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Luck of the Draw: A Corsair's Guide *NEW*
Carbuncle.Maletaru
Server: Carbuncle
Game: FFXI
Posts: 3585
By Carbuncle.Maletaru 2025-07-07 08:22:02
DW is also off the table because dynamis weapon augments only work in the main hand.
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Asura.Otomis
Server: Asura
Game: FFXI
Posts: 178
By Asura.Otomis 2025-07-08 22:13:13
I see on Cor Gear Sets, that the "Naegling + Gleti's TP - 50% DT" has no Dual Wield. Are we at a point were /Nin we ignore the +11 needed and maybe add less than +21 /Dnc; with capped haste of course? If single wielding, that set also puts you below capped gear haste, which may require a waist swap?
By soralin 2025-07-08 22:41:17
I see on Cor Gear Sets, that the "Naegling + Gleti's TP - 50% DT" has no Dual Wield. Are we at a point were /Nin we ignore the +11 needed and maybe add less than +21 /Dnc; with capped haste of course? If single wielding, that set also puts you below capped gear haste, which may require a waist swap?
From when I ran the numbers, 10% DW on the back was the best place to get your DW
The alternative is giving up belt+ear slot, which is a bad trade for getting 10DA on back.
You technically need 11DW but going from 10 to 11 is a very small tp rate gain that I think its good enough, IIRC
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By Nariont 2025-07-09 02:40:38
I see on Cor Gear Sets, that the "Naegling + Gleti's TP - 50% DT" has no Dual Wield. Are we at a point were /Nin we ignore the +11 needed and maybe add less than +21 /Dnc; with capped haste of course? If single wielding, that set also puts you below capped gear haste, which may require a waist swap?
Generally the go to sub is /dnc provided you dont mind keeping haste samba up, this puts your needed DW to 9 which you can cover in the 2 ear slots, freeing up every other slot. Not sure on how the sim came out to not capping DW unless it assumed a max merits haste samba from a dnc as that does cap you(puts you over really)
By K123 2025-07-09 07:53:48
I use DW cape, Eabani+Reiki with Haste Samba down for 21% (exact cap).
With /DNC Haste Samba up I swap to DA cape (2% DW over cap). With Crep+Reiki I have 20 acc and 9 STP. If I used both DW earrings I would be comparing it to the QA+1 TA+2 windbuffet. The STP might outweight the being overcapped?
Fenrir.Jinxs
Server: Fenrir
Game: FFXI
Posts: 973
By Fenrir.Jinxs 2025-07-09 10:43:07
I use sailfi belt, null cape and suppa ebani for +9
I forget which rings, one of them got a be a chirich+1
Lissome neck but probably enough acc to get away with iskur
Malignance and empy pants
By Tarage 2025-07-23 02:27:59
Is there a less complex Cor gearswap available? The one in the guide is both out of date and very complex. I realize you have to do some variable settings given that you need to be able to lock into different sets for different weaponskills with different weapons but I was hoping for something a little less gigantic.
By Dodik 2025-07-23 07:35:48
Generally ear/belt slot is more flexible.
DW on cape means you need separate cape when not DWing. More capes to make, more sets to make.
If you use ear/belt slot for DW you only need to change ear/belt for your non DW sets.
Reiki yotai belt is great for the storetp even if you don't need DW.
By K123 2025-07-23 07:38:08
Is there a less complex Cor gearswap available? The one in the guide is both out of date and very complex. I realize you have to do some variable settings given that you need to be able to lock into different sets for different weaponskills with different weapons but I was hoping for something a little less gigantic. Honestly just gear for max haste sets only, 99% the case.
With my set you can just toggle cape for /DNC or /NIN or if you have Haste Samba or not!
By K123 2025-07-23 07:38:35
DW on cape means you need separate cape when not DWing. More capes to make, more sets to make. Null Cape is perfectly fine for when not needing DW.
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Server: Asura
Game: FFXI
Posts: 9
By Asura.Mrbrightsighed 2025-07-23 10:32:20
Does Oshosi mask Triple Shot DMG + still work when Lanun gants proc for Quad shot? I'm guessing not?
Server: Cerberus
Game: FFXI
Posts: 1949
By Cerberus.Shadowmeld 2025-07-23 22:53:10
No it doesn't
Server: Asura
Game: FFXI
Posts: 5
By Asura.Justinjman 2025-07-24 06:12:34
Yes, the damage bonus from the Oshosi Mask will still apply if the Lanun Gants +3 proc Quad Shot. Triple Shot is the core ability being used—the Lanun Gants simply enhance it by occasionally firing four shots instead of three. This enhancement doesn’t change the fact that you’re still activating the Triple Shot ability, so any gear that boosts Triple Shot damage (like the Oshosi Mask) will still take effect.
Server: Cerberus
Game: FFXI
Posts: 1949
By Cerberus.Shadowmeld 2025-07-24 08:22:16
Yes, the damage bonus from the Oshosi Mask will still apply if the Lanun Gants +3 proc Quad Shot. Triple Shot is the core ability being used—the Lanun Gants simply enhance it by occasionally firing four shots instead of three. This enhancement doesn’t change the fact that you’re still activating the Triple Shot ability, so any gear that boosts Triple Shot damage (like the Oshosi Mask) will still take effect.
Every bit of testing I've ever seen about this says it doesn't enhance damage if it becomes a quad shot.
Edit: this isn't difinitive, but RNG double shot/triple shot testing
https://www.ffxiah.com/forum/topic/53342/youll-shoot-your-eye-out-new-ffxi-rng-guide/45/#3558526
By soralin 2025-07-28 16:32:42
How much do yall find losing the macc on quickdraw, in return for Mirke Wardecors / Blood mask delay -5, impacts your ability to land QD on endgame targets where it matters?
Main thing I've been caring about landing QD on atm has been when soloing in limbus, light shot is a big life saver for sleeping when I link a bunch of adds and trusts are struggling to keep up on the heals.
Its a pretty huge macc loss though, so I dunno if the delay- is worth it...
Server: Bahamut
Game: FFXI
Posts: 104
By Bahamut.Creaucent 2025-07-28 17:18:13
How much do yall find losing the macc on quickdraw, in return for Mirke Wardecors / Blood mask delay -5, impacts your ability to land QD on endgame targets where it matters?
Main thing I've been caring about landing QD on atm has been when soloing in limbus, light shot is a big life saver for sleeping when I link a bunch of adds and trusts are struggling to keep up on the heals.
Its a pretty huge macc loss though, so I dunno if the delay- is worth it...
Out of the two pieces the head gets slightly more macc on it than the body so id use that if you do want to cap delay.
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By Slore 2025-08-05 13:51:36
Whats everyone using for detonator on cor? Just mirror last stand or are there some swaps i should be looking for?
Carbuncle.Nynja
Server: Carbuncle
Game: FFXI
Posts: 5678
By Carbuncle.Nynja 2025-08-05 14:07:02
Have two QD triggers:
One for macc
One for QD delay
Saving 5 seconds on that QD recast doesnt mean ***if you have to immediately use another one because the first one failed.
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10687
By Asura.Sechs 2025-08-05 16:21:33
I personally have 3.
One focusing on STP to increase the amount of TP I get from QD (still have to measure if Schutzen Mittens really give me more TP than Malignance, does anybody know?)
One focusing on Mab/Damage, which honestly I don't think I've ever used lol
Last but not least one focusing on Macc.
Light and Dark shot use the Macc set regardless, simply because they deal no damage and they're not exactly comfortable to get TP from.
I've been doing mostly lolcontent on COR, which is probably why I tend to use QD so much to get TP from it, and of course in that set I use the -5 sec QD recast because, well, it just makes sense I guess.
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Odin.Lawii
Server: Odin
Game: FFXI
Posts: 83
By Odin.Lawii 2025-08-11 07:15:10
I used a STP set, and the base was 347 TP returned, when I swapped out Malignance for Schutzen Mittens I got a 352 TP return.
Odin.Lawii
Server: Odin
Game: FFXI
Posts: 83
By Odin.Lawii 2025-08-11 07:45:56
Also... Blood Mask is more efficient for pure TP in long fights.
Your TP gain drops from 352 to 338 when swap in Blood Mask and you get an extra shot every 2 minutes and 40 seconds.
So in that time you would get:
7 shots in for a TP gain of 2464 vs 8 shots for a TP gain of 2704
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10687
By Asura.Sechs 2025-08-11 09:34:16
I used a STP set, and the base was 347 TP returned, when I swapped out Malignance for Schutzen Mittens I got a 352 TP return. So it's... barely worth it.
I guess 5 more TP is better than nothing but inventory+1!
Dunno if I should keep bothering with them honestly.
Blood mask sounds totally worth it but that old aug system is so incredibly annoying I don't think I want to mess with it, reason why I didn't so far lol
Odin.Lawii
Server: Odin
Game: FFXI
Posts: 83
By Odin.Lawii 2025-08-11 10:04:51
I mean you can sacrifice an additional three STP and go with the body.
My personal blood mask has a -4, but I did that when the augments first came available so I am foggy on how many it took.
For the mitts, I kind of think that as long as you are over 334 TP with out them, they are going to sit on a mule.
FYI I tried to ignore your statement about the mitts, but I really wanted to now after you brought it up haha.
By tarokupo 2025-08-11 15:12:12
What are good substitute pieces pre-Malignance gear? I feel like I'm always too squishy with adhmemar +1
By Nariont 2025-08-11 15:15:57
Nyame and emp+2/3 in regards to having ddish stats along with not being glass, sadly gotta keep working on malig
Siren.Dekoda
Server: Siren
Game: FFXI
Posts: 154
By Siren.Dekoda 2025-08-11 15:55:35
Meghanada set +2 gives -26% PDT, but doesn't cap gear haste and offers no MDT. Ambuscade JSE back, platinum moogle belt, defending ring, elite royal collar are all relatively easy items to throw in. Definitely not a dd set, but sadly nothing really is pre-malig
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10687
By Asura.Sechs 2025-08-17 05:43:00
Friend asked me if Arma is better than Foma for shooting Leaden Salute, and I've been unable to answer him.
Yes Foma has higher base damage and macc but most of the time these will produce absymal differences.
So it's all about TP+500 vs AGI+70, for a WS which is 100% AGI based and greatly affected by Mab.
And... at 3k TP I guess Arma likely wins, simply because TP+500 has no effect, but what hapens from 1000 to 2500 tp?
On a hunch I'd dare to say Arma probably still wins but Foma should be very close?
By Dodik 2025-08-17 05:51:24
When TP bonus applies probably Fomal. Though I don't have an arma to say for sure.
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