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Why do you think Blue Mage SHOULD be nerfed?
Valefor.Omnys
Server: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2016-10-19 13:09:53
CDC > sinker drill > Rudra
Evis > CDC > Rudra
Not as incompatible as one would think. Another skillchain I like to do with blus, (or even plds if they have mad tp gear) is Savage blade > Mandalic Stab > CDC
Yeah with chain affinity or working with multiple WS, which sometimes is very beneficial. I rather hate JP grinding and like to keep it simple.
With Jhakri, almost any pair of nukers can knock out a mob in one skillchain. In Ambuscade, you're probably better off hitting your max damage WS every time you can and enjoying the incidental skillchains but if you can arrange towards incidental skillchains, why not do that.
In Gnole's case. Darkness healed him.
Server: Asura
Game: FFXI
Posts: 122
By Asura.Taberif 2016-10-19 13:10:36
Blu should be nerfed so we can watch the ensuing hilarity
Leviathan.Blitzjr
Server: Leviathan
Game: FFXI
Posts: 10
By Leviathan.Blitzjr 2016-10-19 13:18:05
Because SE is lazy and would have to modify others jobs rather than nerf one.
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Quetzalcoatl.Coronos
Server: Quetzalcoatl
Game: FFXI
Posts: 86
By Quetzalcoatl.Coronos 2016-10-19 13:20:00
Leviathan.Blitzjr said: »Because SE is lazy and would have to modify others jobs rather than nerf one.
Would it not be the other way around? Lazy = nerf 1 job. Not lazy = buff multiple jobs.
By Ulthakptah 2016-10-19 13:20:12
CDC > sinker drill > Rudra
Evis > CDC > Rudra
Not as incompatible as one would think. Another skillchain I like to do with blus, (or even plds if they have mad tp gear) is Savage blade > Mandalic Stab > CDC
Yeah with chain affinity or working with multiple WS, which sometimes is very beneficial. I rather hate JP grinding and like to keep it simple.
With Jhakri, almost any pair of nukers can knock out a mob in one skillchain. In Ambuscade, you're probably better off hitting your max damage WS every time you can and enjoying the incidental skillchains but if you can arrange towards incidental skillchains, why not do that.
In Gnole's case. Darkness healed him. Well that ties in with what I said a few pages back, if I were to buff any weaponskills they would be side buffs to weaker ones that people don't use to give more skillchain options. Because skillchains is pretty much my favorite part of combat. Not self skillchains so much, but timing your attacks with other players. Honestly that's one of the things I feel makes FFXI unique, the emphasis on teamwork.
Lakshmi.Buukki
Server: Lakshmi
Game: FFXI
By Lakshmi.Buukki 2016-10-19 13:31:51
I think the thing that really needs to be nerfed. isn't the job itself, but mass perception. Every day we keep circulating the theory that "NEED BLU" and it fosters this stigma that an event cannot be done without BLU. Shout groups for Apex calling for BLUs, Tenzen fights for 3x BLU, leviathan for 3x BLU, Ambuscade (regardless of the month) is x3 BLU. It doesn't do anything but encourage ignorant players that BLU is the magic potion to winning. And it's not. More often than not, if you're joining a group with a PUG BLU, he's probably trash.
Shouts like you're talking about amaze me. I've heard of it before, but I've never seen it on my server. I go BLU to a lot of content with my BLU friend and it's not because of the DPS output of the job over any other, it's that all I have are light-dps and CDC and Rudra's are incompatible.
It baffles me that people would be so specific about what melee they bring to apex. I'll only narrow it down to jobs that can skillchain with the other meleee in party. I don't care if it's a BLU, DNC, NIN, WAR, SAM or MNK.
On Asura you wouldn't believe the things they as for BLU for. I can't really tell if the players are ignorant, trolling, or seriously believe they need BLUs for everything. T1 clear? Need BLUs. Reisenjima puller? Need BLU. Apex Puller? BLU. And don't get me wrong, I understand that BLU can certainly fill those roles, but that's not the angle these players are thinking of. All they see is "BLU is popular, it can do everything, and its easy", so they blindly pick it for a group.
I get it though, BLU can use shadows, MG, Haste, and a handful of some other amazing stuff. But its quite troubling when a BLU doesn't understand what Tenebral Crush does. They don't have a MAB set for nukes, and don't realize that meleeing in full Jhakri+1 and casting for damage is a really bad thing. Its beyond frustrating. I recall a party where we had a BLU in it, and he refused to use MG and take anon off. When I finally asked him to, he went and changed his subjob (because it wasn't leveled) and revealed he didn't have MG yet. That's what you get for assuming BLU > all.
The amazing part is, within the past month, I have had maybe 5 other players comment on how strong my DRK is, surprisingly. When I went ahead and explained how the job is actually quite good, they are taken aback, because they have been so accustomed to BLU being the dominant feature in every scenario. You don't realize that the real cancer is the fact that these newer or inexperienced players see this trend, and then that's all they think. It's a bad perception we've created.
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Server: Fenrir
Game: FFXI
Posts: 3472
By Fenrir.Skarwind 2016-10-19 13:50:13
There's a reason why BLU is the most shouted for DD - it's because it's braindead and impossible to fail at. You don't need MDT or PDT gear/macros because your MG + barrier tusk + cocoon exists(and stacks for some unknown reason). You don't need to do anything but mash your *** on your CDC key to do good damage. All you do is keep up buffs and mash CDC.
Saline coat fades over time and thus makes repeated use necessary. If you're depending solely on saline coat, you probably not gonna have a good time.
Defense is nice, nicer now than it ever has been, but I definitely absolutely still have -DT sets on my blu. If I expect that something has a reasonable chance to kill me, I'll gear towards that.
Quote: What BLU DOES have is the ability to be competent without actually having half a brain, thus as stated, is the most shouted for job.
Show me on the meters where the BLU hurt you. I previously mentioned a half-brain BLU that TP'd in full Jhakri. My DNC would be at 3k tp when he got to 1k (was an apex party). My WS were consistently doing 3x his.
I'm not out to insult anyone, but there are a few jobs I'd call a lot simpler than BLU, mostly because they lack utility. What really is a WAR/DRK/SAM to do when the poo starts flying? Hope the group holds together long enough that his WS's can kill it.
In all fairness if SHTF I'm throwing on souveran and rocking a sword+blurred shield+1. As long as a mage with cure 4 is alive, or if I can use sanguine blade without resists; I can survive.
I feel like DRK and SAM could be screwed though.
524 shield skill, capped pdt and 14% block rate increases my odds of survival. Also my max HP in that set is about +3400 with capped cure potency received.
Valefor.Kiaru
Server: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2016-10-19 14:00:18
There's a reason why BLU is the most shouted for DD - it's because it's braindead and impossible to fail at. You don't need MDT or PDT gear/macros because your MG + barrier tusk + cocoon exists(and stacks for some unknown reason). You don't need to do anything but mash your *** on your CDC key to do good damage. All you do is keep up buffs and mash CDC.
Saline coat fades over time and thus makes repeated use necessary. If you're depending solely on saline coat, you probably not gonna have a good time.
Defense is nice, nicer now than it ever has been, but I definitely absolutely still have -DT sets on my blu. If I expect that something has a reasonable chance to kill me, I'll gear towards that.
Quote: What BLU DOES have is the ability to be competent without actually having half a brain, thus as stated, is the most shouted for job.
Show me on the meters where the BLU hurt you. I previously mentioned a half-brain BLU that TP'd in full Jhakri. My DNC would be at 3k tp when he got to 1k (was an apex party). My WS were consistently doing 3x his.
I'm not out to insult anyone, but there are a few jobs I'd call a lot simpler than BLU, mostly because they lack utility. What really is a WAR/DRK/SAM to do when the poo starts flying? Hope the group holds together long enough that his WS's can kill it. None of this or any of your posts have anything to do with balance.
Stop talking about "but blu can be played to max potential more than any other job!!" and "a bad blu sucks!", "it has a higher skill cap!", "it has more tools to deal with things!" none of that matters at all. None of it has anything to do with balance.
Balance issue:
Invite a Blu. They self cap haste, if you invite another DD not blu you'll need a bard or RDM to support them, and BLU benefits from them very little in comparison. You instead stack BLUs.
RDM, bard and now every other DD is screwed over.
Self capping haste on a DD cannot exist.
Unrelated to thread:
Geo also makes BRD/RDM irrelevant.
If a job makes other jobs completely irrelevant, especially MULTIPLE, they are harming the game.
BLU and Geo are both unhealthy for the game.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-10-19 14:09:12
Since we're so hung up on jobs that push other jobs out of their role slots: you have and primarily play one of the most broken jobs in the game atm. SCH has the ability to easily replace (and nearly always does) any melee DD in the game in a BLM-centric party setup with the ridiculous stratagem that is Immanence. Honestly comes real close to classing up there with any other job that is "broken" or "imbalanced".
Also, Erratic Flutter/Mighty Guard still aren't what push BRD out of their spot. GEO is.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2016-10-19 14:13:10
none of that matters at all You're the one who brought up(incorrectly)that blu is the easiest job and impossible to be bad at it.
Valefor.Kiaru
Server: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2016-10-19 14:14:28
Valefor.Prothescar said: »Since we're so hung up on jobs that push other jobs out of their role slots: you have and primarily play one of the most broken jobs in the game atm. SCH has the ability to easily replace (and nearly always does) any melee DD in the game in a BLM-centric party setup with the ridiculous stratagem that is Immanence. Honestly comes real close to classing up there with any other job that is "broken" or "imbalanced".
Also, Erratic Flutter/Mighty Guard still aren't what push BRD out of their spot. GEO is. I don't even play scholar anymore. Bringing up "b-b-but you play x job!!" is silly and has nothing to do with the health of the game. I'm talking about the overall health of the game, not my biased opinion on anything. I'm trying to look at everything logically.
Example: BLM being the best nuker, when there's only two in the game does not make other jobs irrelevant. SCH is still wanted(for obivous reasons) and there are only two nuke jobs, where sch heavily buffs a BLM with skillchains and weather(?). That's great!
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-10-19 14:16:39
You're selectively targeting 2 jobs out of the myriad that do exactly the same thing that you're whining incessantly about. As Omnys pointed out earlier you don't have the experience nor the knowledge to be making any of these judgments, and it shows in your ramblings.
As an aside: the only thing I'll concede to in these BLU vs the world arguments is that BLU maintains a very high defensive benefit while sacrificing relatively little offense. Erratic Flutter, Mighty Guard, Chant du Cygne, and whatever else people want to *** about are not the problem for a number of reasons (dispels, being an active contribution to the entire party, etc.), however BLU's overwhelming defensive capabilities can, I admit, get a little unfair compared to most other DD jobs (RUN, DNC, NIN, and in some rare cases DRK notwithstanding).
By eliroo 2016-10-19 14:22:35
Valefor.Prothescar said: »Also, Erratic Flutter/Mighty Guard still aren't what push BRD out of their spot. GEO is.
Entrust Indi-Haste would just become more prominent if MG was removed from BLU.
Asura.Diavos
By Asura.Diavos 2016-10-19 14:30:02
The amazing part is, within the past month, I have had maybe 5 other players comment on how strong my DRK is, surprisingly. When I went ahead and explained how the job is actually quite good, they are taken aback, because they have been so accustomed to BLU being the dominant feature in every scenario. You don't realize that the real cancer is the fact that these newer or inexperienced players see this trend, and then that's all they think. It's a bad perception we've created.
This right here is the bigger issue. We need to stop discussing ways to fix jobs that aren't broken and start doing more to change the perception for the masses. Showing a pick up group how well another job can perform in place of a BLU or uploading a video demonstrating it is far easier than convincing the devs the job needs arbitrary changes.
The lack of end game content and diversity of said content isn't helping either, but that's completely out of our control.
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Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-10-19 14:30:25
Valefor.Prothescar said: »Also, Erratic Flutter/Mighty Guard still aren't what push BRD out of their spot. GEO is.
Entrust Indi-Haste would just become more prominent if MG was removed from BLU.
I guess? What does that accomplish though? So you change your 3rd (temporary) GEO buff slot into Haste. Okay, great. It's not like the GEO wouldn't be there anyway, and you certainly aren't going to drop the GEO for a BRD because you need more Haste (unless they've got Honor March)... this is also assuming you're bringing a BLU to begin with which, again, is a choice not a commitment, unless you're too afraid to be a leader instead of a follower. At the end of the day it shifts the responsibility onto someone else who already has that responsibility and does nothing to solve the problem that I always see being thrown around: a supposed lack of job diversity which is entirely driven by the playerbase.
Quetzalcoatl.Trulusia
Server: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-10-19 14:32:21
Sometimes I think I should upload things I do on WAR. I've literally never seen anyone in game or in a video do what I do. I've talked about weapon juggling before, but the community doesn't seem to understand how effective it is. Plus it makes Inundation amazing.
Valefor.Kiaru
Server: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2016-10-19 14:40:13
Valefor.Prothescar said: »You're selectively targeting 2 jobs out of the myriad that do exactly the same thing that you're whining incessantly about. As Omnys pointed out earlier you don't have the experience nor the knowledge to be making any of these judgments, and it shows in your ramblings.
As an aside: the only thing I'll concede to in these BLU vs the world arguments is that BLU maintains a very high defensive benefit while sacrificing relatively little offense. Erratic Flutter, Mighty Guard, Chant du Cygne, and whatever else people want to *** about are not the problem for a number of reasons (dispels, being an active contribution to the entire party, etc.), however BLU's overwhelming defensive capabilities can, I admit, get a little unfair compared to most other DD jobs (RUN, DNC, NIN, and in some rare cases DRK notwithstanding). I don't need to play the game to read skill descriptions of a game I fully understand to realize "oh wow, this is completely broken and unhealthy for the game!"
But yes, BLU's sacrifice no offense for their insane defense while also being able to solo cap haste. It's not balanced.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2016-10-19 14:41:13
No, but you might miss nuance and context.
By Afania 2016-10-19 14:45:04
Valefor.Prothescar said: »Since we're so hung up on jobs that push other jobs out of their role slots: you have and primarily play one of the most broken jobs in the game atm. SCH has the ability to easily replace (and nearly always does) any melee DD in the game in a BLM-centric party setup with the ridiculous stratagem that is Immanence. Honestly comes real close to classing up there with any other job that is "broken" or "imbalanced".
SCH doesn't take a melee spot in melee DD pt though. And the situations that's ideal to use SCH SC you can't really replace SCH with a melee for SC and accomplish the same result.
As broken as immanence sounds it isn't cause issues of people playing the same job role not getting invite. SCH in blm pt is pretty much the only job capable of doing what it does and fills a slot by itself. If you nerf SCH then blm setup on T4 kirin woc would be dead because at that point you may as well just melee zerg those if melees are getting enough acc buffs to SC.
Anyways, the main point is, there are many anti nerf people yelling "nerf sch because..." "nerf geo because.....", but there are big pictures to consider when making job adjustments.
Nerfing GEO means content will be harder for everyone. It's more ideal to buff brd and rdm(I think cor is fine as it is)
Nerfing SCH SC means itll make endgame LS life harder if blm setup is their primary strategy.... which is probably more than half of endgame ls or aeonic groups out there.
Can anyone tell me what's so bad about making a small adjustment to MG, such as removing haste effect or making it not stack with cocoon?
Will BLU suddenly be extremely incompetitive as a melee job with such adjustment? Will that cause all the blu player suddenly quit blu because their job suck so bad now? Even without MG haste effect blu is still do same lv of dmg as before, or cast all the utility spell. The only negative side that I see is people that abused blux2 setup would lose 1 bubble due to having to use it for haste....which is a much smaller difficulty change than GEO job nerf and immanence nerf. But at least people can no longer abuse blu x2 setup because now every melee gets equal amount of buff slots.
Or perhaps there's an issue with communication as well. When people yell nerf blu they don't necessary mean asking se to make the job suck. How about we just use the term "MG adjustment" instead.
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Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-10-19 14:45:16
Knowing the effect of a skill or spell != knowing how it is properly utilized or its overall impact in every situation.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-10-19 14:46:01
I don't need to play the game to read skill descriptions of a game I fully understand to realize "oh wow, this is completely broken and unhealthy for the game!"
But yes, BLU's sacrifice no offense for their insane defense while also being able to solo cap haste. It's not balanced.
The issue is that you do not fully understand the game. Since returning, you have posed a large amount of questions about multiple variety of things within the game. And that's great to attempt to get caught back up. But you cannot be uninformed on:
- The AGI changes
- Cost and process of AG weapons
- General knowledge on SMN
- General knowledge on COR
- General knowledge on THF
and then claim that you "fully understand" a game. There is absolutely nothing wrong with ignorance and an attempt to rectify that ignorance. There is, however, a lot wrong with blindly denying ignorance and instead claiming omniscience.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2016-10-19 14:47:40
When people yell nerf blu they don't necessary mean asking se to make the job suck. Actually some people are.
Quote: Can anyone tell me what's so bad about making a small adjustment to MG, such as removing haste effect or making it not stack with cocoon? He just said he agrees on the defense stacking..
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2016-10-19 14:48:14
Can anyone tell me what's so bad about making a small adjustment to MG, such as removing haste effect or making it not stack with cocoon?
if it were only such simple complaints then that would be fine, but most people seem to be taking affront to the core design of BLU in general which is ridiculous. one day it's mighty guard, another day it's erratic flutter, the next it might be CDC. No one seems to be able to focus on one issue and instead concoct a plethora of issues that, even if they were all addressed at once and BLU was pummeled into the floor, would not solve the grievances that everyone has with the game.
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Valefor.Kiaru
Server: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2016-10-19 14:48:50
I don't need to play the game to read skill descriptions of a game I fully understand to realize "oh wow, this is completely broken and unhealthy for the game!"
But yes, BLU's sacrifice no offense for their insane defense while also being able to solo cap haste. It's not balanced.
The issue is that you do not fully understand the game. Since returning, you have posed a large amount of questions about multiple variety of things within the game. And that's great to attempt to get caught back up. But you cannot be uninformed on:
- The AGI changes
- Cost and process of AG weapons
- General knowledge on SMN
- General knowledge on COR
- General knowledge on THF
and then claim that you "fully understand" a game. There is absolutely nothing wrong with ignorance and an attempt to rectify that ignorance. There is, however, a lot wrong with blindly denying ignorance and instead claiming omniscience. It doesn't take rocket surgery to understand why BLU isn't healthy for the game ;/
Self capping haste pushes all other melee DD's out of the party, that isn't good.
Valefor.Kiaru
Server: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2016-10-19 14:49:57
Valefor.Prothescar said: »Can anyone tell me what's so bad about making a small adjustment to MG, such as removing haste effect or making it not stack with cocoon?
if it were only such simple complaints then that would be fine, but most people seem to be taking affront to the core design of BLU in general which is ridiculous. one day it's mighty guard, another day it's erratic flutter, the next it might be CDC. No one seems to be able to focus on one issue and instead concoct a plethora of issues that, even if they were all addressed at once and BLU was pummeled into the floor, would not solve the grievances that everyone has with the game. It's only self capping magic haste.
I still don't think BLU should haste a magic haste over 10% though, but just NOT SELF CAPPING MAGIC HASTE would completely fix everything tbh.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2016-10-19 14:50:14
Self capping haste pushes all other melee DD's out of the party, that isn't good. This never *** happened on Valefor so WHAT ARE YOU TALKING ABOUT?! >_>
Server: Valefor
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Posts: 19647
By Valefor.Prothescar 2016-10-19 14:52:44
There aren't even more than 2 or 3 non-JP shouts a week on Valefor, and the JP ones I see and take part in are generally asking for WARs and THFs along with BLUs.
By eliroo 2016-10-19 14:52:46
Valefor.Prothescar said: »Valefor.Prothescar said: »Also, Erratic Flutter/Mighty Guard still aren't what push BRD out of their spot. GEO is.
Entrust Indi-Haste would just become more prominent if MG was removed from BLU.
I guess? What does that accomplish though? So you change your 3rd (temporary) GEO buff slot into Haste. Okay, great. It's not like the GEO wouldn't be there anyway, and you certainly aren't going to drop the GEO for a BRD because you need more Haste (unless they've got Honor March)... this is also assuming you're bringing a BLU to begin with which, again, is a choice not a commitment, unless you're too afraid to be a leader instead of a follower. At the end of the day it shifts the responsibility onto someone else who already has that responsibility and does nothing to solve the problem that I always see being thrown around: a supposed lack of job diversity which is entirely driven by the playerbase.
I'm not arguing with you. I was agreeing with your statement that MG isn't what pushes BRD out of the party.
Valefor.Kiaru
Server: Valefor
Game: FFXI
Posts: 361
By Valefor.Kiaru 2016-10-19 14:52:57
Self capping haste pushes all other melee DD's out of the party, that isn't good. This never *** happened on Valefor so WHAT ARE YOU TALKING ABOUT?! >_> That's not relevant to the discussion, though.
The best melee DD party set up when a BLU is in the party is adding more BLU's for the DD slot over any other DD.
You can use other DD's, yes, but it's worse.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2016-10-19 14:55:05
If it was so bad it'd be reflected, but it isn't so you're just conjuring this yourself.
The thing is the game is pretty well balanced right now, everyone is useful if they aren't monk.
It can't be denied that most of the player base are calling for a BLU nerf. We're a heavy-hitting melee class, we can superbuff our party, we can cure ourselves, and we have both physical and magical abilities. It's easy to see why non-BLUs are shouting "they took our jerbs".
I do agree that BLU is overpowered now. What kind of nerfs should happen to make both BLUs and non-BLUs happy? Or rather if you don't like that question, how should other jobs be buffed so that BLU can stay the same?
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