|
Dynamis (D) Wave 3
By hobo 2018-10-22 11:48:37
If you want to sac pull fire, you would probably be better leaving it for later. Instead of going up the stairs, go into the embassy square (whatever its official name is), do thunder first to clear out the area, and I think there is wind by those stairs?
Server: Ragnarok
Game: FFXI
Posts: 91
By Ragnarok.Neyochimaru 2018-10-23 07:59:43
Bigtymer- Yes. Numero Uno. Get on my level.
[+]
Server: Asura
Game: FFXI
Posts: 2666
By Asura.Ladyofhonor 2018-10-23 08:23:28
Quetzalcoatl.Xilkk said: »I'm having trouble with pulls on Circles.
I know some groups are saying to just sac pull, kill the circle and move on.
I don't see alot of room to run in Jeuno without running into another Circle.
So I'd love to hear how long it takes groups sac pulling fetters to kill the fetter?
Also, for those NOT Sac pulling Circles, how are you handling all the adds? Maybe there are just alot more on the fire circle because there are pet jobs. but most of them hit pretty hard and if not claimed quickly, they run around assassinating the support.
Also so many adds tend to overwhelm a puppet pull.
Pets can still be slept on wave 3, so have a lullaby or sleep for that pull.
Server: Asura
Game: FFXI
Posts: 1462
By Asura.Pergatory 2018-10-23 10:10:11
Asura.Ladyofhonor said: »Pets can still be slept on wave 3, so have a lullaby or sleep for that pull. To add to this, your tank needs /BLU for AOE hate spells to keep them from going wild. And your supports need to WAIT for the tank to gather them up and get hate first before doing anything that might draw their attention.
For our group that usually means the tank pulls them way back towards us, then waits for the casters/ranged mobs to move up, then pulls the melees back on top of the casters/ranged, THEN people start doing Sleepga/Squall/bubbles etc. People need to be patient.
P.S. Ramuh's Shock Squall works wonders in Dynamis[D]. It's so valuable my group often has me on SMN just for Shock Squall alone.
Sylph.Gobbo
Server: Sylph
Game: FFXI
Posts: 300
By Sylph.Gobbo 2018-10-24 03:09:02
Asura.Ladyofhonor said: »Quetzalcoatl.Xilkk said: »Also, for those NOT Sac pulling Circles, how are you handling all the adds?...
Pets can still be slept on wave 3, so have a lullaby or sleep for that pull.
Also some additional info, the pets as well as Aurix do NOT have the Circle Buffs the Volte Mobs do. So they could be enfeebled to your heart's content. DRKs in our group will use that time to do a full powered Drain III.
P.S. Ramuh's Shock Squall works wonders in Dynamis[D]. It's so valuable my group often has me on SMN just for Shock Squall alone.
Seconding this as well, super valuable on very AoE heavy groups. BLUs could also use Blistering Roar (if another BLU used Mighty Guard for the PT already). Capable of landing for a good 20s but requires a good bit of M.Acc to land.
By Staleyx 2018-10-24 06:29:30
Quote: P.S. Ramuh's Shock Squall works wonders in Dynamis[D]. It's so valuable my group often has me on SMN just for Shock Squall alone.
For good shock Squall duraction is just decent pet macc gear?
Server: Asura
Game: FFXI
Posts: 1462
By Asura.Pergatory 2018-10-24 10:01:52
For good shock Squall duraction is just decent pet macc gear? Yup, AF+3 and the like. Marine Stewpot is very nice for Dyna[D] if you can swing it and won't be doing much physical damage. It's not necessary though, first stun will usually land very nicely without it. Where the macc comes in is landing subsequent stuns, for things like preventing Mijin from going off.
Here's my set:
sets.pet_midcast.MagicAcc_BP = {
main="Nirvana",
sub="Vox Grip",
ammo="Sancus Sachet +1",
head="Convoker's Horn +3",
neck="Summoner's Collar +2",
ear1="Lugalbanda Earring",
ear2="Enmerkar Earring",
body="Convoker's Doublet +3",
hands="Apogee Mitts +1",
ring1="Stikini Ring +1",
ring2="Evoker's Ring",
back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','Accuracy+20 Attack+20','Pet: Mag. Acc.+10','"Fast Cast"+10',}},
waist="Regal Belt",
legs="Convoker's Spats +3",
feet="Convoker's Pigaches +3"
}
Asura.Gotenn
Server: Asura
Game: FFXI
Posts: 243
By Asura.Gotenn 2018-10-27 16:33:12
For good shock Squall duraction is just decent pet macc gear? Yup, AF+3 and the like. Marine Stewpot is very nice for Dyna[D] if you can swing it and won't be doing much physical damage. It's not necessary though, first stun will usually land very nicely without it. Where the macc comes in is landing subsequent stuns, for things like preventing Mijin from going off.
Here's my set:
sets.pet_midcast.MagicAcc_BP = {
main="Nirvana",
sub="Vox Grip",
ammo="Sancus Sachet +1",
head="Convoker's Horn +3",
neck="Summoner's Collar +2",
ear1="Lugalbanda Earring",
ear2="Enmerkar Earring",
body="Convoker's Doublet +3",
hands="Apogee Mitts +1",
ring1="Stikini Ring +1",
ring2="Evoker's Ring",
back={ name="Campestres's Cape", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','Accuracy+20 Attack+20','Pet: Mag. Acc.+10','"Fast Cast"+10',}},
waist="Regal Belt",
legs="Convoker's Spats +3",
feet="Convoker's Pigaches +3"
}
Can confirm our group also uses squall to lock down the lower mobs, I'm usually PLD/BLU to keep aoe hate and the geos just cure 1 me to engage all their bubbles to everything. The smaller add mobs tend to die in 1-2 WS.
Necro Bump Detected!
[107 days between previous and next post]
Bismarck.Indigla
Server: Bismarck
Game: FFXI
Posts: 345
By Bismarck.Indigla 2019-02-11 23:47:38
Probably beating a dead horse here, but are people still noticing lag in DynamisD specific zones? Feels like all the maintenances for networking equipment have been a waste of time. Tonight was especially annoying since I was on a semi critical role of sleeping and in some bad situations it was very hard to gauge mob position and whether they were hitting me or not due to the latency of everything resulting in some death/wiping.
Not something that can't be overcome with a little more caution/better practices, but it's still irritating in a lot of ways.
Switching to blank targets whilst still engaged, mobs appearing alive when dead (or vice versa for players at times)
Severely delayed target switching
Not being sure if I actually cast a spell as the casting animation never starts/goes on forever
Mobs/Players warping or zipping around quickly as position updates sporadically
Just a few of several problems the lag creates for me, thinking of getting a VPN if that might offer a better route to SE for events, has anyone tried that? Did it work?
Bismarck.Chasuro
Server: Bismarck
Game: FFXI
Posts: 1921
By Bismarck.Chasuro 2019-02-11 23:52:34
I noticed more lag the past 2 days probably with the new Ambuscade and events. I didn't experience too much lag in Dyna yesterday with almost a full alliance. I've found one person on an old, laggy system can make it worse for everyone else.
Sorry I don't know how much a VPN would help. I'd think the bottleneck would be on SE's side, and trying to sync everyone's game, and not your personal network.
Bahamut.Nebohh
Server: Bahamut
Game: FFXI
Posts: 156
By Bahamut.Nebohh 2019-02-12 00:12:54
I was playing 5 characters on Sunday and I had no issues in Dyna-Windy (D). This was on the same computer too. I'm thinking it could either be your computer or your network connectivity. Otherwise, you'd hear more complaining from the rest of the community.
Bahamut.Spoilt
Server: Bahamut
Game: FFXI
Posts: 16
By Bahamut.Spoilt 2019-02-12 00:18:56
I was playing 5 characters on Sunday and I had no issues in Dyna-Windy (D).
Weird flex but ok
Bahamut.Nebohh
Server: Bahamut
Game: FFXI
Posts: 156
By Bahamut.Nebohh 2019-02-12 00:44:54
I think your avatar is weird yo.
[+]
Lakshmi.Elidyr
Server: Lakshmi
Game: FFXI
Posts: 912
By Lakshmi.Elidyr 2019-02-12 02:11:53
Sunday there was definitely issues with server. I play 6 and never have any issues. Multiple instances where I had to retry connection in pol, and ah or she's in game failing. Vanished later in the evening.
Ragnarok.Galiber
Server: Ragnarok
Game: FFXI
Posts: 228
By Ragnarok.Galiber 2019-02-12 05:52:15
We usually Dyna D twice a week in full 18/18 ally and it's been a lag nightmare since november-ish.
I've gone a couple of times in lowman secenarios, just for wave 1 clears, and no lag at all, and most ppl I talked to that go as 7/8 don't get any issues.
It's funny as we didn't get those issues when the event came out, though.
Server: Asura
Game: FFXI
Posts: 91
By Asura.Hiraishinsenna 2019-02-12 06:31:18
I was playing 5 characters on Sunday and I had no issues in Dyna-Windy (D). This was on the same computer too. I'm thinking it could either be your computer or your network connectivity. Otherwise, you'd hear more complaining from the rest of the community.
people just got accustomed to lag, almost everyone in my ls and many friends of mine have been experiencing this problem since months, but there's no use complaining about it, we know nothing is gonna change
[+]
Server: Phoenix
Game: FFXI
Posts: 2012
By Phoenix.Dabackpack 2019-02-12 06:44:11
For me it's almost always Jeuno that gives the big problems.
[+]
Quetzalcoatl.Commencal
Server: Quetzalcoatl
Game: FFXI
Posts: 341
By Quetzalcoatl.Commencal 2019-02-12 09:55:07
I never experienced the lag people have spoke of until our last run in Sando. Maybe one time while clearing Windurst, I was on SCH but it wasn’t bad, I was still able to complete skillchains.
Necro Bump Detected!
[239 days between previous and next post]
Asura.Ramsy
Server: Asura
Game: FFXI
Posts: 281
By Asura.Ramsy 2019-10-09 19:56:42
Could anyone who has done MB setup post their pt set up?
[+]
[+]
Necro Bump Detected!
[401 days between previous and next post]
By RadialArcana 2020-11-14 05:04:10
If you get lag in Dyna D:
Is it specific zones or all of them.
Is it only when statues are around (and active) or anytime.
It is only during combat (to any monster and not just statues) and you don't lag when there is nothing to fight?
Bahamut.Balduran
Server: Bahamut
Game: FFXI
Posts: 276
By Bahamut.Balduran 2020-11-14 06:03:21
If you get lag in Dyna D:
Is it specific zones or all of them.
Is it only when statues are around (and active) or anytime.
It is only during combat (to any monster and not just statues) and you don't lag when there is nothing to fight?
Interface lag or connection lag?
60 FPS to 30 FPS resolves any interface lag issues for me in 18-man divergence. It is just unwise to use 60 FPS in that setting.
Connection lag wise, totally dependent on your route to the servers in Japan, and how heavily congested the instances are, there is no doubt the lower your your latency to the servers will reduce connection lag (WS going of 4 seconds later etc), hence why players in Europe suffer the most. As do some US East Coast players, while US West Coast yields the best results!
[+]
*
I'm hoping we can avoid arguments in this thread and instead focus on making the wiki accurate for this content.
Items:
- Jeuno's Obstatrix kill allows you purchase Moldy h2h, dagger, axe, and great sword from Aurix.
- Mega boss kills prior to the update also fulfill the requirements to buy Moldy weapons and synthesis materials from Aurix.
- However, it appears the food synthesis items are not purchased. We observed one dropped from Obstatrix (goblin offering).
- Wave 3 fodder drops old identification cards, 100 = 1 demon's medal.
Content:
- Killing mega boss Obstatrix in Jeuno causes all wave 2 mobs to despawn, and Volte (job type) mobs to appear. Time extend seems based off of how many statues killed in Wave 2.
- Enmity isn't alliance wide, so you are able to sac pull if needed, or twilight zombie etc. (may be useful later when people start acquiring the new weapons)
- Accuracy requirements can be high for DPS and mages (depends on the mob's job), around 1700 was needed to hit everything comfortably, mages struggled in general with magic accuracy.
- Normal enemies are similar to Wave 2 level wise, but in every group there is a job name synonym (for example, Volte Sniper instead of Volte Ranger) which is a much higher level.
- NIN mob does Mijin Gakure on a single target only, not AoE.
- Mob groups spawn surrounding an Elemental Circle. We were not able to sleep them. Pets were slept without issue even from the higher level mobs.
- Damage to the elemental circle caused a Disjoined Mithra ??? to appear, half invisible. This is not to be confused with the actual boss, Disjoined Mithra.
- The elemental circle does not do damage unless it is triggered and then it will AoE for about 300-500 damage to a wide radius (current trigger theory is due to elemental ws/magic aligned with the element) Defeating the elemental circle causes the Disjoined Mithra ??? to die.
Mega Boss notes:
- For Jeuno, Disjoined Mithra is at the zone to Upper Jeuno.
Assume these notes are applicable to every zone boss, but its possible they all have different gimmicks:
- "Seems to spawn 4 jobs at every 20% (to summon one of every job in it's 100%?)"
- "We saw it use Shin Zantesuken once, perfect dodge once, Mighty strikes once. Beware of the WAR add, it wrecked 5 people with a double Fell Cleave"
- /NIN appears ideal for melees due to it being a long fight.
- Beaten with alliance of 18, but people are reporting it is possible to do with less than 18.
*** I will edit and update this post as information is shared.
<3 Thank you in advance to anyone who contributes.
|
|