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Before that bug there was the multi-hit WS tp return nerf though, that one was a real nerf.
Yeah, and in the current era we play in it feels like they could undo it and we'd still prefer the same weaponskills we use now. I've complained many times that the AoE multi target reduction on elemental magic is a relic of the past and should be abolished too. If blue mage can AoE 28k hits to 15 mobs why should black mage's -ajas be shackled with 70% damage reduction per target just because they hit 15 things? I can see why that would have been necessary back at level 75, but nowadays it's pointless. But there isn't really any content where AoE magic cleaving is relevant at the moment so it's kind of moot right now.
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You think mages and light DD jobs taking path B nyame so they can routinely hit 99999 dmg ws on endgame bosses is a good thing?
I think the current meta is a result of the developers feeding us silly levels of power creep because they want to appease us to keep our subscriptions. Whether their decisions are good or bad wasn't the point of my post. Just making the differentiation between intentional nerf versus unintended bug.