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Voidwatch Box Clearer
Asura.Ensane
By Asura.Ensane 2018-07-29 22:13:33
I remember there was a thread about a voidwatch box clearer and was wondering if the addon exist or not.
Asura.Eiryl
By Asura.Eiryl 2018-07-29 23:47:12
Yup, it's in here somewhere, it's more than just a clearer, it trades cells pops and clears (not 100% though, watch it, it doesn't always clear the box properly, very rare though)
It doesnt fight the mob for you(*)
https://www.ffxiah.com/forum/topic/51162/voidwatch-addon/#reply
Asura.Eiryl
By Asura.Eiryl 2018-07-29 23:48:33
https://www.dropbox.com/s/ex1jtgqz4jtmxd8/voidwatch.lua?dl=0
From a while ago, does the following
You must kill the mob yourself. A mob attacking the alliance leader will break it (can be fixed although I probably won't fix it.) Anybody in your alliance who isn't using this addon will most likely not be fast enough to trade cells before the voidwatch mob is popped.
Put it in addons/voidwatch/voidwatch.lua
//lua load voidwatch
//voidwatch start
//voidwatch stop
Asura.Ensane
By Asura.Ensane 2018-07-30 00:00:51
Thanks, multiple characters trying to get ready for a mass killing spree come August event period.
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Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4611
By Cerberus.Kylos 2019-06-19 13:51:13
Hi there, would like to clarify what happens to Pulse Weapons if you're using this? Will it take the weapon automatically? Or will it be converted in to a cell? Thanks.
Cerberus.Drayco
Server: Cerberus
Game: FFXI
Posts: 347
By Cerberus.Drayco 2019-06-19 13:57:40
Converts to pulse cell every time.
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4611
By Cerberus.Kylos 2019-06-19 14:02:03
Is there no way of stopping it??
Asura.Eiryl
By Asura.Eiryl 2019-06-19 14:16:09
If you switch the 9 and the 10 in the code that was supposed to make it stop doing that but I haven't done any vw since the person posted that
Quote: line 287 should be = 10
and
line 290 should be = 10
Cerberus.Kylos
Server: Cerberus
Game: FFXI
Posts: 4611
By Cerberus.Kylos 2019-06-19 14:20:53
Can anyone else confirm that the change of code works? Cheers.
Bismarck.Xurion
Server: Bismarck
Game: FFXI
Posts: 694
By Bismarck.Xurion 2019-06-20 05:20:28
If you switch the 9 and the 10 in the code that was supposed to make it stop doing that but I haven't done any vw since the person posted that
Quote: line 287 should be = 10
and
line 290 should be = 10 Not sure if anyone edited this file or those line number references are just incorrect - for me they're line 311 and 313:
Valefor.Integral
Server: Valefor
Game: FFXI
Posts: 268
By Valefor.Integral 2019-06-20 07:07:40
Removing any part of this Code local pulse_items = {
[18457] = 'Murasamemaru',
[18542] = 'Aytanri',
[18904] = 'Ephemeron',
[19144] = 'Coruscanti',
[19145] = 'Asteria',
[19174] = 'Borealis',
[19794] = 'Delphinius',
}
also stops it from celling your items, tested and verified :)
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Ragnarok.Galiber
Server: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2019-09-21 15:45:17
I'll post this here since no answer in other topic:
Is this the latest version of the addon?
https://github.com/Muddshuvel/Voidwatch/blob/master/voidwatch.lua
I tried but can't really figure out if there's a way to not relinquish everything, but obtain. For instance I don't want to relinquish petrifacts, anyone understand how you can tweak this?
Also would be nice to not automatically convert to pulse cell but actually get the weapon. (it seems this is discussed in this thread but can't really get around to it)
Thanks
By Unzero 2019-09-21 16:03:32
I'll post this here since no answer in other topic:
Is this the latest version of the addon?
https://github.com/Muddshuvel/Voidwatch/blob/master/voidwatch.lua
I tried but can't really figure out if there's a way to not relinquish everything, but obtain. For instance I don't want to relinquish petrifacts, anyone understand how you can tweak this?
Also would be nice to not automatically convert to pulse cell but actually get the weapon. (it seems this is discussed in this thread but can't really get around to it)
Thanks
Obtain all....and use treasury to drop stuff?
Ragnarok.Galiber
Server: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2019-09-22 04:44:54
That would work, but it's pretty much what I'm asking: how do you set it to obtain all?
Server: Asura
Game: FFXI
Posts: 584
By Asura.Meliorah 2019-09-22 05:32:11
Oh My GoD YoU aRe UsInG a BoT tO pLaY mY vIdEo GaMe, BeT yOu UsE aNcHoR tOo!11!11!1!!1
[+]
By Unzero 2019-09-22 07:45:41
That would work, but it's pretty much what I'm asking: how do you set it to obtain all? Pretty sure once you load voidwatch you just type //vw start
And as soon as the box pops it will do it's thing. If you are leader it will trade the petrifacts and then pop the NM. If you're not it will just grab the stuff from the box.
By Unzero 2019-09-22 07:48:53
Oh My GoD YoU aRe UsInG a BoT tO pLaY mY vIdEo GaMe, BeT yOu UsE aNcHoR tOo!11!11!1!!1 Not a fan of that kind of stuff, I do like GearSwap though. Was afraid of it for the longest time and now I'm nerdy as heck and trying to build -DT sets and stuff!
Ragnarok.Galiber
Server: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2019-09-22 12:34:53
//vw start works, but it auto relinquishes everything, unless pouch (sometimes it does also, a bit buggy), or convertes shiny weapons to pulse.
I don't think there's a way to obtain all, or include petrifacts.
That was my whole point :)
Server: Cerberus
Game: FFXI
Posts: 241
By Cerberus.Mrkillface 2019-09-22 14:34:24
I'm no programmer, but it looks like they updated it a while back to relinquish everything. I found this old one, but I've never tested it. I believe that if you replace the examine_box part, it should keep everything Code local function examine_box(id, data)
if (id == 0x34) and conditions['box'] then
local p = packets.parse('incoming', data)
local count = 0
local rare = false
choice = {}
for i = 1, 8 do
local item = p['Menu Parameters']:unpack('I', 1 + (i - 1)*4)
if not (item == 0) then
if pulse_items[item] then
choice.option = i
choice.item = item
end
if is_item_rare(item) and has_rare_item(item) then
rare = true
end
count = count + 1
end
end
if not choice.option then
if (count == 1) and rare then
choice.option = 9
else
choice.option = 10
end
end
coroutine.schedule(escape, 0)
end
end
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[49 days between previous and next post]
Ragnarok.Galiber
Server: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2019-11-10 07:57:59
Cool man! This is really handy for dual/multibox spamming, thank you. Too bad I blew all my alt's stones on the last campaign.
I also managed to get all the petrifacts I needed, but tbh, pouch farming wasn't really as cost effective as other farms, for whoever is wondering.
I remember there was a thread about a voidwatch box clearer and was wondering if the addon exist or not.
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