Checking with targetinfo,
Snake Eye-Random Deal-Bolters Roll+8:
Roll 1, Cheer and no movespeed gear: 140%
Snake Eye again, Doubleup:
Roll 2, Cheer and no movespeed gear: 140%
Code
(100% + max(Equipment)) * Roll + min(sum(Quickening, Mazurka), 20%) + sum(Active) + sum(Temporary) <= 160%
(100%+2%)*(1 + 0.32 + 0.06) + 0 + 0 + 0 = 140.76%
(100%+3%)*(1 + 0.32 + 0.06) + 0 + 0 + 0 = 142.14%
If cheer was actually 3%, both 1 and 2 should've been 142%
If Bolters 1 was actually (5+32)% or Bolters 2 was actually (7+32)%, numbers would vary as well.
Edit, all of that is wrong, cheer is an 'active' effect not gear, clearly.
Moving cheer to the active portion:
(100%+gear%)*(1 + roll%) + 0 + 2~3% + 0 = final
You should be able to see a difference under these conditions:
Gear +8%
Bolters+8 Roll 1 (+38%)
1.08*1.38 + 0.02 = 1.5104 (+50%) or 1.08*1.38 + 0.03 = 1.5204 (+52%)
Gear +12% or +18%
Bolters+7 Roll 9 (+32%)
1.12*1.32 + 0.02 = 1.4984 (+48%) or 1.12*1.32 + 0.03 = 1.5084 (+50%)
1.18*1.32 + 0.02 = 1.5776 (+56%) or 1.18*1.32 + 0.03 = 1.5876 (+58%)