Also it's kinda not that out of the place as you might think. RDM would be much more out of the place. Why? Because the way BRd function in group is kinda similar to cor. You do your buffs and then you have nothing to do till next rotation. Sure you can debuff something too, but other than that you have no other DPS option than melee. RDM on the other hand has elemental magic, so even if RDM might be better melee DD than BRD, he still have other option for DPSing in group content and usually use them over melee. Supporting melee DPS on BRD is very logical imo.
BRD can also be /WHM and help heal/support. Bards have multiple methods of being useful.
Extra heal aren't always required with a good WHM and GEO.
Melee brd makes 100% sense to me from pt organization pov.
not saying it's "always" required, just that it's a viable alternative than just singing and standing still. our bard typically jumps parties for songs, as well as backup heals/buffs/erases. occasionally swings their dagger w/ a shield in offhand. just depends on how versatile your bard is.
I'm not even questioning the dd aspect of the bard neck at all, just how strangely good it is compared to, well, other DD
That's my only issue with the THF neck, the comparison to others. It's still our BiS neck for...basically anything, but other jobs got 25 to two attributes and we only get 15? Evasion as our 2nd stat?
THF is in a really good place right now so I'm okay with it being a little weaker, but the jobs most people consider the top end DD, WAR, SAM and DRK...each got better necks than THF.
Who cares, MNK got MND+15. Name one thing that stat is useful for, and if you say Chi Blast, deactivate your account because you can no longer super-boost modify a Chi Blast for one huge blast. They laid several eggs with some of these augments.
Who cares, MNK got MND+15. Name one thing that stat is useful for, and if you say Chi Blast, deactivate your account because you can no longer super-boost modify a Chi Blast for one huge blast. They laid several eggs with some of these augments.
Who cares, MNK got MND+15. Name one thing that stat is useful for, and if you say Chi Blast, deactivate your account because you can no longer super-boost modify a Chi Blast for one huge blast. They laid several eggs with some of these augments.
I'm not saying MNK's isnt a complete travesty either.
This is just beating a dead horse syndrome with SE, the wyvern is already nigh invincible in most of the game, but the lack of a "deus ex automata" for a wyvern is not there in case you die too often or during initial cooldown of call wyvern.
Monk's getting the same treatment with effectively "monk is fine we don't know what you're talking about" every single time they bring it up. It felt like to me that they didnt even want to do anything about MNK and made it worse with boost to say "We did something shut up"
What got me about that is they said they are doing job adjustments that effect *all* jobs. And we all know what that means. The gap will widen in one way or another.
Who cares, MNK got MND+15. Name one thing that stat is useful for, and if you say Chi Blast, deactivate your account because you can no longer super-boost modify a Chi Blast for one huge blast. They laid several eggs with some of these augments.
mnk/whm to backup cure.
.... or back all the way up to the MH and switch to a better job.
does anyone know if your dual wielding the weapons do they upgrade at the same time?
If you're asking about the Dynamis weapons, they get augmented with the currency from Omen, so no. If you're asking about your REMA weapons, they become unlocked once you get the proper KI, and then they're improved with currency from dynamis.
No, they need to touch(? they need to do something to get light mask, we are assuming it's just encounter the boss) the wave3 boss after the update to get credit. With the current state of rolls and geo, I imagine most groups are holding onto their timers and we may have a bit of a wait.
We just finished Jeuno:
You get respective Mask the moment you kill first fetter and then the DMG counter appears on Screen.
[Heroism Crystal] Drops from Wave1 and Wave 2 [Trash + Leaders] [Very Common drops 3-4 per kill][NPC for 5230 Gil]
[S. Astral Detritus] Drops from Wave 3 Trash and Bosses [Not as Common 1-2 per kill][NPC for 5890 Gil]
It was "fun" clearing all that with nerfed GEOs and CORs >.>
So I'm too lazy to read can someone summarize that last 20 pages ?
Everything is as expected according to Eiryl.
To be fair, this is an accurate statement, except loltenthousandfuckingjobpoints with a lockout.
Necks are mostly neat, overvalued. REMA augs largely missed the mark.
Mercs got a reason to keep playing. Everyone else got *** in the *** with a big square enix sized ribbed ***. But none of you have the balls to complain/quit, so business as usual.
And since it's really whatever, I put a *** post on the official forums, if anyone wants to add to it so it can get tossed to the void that is the low tier JP dev team.
Augments on weapons have always been server side, but we do have a list of all potential augments in the game. I will make a note on the BGWiki page listing all new Augments.
The new augments might not be in the .DATs at all, and there is no way to associate them with each weapon via the .DATs. Unless SE straight up tells us what is on each weapon, we will need to use our best guesses based on the Scythe pictures they have already released.