a thing.

That being said, I've also wondered why there's so much concern with RNG pulling hate when conventional melee DDs are churning out more damage in a shorter period of time. There doesn't seem to be the same 'warnings' when discussing other primes. Maybe it's because there just aren't many fights where you're sporting a conventional Tank and spank setup that lasts long enough for ripping hate to be a thing? Just a matter of theory vs practice?

Arebati is a combination of DPS check and enmity management. By the end of the run the PLD and the RNG could reach cap hate alongside RUN which is guarantee fail.

Between the RNG and RUN if the second KI starts very high on HP, the RNG will have to chop off so much HP that it will eventually hit cap enmity. You can use better mitigating ranged weapon but you might time out. Here the COR needs to do a whole lot of damage to prevent this situation from happening.

Between PLD and RUN. Since RUN is taking damage from Arebati it will be shedding enmity while the PLD, who is not taking damage from Arebati is not affected by it. The PLD needs to heal RUN throughout the whole fight so he builds enmity from doing that and it could end up pulling hate which will kill both, PLD (because Arebati will legit murder him) and RUN (because the two boars will murder him).

For that reason, before the second add comes out, I purposefully let RNG be second on the list. Taking the add from the RNG is easy and doesn't put the fight at risk of PLD taking hate from Arebati. RNG shadowbinds the add and I flash it.. and thats all I need.

Some PLD, however, can walk the fine line of enmity building and keep themselves second on the hate list. I'm the PLD that Shadowmeld mentioned above, which is why I dissed myself by saying PLD skill issue. lol.
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By Asura.Psycosocial 2025-03-08 17:20:31
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Godfry said: »
Arebati is a combination of DPS check and enmity management. By the end of the run the PLD and the RNG could reach cap hate alongside RUN which is guarantee fail.

Between the RNG and RUN if the second KI starts very high on HP, the RNG will have to chop off so much HP that it will eventually hit cap enmity. You can use better mitigating ranged weapon but you might time out. Here the COR needs to do a whole lot of damage to prevent this situation from happening.

Between PLD and RUN. Since RUN is taking damage from Arebati it will be shedding enmity while the PLD, who is not taking damage from Arebati is not affected by it. The PLD needs to heal RUN throughout the whole fight so he builds enmity from doing that and it could end up pulling hate which will kill both, PLD (because Arebati will legit murder him) and RUN (because the two boars will murder him).

For that reason, before the second add comes out, I purposefully let RNG be second on the list. Taking the add from the RNG is easy and doesn't put the fight at risk of PLD taking hate from Arebati. RNG shadowbinds the add and I flash it.. and thats all I need.

Some PLD, however, can walk the fine line of enmity building and keep themselves second on the hate list. I'm the PLD that Shadowmeld mentioned above, which is why I dissed myself by saying PLD skill issue. lol.

I wouldn't say it's a skill issue, just execution. Adding extra steps to a fight with an added potential to wipe is an odd failsafe. PLD can definitely be aggressive going up against a RUN using their full hate kit. If I was the RUN and you pulled hate using just flash off CD and the occasional rampart/palisade I would start looking at what I'm doing wrong.

Saying RNG here so I don't get flagged for derailing *cough*
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By Godfry 2025-03-08 18:00:25
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Asura.Psycosocial said: »
PLD can definitely be aggressive going up against a RUN using their full hate kit. If I was the RUN and you pulled hate using just flash off CD and the occasional rampart/palisade I would start looking at what I'm doing wrong

Absolutely. However, those were not enough to be ahead of Shadowmeld, who killed Arebati with over 5 mins and 30 seconds left on the clock. I could have used invincible, which would put me at cap hate.

I found the safest execution to have the RNG shadowbind the add so I can flash it. I felt like this was a much simpler mechanic than walking the fine line between RUN and RNG enmity.

However, I do envy the PLDs that can. Having the add come straight to you is clutch as hell!
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By Cerberus.Shadowmeld 2025-03-09 00:14:10
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Veydal1 said: »
There's the context I was missing, for that fight at least. I've definitely also seen the same concerns voiced for v20 Arebati, before v25 was a thing.

That being said, I've also wondered why there's so much concern with RNG pulling hate when conventional melee DDs are churning out more damage in a shorter period of time. There doesn't seem to be the same 'warnings' when discussing other primes. Maybe it's because there just aren't many fights where you're sporting a conventional Tank and spank setup that lasts long enough for ripping hate to be a thing? Just a matter of theory vs practice?

I know I'm a little late to this one.

I tried switching to Gandiva a few times in our runs, I personally found it to be a huge DPS loss for our group. Every time I did it our damage just stalled. On our winning run, I just stayed on Annihilator.

I'm also a bit different in that I didn't just use Coronach. I alternated Coronach and Detonator. I found that way that I never had damage taper off the way it always seems to when I just spam one WS. It also meant I could never accidentally heal due to double Coronach. So just generally safer overall.

Maybe the issues with Gandiva that I had were also due to me not being incredibly skilled with RNG. It's only been maybe the last year or so that I've gotten the chance to play RNG often.

If we go back, I may try to make Gandiva work, or I may just try switching to Pinaka at some point. Who knows. Pinaka and Earp have their own pitfalls that make them extremely dangerous to use for Arebati, so maybe not worth it just for those.
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By Felgarr 2025-03-24 21:26:50
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Random question: it looks like Kustawi+1 is omitted completely from the BGWiki guide. Was this removed from end game sets (mostly last stand) due to Sheol Gaol taking away sub jobs (and dual wield)?

https://www.bg-wiki.com/ffxi/Shoot_-_Aww_Made_You_Look
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By Lakshmi.Buukki 2025-03-31 20:31:26
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I assume Naegling's attack bonus w/active buffs applies to even Ranged Weaponskills, given this wiki comment:

Quote:
"Attack Bonus during Weapon Skills" only is granted while Naegling is equipped in the main hand.
The amount of Attack granted is based on the number of buffs.
Attack +1% per buff effect.
Applies to all Weapon Skills, not just the linked Weapon Skill.

Does anyone know for sure if this extends to Ranged weapons, or does the "all weapon skills" mean "the other sword ws"? I'm wondering if Naegling would be an alternative under-buffed weapon for RNG vs R15 Perun +1. The description says "Weapon Skill: Attack Bonus". I can't tell if that includes Ranged Attacks as well, kind of not clear from the description alone.
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By Nariont 2025-03-31 20:47:55
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Always read it as all WS that use naegling so would assume ranged ws are omitted
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By Asura.Eiryl 2025-03-31 21:03:12
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Shouldn't take more than 5 seconds to see if there's a huge difference in a detonator vs detonator
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By Asura.Lockhartt 2025-03-31 21:23:33
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Naeglings bonus does not apply to ranged weaponskills.
I tested it on Apex Bats to be sure prior to responding. With a Pdif ratio between 0.9 and 1.1 on level 129 Apex bat (Defense 1142) in Dho gates. Ranged Attack value of 1247, gear locked. Numbing shot does 2351 with tauret equipped. I then equipped Naegling, buffs active are Sharpshot, Decoy shot, Unlimited Shot, Haste, Shell, Protect, Signet, Victory March, Advancing march, Minne x2, anyhow, I was at enough attack to ensure a single buff would put me above 1257 with Naeglings bonus anyhow. All numbing shots continued to do 2351. Therefore; Naeglings bonus did not apply.
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By Lakshmi.Buukki 2025-03-31 21:26:34
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Thank you, i'll update the wiki accordingly.
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By K123 2025-04-01 03:10:10
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Well granted it says Attack and not RAtk then it wouldn't necessarily effect Ranged WS anyway.
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By Asura.Psycosocial 2025-04-01 10:36:23
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Sroda Ring says Attack but affects R.Atk as well. Valid question to ask imo.
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By Bahamut.Celebrindal 2025-04-01 10:57:51
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Asura.Psycosocial said: »
Sroda Ring says Attack but affects R.Atk as well. Valid question to ask imo.

no doubt SE has been horrible with at least the English translations and consistency (no way for me to critique the originals- they might be fine!).

Felgarr said: »
Random question: it looks like Kustawi+1 is omitted completely from the BGWiki guide. Was this removed from end game sets (mostly last stand) due to Sheol Gaol taking away sub jobs (and dual wield)?

Personally, I think there are 2, maybe 3 situations left in-game where i'd use a Kustawi+1 even offhand. In those moments without question it has great value; but I think a lot of Rangers grow up with one and never really chance life without it for more damage <3 Not a good reason to drop it from guides, but I would be greatly in favor of a general community change on opinion regarding its place.
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By Lakshmi.Buukki 2025-04-01 11:36:12
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Asura.Psycosocial said: »
Sroda Ring says Attack but affects R.Atk as well. Valid question to ask imo.

Yeah, just lack of consistency from SE. They say "Attack bonus" but this could just mean "damage bonus", it's hard to tell sometimes.

I was mostly asking because I was doing a Xevioso RP on RNG with low buffs and wasn't sure if using Naegling would get me slightly higher WSs since I lacked any attack buffs in the charge farm. But when I checked the wiki, it said "all weapon skills, not just the linked WS". This is one of those areas where someone correctly updates the wiki but the notes aren't super specific. Had it been apparently obvious that the bonus did not apply to ranged WS, I wouldn't have asked. Apparently everyone else already knew this information already and I was on the out.
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By Asura.Cassiani 2025-05-16 08:25:23
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Since everybody gets a free mog Bonanza weapon, anyone been able to find reports on the performance of Artemis Bow +2 or Exeter?
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By K123 2025-05-16 14:25:53
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Gun looks useless
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By Tathamet 2025-09-07 20:34:52
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Looking to maximize Eagle Eye Shot damage a bit better. Any advice on ways to improve this set?

ItemSet 400575
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By Lili 2025-09-08 07:09:30
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Tathamet said: »
Any advice on ways to improve this set?

I think we tested it, and Oshosi Legs feets were better than Amini.
Belt can be kwahu kachina belt +1, and for weapons and head I went with Jupiter Staff, Claymore Grip, and r15 Blistering Sallet +1, as you can only shoot once and crit rate is really where most of the damage from EES comes from.

This is my set
Code
    sets["Eagle Eye Shot"] = {
        main="Jupiter's Staff", sub="Claymore Grip",
        head="Blistering Sallet +1", neck=Scout_Neck,   ear1="Odr Earring", ear2="Amini Earring +2",
        body=Amini_Body,        hands="Mummu Wrists +2",ring1="Begrudging Ring", ring2="Lehko's Ring",
        back=Belenus_Crit,   waist="K. Kachina Belt +1",legs=Arcadian_Legs, feet="Osh. Leggings +1",
    }
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By Asura.Melliny 2025-09-08 07:56:10
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Quote:
I think we tested it, and Oshosi Legs were better than Amini.

The best legs for eagle eye shot are relic legs because of the augment. Eagle eye shot damage +20% beats everything else; there is no better leg choice for eagle eye shot than Arcadian +4. Tathame has the correct piece in his set

Quote:
Belt can be Kwahu Kachina Belt +1, and for weapons and head I went with Jupiter Staff, Claymore Grip, and r15 Blistering Sallet +1, as you can only shoot once and crit rate is really where most of the damage from EES comes from.

It's not worth losing all your tp to swap between a dagger to jupiter's staff just for eagle eye shot. Any damage you gained from the staff would be offset by the loss of dps from resetting your tp when you swap back to your dagger and shield.

Personally I just use a modified version of my jishnu's radiance set with arcadian legs slotted in and Jse neck and kwahu +1 belt instead of the fotia accessories.
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By Asura.Eiryl 2025-09-08 07:57:44
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She meant leggings (feet)

It's obvious in the set

Jupiters staff does NOT work for ranged crits.
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By Lili 2025-09-08 08:02:31
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Asura.Melliny said: »
The best legs

What Eiryl said, I just had a brainfart while typing. A fingerfart? (editing original msg rn)

Asura.Melliny said: »
It's not worth losing all your tp to swap between a dagger to jupiter's staff just for eagle eye shot. Any damage you gained from the staff would be offset by the loss of dps from resetting your tp when you swap back to your dagger and shield.

Just gotta time it right. On Arebati I switch from Anni to Gandiva at a certain point anyway, so I just sneak in the EES at the moment of change and resume. An EES that lands for 65k (which it totally can) is a huge net gain.

Asura.Eiryl said: »
Jupiters staff does NOT work for ranged crits.

IT DOESN'T!?!? D:
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By Asura.Melliny 2025-09-08 08:03:27
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Fair enough, but for the feet option I would still just stick with the jishnu's approach. If you're in true shot range the best option is Ikenga's clogs, otherwise arcadian socks +4. The JSE has a huge amount of ranged attack, and nothing beats ikenga's from true shot range. If it's ideal for jishnu's radiance, it's probably also ideal for eagle eye shot. Fotia pieces nonwithstanding, as I mentioned.

Quote:
Jupiters staff does NOT work for ranged crits.

IT DOESN'T!?!? D:

He's right you know. It never did. I didn't even think about this point but it's true. Jupiter's staff is a moot point anyway. It always affected its own melee crit rate and nothing else. There was extensive testing on it back in the 75 era. I'd probably just use gleti's knife myself.

https://www.bluegartr.com/threads/49027-Ranged-Attack-amp-Crit-Hits

Found an old thread from bg years and years ago. It was known that jupiter's staff didn't work on ranged attack shortly after the staves were released. It's mentioned toward the top of that page, but it's been repeated many times over the years in various posts here on ffxi as well.
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By Lili 2025-09-08 08:11:41
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/cry

Welp, there goes that. At that point I'd just keep Perun +1 on for the Ranged Attack and keeping the TP.

Regardless, this is the original point that convinced me to favor crit rate over other stuff:

bobxi said:
As with everything else in the game, there is probably a thousand different ways to build a eagle eye shot set, i personally went with a crit build because of the 1.25 crit multiplier and rangers extremely high crit damage bonus. I didn't feel any number of true shot or flat rate attack would make up for missing a crit.

I don't remember why I put oshosi feet instead of ikenga, but either option feels better than the empy because of the True Shot.
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By Asura.Melliny 2025-09-08 08:17:37
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Critical hit rate is the correct way to build for eagle eye shot, but the thing is that you still don't want to neglect your naturally important ranged stats. Strength and ranged attack still matter very much for eagle eye shot and ignoring them for older pieces is a mistake. That's why I use empyrean hands in my jishnu's radiance set, and I have little doubt it's correct to use them for eagle eye shot as well, especially if you're using the bow. The difference in strength is significant, and the archery skill makes it a no brainer if you're using either gandiva or pinaka. It has 100 ranged attack and 28 strength, which I'm confident is an upgrade to mummu wrists +2.

This is my Jishnu's radiance set

ItemSet 391557

Cape is 30 strength, and crit rate + 10, and it performs exceptionally well for me. So for eagle eye shot I just take this exact set, swap in JSE +2 neck and kwahu kachina belt +1, and throw on relic legs and call it a day. The set assumes trueshot is active for the ikenga's clogs, but if it isn't your go to is arcadian socks +4. The simplest solutions are the best here. You don't need anything overly fancy.
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By Tathamet 2025-09-08 11:08:58
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I updated the Jupiter Staff page with the notes about crit hit rate + ranged attacks. Thanks all :)
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By Nariont 2025-09-08 11:19:46
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Does EES benefit from optimal range for true shot, or is it just treated as a JA and get none of those? I assume it's the latter
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By Asura.Melliny 2025-09-08 11:32:42
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Eagle eye shot is a ranged attack. It doesn't matter if it's a job ability. True shot still affects it. ALL physical ranged attacks are boosted by trueshot when you're standing at appropriate range.
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By Asura.Melliny 2025-09-08 13:32:56
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Quote:
I updated the Jupiter Staff page with the notes about crit hit rate + ranged attacks. Thanks all :)

I didn't realize the wiki page didn't make mention to the crit rate being weapon specific and not affecting guns and bows. Most older weapons had that trait, where things that affected critical hit only worked for the weapon the stat was listed on.

If you're going to add references for it I found a post on the official forms on the subject from several years later than my earlier reference. There was a bit more discussion on it here. I know it was tested and confirmed, and people did parse it. But I'm having a hard time finding any posts with the actual parse data listed. Still, it's pretty common knowledge nowadays. The ffxiah page for jupiter's staff also has the same notes about ranged crit not being affected in the comments.

This thread also has discussion on agility affecting ranged crit, which was at the time still news to some people. In the games early days most people assumed that dex was the ranged crit stat because it was known to be the melee crit stat. I think I was one of the first people to call that out actually and did some testing with kparser to determine that it was actually agility. My small sample size was followed up on bg by several much larger samples and they confirmed what we know today that agility is indeed the ranged crit stat, but is calculated differently from how dex affects melee. It's an interesting lense into the past if nothing else.

https://forum.square-enix.com/ffxi/threads/10200
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