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Dynamis (D) Wave 3
Ramuh.Austar
Server: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2018-07-10 15:43:53
level correction has nothing to do with your attack or mob defense, it's subtracted after the attack / defense formula and before the lower and upper limit randomization portion.
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Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-07-10 16:50:07
If VIT [post update] works on them the same way it does to us then I reckon the issue is fSTR also and not just pDIF then level correction.
Idk if anyone tested VIT values tbh.
Fenrir.Jumeya
Server: Fenrir
Game: FFXI
Posts: 155
By Fenrir.Jumeya 2018-07-10 16:55:35
The land rate of enfeebling and damage difference on nukes pre/post E seal Impact is immense, leading me to believe that it is quite substantial
Valefor.Sapphire
Server: Valefor
Game: FFXI
Posts: 1828
By Valefor.Sapphire 2018-07-10 17:31:18
As RDM I found the land rate of gravity+bind was reliable on volte mobs.
Had a bad pull+partial wipe and had some fun kiting a few of them so we could pick a couple off before timing out.
Anyone try subduction to see if it sticks on them?
Carbuncle.Papesse
Server: Carbuncle
Game: FFXI
Posts: 443
By Carbuncle.Papesse 2018-07-10 17:32:46
There is the same mechanic in HTBs and UCNMs (where the level correction is applied), it's completely impossible to cap dmg with just defense down debuffs if you don't increase your attack to insane levels. In the same time it's really easy to cap in Ambuscade/Omen/Adoulin/Escha with only Frailty/Dia.
Regardless, some fights become ridiculous once you meet the attack requirements.
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Server: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2018-07-10 17:44:09
You can cap attack even with minimal attack with enough defense down, even with low attack.
If a mob is 30 levels high than you, you have 10 attack, and the mob's defense is base 5000 with -100% defense down (so that it has been lowered to 1), then your ratio is 10, which is then lowered to 8.5 by level correction, which is still far above the final cap.
Server: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2018-07-11 20:27:26
Just beat Tarutaru Disjoined, first attempt(was initially a probing run and we planned to kill it saturday). Buffs and strat was largely the same. However, my JP buddy said SCH and BLM MB wrecks it. A JP Ls on another server Bahamut reported 99k MBs pretty much nonstop.
However, they didn't kill all the fetters as far as i know (not sure), and they took it down to 1%, where it benediction and healed for full. >.>
We killed all the fetters but TWO odins popped. They were not back to back however.
Ballzack Video uploading soon.
Server: Asura
Game: FFXI
Posts: 1446
By Asura.Toralin 2018-07-11 21:27:37
Taru is which zone?
Asura.Eiryl
By Asura.Eiryl 2018-07-11 21:51:25
Isn't it obvious? Windlast
I've never even done divergence and I knew that lol
Server: Sylph
Game: FFXI
Posts: 201
By Sylph.Wardeniv 2018-07-12 08:32:40
Beat the Galka. Cleared the 8 fetters and had about 20 minutes left after the boss died. Wild card healed it from ~40% back up to 89%. Summoned two Odins.
I assume you only get the full personal pool on the first clear for each zone. After that, I see no point in repeating the boss unless you're trying to preemptively accumulate RP's and deck out your alliance with the relevant REMA weapon type to maximize whatever invisible points we're currently accumulating. Doesn't even drop the guaranteed 1-2 medals like Wave 2. Seems like a better use of time to just kill all wave 3 mobs until we know details surrounding the RP.
Here was our fight.
Dynamis - Bastok [D] Galka Win
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Ragnarok.Ejiin
Server: Ragnarok
Game: FFXI
Posts: 528
By Ragnarok.Ejiin 2018-07-12 09:46:41
Mechanically the fights are very easy, I'd even say most VD Ambu bosses are far easier in terms of mechanics and gimmicks. It sucks killing the MBs don't give better rewards, but it's not like their difficulty warrants it.
The problem is doing 20M damage using crap weapons that are outside of the meta. For example, I knew Koga was bad, but I didn't realize until using it to get points how bad it really was, but I guess that's the point: finding ways to make crap weapons good or rethinking the job meta based on what zone we're doing.
Bahamut.Xiutaru
Server: Bahamut
Game: FFXI
Posts: 72
By Bahamut.Xiutaru 2018-07-12 11:11:22
Bahamut.Lexouritis said: »Just beat Tarutaru Disjoined, first attempt(was initially a probing run and we planned to kill it saturday). Buffs and strat was largely the same. However, my JP buddy said SCH and BLM MB wrecks it. A JP Ls on another server Bahamut reported 99k MBs pretty much nonstop.
However, they didn't kill all the fetters as far as i know (not sure), and they took it down to 1%, where it benediction and healed for full. >.>
We killed all the fetters but TWO odins popped. They were not back to back however.
Ballzack Video uploading soon. YouTube Video Placeholder
All wave 3 mobs & fetters killed, with 14 minutes left after Disjoined Tarutaru died. I believe we went in a counterclockwise loop from where the wave 2 boss was, ending up at the bridge to Heaven's Tower.
Server: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2018-07-12 17:24:12
So you can melee burn Tumult? Did it need all 1hrs used?
Yes... it was beaten with melee in early June 2016, and a JP group killed it in April of the same year with melee. You only need about 1550 accuracy nowadays so it is much easier. Accuracy reqs back then were around 1725 counting torpor.
Using 1 hours helps. It can still be a challenging fight.
By Afania 2018-07-12 19:34:20
Bahamut.Lexouritis said: »Just beat Tarutaru Disjoined, first attempt(was initially a probing run and we planned to kill it saturday). Buffs and strat was largely the same. However, my JP buddy said SCH and BLM MB wrecks it. A JP Ls on another server Bahamut reported 99k MBs pretty much nonstop.
Blm setup video
YouTube Video Placeholder
By Foxfire 2018-07-12 19:41:43
so it's wielding a mandau?
Server: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2018-07-12 21:03:30
A better way to think of it is that it's a currency, like Cruor, that you acquire just by doing damage with correct weapon. I don't think they explicitly stated whether there will be different currencies for each RMEA type. You build the currency, spend it on the weapon of your choice(possibly limited to one weapon type if they have seperate currencies for each weapon type).
By Afania 2018-07-12 21:08:53
Mechanically the fights are very easy, I'd even say most VD Ambu bosses are far easier in terms of mechanics and gimmicks. It sucks killing the MBs don't give better rewards, but it's not like their difficulty warrants it.
The problem is doing 20M damage using crap weapons that are outside of the meta. For example, I knew Koga was bad, but I didn't realize until using it to get points how bad it really was, but I guess that's the point: finding ways to make crap weapons good or rethinking the job meta based on what zone we're doing.
From Square today
Quote: In order to upgrade, you'll first need to flag them
To flag the weapon, you'll need to accumulate enough total damage against the Wave 3 boss monster equipped with the corresponding weapon. (Example: For relic weapon, you'll need to accumulate enough damage against Wave 3 boss monster in Dynamis-Windurst (D)
There aren't any restrictions, such as whether the damage needs to be physical or magic damage. Furthermore, damage dealt by your party and alliance members will also count towards the accumulation.
Since the July version update, the total amount of damage is recorded onto the character itself.
You do not need to equip, possess the weapons you would like to upgrade
You do not need to be on the job of the weapon you would like to upgrade
Upgrade will become possible around September
If I understand it correctly, you don't need to wear the weapon or even be on the job to get the points, just have to flag the weapon to start building the points. So in theory you could flag Koga, go BLM, MB insane damage for days, get your upgrade and be happy.
You also don't need to be the one dishing out the damage but I'm sure the points gained are neutered from this approach.

So.... aeonic is getting an update after all.
By Foxfire 2018-07-12 21:13:54
well, yeah
we knew RMEA were getting bonuses
Asura.Eiryl
By Asura.Eiryl 2018-07-12 21:21:53
The point of contention was aeonic, specifically.
By Foxfire 2018-07-12 21:30:14
i'm saying because mithra wielding heishi was one of the first screenshots/videos we saw thanks to one of the members here, so i'm not sure why there'd be any doubts past that point?
By Afania 2018-07-12 21:49:39
i'm saying because mithra wielding heishi was one of the first screenshots/videos we saw thanks to one of the members here, so i'm not sure why there'd be any doubts past that point?
Mostly came from the fact that se said rem but didn't mention a. Then some people claimed that aeonic doesn't deserve an update because its too op or something.
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Asura.Eiryl
By Asura.Eiryl 2018-07-12 21:54:23
It's still entirely possible for them to get "lesser" augments. wouldn't even start thinking about it. it's 2 entire months away.
By Nyarlko 2018-07-12 22:13:11
Mechanically the fights are very easy, I'd even say most VD Ambu bosses are far easier in terms of mechanics and gimmicks. It sucks killing the MBs don't give better rewards, but it's not like their difficulty warrants it.
The problem is doing 20M damage using crap weapons that are outside of the meta. For example, I knew Koga was bad, but I didn't realize until using it to get points how bad it really was, but I guess that's the point: finding ways to make crap weapons good or rethinking the job meta based on what zone we're doing.
From Square today
Quote: In order to upgrade, you'll first need to flag them
To flag the weapon, you'll need to accumulate enough total damage against the Wave 3 boss monster equipped with the corresponding weapon. (Example: For relic weapon, you'll need to accumulate enough damage against Wave 3 boss monster in Dynamis-Windurst (D)
There aren't any restrictions, such as whether the damage needs to be physical or magic damage. Furthermore, damage dealt by your party and alliance members will also count towards the accumulation.
Since the July version update, the total amount of damage is recorded onto the character itself.
You do not need to equip, possess the weapons you would like to upgrade
You do not need to be on the job of the weapon you would like to upgrade
Upgrade will become possible around September
If I understand it correctly, you don't need to wear the weapon or even be on the job to get the points, just have to flag the weapon to start building the points. So in theory you could flag Koga, go BLM, MB insane damage for days, get your upgrade and be happy.
You also don't need to be the one dishing out the damage but I'm sure the points gained are neutered from this approach.

Points won't be neutered if you are not the one dealing damage. They're setting it up this way so that healers for example wouldn't get screwed over.
Also, it's a little bit unclear in the post, but it realllllly sounded like they said that it was connected to people in your group using the corresponding weapons...
Fenrir.Tarowyn
Server: Fenrir
Game: FFXI
Posts: 580
By Fenrir.Tarowyn 2018-07-12 22:30:46
I don't recall them ever saying damage needed to be done with the same weapon... Do you have a timestamp from the video I can check?
By Foxfire 2018-07-12 23:20:16
It's not, the wording is just weird.
"To flag the weapon, you'll need to accumulate enough total damage against the Wave 3 boss monster equipped with the corresponding weapon. (Example: For relic weapon, you'll need to accumulate enough damage against Wave 3 boss monster in Dynamis-Windurst (D)"
the "equipped with the corresponding weapon" bit is nebulous depending how you read it, I guess
They mean the boss monster that has [R/E/M/A] weapon equipped is the one that will give you points towards [that category] weapon.
Otherwise the whole "you do not need to equip, possess the weapon to get points" wouldn't make sense.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-07-13 02:44:05
Quote: To flag the weapon, you'll need to accumulate enough total damage against the Wave 3 boss monster equipped with the corresponding weapon
The word "equipped" goes back to Disjoined Boss....
You don't need to equip anything to gain RP.
It's very clear if read slowly...
The important question though, will weapons have more than one augment path like Necks or a fixed one? and can we switch between paths like Escha ones by spending points?
Quote: Augments will be able to be attached on these weapons. This is also planned for the September version update. Similar to the Oboro job-specific equipment, augments can be upgraded by collecting RP, but we're planning to make it so that you can select from several patterns.
By Afania 2018-07-13 02:49:49
Leviathan.Katriina said: »To flag the weapon, you'll need to accumulate enough total damage against the Wave 3 boss monster equipped with the corresponding weapon
You quoted the wrong person >:O
If it really works like that then itd be great incentive for groups to create setup for wave3, nevermind the fact that medals are big fat gil atm.... Made over 50m from 3 wave3 runs. And I undercutted hard, would be 75m if I don't undercut at all.
Although that means players that farmed ag rem solo are screwed without groups.
Leviathan.Katriina
Server: Leviathan
Game: FFXI
Posts: 860
By Leviathan.Katriina 2018-07-13 02:54:48
XD
I will edit it!
*
I'm hoping we can avoid arguments in this thread and instead focus on making the wiki accurate for this content.
Items:
- Jeuno's Obstatrix kill allows you purchase Moldy h2h, dagger, axe, and great sword from Aurix.
- Mega boss kills prior to the update also fulfill the requirements to buy Moldy weapons and synthesis materials from Aurix.
- However, it appears the food synthesis items are not purchased. We observed one dropped from Obstatrix (goblin offering).
- Wave 3 fodder drops old identification cards, 100 = 1 demon's medal.
Content:
- Killing mega boss Obstatrix in Jeuno causes all wave 2 mobs to despawn, and Volte (job type) mobs to appear. Time extend seems based off of how many statues killed in Wave 2.
- Enmity isn't alliance wide, so you are able to sac pull if needed, or twilight zombie etc. (may be useful later when people start acquiring the new weapons)
- Accuracy requirements can be high for DPS and mages (depends on the mob's job), around 1700 was needed to hit everything comfortably, mages struggled in general with magic accuracy.
- Normal enemies are similar to Wave 2 level wise, but in every group there is a job name synonym (for example, Volte Sniper instead of Volte Ranger) which is a much higher level.
- NIN mob does Mijin Gakure on a single target only, not AoE.
- Mob groups spawn surrounding an Elemental Circle. We were not able to sleep them. Pets were slept without issue even from the higher level mobs.
- Damage to the elemental circle caused a Disjoined Mithra ??? to appear, half invisible. This is not to be confused with the actual boss, Disjoined Mithra.
- The elemental circle does not do damage unless it is triggered and then it will AoE for about 300-500 damage to a wide radius (current trigger theory is due to elemental ws/magic aligned with the element) Defeating the elemental circle causes the Disjoined Mithra ??? to die.
Mega Boss notes:
- For Jeuno, Disjoined Mithra is at the zone to Upper Jeuno.
Assume these notes are applicable to every zone boss, but its possible they all have different gimmicks:
- "Seems to spawn 4 jobs at every 20% (to summon one of every job in it's 100%?)"
- "We saw it use Shin Zantesuken once, perfect dodge once, Mighty strikes once. Beware of the WAR add, it wrecked 5 people with a double Fell Cleave"
- /NIN appears ideal for melees due to it being a long fight.
- Beaten with alliance of 18, but people are reporting it is possible to do with less than 18.
*** I will edit and update this post as information is shared.
<3 Thank you in advance to anyone who contributes.
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