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Master Trial - Black and White
By Verda 2016-10-21 15:55:24
Yeah rangers dying carry far far less weight than a Pld or healer dying anyway Somewhat true, a double weak ranger is the most useless thing in the game though (ranged acc and attack goes to 1).
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By Leviathan.Comeatmebro 2016-10-21 15:56:48
yea, one of my earlier attempts i spent over 90 seconds staring at a 2% odin while I had 2 double weak rngs and couldn't do ***.. got it to 1% with pld melee before timing out(like 10s before weakness off with EES ready on both)
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Carbuncle.Papesse
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By Carbuncle.Papesse 2016-10-21 16:17:26
Aegis is pretty much mandatory for Odin, Radiance SC would be deadly otherwise.
If you have some trouble to survive during the first phase (the hardest part of the fight IMO, I'm not even sure if it's feasible without Burtgang or a ton of luck...) you can replace the COR for SMN and use Mewing Lullaby, it makes the first part dramatically easier and doesn't poses a problem time-wise if the SMN is geared for dd (can still reach Odin with over 15 min of time remaining etc). The job offers some other advantages like EA/another target for Geirrothr.
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Ramuh.Austar
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By Ramuh.Austar 2016-10-21 22:23:35
Leviathan.Comeatmebro said: »yea, one of my earlier attempts i spent over 90 seconds staring at a 2% odin while I had 2 double weak rngs and couldn't do ***.. got it to 1% with pld melee before timing out(like 10s before weakness off with EES ready on both) EES would have missed anyways, you know it would
By Afania 2016-10-22 00:55:58
How does wildfire perform in this BC? I vaguely recall back when we did EinII WF worked well. Does it work in this B.C too?
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By Asura.Avallon 2016-11-29 14:49:50
This is probably old news to players who also play XIV but damn - they have Master Trial-esque weapons also. Or at least these particular weapons glow similarly.
Just out of curiosity, does anyone know what these are? Mythics? Relics? I don't play XIV but I'm curious is all.
Valefor.Maurauc
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By Valefor.Maurauc 2016-11-29 15:04:28
So that specifically are the weapons used in the Palace of the Dead, a Nyzul-esque floor climb/delve with randomly laid out floors, enemies and buffs/debuffs.
Those are the Aetherpool Arms, the weapons given to you inside (because you enter as a job but your level inside is separate to the rest of the game). You can buff them up by finding buff chests inside, and when they get to high enough levels, you can get an NPC to pull them from the Palace and bring them into the rest of the game.
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By Asura.Avallon 2016-11-29 15:18:34
So that specifically are the weapons used in the Palace of the Dead, a Nyzul-esque floor climb/delve with randomly laid out floors, enemies and buffs/debuffs.
Those are the Aetherpool Arms, the weapons given to you inside (because you enter as a job but your level inside is separate to the rest of the game). You can buff them up by finding buff chests inside, and when they get to high enough levels, you can get an NPC to pull them from the Palace and bring them into the rest of the game.
Ah, nice. Thanks for the explanation.
By Verda 2016-11-29 18:19:12
Some of you know already but I've also won two times now, once with a RUN tanking. I posted a youtube video of it if you care to see.
YouTube Video Placeholder
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By aigulfe 2017-10-03 20:51:04
Been doing this fight frequently for the past couple of weeks. Getting close but not quite there yet. Today we got Odin down to like 5% or so as time expired. PLD GEO WHM SMN SMN COR (me). Was only the second time we'd gotten to the Odin part and I think being unsure where to place ourselves at the beginning and during the Odin part cost us a win. We lost a SMN when Odin used his first move then lost the other SMN and the WHM on a subsequent move. Wanted to find out about placement and where people should be. If we have Odin facing the wall with his back to the blue teleport area, should everyone be sorta on his side? If everyone is in one spot, i'd need to run away to put rolls on myself without overwriting the pet rolls but thats NBD if i know thats what needs to happen. We do have two pets and a luopan to soak up some of the 7500 shared dmg move but i'm /nin so I feel like I could stand within 20 and do that too while not getting hit with the conal death move.
Gonna try do this again on Thursday so figured I'd try get some ideas on positioning.
By Afania 2017-10-03 22:48:02
Been doing this fight frequently for the past couple of weeks. Getting close but not quite there yet. Today we got Odin down to like 5% or so as time expired. PLD GEO WHM SMN SMN COR (me). Was only the second time we'd gotten to the Odin part and I think being unsure where to place ourselves at the beginning and during the Odin part cost us a win. We lost a SMN when Odin used his first move then lost the other SMN and the WHM on a subsequent move. Wanted to find out about placement and where people should be. If we have Odin facing the wall with his back to the blue teleport area, should everyone be sorta on his side? If everyone is in one spot, i'd need to run away to put rolls on myself without overwriting the pet rolls but thats NBD if i know thats what needs to happen. We do have two pets and a luopan to soak up some of the 7500 shared dmg move but i'm /nin so I feel like I could stand within 20 and do that too while not getting hit with the conal death move.
Gonna try do this again on Thursday so figured I'd try get some ideas on positioning.
I know I'm going to sound mean but it's only the 2nd time that you get to Odin after weeks of trying, fat chances are your SMN isn't strong enough. This fight entirely rely on SMN strength, with more dps you have more room for error if things went wrong. If SMN dps sits at certain level the COR can just roll and afk and still get win. If feel you have to contribute 13% of dps on cor, coordinating SC and still struggling to hit the time limit, then there are probably room for improvement when it comes to dps because more dps=more room for error.
Here is the check list of things that you may be missing:
- Crooked card on beast roll, and full time CC it.
- Make sure SMN has enough acc.
- Chaos + Sam for COR, screw hunters roll.
- light shot dia every mob
- if you pull hate, run back to the bubble immediately
- After first AC, random deal for bp reset then WC immediately to reset SP again. Make sure you always always stack bolster with AC. And have SMN call for random deal to reset bp.
I'm not sure if you are already doing all of above or if I'm missing anything important.
Edit:Now that I think about it, I may have to look into chaos+hunter 4 hit v.s chaos Sam high acc build for COR. Anyways smn output is more important and you may want to look into random deal coordination if you haven't done it already.
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By Bahamut.Lexouritis 2017-10-04 00:09:17
Could look into PLD/nin (or RUN) RNG RNG COR GEO SCH, if your SMNs aren't strong enough. We have beaten this fight 5 times for various members, without (and never) using SMN. Thing is the RNG need both Aeonic Gun and AG Anni, so inherent limitations.
By aigulfe 2017-10-04 00:57:32
Appreciate the feedback. I don't wanna make it seem like we're 0/30 or anything .. probably more like 0/10, maybe 0/6 or 0/7 on genuine attempts (like timeouts, not counting times when our tank died early or ***hit the fan early) but yeah we initially struggled to get through Alex in a timely fashion. Personally I feel like it took me a while to adjust to the mechanics of the fight. Initially I feel like we didn't take out Grim as early as we should so the hate resets were unreal. I think one time I died 4-5 times. We corrected that but then struggled to take down alex. I made some adjustments there, ate curry and dropped back into my normal shooting TP set, abused triple shot and went all out. I believe we took down alex in 10 minutes today. We had roughly 9 minutes on Odin but had a few positioning related deaths.
We initially tried to play for SC dmg with PLD and myself opening for SMNs. Today we didn't do that as much and did a lot better. Think the parse looked like SMN1 41$, SMN2 36%, COR 14%.
I will say that I feel like I struggle to hit reliably even in my acc racc set (think im around 1374 pre food), unles I have both sublime and hunters up.. though admittedly I cant always prioritize that roll. I have 4 rolls to get through and if I need to save Random Deal for Apogee or things like that, I cant just go around busting a lot. I do pull hate a few times but I've had to put in a lot of emnity- gear.. though mostly things with racc as well... AF+3 legs, Oshosi feet, cacoethic HQ and NQ rings and the gunslingers cape with -5. Also put 5 merits into emnity decrease for this.. so i'm not at 1374 any more maybe closer to around 1350 with the enmity- stuff in... but I've found I pull hate far too easily without that stuff. My high racc set is solid.. only things I'm missing that I know of would be the AF+3 head (have +2 meg) and the HQ kwahu belt (have NQ).
Full time CC BST roll is something I could try adjust. I've always preferred 5/5 snake eye merits as opposed to roll duration 5/5 but in this fight, maybe I should adjust them. I absolutely hate snake eye 1/5 though. It almost feels worthless.. feels like it always expends itself on the first use and almost always results in a 1.
Its a frustrating fight for a COR I feel like. The only time I feel like I really even go remotely close to all out is on Alex.
By Afania 2017-10-04 03:04:14
Yeah this fight isn't very DD COR friendly due to hate, more so if you use SMN or tank isn't active on pulling things back because at that point it becomes noticeable that the NM goes out of bubbles.
Full time CC for beast roll is worth it IMO, just because smn damage is so high so it makes more sense to buff your strongest dps. I prefer full time super charged roll v.s a bit higher chance to get 11.
I can get over 1400 racc prebuff/food with a fomalhaut, that's why I decided to ditch hunters roll and just full time chaos + Sam. I'm not sure about the exact racc requirement tbh, you may be able to get away with 1374 if whm keep agi boost up.
Another reason why I didn't like to deal with hunters roll is because it's too unreliable. I burned all my JA(CC, snake eye, fold) on pet rolls, and all my left over JA goes to chaos roll. So it's very hard to get high buff potency on hunter roll. If I land a No.8 hunters roll without any ja up I felt it's almost equal to not having the buff because I still couldn't reach 4 hit and capped racc with such low racc number.
That being said, I recently redo my racc set, my semi high acc set now has 4 hit too, and I had pretty good result with chaos + hunter as long as 4 hit is maintained, which allows more ws dmg gear instead of racc. So maybe hunter + Chaos may ended up better. I just haven't compare them on spreadsheet yet.
If you decide to go with hunters roll, just make sure you have a hunters up/down tp set. Because doing 4 roll rotation means your hunter won't be always up - another reason why I didn't like hunter because I'm lazy with multi set management .-.
Quetzalcoatl.Langly
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By Quetzalcoatl.Langly 2017-10-04 08:35:16
I went COR/SMN and mewing lullaby'd for deaggro on PLD every minute. Gave me something else to do instead of pulling hate on everything.
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By Asura.Pergatory 2017-10-04 10:42:38
For what it's worth, we've beaten this with the COR literally not shooting a single bullet. (They were paying so we let them just stand there and give us rolls, sometimes asked for a Light Shot. We didn't trust them to be smart about hate.) We literally killed it pretty much on the 60 minute mark, but a win is a win, and that was with no Wild Card resets and our first two Conduits almost completely wasted due to Ramuh dying. We also had the PLD die once about halfway through and wasted a good bit of time.
When we did it with a full LS group, the COR had to be very careful. Just popping a few Last Stands to open light for Ramuh will add a lot of damage. I wouldn't advise trying to do more than that until you get to Alexander.
Also, we kill Grim first always. Screw that hate reset nonsense. One Conduit will usually kill her, then the other SMN's Conduit can hopefully kill one of the RDMs. I can't remember off the top of my head which one we usually do 2nd. Helm, I think.
By aigulfe 2017-10-04 12:01:29
Yeah, I cant push my max racc that high with /nin anyway. Also I'm missing the devastating bullets so that's another 10-15 I cant get to. Have fomalhaut though. I walked the hate line fairly well the last fight except for one time I ended up double weak. I'm thinking that full time CC BST roll might be the last thing that we're missing. I pumped my rolls up to 9:30 and could push to 9:50 with compensator. If I timed it right after a WS, I could swap weapons, roll, swap back with really no TP lost. Maybe that's another thing I should try do. At least that way, if BST is down for 10-30 seconds, thats better than it being down for 80-90.
We've been killing Helm first. This last fight we incorporated the Apogee > RDeal > Apogee strat on him and that seemed to work. We'd often lose most of a conduit due to his chainspell. Then we conduit down Grim and Ort. Had no luck with resets that last time.
Last time we got to Odin with 9 minutes to spare despite me being double weak once. That was really our only setback though. It was also darksday... sorta unavoidable. We had time for one legit run at our gather time.. no WC resets.. so it wasn't a perfect run by any means. We seem to have wiggle room now and if I CC BST every time, probably more so.
We really should have beaten it but yeah, too many deaths on Odin I think just due to unfamiliarity with that part of the fight. Gonna try again tomorrow I think. As far as the positioning... tank makes Odin face a wall, mages all on one side 20' back and then me maybe inside 20 to soak up some shared dmg sounds good?
By aigulfe 2017-10-04 12:09:10
Hmm another thing I could try, at least early in the fight is to pop CC early like SCH might pop a strat, let the cooldown run for a bit then use BST roll.
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By Bahamut.Lexouritis 2017-10-04 18:16:06
1425 acc (all sources)seems to cap hit rate on all 3 master trials, on every mob as far as I know. We push people for 1450 just in case, but you should be fine with 1425. Our CORs and RNGs usually eat sushi, drop into low acc sets, and Samurai/Chaos Rolls. With the ridiculous gear creep in year since this was first beaten, even a COR should live without hunters. Our better CORs were using Hunter's back then (RNGs never needed it), not anymore. 1350 + Sublime Sushi u should be capped, maybe check that u aren't going off in pre-shot or something. Also I would aim for 15mins for Odin, cause guy can be a ***. I personally hate this fight, it's hell for the PLD, until we get to Odin. Then it's fun as hell lol, he can say 'nope' at any time.
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By Sammeh 2017-10-04 18:52:02
For what it's worth Skillchain dmg can make up for a lot of gimpier SMN damage. I was SMN and consider myself on the gimpier side. My Volt Strike set is good, but not great. Skill chains by replacing WHM with SCH and letting the COR open with Wildfire -> Volt Strike = fragmentation allowed for 18% overall damage boost across the fight. That's pretty substantial.
Falkirk was the other SMN who had a few more +1's, but still in Oboro weapon (Apogee legs and feet+1 and a varar+1 and the Regal Belt).
Without skillchains we would not have finished in time.
My Voltstrike set: Code
main={ name="Gridarvor", augments={'Pet: Accuracy+70','Pet: Attack+70','Pet: "Dbl. Atk."+15',}},
sub="Elan Strap +1",
ammo="Sancus Sachet +1",
head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}},
body="Con. Doublet +3",
hands={ name="Merlinic Dastanas", augments={'Pet: Attack+25 Pet: Rng.Atk.+25','Blood Pact Dmg.+8','Pet: INT+10','Pet: Mag. Acc.+8','Pet: "Mag.Atk.Bns."+1',}},
legs={ name="Enticer's Pants", augments={'MP+50','Pet: Accuracy+15 Pet: Rng. Acc.+15','Pet: Mag. Acc.+15','Pet: Damage taken -5%',}},
feet={ name="Apogee Pumps", augments={'MP+60','Pet: Attack+30','Blood Pact Dmg.+7',}},
neck="Shulmanu Collar",
waist="Incarnation Sash",
left_ear="Gelos Earring",
right_ear="Lugalbanda Earring",
left_ring="Varar Ring",
right_ring="Varar Ring",
back="Campestres's Cape",
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By Asura.Avallon 2017-10-04 18:59:54
For what it's worth Skillchain dmg can make up for a lot of gimpier SMN damage. I was SMN and consider myself on the gimpier side. My Volt Strike set is good, but not great. Skill chains by replacing WHM with SCH and letting the COR open with Wildfire -> Volt Strike = fragmentation allowed for 18% overall damage boost across the fight. That's pretty substantial.
Falkirk was the other SMN who had a few more +1's, but still in Oboro weapon (Apogee legs and feet+1 and a varar+1 and the Regal Belt).
Without skillchains we would not have finished in time.
My Voltstrike set: Code
main={ name="Gridarvor", augments={'Pet: Accuracy+70','Pet: Attack+70','Pet: "Dbl. Atk."+15',}},
sub="Elan Strap +1",
ammo="Sancus Sachet +1",
head={ name="Apogee Crown +1", augments={'MP+80','Pet: Attack+35','Blood Pact Dmg.+8',}},
body="Con. Doublet +3",
hands={ name="Merlinic Dastanas", augments={'Pet: Attack+25 Pet: Rng.Atk.+25','Blood Pact Dmg.+8','Pet: INT+10','Pet: Mag. Acc.+8','Pet: "Mag.Atk.Bns."+1',}},
legs={ name="Enticer's Pants", augments={'MP+50','Pet: Accuracy+15 Pet: Rng. Acc.+15','Pet: Mag. Acc.+15','Pet: Damage taken -5%',}},
feet={ name="Apogee Pumps", augments={'MP+60','Pet: Attack+30','Blood Pact Dmg.+7',}},
neck="Shulmanu Collar",
waist="Incarnation Sash",
left_ear="Gelos Earring",
right_ear="Lugalbanda Earring",
left_ring="Varar Ring",
right_ring="Varar Ring",
back="Campestres's Cape",
Damn, Samm just tossed Falkirk under the bus! :)
By Sammeh 2017-10-04 19:09:30
I'm thoroughly confused on how. Falk knows I respect him as one of the best players who has ever played on all jobs he plays.
What I'm suggesting is that you don't have to have hundreds of millions of gil in gear and be able to perform well, especially when you do things intelligently and you work together as a team with high levels of communication.
We were not certain the outcome without Nirvana's and my lack of more +1 gear.
-Sam
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By Asura.Avallon 2017-10-04 19:23:56
I'm thoroughly confused on how. Falk knows I respect him as one of the best players who has ever played on all jobs he plays.
What I'm suggesting is that you don't have to have hundreds of millions of gil in gear and be able to perform well, especially when you do things intelligently and you work together as a team with high levels of communication.
We were not certain the outcome without Nirvana's and my lack of more +1 gear.
-Sam
I was just kidding. I guess I should have typed that out.
It's true that skill of the job can sometimes be more potent than gear. This is the case for Aphelion Knuckles BC where there's a lot of moving parts for the SMN role.
Don't get me wrong though, you still need respectable gear for the BP's.
By Sammeh 2017-10-04 19:28:37
I was just kidding. I guess I should have typed that out.
I took it as a joke, but I didn't want to leave any doubt out there. Falk is #MuchRespect
By aigulfe 2017-10-10 16:40:11
Cleared this today. Just wanted to thanks those for their input/advice. Once we got to Odin with 5-10 minutes left, we timed out 3 times in a row last week and yesterday with Odin at like 5%. Always one untimely death or a conduit that had the pet die a few too many times or something.
Today we cleared it on lightsday then darksday no less) with 3 minutes to spare. 1/1 with drachen instead of companions. We also switched our start order to Ort > Grim > Helm. Figured we'd try conduit Ort down before he buffed everyone (plus his chainspell isnt a Ramuh killer), then conduited through Grim and his bene (again, not much risk of pet being killed) then we did helm after that. Wasn't a perfect run.. we pushed Walt down too far with one of the invincibles still up and he bene'd both. I managed not to die until after Odin killed our tank with one of his KO moves.
Anyway, just thanks to those who offered advice. Much appreciated.
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By Fenrir.Dragonimi 2018-06-24 20:12:15
Shameless Super Necro
So, my endgame team has been trying a melee/range hybrid kill method. Unfortunately, we keep running into Odin's terror move locking our Melee damage up and then subsequent TP moves killing the Party/Tank/Everyone. Recovering from a single dead body at that stage is easy, but we are getting multiple deaths dealing with the 7500 needle split + terror.
I have two questions:
Has anyone tried leaving a single, less dangerous valkyrie and Alexander alive, and changing the kill order to Odin, Alexander, Valk of Choice?
Edit:
Second Question: Does Alexander Benediction at all if you change the kill order of him and odin?
Carbuncle.Papesse
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By Carbuncle.Papesse 2018-06-24 23:51:12
Odin has a very potent regen effect and Alexander use Gospel of the Lost (99k self-heal) as long as the valkyries are alive.
Trying to kill Odin before Alexander will result in deadly skillchains that not even an Aegis PLD can survive when Alexander attempt to close a SC after Odin got the Chainbound add effect.
Geirrothr does 5000, 6250, 7500, 8750 or 10000 physical damage divided by the number of targets. I haven't found the reason of these changes or if there are a way to force Odin to use his 5000 needles version, I think it's just random.
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By Fenrir.Dragonimi 2018-06-24 23:55:19
Thanks Papesse! Not exactly what I wanted to hear, but definitely what I needed to know.
Cheers.
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By hobo 2018-08-06 13:03:32
One more necro. My group has been doing the ranger strat on this with run tank (if that matters). We do fine until that last 30% of Odin where he goes crazy and start spamming his spear throwing moves.
Everything goes great until then, engaging Odin with time to spare but we seems to consistently have deaths at 30% and struggle recovering. Any tips to smoothing out the recovery?
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By Leviathan.Comeatmebro 2018-08-06 13:41:58
Been too long to remember animations, but there are 3 moves of note:
Geirrothr - 7500 physical damage split between 20'(unsure on distance, it's not more than 20'). To deal with this, use a burt pld or epeo run and make sure everyone else knows to stand 21'+. Make sure GEO prioritizes keeping luopan alive if tank is weakened(you can have COR step back and forth from 21' to 19' when luopan is down, as they can be weakened, in case intimidations or anything prevent a timely resummon).
Shin Zantetsuken - Won't kill you with shellra5, max HP, and a source of reraise. Can't hurt to accession stoneskin your RNGs, everyone should have multiple RR items. I bring Reraiser, Hi-Reraiser, Super Reraiser, Instant Reraise, and start off with a REraise Earring(less practical midfight than the quick meds).
Zantetsuken Jin - Cone death, eaten by 1 shadow. Ideally, you use an epeo RUN/NIN as your tank and just blink it. I'm assuming this isn't an option, and that is why you're dealing with wipes. Make sure RNGs are /nin so they can still decoy without risking dying to this.
Now, if you have an epeo available, that's really all there is to it. If not, you're going to get messy at the end and it's not really avoidable. I would recommend:
-Fight at one far side, line yourself up so you don't have to run past odin to get past the middle.
-As soon as PLD dies, both RNGs stop shooting and a pre-designated RNG uses shadowbind(decide who goes first and alternate). Raise PLD if needed, throw a fresh luopan up or have cor on standby to soak aoe, everyone except PLD and WHM runs toward center of arena and gets at least 30' of distance. PLD can start generating hate while bind is still on, then you start damage again once bind wears and positioning/hate are established.
-I've found that you will almost never live 3 minutes to get unweakened, so cancelling RR for arise is not necessarily important. It does give you a quick second RR for Shin, though.
It will be messy, and there's no avoiding that. But, if you have contingencies in place and communicate well it's certainly not insurmountable. I won 4 runs in a row using PLD/WAR. Still, if you have an Epeo RUN available it will make life a lot easier.
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Just successfully 6-boxed my clear and got my swords. Wanted to post what I learned over the (probably excessive) failed attempts along the way.
Setup:
I use:
RNG/WAR RNG/WAR COR/DNC GEO/WHM WHM/SCH PLD/WAR
Note that the JP video uses:
RNG/NIN RNG/NIN COR/mage GEO/RDM SCH/RDM PLD/WAR
The primary reason I took the setup I did was breathing room. Their win left extremely little room for error, and I can't imagine how many runs it took to achieve those results. Losing Embrava hurts at the start, but cureskin gives you much more reliable results throughout the fight. COR needs DNC sub to land shots effectively, gaining an additional 34 r.acc from a kustawi offhand and accuracy bonus trait. RNG/WAR is probably not necessary, as ratio is capped on everything except alexander when buffs were up and frailty has either blaze of glory or ecliptic attrition. Would come down to fencer vs what /SAM offers. If you want the security, you can sub NIN. It really won't save you when shit starts going terribly wrong, though. Note that my setup doesn't have flurry, which means you need capped snapshot through gear. This may or may not be reasonable for you, so if your COR isn't highly decked or you don't want to mess with snapshot give the JP setup a try. Keep in mind that they win at 58.5/60 minutes, and if nothing goes wrong my setup clears in under 50. My win had several large mistakes and I still had 3 minutes left as it died.
Buffs
Geo uses Indi-Fury, Geo-Frailty. Entrust Indi-Haste on PLD immediately upon zoning in and whenever entrust is up and it is down.
COR uses crooked hunters and samurai roll(1330 accuracy prebuffs alongside sublime+1 and crooked hunters had me at cap or close on everything in zone). I aimed for a 2, or a 7+ for samurai roll, allowing me to build my annihilator 3hit and fomalhaut 4hit(both rng and cor) around having an extra 36 stp. This means a small chance of busting going 6>12, but with fold it's not a problem. It's better than trying to roll aggressively. Obviously a better roll is a bit more carryover tp when using fomalhaut.
WHM should start off with shellra, protectra, accession stoneskin and maintain boost-agi for the RNGs.
Fight: Start by aggroing everything on the PLD and lining it up against the wall to your left when facing arena. You will need aegis fulltime. Mobs will path to their left, so backing up with a wall to your right helps to get them cleanly lined up. It should look something like this:
Once positioning is correct, you can start damaging the fomor. WHM should do nothing besides cure and only reapply boost-agi when thoroughly confident. GEO should handle at least erase/haste, I like to do silena on it as well for valfodr. PLD needs holy waters for valfodr and panacea for massacre elegy. Note that panacea doesn't actually remove elegy, but it will remove the cluster**** of other debuffs. Thus, someone should be ready to cast erase as PLD begins using panacea to guarantee it's off. Ofnir is extremely dangerous, PLD should have their finger on panacea as soon as they see it readying. Two weaponskills during the defense down can kill you, even if your PLD is essentially maxed(in my case: 3200 hp, 67% pdt, -10% enemy crit). If the PLD is stunned during ofnir, WHM needs to make a judgment call and immediately sacrifice or alternate cures 4-6 to keep cureskin up until the PLD has a chance to panacea.
Bolster as soon as pull is clear and you're ready to start DDing. Random deal, if it hits entrust wait until you can recast entrust haste before wild carding. If wild card hits bolster, do a second when it wears off. It does relatively little due to capped or near capped ratio, but since the BC lasts an hour there's no point holding onto it(you'll want it back up ~50 min in for odin or alex). Continue to entrust haste as possible and random deal when it's down, it will give the PLD much more breathing room. Dia2 and double light shot everything. My recommended kill order is:
Helmwige -> Ortlinde -> Grimgerde -> Schwertleite -> Remaining 4 are identical as far as I can tell -> Waltraute last
Mob-specific notes:
Helmwige - The most dangerous of the fomor, needs to go first. Uses Chainspell, Elemental Sforzo.
Spells: Stonera 3, Watera 3, Aera 3, Fira 3, Blizzara 3, Thundara 3, Kaustra
WS: Vorpal Blade, Chant Du Cygne, Requiescat, Sanguine Blade
Ortlinde - Recommended to kill second. Casts many aoe buffs that will effect all 9 fomor. Uses Chainspell and Elemental Sforzo.
Spells: Protectra 5, Shellra 5, Phalanx, Hastega, Embrava
WS: Requiescat, Sanguine Blade, Vorpal Blade, Chant Du Cygne
Grimgerde - Horde Lullaby II will remove PLD from hate list of all fomor, whether or not Grimgerde is your current target. Uses benediction at low HP, resulting in a much longer fight than the prior 2. Once Grimgerde is dead, the scariest part of the fight is over, and hate will be much more predictable. I've still seen instances of hate being dumped, so something else may trigger it as well. Keep an eye out.
Spells: Horde Lullaby II, Massacre Elegy, Light Threnody II, Knight's Minne IV, Knight's Minne V
WS: Entropy, Shadow of Death, Quietus, Infernal Scythe
(NOTE: Due to hate reset, it may be advisable to kill first. However, in my experience, the PLD runs a high chance of dying to Helmwige, especially after Ortlinde starts buffing. Usually, you can kill Helmwige and Ortlinde fast enough to avoid any catastrophic issues from hate loss.)
Schwertleite - Uses Chainspell and Elemental Sforzo.
Spells: Silencega, Blindga, Graviga, Paralyga, Slowga
WS: Requiescat, Sanguine Blade, Vorpal Blade, Chant du Cygne
Rossweisse/Siegrune/Gerhilde/Brunhilde : Use mighty strikes and invincible multiple times. No spells, all use the same WS. There's not much else to note on these, just keep your eyes out for ofnir and don't lose focus.
WS: Stardiver, Camlann's Torment, Raiden Thrust, Sonic Thrust
Waltraute - With everything else dead, not much to worry about. Will use benediction. Doesn't seem to have the same hate reset properties as Grimgerde, but still subject to the random hate dumps.
Spells: Magic Finale, Valor Minuet V, Valor Minuet IV, Advancing March, Vicotry March
WS: Quietus, Entropy, Infernal Scythe, Shadow of Death
These hate dumps are absolutely a mechanic, not just enmity issues. In many cases, the mob will run over and one shot a RNG(despite COR doing comparable damage without coronach's reduced enmity) and then sometimes even go idle. I don't know what triggers them aside from horde lullaby, but it absolutely does. Poison potions are advisable until grimgerde is dead so you can quickly provoke or flash to get back on list. Self target JAs, even invincible, will not help, indicating that PLD's hate is completely dumped.
If you can get through the fomor with at least 25 minutes left, you're looking good. RNGs should switch from annihilator to fomalhaut for Alex, you can swing either a 3hit or a 4hit. Note that if you use a 4hit or exceptionally geared 3hit, you'll be able to drop hunters roll for chaos. COR is pretty much limited to 4hit to have sufficient accuracy.
Alexander doesn't do much. If RNGs are at 20' they will never be damaged. Hate dumps don't seem to ever happen on him, and I've never had a RNG pull hate during the fight. He has a lot of HP, and it should be expected that you could take over 10 minutes killing him. Will use perfect defense and the light damage aoe below 50% HP, never seen either of them used twice. Light damage move doesn't hit 20' away and does very little to aegis PLD(<1000). This is a good time for WHM and GEO to recover MP. I recommend RNGs hold good JA at low HP, so they can be used on Odin. Make sure when alex dies everyone except PLD is over 20' from odin and all have reraise up(I'm assuming you'll read whole strategy before trying, but explained under odin).
Odin has the usual moves:
Ofnir - Defense Down, damage
Gagnrath - Damage, Terror
Geirrothr - 7500 physical damage divided evenly between targets within 20'. Used frequently below 75%, keeping luopan resummoned quickly is important.
Valfodr - Silence, Curse
Yggr - Allows odin to intimidate
Sanngetall - 20' full dispel, used only once between 50% and 30% in every fight I've done.
He also has two new moves:
Shin Zantetsuken - 20' Death. Anyone who currently has reraise active will lose it, and take about 1000 magic damage instead of dying. Everyone should bring multiple sources of reraise and keep them active. This will be used as soon as alex dies, and again whenever he feels like it as a regular tp move. Seems to be less common than the others, but seen as many as 5 in a fight. DD should be prepared to bazaar extra reraisers for PLD if needed.
Zantetsuken Jin - Cone Death, blocked by utsusemi. Can be used multiple times, but seems to be weighted quite low.
Furthermore, he has additional effect:chainbound on melee hits. A skillchained geirrothr can do over 3000 damage to a burtgang PLD, reinforcing the need to have a second target.
I never saw anything to indicate a hate reset associated with any moves, but hate is still shaky. I no longer shoot on the corsair, and I save wild card so that I can start with 6 minutes of decoy shot on RNG. Even if you don't have any of the strange hate issues, Zantetsuken Jin will cause problems. Shadowbind is very helpful for allowing PLD to unweaken(if you have time to do so), but if you are strapped for time and attempting to tank weakened on PLD, the COR should be in range at all times to dilute Geirrothr in the event luopan is dead at the time it goes off. I kept 2 reraise earrings on COR so it could freely reraise during that time. Yggr can make resummoning difficult with the intimidation.
Open to questions as well, but I think I covered pretty much everything I picked up. Glad I can move on to Unafraid of the Dark, it seems much easier. I do have a video from the perspective of all 6 characters, but I'm hesitant to post it because it shows the use of an auto-ranged plugin and gm flag as well as multiboxing(and it's 2GB...). May upload to mega at some point.
Obligatory fashion shot:
Edit: Added info from Papesse.
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