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A Scholar's Continuing Education (Guide)
Server: Asura
Game: FFXI
Posts: 31
By Asura.Silversean 2016-10-25 23:30:07
I made an updated guide for Scholar, it's mostly finished. I just gotta add a few things, but if you see something I missed let me know and I'll add it.
Link to Guide: https://www.bg-wiki.com/bg/A_Scholar's_Continuing_Education
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2016-10-26 06:14:31
You need to edit your Embrava info.
You have:
Quote: Powerful buff, only available during 1 hr. Gives 72hp/tic Regen, 7 mp/tic Refresh, and 30% Haste
As per testing, from the BG page:
Quote: Regen: Potency = Enhancing Magic÷7 + 1 HP/tick, rounded down (72 HP/tick maximum)
Refresh: Potency = Enhancing Magic÷100 + 1 MP/tick, rounded down (6 MP/tick maximum)
Haste: Potency = Enhancing Magic÷20 % Haste (25.9% haste maximum 266/1024)
Server: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2016-10-26 08:37:14
Overall nice job, but there's are a few spots I had issues with...
Quote: I have no idea why you'd use WHM as a sub job...
It's situational:
-na's. Sometimes you need to stay in DA and/or LA/Enlightenment cooldowns are troublesome,
Magic Defense Bonus II is good to have in some fights,
AoE cure/barspells w/o needing to burn strats,
Repose provides a 3rd/light-based sleep option.
So easy to cap FC these days w/o traits, and escha temps make Convert/Refresh much less of a necessity. Honestly the only thing I miss when I need to sub WHM is Frazzle.
Maybe a tiered progression kind of format (like SpicyRyan uses in his BLU guide) might provide better guidance to newbies? Are the sets you included what you use personally?
Quote: Enh. Mag. eff. dur. +9
Enh. Mag. eff Dur. augs on Telchine go up to +10.
Quote: For regular nukes I would just use your Magic Burst set...
>_<;
Server: Asura
Game: FFXI
Posts: 1457
By Asura.Toralin 2016-10-26 09:13:43
I agree the magic burst set and agree with posting tiered gear sets compared to your own.
By Sidra 2016-10-26 22:53:42
I'd like to make a suggestion to the merit section. I just finished my Merits on SCH, and wanted to make sure my thoughts were in line with what's generally assumed to be good, or to ensure I didn't miss something maybe I misunderstood (For example a lot of dragoons don't realize how important Empathy is right away). But the merit section in the guide doesn't offer suggestions or must haves. It kind of just rehashes what you can already read in game or on any site. I'd imagine some people looking at the guide might be looking for a bit more guidance.
Carbuncle.Akivatoo
Server: Carbuncle
Game: FFXI
Posts: 263
By Carbuncle.Akivatoo 2016-10-27 00:55:42
The main structure of your guide seems pretty fine, but i'm surpised by the /itemset you show.
most of /itemst seems miss some item or not totally optimised.
Cure
(no earring ?)
FC set
(Merlinic Crackows FC+ 6/7, Anhur Robe(FC +10/13),Voltsurge Torque FC+4/5, no FC head ?.)
Enhancing Magic
no ammo ? (spell interupt down), no earring ? (Andoaa Earring,Augment. Earring, Fi Follet Cape +1.)
Enfeebling
Quartz Tathlum +1,
Myrkr
Strobilus, Amalric Coif +1, Dualism Collar +1, Etiolation Earring, Influx Earring, Shinjutsu-no-Obi +1 ect...
i don't know about the pure sch set, but i'm pretty sure some main SCH can help you for that ;)
[+]
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2016-10-27 09:42:31
General editing issues. Your Cure, Fast Cast, and Enhancing Magic sets all start out with "Again, find whatever suits you. Aim for a mixture of Enhancing Skill+ and Enhancing Duration+. Keep Arabatel Bracers for Perpetuance." I assume that is just supposed to be for Enhancing Magic.
For Cure Sets, I would recommend using a Chatoyant Staff, and Kaykaus Bliaut Path D. With the Bliaut, you get Cure Potency II +3%, which puts you at 53%. And Chatoyant Staff gets you the Weather Bonus and Iridescence Bonus
Asura.Farroh
Server: Asura
Game: FFXI
Posts: 19
By Asura.Farroh 2016-10-27 10:30:20
how do you guys get your macros to show the entire text? i only get like 5-6 text limit.
Carbuncle.Akivatoo
Server: Carbuncle
Game: FFXI
Posts: 263
By Carbuncle.Akivatoo 2016-10-27 11:28:00
/itemset or gearswap/ashitacast
By BlaTheTaru 2016-10-27 12:06:45
I would definitely throw a shout out to Mischief! No one has pushed SCH further or showed the world what the SCH community is capable of like that guy. I mean sure there's been at least one pale imitation, but Mischief will always be king.
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2016-10-27 13:09:28
Bismarck.Snprphnx said: »You need to edit your Embrava info.
You have:
Quote: Powerful buff, only available during 1 hr. Gives 72hp/tic Regen, 7 mp/tic Refresh, and 30% Haste
As per testing, from the BG page:
Quote: Regen: Potency = Enhancing Magic÷7 + 1 HP/tick, rounded down (72 HP/tick maximum)
Refresh: Potency = Enhancing Magic÷100 + 1 MP/tick, rounded down (6 MP/tick maximum)
Haste: Potency = Enhancing Magic÷20 % Haste (25.9% haste maximum 266/1024)
Forgot to add, since the August 5, 2015 Update, Embrava also gives Flurry Effect
Server: Asura
Game: FFXI
Posts: 31
By Asura.Silversean 2016-11-01 11:28:53
Woah, this kinda blew up. I can't read all the replies right now, but I'll read them and change the guide based on your guys excellent suggestions.
Thanks.
By Antisense 2016-11-02 18:22:29
RDM sub also provides access to Gravity, Frazzle, and Distract
Regen set: Regen potency on Bookworm's Cape goes up to +10 and this is actually straight +10 HP for all tiers of Regen unlike the bonuses on Bolelabunga and Arbatel Bonnet. Regen bonuses on Telchine are also straight + HP (up to +3). Coeus is also an option for duration (12 additional seconds to the duration before the Perpetuance and Telchine duration bonuses) versus Bolelabunga potency. Also Bolelabunga potency % converts to +5 HP for Regen V, and Arbatel Bonnet +1 potency % converts to +7 HP for Regen V.
Helix duration is also affected by Bookworm's Cape (1-20 corresponds to a 1-20% increase in total duration), so that may be something to mention.
Accuracy of Modus Veritas depending on time since helix application... that is news to me.
[+]
Asura.Sechs
Server: Asura
Game: FFXI
Posts: 10549
By Asura.Sechs 2016-11-02 19:41:01
Coeus duration is not static, it's a %.
That 12 is 12%, not 12 seconds.
Basically:
Head slot => Telchine (duration 10%) vs Arbatel (+7/tick)
Main => Coeus (12% duration) vs Bolelabunga
Cape => Lugh's (duration) vs Bookworm (up to +10 potency)
Then there's the other 4 Telchine slots where you could go Duration (40% max) vs potency (12hp/tick).
By Antisense 2016-11-02 19:49:51
By RolandJ 2016-11-02 22:13:30
.. (If you're not aware, chatoyant staff has the same effect on cures as an elemental obi/ twilight cape). ..
Your post was great Patriclis, please don't get me wrong. I agree with 90%+ of what you said, and since Chatoyant is so misunderstood by at least a small part of the community I just wanted to clarify this information. The corresponding pages on bg-wiki didn't even directly state that Iridesence affects cure potency until after a few of my edits to them, for instance.
Chatoyant Staff, most peculiarly "Iridesence" - the unique effect tied to a chatoyant staff - does not function as an obi and it's quite unique, though it is admittedly very similar to the effect of a twilight cape. Notably, unlike how an obi simply guarantees the default vanilla day/weather bonus proc, Iridesence gives a +10% bonus potency that is not identical to the day/weather bonus. By itself it gives a rather unreliable additional potency that has a proc chance closer to 50% than it is to 100%, functioning like a close relative to the day/weather spell bonus system, to spells that match alignment of the current day/weather. Most importantly, it both stacks ontop of the day/weather bonus and its unreliability gets replaced by a 100% proc chance if a corresponding obi is paired with iridesence along with the corresponding day/weather.
Basically, Iridesence rocks on cures but you gotta use it with an obi, corresponding weather, and properly gear around it! It's kinda sorta, don't quote this, the equivalent of how mujinband/amalrichands raise the gear MagicBurst damage+ cap to 50 - this effectively raises the gear cure potency cap to 60, and can be raised further to 65 with twilight cape. Or you could just view it as Cure Potency II. Either way you should be able get the drift of it after that.
Of course, since Chatoyant Staff lacks the massive amounts of INT, MND, M.Acc, MaB, and M.Acc skill that our 119 staves have it is unfortunately a relic of the past concerning offensive/enfeebling spells since they heavily rely on those stats for their accuracy and potency.
No, I'm not saying Iridesence's base proc chance is 50% without an Obi. I don't know what its base proc chance is without an obi(but I'd blindly guess that it's around 20%). I'm just saying that it's closer to 50% than it is to 100%.
Server: Cerberus
Game: FFXI
Posts: 1938
By Cerberus.Shadowmeld 2016-11-03 09:05:26
I haven't really played SCH in a long time, but there are a few suggestions I might add.
First, the advantage of Grio staff for enhancing magic isn't necessarily extra skill, but you can get up to +10% enhancing magic duration on it as well.
Second, I would recommend (unless this has been patched) two enhancing magic sets (three with regen set). One with full + duration for spells like haste/protect/shell/etc. that are not affected by skill. This set should include telchine hands with enhancing duration because as you stated, you aren't always going to use perpetuance on those and thus Arabatel (sp?) is not applicable. The second set should focus on 500 enhancing skill as that will cap most enhancing magic spells, and then Telchine after that. This is only 44 enhancing magic skill if you have all the +skill gifts and skill merits. If not, it is +80 skill needed.
Third, I disagree with your just use MB set for nukes on general principle. You aren't always in a burst situation, and merlinic can have augments other than +burst. It may not be economical, but if you play blm or geo too, you probably are going to work on a burst and regular nuke set anyway.
Lastly, Academic's Loafers [+1] will help you reach cap for grimoire recast (25%) when used in conjunction with Pedagogy Hat. It's overflow by about 4-5%, but if you are capping fast cast in other slots its extra reduction.
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2016-11-03 11:45:09
- this effectively raises the gear cure potency cap to 60, and can be raised further to 65 with twilight cape. Or you could just view it as Cure Potency II. Either way you should be able get the drift of it after that.
Of course, since Chatoyant Staff lacks the massive amounts of INT, MND, M.Acc, MaB, and M.Acc skill that our 119 staves have it is unfortunately a relic of the past concerning offensive/enfeebling spells since they heavily rely on those stats for their accuracy and potency.
No, I'm not saying Iridesence's base proc chance is 50% without an Obi. I don't know what its base proc chance is without an obi(but I'd blindly guess that it's around 20%). I'm just saying that it's closer to 50% than it is to 100%.
That's not how Iridescence works. It it part of the Day/Weather phase of the Cure Formula, which makes it Multiplicative to your CUre Potency, not Additive.
By RolandJ 2016-11-03 12:07:20
Bismarck.Snprphnx said: »That's not how Iridescence works. It it part of the Day/Weather phase of the Cure Formula, which makes it Multiplicative to your CUre Potency, not Additive.
Yeah, you might be right. Assuming 1,000HP cure amount with 50% potency, 667HP without, adding iridesence to that might raise the amount to 1,100 ((667 * 1.5) * 1.1) rather than 1,067 (667 * 1.6).
This is the very reason I said not to quote me on that particular part of my explanation, lol, because the comment that it breaks gear potency cap or raises cure potency II was a lazy and non-committed guess rather than a tested fact. My point was that it's not identical to an obi and I believe that I made that quite clear.
I haven't tested the formula for being within or without the day/weather bonus and I don't really desire to do so. Knowing that it is worthwhile to use, requires day/weather, stacks ontop of the default day/weather bonus, and requires paring with an obi for max efficiency is enough info for me in this case since more knowledge than that on this won't profit me much. That is mostly because I don't have to compare Iridesence to anything for cure potency from the main or subhand slot since nothing even comes close to competing with its cap-breaking additional potency; Queller Rod's bonus is too minute, coming in at 2% Cure Potency II.
I made an updated guide for Scholar, it's mostly finished. I just gotta add a few things, but if you see something I missed let me know and I'll add it.
Link to Guide: https://www.bg-wiki.com/bg/A_Scholar's_Continuing_Education
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