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Dev Tracker - Discussion
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 Shiva.Thorny
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By Shiva.Thorny 2026-07-31 07:16:03
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Keep the regen. Keep the aura. Fix Bumba so that real strategies have a chance, or at least release an in-depth explanation of how a real strategy can work atm. The issue isn't that WC roll is too harsh, it's that it's a necessity in the first place. Very few auras are a straight-up instant loss on any of the fights.

The issue with anything besides Bumba isn't that it's 'too hard' or 'too random' in 2026. It's that all 6 members need job variety, teamwork, and competence. Like it or not, having a need incentivizes folks to actually play the game as intended. If you have to try Ongo or Arebati a few times because you're not perfect and auras made them difficult, who cares.. anyone with a group that's adequately prepared will eventually get the win.

(bring on the tomatoes from folks who didn't even care enough to clear V20 and get R25 augs)
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-31 07:37:36
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Bahamut.Senaki said: »
Carbuncle.Firebrandt said: »

These days I do segments with my Sortie group and we are even going through the Vengeance climb now; working on V25 Atonement 2 at the moment.

I will make this observation. I’ve noticed a lot of people only, or mostly, play content with their sortie group now. Used to be we had LS-wide events as the end game content (18 players). So the reduction in pool size does limit those who have access to stuff. Also it’s become a bit more exclusive to ‘who you know’ rather than ‘anyone from my ls, whom does W3 Dyna anyway’.
This is what happens when the 90% of content for the last decade is "6 people only".
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By LightningHelix 2026-07-31 07:45:54
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Carbuncle.Nynja said: »
This is what happens when the 90% of content for the last decade is "6 people only".
yeah, my LS is not exactly full of cutting-edge people but when we have a random "it's Omen night, show up and shoot the ***and maybe get a drop" we get 12-18 people showing up

having some meaningful alliance content - by which I mean more than Vagary and Omen - would go a long way to getting the less engaged players to at least engage a little. Dyna-D was a step in the right direction!
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-31 07:49:03
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I was gonna go look at when VW weakeners were added based on wiki page creations, this cant be right????

Voidwatch May 2011
Phase Displacer June 2012 @ 100k gil each
Reduced to 20k March 2014
 Asura.Sechs
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By Asura.Sechs 2026-07-31 08:17:24
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Didn't remember they added them so early, whoa
 Carbuncle.Firebrandt
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By Carbuncle.Firebrandt 2026-07-31 09:29:07
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Bahamut.Senaki said: »
Carbuncle.Firebrandt said: »

These days I do segments with my Sortie group and we are even going through the Vengeance climb now; working on V25 Atonement 2 at the moment.

I will make this observation. I’ve noticed a lot of people only, or mostly, play content with their sortie group now. Used to be we had LS-wide events as the end game content (18 players). So the reduction in pool size does limit those who have access to stuff. Also it’s become a bit more exclusive to ‘who you know’ rather than ‘anyone from my ls, whom does W3 Dyna anyway’.

Well, when we have a group of people making a conscious effort to block out specific times to do Sortie, it just makes sense to maximize that time and do other stuff before/after. On off days or breaks, I'd say going pickup Segments/omen/delve/vagary/whatever isn't uncommon if people want to take point and start the groups.

One thing that we are running into with Oddyssey with our group now is that we all know and have our jobs for Sortie geared pretty well. But with the diversity of jobs needed for Odyssey strats, we are having to build out new jobs - I am starting to get back to BLM for the first time since 75 cap. Thats a pretty fun thing but would be infinitely more fun if we didnt have such limited inventory space
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By Dodik 2026-07-31 11:38:12
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Limbus is alliance content. Technically.

Just saying.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-07-31 11:41:21
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Live look at Dodik

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 Asura.Eiryl
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By Asura.Eiryl 2026-07-31 12:03:39
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No "technically", it just is

You can either take 18 or you can't. Pass or fail. Yes or no. No technicalities.
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By Dodik 2026-07-31 12:24:32
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I only said technically because while it is possible, people take their super high end sortie group to it and 1hr every support to get through it as fast as they can and screw everyone else that might want to tag along.

Come at me bro, what.

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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-31 12:29:59
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If your goal is to finish faster, its more beneficial to go with 18. You'll require less kills per person, provided the people are actual people and not bots all on the same target.

You wont get *** all for EP though.


Hot take: if they want to encourage groups to ally up, make fixed EP per kill by CL, similar to how Yorcia Skirmish gave everyone in the instance fixed exp per kill. I get the methodology isnt the same because YorcSkirm required fanning out and people getting out of exp range, but it would encourage alliances in Limbus.

And I already know the challenge to this: "RMT will just afk bot for EP in Limbus"

1-Make it fixed by CL so Cor roll doesnt enhance it.
2-Halve EP gain if the KI is obtained or all boxes have been picked up.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-31 12:36:24
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Actually this would only really apply on any server thats not locked down and there are mobs available on every given floor at any given time.

If you're on locked down server where I presume every floor is a day 10 FafHogg, good luck.
 Asura.Sechs
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By Asura.Sechs 2026-07-31 12:40:06
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Dodik said: »
I only said technically because while it is possible, people take their super high end sortie group to it and 1hr every support to get through it as fast as they can and screw everyone else that might want to tag along.
Not trying to deny what you said (I absolutely agree) but we can't ignore the fact that the Limbus scaling is particularly... awful.
It's good that they at least ALLOWED parties larger than 6 to be formed, but as it stands now it's quite atrocious.
I still prefer this scenario compared to the "can't go with more than 6" in the end.

In their defense... players always look for the easiest/fastest/mostefficient way to tackle content.
In this regard it's objectively difficult to allow for something (alliance) without making it the "best" option so that everybody will try to do that.
Eh...
Still, I'm sure they could've offered better compromises than the current one :-P
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By Dodik 2026-07-31 12:54:24
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Except taking 18 would work fine and be just as fast at clearing if everyone pulled their weight, tackled one mob per 1-2 people and every party had some support.

Like a dyna w3 will full alliance.

But no one does that cause easier to take 6 super elites and power through it all. Which you can do with dyna w3 too.

In this case I don't blame the scaling. I blame the community.
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