I tried this Fire/Light/Wind thing with Analyzer and Steam Jacket (+ Mana Jammer IV since I didn't want to die) and Necronura did this magic damage in the order shown:
Code
539 Firaja
2706 Quenching Hammer
316 Waterja
159 Waterja
361 Firaga IV
1623 Quenching Hammer
348 Waterja
354 Firaja
178 Firaja
186 Firaja
1587 Quenching Hammer
317 Waterga IV
415 Firaga IV
316 Waterja
361 Firaga IV
166 Waterja
1592 Quenching Hammer
348 Waterja
1623 Quenching Hammer
361 Firaga IV
This time around I managed to see low Quenching Hammer damage aside from one apparent anomaly, but still not sure what conditions cause Quenching Hammer to be consistently high (maybe relative positioning of affected targets + buffs active? Autos don't have buffs with VE/VE though)
Locked equipment slots and increased MDT from -28% to -39% for this last attempt, but used Light/Fire/Water instead of Light/Fire/Wind.
331 Quenching Hammer damage would be expected to be around 485 without Mana Jammer IV (1.466x going from 136 MDB to 61 MDB), to compare with situations where Mana Jammer IV isn't used at all
Code
- Before Overdrive -
292 Waterga IV (Automaton off-target)
331 Quenching Haammer (Off target COR took 6613 damage at the edge of QH radius)
431 Firaja
316 Firaga IV
222 Quenching Haammer
400 Waterja
198 Quenching Haammer
408 Firaga IV
134 Firaga IV
134 Firaga IV
135 Firaja
1591 Quenching Haammer (???)
365 Waterga IV
120 Waterga IV
431 Firaja
- Overdrive -
2 Firaja
239 Waterja
273 Firaga IV
151 Quenching Haammer
273 Firaga IV
2 Firaja
239 Waterga IV
2 Waterga IV
2 Waterja
151 Quenching Haammer
251 Waterga IV
151 Quenching Haammer
251 Waterja
146 Quenching Haammer
268 Firaja
For the consecutive Waterga IVs before Overdrive, 120/365 = .3287, which is consistent with Steam Jacket reducing damage by ~67.5% (Optic Fiber I/II under 1 light maneuver corresponding to +50% increase in effect, so -45% damage with Steam Jacket under 1 water maneuver increased to -67.5%)
For the Quenching Hammer damage prior to Overdrive, 198/331 = .598 (indicating Analyzer -40% took effect). Then 198 damage was further cut to 151 under Overdrive. MDB prior to Overdrive was 136 and increased to 201 under Overdrive. 1 - 151/198 = .237, which is close to the expected damage reduction of .217 (discrepancy can be due to rounding +/- dSTAT changes during Overdrive).
For consecutive Waterga IVs during Overdrive, 2/239 = .00837, which is consistent with Steam Jacket functionally reducing damage to 0 (-80% with 3 maneuvers + 75% increase from Optic Fiber I/II under Overdrive).
Again still not sure why Quenching Hammer damage was lower (Mana Jammer IV + Overdrive and using Water Maneuver instead of Wind Maneuver is not enough to bring damage down from the 1600s to 151)