Has anyone noticed anything strange about the boss' move set or is it just me? I can't tell if it's weird Battlemod or Enemybar display bug but the boss is using all of the moves from the turtle boss in the last ambu. Skull Smash, Grace of Gu'Dha, Wrath of Gu'Dha, and Galumph.
Should be fixed now for this month, but this is normally caused by resources being out of date, specifically these lines in res\monster_abilities.lua
Battlemod, Enemybar, and other addons use these resource files to save pulling stuff directly from the game files, which tend to shift around with version updates, and when they
do shift around, the resource files needs to be updated so addons are able to find the right info.
As others as said, it can take a bit sometimes for the Windower team to get to it, can't really blame them, doing it every damn month must be a pain in the arse.
For those of you who absolutely just
cannot wait for the Windower team, for what ever reason, you can just go get
ResourceExtractor, which scans your FFXI files and generates resource files, which you can then just drop the contents of the lua folder it generates, into the res folder in your Windower directory.
I should note though, that sometimes it'll be SE that have f'd up and the game files themselves are wrong. In that case, you'll need to wait for the Windower team to manually add a fix to ResourceExtractor, but it should work 99% of the time for stuff like Ambuscade mob attack names being incorrect.