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Final Fantasy Brave Exvius
Asura.Ina
Server: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2017-08-01 13:18:00
210 also has a TM that heals if you get hit materia (like the FFT one but WAY better).
Ina, I sent you a friend request. I'll set my Lightning who can solo the Gilgamesh trial for you (get you a great weapon and 30% attack materia). Just auto-attack for about an hour or so and then try to get the LB kill for the moogle. All right, thankies
By Creecreelo 2017-08-01 19:50:22
Well, after a few days of holding on the daily summon to try to save more lapis for Nier, with today's news of no Nier this week, I decided to go for a daily summon cause WHY NOT.
Then poof, out drops a Rainbow Crystal and then a Knight Delita! Pretty nice body armor TMR!
By Creecreelo 2017-08-01 22:56:17
Quick question: Is there an updated list of Break/Buff effects in the game?
I wonder this because Knight Delita could have a super potent Att/Mag Break through his limit burst (Att/Mag -64%), so I'm kinda wondering if this could be worth pursuing but don't really know what all else is available.
Ragnarok.Bepe
Server: Ragnarok
Game: FFXI
Posts: 202
By Ragnarok.Bepe 2017-08-01 23:40:11
If I remember correctly Knight delita is currently the strongest attack and magic break, where as enhanced normal delita is the current strongest spr and defense breaks. According to reviews I read on knight delita, he is going to be a really strong breaker for a good while.
WoL breaks are 45%
Lings are 50%
I believe these are the current highest besides the two delitas.
Changing topic:
Ughhhhh I don't like the veritas models so i really don't want to pull this banner, but dark veritas is soooo good for dark chaining landu.... ughhhhhhhh, want to save all my tickets for nier and balthier but now i'm conflicted.
Server: Ultros
Game: FFXIV
Posts: 2204
By Ciri Zireael 2017-08-02 00:36:19
Earth Veritas is amazing as well. Same with Fire. Honestly amazing units all around, every Veritas.
Server: Odin
Game: FFXI
Posts: 401
By Odin.Rikiyame 2017-08-02 13:38:38
Buffs > Debuffs. Bosses are almost always immune to breaks.
Edit: The 3* on the Veritas banner will be the go-to breaker. His LB is stupid easy to use every 3 rounds and has up to 59% breaks and he has all element imperils.
Server: Ultros
Game: FFXIV
Posts: 2204
By Ciri Zireael 2017-08-02 14:10:40
Earth Veritas got a massive buff as well, basically can replace WoL currently.
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2017-08-02 18:31:12
Just as a heads up, there's a bunch of free stuff right now for installing a new KR client version of the game. Can install, log in to FB in-game, then uninstall everything.
Server: Odin
Game: FFXI
Posts: 401
By Odin.Rikiyame 2017-08-02 19:42:01
Valefor.Prothescar said: »Just as a heads up, there's a bunch of free stuff right now for installing a new KR client version of the game. Can install, log in to FB in-game, then uninstall everything.
Android devices only, so you may need to run Nox/MeMu. And, you need to link to FaceBook so you can transfer to another device/Korean app.
Phoenix.Libbien
Server: Phoenix
Game: FFXI
Posts: 314
By Phoenix.Libbien 2017-08-05 18:29:11
Finally took down Echidna after finishing dualcast tmr (refia is way better than yshtola with DC). Ended up using Refia, Fryevia, Rikku, Minifillia, and VoE without a friend unit for the trust moogle. Had to go back with Rikiyame's Ace for the no items clear (Ace is just nuts for mp lol thanks again).
I was hoping for some advice on the octopus trial which ill tackle next. I was thinking of doing it with a similar setup but wasn't sure if i should swap out rikku or mini for tidus. His refresh also has 100% water resist but id lose other resists (besides earth) by removing Mini, Rikku obviously has a stupidly OP LB as well as Hyper Nul All for even more defensive prowess. I can get earth resist from VoE so was kinda leaning toward ditching mini for tidus, but wanted extra input. Ideally I'd bring a Fry friend unit for dmg to pair with my own. They have low hp so i feel like 2x strong fry's (mine is still only 730ish MAG but i have friends with 850 and 920) can kill them fairly quickly.
Server: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2017-08-05 19:37:56
Earth Veritas got a massive buff as well, basically can replace WoL currently.
I'd say it's situational, WoL breaks are very useful .... when the boss isn't immune.
Eh its what i have Rikku's Pouch for. But I was hard core saving Moogles for her lol
Server: Odin
Game: FFXI
Posts: 401
By Odin.Rikiyame 2017-08-05 19:43:45
Finally took down Echidna after finishing dualcast tmr (refia is way better than yshtola with DC). Ended up using Refia, Fryevia, Rikku, Minifillia, and VoE without a friend unit for the trust moogle. Had to go back with Rikiyame's Ace for the no items clear (Ace is just nuts for mp lol thanks again).
I was hoping for some advice on the octopus trial which ill tackle next. I was thinking of doing it with a similar setup but wasn't sure if i should swap out rikku or mini for tidus. His refresh also has 100% water resist but id lose other resists (besides earth) by removing Mini, Rikku obviously has a stupidly OP LB as well as Hyper Nul All for even more defensive prowess. I can get earth resist from VoE so was kinda leaning toward ditching mini for tidus, but wanted extra input. Ideally I'd bring a Fry friend unit for dmg to pair with my own. They have low hp so i feel like 2x strong fry's (mine is still only 730ish MAG but i have friends with 850 and 920) can kill them fairly quickly.
Min can go. I found that Acid Rain almost ALWAYS started the round, so buffs were wiped, so RES didn't really help me. Make sure that your DPS has a wind weapon.
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Asura.Jteken
Server: Asura
Game: FFXI
Posts: 5
By Asura.Jteken 2017-08-06 08:59:49
Valefor.Prothescar said: »Just as a heads up, there's a bunch of free stuff right now for installing a new KR client version of the game. Can install, log in to FB in-game, then uninstall everything.
Thx for the tips, totally missed that.
Server: Bahamut
Game: FFXI
Posts: 665
By Bahamut.Vinedrius 2017-08-07 14:08:33
App crashes when I try to enter the 85 energy stage in the current story event "Time for Revenge". "Restore" option on the title screen and reinstalling the app didn't help. Anyone else have this issue?
Phoenix.Libbien
Server: Phoenix
Game: FFXI
Posts: 314
By Phoenix.Libbien 2017-08-07 14:46:41
I didn't, but I did it a few days ago. I play mine on mobile if that possibly makes any difference.
Also, is it true Nier banner is coming this friday?
Server: Odin
Game: FFXI
Posts: 401
By Odin.Rikiyame 2017-08-07 16:01:11
Bahamut.Vinedrius said: »App crashes when I try to enter the 85 energy stage in the current story event "Time for Revenge". "Restore" option on the title screen and reinstalling the app didn't help. Anyone else have this issue?
Some options are: in Options -> Exploration Options -> Turn off Background Effects (check Battle Effects just below, too), https://www.reddit.com/r/FFBraveExvi..._crashing_fix/ (some devices have this; not all), try the Restore button on the very first screen, make sure your device is running ABSOLUTELY NOTHING ELSE, or Nox/MeMu the event.
Server: Ultros
Game: FFXIV
Posts: 2204
By Ciri Zireael 2017-08-08 16:33:04
Also, is it true Nier banner is coming this friday?
Yes
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Phoenix.Libbien
Server: Phoenix
Game: FFXI
Posts: 314
By Phoenix.Libbien 2017-08-09 15:54:58
Ended up pulling Veritas of the Flame today with my daily, but not sure how to use him. Perhaps a stupid question, but I still don't fully understand how chaining/finishing works. I feel like my best combo would be 2x Fry's chaining FFB and using VotF to finish. Would I need an Ice elemental weapon on VotF to make use of the ice elemental chain or would a non elemental weapon work (albeit for less damage due to ice imperil from FFB)? I read somewhere that a fixed dice build or water build with viking axe and chaining tidus would be best, but as i have neither fixed dice nor brotherhood at the moment, fry seems better so long as VotF can finish on an ice chain.
Server: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2017-08-09 18:23:11
Ended up pulling Veritas of the Flame today with my daily, but not sure how to use him. Perhaps a stupid question, but I still don't fully understand how chaining/finishing works. I feel like my best combo would be 2x Fry's chaining FFB and using VotF to finish. Would I need an Ice elemental weapon on VotF to make use of the ice elemental chain or would a non elemental weapon work (albeit for less damage due to ice imperil from FFB)? I read somewhere that a fixed dice build or water build with viking axe and chaining tidus would be best, but as i have neither fixed dice nor brotherhood at the moment, fry seems better so long as VotF can finish on an ice chain.
I'll try to explain this easily, its a little mathy but i'll leave that to the link. Your best bet is equipping him with an Ice weapon and an Axe and chaining him with your Fryevia, he doesnt need an elemental weapon but it will benefit from Fryevia's -50% Ice resist on her chaining ability to increase his damage.
Each chainned hit increases the attack of the next hit in the chain by (X%), and the value increases the bigger the chain. You can view the values and such here: https://exvius.gamepedia.com/Mechanics#Chain
So your goal with Flame as a "Capper" is to time his attack to land as the final hit of Fryevia's chain. So if your 2x Fryevia chain ends at 30, you want Flame Veritas to be 31 on the same chain to benefit from their accumulated chain damage, which will be something absurd like 4x Mod. The frames for a chain ending is about 20 frames, 1/3rd of a second.
If you can't time it perfectly, having him hit at chain 28 or 26 will still work to increase his damage, its just you want to be sure you get max damage so trying to time it as the final hit is best.
If you don't have Fixed Dice or Tidus/Viking Axe/etc, ignore all that and build him like normal, as I mentioned above, with an Ice Weapon/Any Axe dual wielding and use him to close Fry's chains.
TL:DR on what a Capper is; A chain capper is someone who uses a powerful, SINGLE HIT, attack to take advantage of chainers and chains high power modifier (up to 4x increase) to deal crazy damage in 1 hit.
Phoenix.Libbien
Server: Phoenix
Game: FFXI
Posts: 314
By Phoenix.Libbien 2017-08-09 18:51:08
Ok thank you, that was kind of my impression, I just wasn't sure if closing with a different element would cause it to do regular dmg rather than the boosted dmg from the chain as it's kind of hard to tell without fighting the same mob over and over for testing. I will start working on a water build though as that seems really potent and i have the units, just not the TMRs.
Server: Odin
Game: FFXI
Posts: 401
By Odin.Rikiyame 2017-08-09 19:10:39
Ok thank you, that was kind of my impression, I just wasn't sure if closing with a different element would cause it to do regular dmg rather than the boosted dmg from the chain as it's kind of hard to tell without fighting the same mob over and over for testing. I will start working on a water build though as that seems really potent and i have the units, just not the TMRs.
Training Dummy in Vortex. And REALLY REALLY REALLY get Fixed Dice.
https://www.reddit.com/r/FFBraveExvius/comments/6ru8uk/fixed_dice_vs_dw_veritas_of_the_flame_attack/
Phoenix.Libbien
Server: Phoenix
Game: FFXI
Posts: 314
By Phoenix.Libbien 2017-08-09 19:12:38
Ok thank you, that was kind of my impression, I just wasn't sure if closing with a different element would cause it to do regular dmg rather than the boosted dmg from the chain as it's kind of hard to tell without fighting the same mob over and over for testing. I will start working on a water build though as that seems really potent and i have the units, just not the TMRs.
Training Dummy in Vortex. And REALLY REALLY REALLY get Fixed Dice.
Fixed dice would end up beating water build or just easier to pull off?
Server: Odin
Game: FFXI
Posts: 401
By Odin.Rikiyame 2017-08-09 19:15:15
Ok thank you, that was kind of my impression, I just wasn't sure if closing with a different element would cause it to do regular dmg rather than the boosted dmg from the chain as it's kind of hard to tell without fighting the same mob over and over for testing. I will start working on a water build though as that seems really potent and i have the units, just not the TMRs.
Training Dummy in Vortex. And REALLY REALLY REALLY get Fixed Dice.
Fixed dice would end up beating water build or just easier to pull off?
https://www.reddit.com/r/FFBraveExvius/comments/6ru8uk/fixed_dice_vs_dw_veritas_of_the_flame_attack/
Server: Asura
Game: FFXI
Posts: 2203
By Asura.Karbuncle 2017-08-09 19:29:17
Ok thank you, that was kind of my impression, I just wasn't sure if closing with a different element would cause it to do regular dmg rather than the boosted dmg from the chain as it's kind of hard to tell without fighting the same mob over and over for testing. I will start working on a water build though as that seems really potent and i have the units, just not the TMRs.
Training Dummy in Vortex. And REALLY REALLY REALLY get Fixed Dice.
Fixed dice would end up beating water build or just easier to pull off?
It beats it in terms of maximum potential by a good margin, but a Water Build with Tidus would be more stable average with none of the RNG Factor.
That said the takeaway from the post Riki posted is
Quote: I wouldn't say Fixed Dice is definitively better or worse than a comparable DW build, but if a player is looking to quickly increase damage for VotF, fixed dice as a single TMR could be better than any other single TMR.
so with that I'd wager it depends on what you have to work with, if you have Tidus + Water, just do that and maybe put Fixed Dice on the back burner or to-do- list for future proofing. Either way the long term goal would probably be a Fixed Dice build, as its apparently quite superior.
I personally already have a pretty pimped out Orlandguy so I could just give Veritas my spare Excalibur no ones using (if he can use GS I honestly haven't checked) and let him finish as a Light-Chain finisher... But I already have a bunch of TMs to make him a find Dual Wielder, and my current TM team doesn't include fixed Dice and wont for a long time (Working on L&A for my new Fryevia, as well as some defensive ones for Wilhelm).
Server: Odin
Game: FFXI
Posts: 401
By Odin.Rikiyame 2017-08-09 20:21:39
Flame also has Fire/Wind/Earth/Dark imperil+element so Fixed Dice can take advantage of those elements.
Phoenix.Libbien
Server: Phoenix
Game: FFXI
Posts: 314
By Phoenix.Libbien 2017-08-09 21:06:42
Flame also has Fire/Wind/Earth/Dark imperil+element so Fixed Dice can take advantage of those elements.
Ugh, i might have to give in and macro some TMRs lol. Do they even work on mobile?
Server: Odin
Game: FFXI
Posts: 401
By Odin.Rikiyame 2017-08-10 00:52:27
Flame also has Fire/Wind/Earth/Dark imperil+element so Fixed Dice can take advantage of those elements.
Ugh, i might have to give in and macro some TMRs lol. Do they even work on mobile?
iOS or Android? We'll have another Fan Fest that should produce some TM moogles.
Ragnarok.Bepe
Server: Ragnarok
Game: FFXI
Posts: 202
By Ragnarok.Bepe 2017-08-10 06:35:57
Screw 2B man, A2 is a freaking beast!. has a fist and GS attack passive. yeesh. Going to put vargas TM on her, aigon fist, martial mastery, heavy sword mastery, 2 champion belts, yun's TM, some non TM attack hat because i don't have TM hats :P, and some attack materia and watch the damage fly @.@....
If I pull her...... told myself I was done spending money... must stay strong!
Phoenix.Libbien
Server: Phoenix
Game: FFXI
Posts: 314
By Phoenix.Libbien 2017-08-10 07:33:38
Flame also has Fire/Wind/Earth/Dark imperil+element so Fixed Dice can take advantage of those elements.
Ugh, i might have to give in and macro some TMRs lol. Do they even work on mobile?
iOS or Android? We'll have another Fan Fest that should produce some TM moogles.
Android
Final Fantasy Brave Exvius is a mobile (iOS and Android) based RPG set in the world of Lapis. It features original characters, story, and locations while also featuring familiar elements such as heroes and villains from main-line Final Fantasy titles that can be summoned ("Visions") to battle, each with their own unique skillsets and talents. It is a mobage, meaning that to get characters you must gamble for them with in-game or real life currency. More on this later.
The Characters: Exvius features characters from across the Final Fantasy series as well as a suite of new, original characters. Each character comes with its own set of abilities, spells, traits, equipment affinities, and "Trust" gift (more on that later). Characters are rated between ☆ and ☆☆☆☆☆☆ (currently, only characters up to ☆☆☆☆☆ are available in Global). This ☆ level generally depicts a character's maximum level and general power compared to other characters (with some exceptions).
Evolution: Characters each have their own cap on what ☆ level they can reach, however a ☆☆☆ character that has the potential to reach ☆☆☆☆☆ (for example) can be upgraded to that point with no loss in stats or abilities. For example, Cecil can reach up to ☆☆☆☆☆ in Global, however you can draw him as low as ☆☆☆. Using the Evolution system, you can increase his ☆ rank all the way up to ☆☆☆☆☆ (and later, ☆☆☆☆☆☆) and he will have the same stats as if you had drawn him naturally at ☆☆☆☆☆. Characters gain different abilities, spells, and Trust gifts depending on their ☆ rank, generally getting better with the upgrade. The only time that you would ever want to keep a character at a lower level is if you want to min/max your Limit Break evolution. More on this below.
Trust System: Each character has a Trust level. Upon reaching 100% Trust with that character, you will unlock a special weapon, armor, accessory, ability, spell, or trait to use on any character in your team that meets the equip criteria. To increase trust, you either need to fuse identical characters (i.e., Cecil + Cecil) or get a 10% chance proc of +0.1% Trust at the end of a battle. The Trust process takes a very long time to complete, it is generally an endgame goal unless you get lucky draws. It is worth noting that accumulated Trust on each character being fused carries over, i.e. 25% Trust Cecil + 25% Trust Cecil = 55% Trust Cecil (25 + 25 + 5). There will be additional ways to gain Trust in the future.
Limit Breaks: Among each character's ability set is a unique Limit Break. These are normally quite straightforward, however what isn't mentioned very plainly in-game is that these "level up" along with their use. The level/potency of a Limit Break will increase at a 1:1 ratio with use, i.e. 1 use of that Limit Break = 1 Limit Break EXP, and the amount of EXP required to master the Limit Break is based on rarity. This means that a ☆☆☆ character will level their Limit Break up far faster than a ☆☆☆☆☆ character, so some players opt to leave their strongest Limit Break bearers at ☆☆☆ to maximize the Limit Break's level before Awakening them. (Usually, it goes ☆☆☆ = 100 uses, ☆☆☆☆ = 200 uses, ☆☆☆☆☆ = 300 uses, etc.)
Espers: There are currently four Espers available in Global: Siren, Ifrit, Golem, and Shiva. Espers serve as effectively another piece of equipment for your character in addition to another set of abilities. Your Espers can be leveled up and upgraded using Magicite. As they gain levels, you will be granted SP which can be spent on skill trees for your Espers. Skill trees grant that Esper higher stats and new abilities: these abilities and 1% of the Esper's stats being passed on to the character equipping it. Please note that there is currently no way to respec an Esper and you do not get enough SP to buy every node, so be careful when allocating your points. After an Esper reaches level cap for ☆ (Level 30), you can rechallenge the Esper in the dungeon that you originally recruited it. If you defeat the Esper in battle once again, you unlock its stronger ☆☆ form which grants 40 more levels (resets to 1 during the upgrade), each giving more SP on top of what you got during the first 30 ☆ levels in addition to an expanded upgrade grid with more abilities. It is always advised to unlock an Esper's "Killer" (i.e. Stone Killer, Beast Killer, etc.) abilities and then grab the best/most usseful abilities after that, getting whatever stat nodes are directly on the path to those abilities and ignoring the rest.
Vortex Dungeons: Every day you may unlock one Vortex for free (additional unlocks cost 100 Lapis, it is unwise to spend Lapis on these). The Vortex will remain open until the next daily reset and you may use it an unlimited number of times (as energy permits) during that span. Vortex dungeons offer unparalleled amounts of EXP (outside of certain events) and evolution/crafting materials and are well worth the energy investment if you need the things that they offer.
The Farplane: The Farplane houses unique and advanced challenges. Boss fights located here cost no energy to attempt, and victory generally entails a very sizeable reward. Defeating the White Dragon, for example, proffers the player a unique weapon: Murasame.
Events: Now that the game has launched, we will be seeing two types of events: Special Events and Story Events. Special Events entail things such as Cactuar Dunes (very high EXP payout via Cactuar units that drop from the event battles), Gil Snapper Caves (moderate Gil gain via the Gil Snappers that drop from event battles), Crystal Caverns (very high Magicite drop rates), Lands of Plenty (Low to mid tier crafting materials in droves), and Friend Point Summon Boosts (these come in the form of either a 5 times multiplier on Friend Points gained from bringing Friend List Companion Units to battle or bonus units being drawable from Friend Point summons such as EXP cactuars and Gil snappers; generally these two events happen simultaneously). Story Events involve a set of dungeons with unique rewards and usually come along with special Rare Unit Draw banners that introduce new characters in the theme of the event, i.e. a Final Fantasy Tactics event will add new Final Fantasy Tactics characters. Events are almost always worth doing, and they are always worth clearing at least once since completing all three tiers of any event rewards you with Lapis and occasionally other items or recipes.
Currently Available Characters: Currently the following characters are available to draw in Global: Cyan, Shadow, Shantotto, Vivi, Fran, Edgar, Rydia, Sabin, Kain, Maria, Penelo, Galuf, Krile, Exdeath, Cecil, Firion, Bartz, Cloud of Darkness, Kuja, Vaan, Zidane, Garland, Terra, Celes, Leo, Luna, Russell, Anzelm, Clyne, Bedile, Rakshasa, Roselia, Klein, Cerius, Duane, Xiao, Gilbert, and Miyuki. Generally, these are the ones you want to aim for as the best possible if you want to min/max:
Best: Vaan, Exdeath, Bartz, Cecil, Cloud of Darkness
Noteworthy: Firion, Garland, Terra, Roselia
Useful: Cyan, Miyuki, Edgar, Shantotto, Krile, Vivi
Here is a list of characters that will be receiving a ☆ cap boost in the future:
5☆ -> 6☆: Exdeath, Bartz, Cecil, Cloud of Darkness
4☆ -> 5☆: Krile, Kain, Rydia, Galuf
1. What are the Gacha rates like?
1a: ☆☆☆ 83%, ☆☆☆☆ 17%, ☆☆☆☆☆ 1%. Character drop rates vary based on individual character, generally speaking there are two "tiers" of drop rate: less powerful characters (generally ones that cap at ☆☆☆☆ or lower) having a 5-6% drop rate while stronger characters (usually the ones that go to ☆☆☆☆☆ or ☆☆☆☆☆☆) have a far lower 1-2% drop rate. Rate Up banners will start coming in to play that boost certain units to a much higher rate than the others while that banner is active.
2. Should I reroll?
2a: That's up to the individual. If you want a head start or a specific character, it's the easiest way to go about it.
3. What is Star Quartz?
3a: Star Quartz can be used to buy certain items from the Fat Chocobo in Lost Village of Marlo. Eventually there will be more Fat Chocobos that sell different items.
4. What's the best way to get EXP/EVO materials?
4a: Outside of special events, Daily Vortex dungeons! You can open one Vortex dungeon per day for free. I do not recommend spending Lapis to open additional ones.
5. Well what should I spend Lapis on then?
5a: After you have 60-70 material slots and 70+ friend slots, draws and only draws. Right now I would save for rate up banners and characters that you really want badly. Lightning (the first ☆☆☆☆☆☆ character) is also a nice place to dump your draws.
6. What are friend points?
6a: Friend points can be used to draw low quality (☆, ☆☆, and ☆☆☆ only) characters. 200 friend points = 1 draw. This is a good way to get some decent Trust gifts as well as a nice method of getting Gil early on (level a ☆ or ☆☆ up to level 15 and then sell them for mad profits!)
Rerolling is a term used to describe the process of hard resetting your game file in order to reroll your initial tutorial gacha. By the end of the second dungeon (the forest), you will have enough Lapis to perform a single rare character draw. This process usually takes between 10 and 15 minutes to complete and is worthwhile as long as you have spare time.
1. Proceed to get your first 500 Lapis.
2. Draw. If you don't get the character you're after, proceed to step 3. If you do, proceed to step 6.
3. Log in to Facebook; the button is in the Menu (upper right corner of the Home screen). I highly suggest using a dummy account (one made specifically for this) as you can not overwrite the data saved to a Facebook account, so your primary Facebook should be for your final save. I recommend logging in to this dummy account on your phone's Facebook app (or mobile browser) in order to prevent having tot ype in your login info every time. Exvius will always use the Facebook account that is currently linked to your phone in this manner.
4. After the game restarts, log out of Facebook (same place).
5. The game will restart again and you will have a fresh save. Repeat from step 1 until you get the character you're after.
6. Once you have the character you want, log out of your dummy Facebook account in your phone's mobile browser(s) and Facebook app and then log in to your real Facebook account. Log in via Exvius, and this is now your final Exvius save.
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