|
Trueflight sets
By Raziiel 2016-01-12 16:24:47
anyone got an updated ws set? and a working lua?
Server: Asura
Game: FFXI
Posts: 48
By Asura.Mcdonalds 2016-01-12 16:47:58
I've got one of the best trueflight sets for ranger. I main mythic. I missing pieces still.
Your best bet is Gyve Doublet and legs. Herculean head, hands, feet augmented MAB. Belt eschan belt. Neck deviant necklace. Ring shiva ring +1 and the adoulin ring that does light elemental Mab+10. Dual wield Malevolence. Earrings Friomisi earring and Hecate's earring. Back piece ...there's probably better rare/ex mab ones out there that I don't know.
I average 15k at 1000 tp. You can get upwards to 40k with mage buffs at 3000 tp.
By Brynach 2016-01-12 17:12:20
I would actually say Herc Head, Carmine body +1 and Carmine hands +1, Baethyl neck from WoL, Argochampsa mantle, Gyve legs, Herc feet.
Rest of that is solid.
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3336
By Siren.Kyte 2016-01-12 17:32:04
Shiva+1 should be changed to Arvina Ringlet +1 and Hecate's to Novio (or Crematio, with Moonshade at sub 3000%).
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-01-12 17:35:29
Definitely don't want Gyve trousers. The massive AGI loss compared to MAB Herculean is staggering and completely outweighs the additional MAB. Samnuha Coat could edge out Gyve Doublet, too, but it's not a guarantee like with the legs.
Baetyl > Deviant.
Arvina +1 > Shiva +1.
TP bonus Moonshade > Hecate's. (Not at 3k, obviously. Novio in that situation) Thank you for the reminder, Kyte.
Back piece would most likely be Forban +1.
If you can get Adhemar Gamashes +1, they'll be better than good Herc feet, but Herc works just fine if you're not rich.
Pursuer's Cuffs could also beat Herc hands because of the massive AGI difference, but if you have bonus AGI or WSD on Herc hands, they'll probably win.
EDIT: Forgot about Carmine +1 body/hands, thanks Brynach. Those two are definitely BiS.
By Brynach 2016-01-12 18:49:07
Yeah, I made the same mistake with gyve legs.. got tunnel vision on the mab and didnt look twice at the AGI
By Raziiel 2016-01-12 20:39:34
thanks a bunch all ^^
Phoenix.Keido
Server: Phoenix
Game: FFXI
Posts: 122
By Phoenix.Keido 2016-01-12 21:37:56
Here is mine. Its a modified Motenten GS. True flight is amazing if you build for it. I purposefully play a Melee RNG. Your style may or may not be a melee type. You might like to pew pew lasers!
Code
-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
-- Load organizer add on to grab all gear associated with lua.
include('organizer-lib')
end
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff.Barrage = buffactive.Barrage or false
state.Buff.Camouflage = buffactive.Camouflage or false
state.Buff['Unlimited Shot'] = buffactive['Unlimited Shot'] or false
state.warned = M(true)
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('Melee', 'Acc')
state.RangedMode:options('Normal')
state.WeaponskillMode:options('Normal')
state.CastingMode:options('Normal')
state.IdleMode:options('Normal')
gear.RAbullet = "Achiyal. Bullet"
gear.WSbullet = "Achiyal. Bullet"
gear.MAbullet = "Orichalc. Bullet"
options.ammo_warning_limit = 15
select_default_macro_book()
send_command('bind f9 gs c cycle RangedMode')
send_command('bind ^f9 gs c cycle OffenseMode')
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind f9')
send_command('unbind ^f9')
end
-- Set up all gear sets.
function init_gear_sets()
-- Sets to return to when not performing an action.
-- Resting sets
sets.resting = { main="Malevolence",
sub="Malevolence",
range="Doomsday",
head="Herculean Helm",
--head="Genmei Kabuto",
neck="Bathy Choker +1",
ear1="Hibernation earring",
ear2="Infused Earring",
body="Iuitl Vest +1",
hands="Umuthi gloves",
ring1="Paguroidea Ring",
ring2="Sheltered ring",
back="Repulse mantle",
waist="Flume belt",
legs="Herculean Trousers",
feet="Carmine Greaves"}
-- Idle sets
sets.idle = sets.resting
sets.idle.Town = { ammo=gear.RAbullet,
main="Malevolence",
sub="Malevolence",
range="Doomsday",
neck="Light gorget",
waist="Light belt",
head="Pursuer's beret",
ear1="Ishvara earring",
ear2="Moonshade earring",
body="Pursuer's doublet",
hands="Pursuer's cuffs",
ring1="Garuda ring +1",
ring2="Garuda ring +1",
back="Sokolski mantle",
legs="Pursuer's pants",
feet="Pursuer's gaiters"}
-- Defense sets
sets.defense.PDT = set_combine(sets.resting,{
ring1="Gelatinous ring",
ring2="Patricius ring",
neck="Twilight torque",
ear2="Colossus's earring"})
sets.defense.MDT = set_combine(sets.resting,
{head="Dampening tam",
neck="Twilight torque",
ear1="Merman's earring",
ear2="Etiolation earring",
ring1="Yacuruna ring",
ring2="Yacuruna ring",
back="Engulfer cape +1",
waist="Flax sash"})
sets.Kiting = { feet="Orion Socks +1"}
--------------------------------------
-- Precast sets
--------------------------------------
sets.precast = {}
-- Precast sets to enhance JAs
sets.precast.JA = {}
sets.precast.JA['Bounty Shot'] = { hands="Amini glovelettes +1"}
sets.precast.JA['Unlimited Shot'] = { feet="Amini bottillons +1"}
sets.precast.JA['Camouflage'] = { body="Orion Jerkin +1"}
sets.precast.JA['Shadowbind'] = { hands="Orion Bracers +1"}
sets.precast.JA['Sharpshot'] = { legs="Orion Braccae +1"}
sets.precast.JA['Scavenge'] = { feet="Orion Socks +1"}
sets.precast.JA['Barrage'] = { hands="Orion Bracers +1"}
-- Waltz set (chr and vit)
sets.precast.Waltz = {}
-- Fast cast sets for spells
sets.precast.FC = set_combine(sets.resting,
{body="Samnuha coat",
neck="Voltsurge torque",
ear1="Enchanter earring +1",
ear2="Loquac. earring",
ring1="Lebeche ring",
ring2="Weatherspoon ring",
feet="Carmine Greaves"})
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC,{neck="Magoraga beads",
--[[body="Passion Jacket"]]})
-- Ranged sets (snapshot)
sets.precast.RA = set_combine(sets.resting,
{ammo=gear.RAbullet,
head="Amini Gapette +1",
body="Arcadian jerkin +1",
hands="Carmine finger gauntlets",
waist="Impulse belt",
legs="Adhemar Kecks",
feet="Adhemar gamashes"})
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {}
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Evisceration'] = { head="Dampening Tam",
body="Samnuha coat",
hands="Herculean Gloves",
legs="Pursuer's Pants",
feet="Pursuer's Gaiters",
neck="Light Gorget",
waist="Light Belt",
ear1="Ishvara Earring",
ear2="Moonshade Earring",
ring1="Rajas Ring",
ring2="Epona's Ring",
back="Kayapa Cape"}
sets.precast.WS['Aeolian Edge'] = { head="Herculean Helm",
neck="Deviant necklace",
ear1="Friomisi earring",
ear2="Crematio earring",
body="Samnuha coat",
hands="Carmine finger gauntlets",
ring1="Fenrir ring +1",
ring2="Fenrir ring +1",
back="Argochampsa mantle",
waist="Eschan Stone",
legs="Taeon tights",
feet="Herculean Boots"}
sets.precast.WS['Last Stand'] = { ammo=gear.WSbullet,
neck="Light gorget",
waist="Light belt",
head="Pursuer's beret",
ear1="Ishvara earring",
ear2="Moonshade earring",
body="Pursuer's doublet",
hands="Pursuer's cuffs",
ring1="Garuda ring +1",
ring2="Garuda ring +1",
back="Sokolski mantle",
legs="Pursuer's pants",
feet="Pursuer's gaiters"}
sets.precast.WS['Wildfire'] = { ammo=gear.MAbullet,
head="Herculean Helm",
neck="Deviant necklace",
ear1="Friomisi earring",
ear2="Crematio earring",
body="Samnuha coat",
hands="Carmine finger gauntlets",
ring1="Arvina ringlet +1",
ring2="Garuda ring +1",
back="Argochampsa mantle",
waist="Eschan Stone",
legs="Taeon tights",
feet="Herculean Boots"}
sets.precast.WS['Trueflight'] = { ammo=gear.MAbullet,
head="Herculean Helm",
neck="Deviant necklace",
ear1="Friomisi earring",
ear2="Crematio earring",
body="Samnuha coat",
hands="Carmine finger gauntlets",
ring1="Arvina ringlet +1",
ring2="Weatherspoon ring",
back="Argochampsa mantle",
waist="Eschan Stone",
legs="Taeon tights",
feet="Herculean Boots"}
-- Midcast Sets
sets.midcast.FastRecast = set_combine(sets.resting,
{body="Samnuha coat",
ear1="Enchanter earring +1",
ear2="Loquac. Earring",
ring1="Lebeche Ring",
ring2="Weatherspoon ring",
feet="Carmine Greaves"})
-- Specific spells
sets.midcast.Utsusemi = set_combine(sets.midcast.FastRecast,{neck="Magoraga beads",
--[[body="Passion Jacket"]]})
-- Ranged gear
sets.midcast.RA = set_combine(sets.resting,
{ammo=gear.RAbullet,
head="Pursuer's beret",
neck="Erudit. Necklace",
ear1="Neritic Earring",
--ear1="Telos Earring",
ear2="Enervating earring",
body="Pursuer's doublet",
hands="Adhemar Wristbands",
ring1="Rajas Ring",
ring2="K'ayres ring",
back="Sokolski mantle",
waist="Olseni Belt",
--waist="Yemaya Belt",
legs="Adhemar Kecks",
feet="Carmine Greaves"})
sets.midcast.RA.Acc = set_combine(sets.midcast.RA,
{ammo=gear.RAbullet,
head="Amini Gapette +1",
neck="Ej necklace",
ear1="Volley Earring",
ring1="Paqichikaji ring",
ring2="Hajduk ring",
back="Sokolski mantle",
waist="Eschan Stone",
feet="Pursuer's gaiters"})
--------------------------------------
-- Engaged sets
--------------------------------------
-- Normal melee group
sets.engaged.Melee = { ammo=gear.RAbullet,
main="Malevolence",
sub="Malevolence",
head="Adhemar Bonnet",
neck="Clotharius torque",
ear1="Eabani earring",
ear2="Suppanomimi",
body="Samnuha coat",
hands="Herculean Gloves",
ring1="Epona's ring",
ring2="Oneiros Ring",
back="Bleating Mantle",
waist="Windbuffet belt +1",
legs="Herculean Trousers",
feet="Herculean Boots"}
sets.engaged.Acc = set_combine(sets.engaged.Melee,{
head="Dampening tam",
neck="Ej necklace",
ear2="Steelflash earring",
ear1="Zennaroi earring",
ring1="Supershear ring",
ring2="Patricius ring",
back="Lupine cape",
waist="Olseni belt"})
organizer_items = { food="Sublime Sushi",
bulletpouch1="Al. Bull. Pouch",
bulletpouch2="O. Bull. Pouch",
tooolbagshihei="Toolbag (Shihei)",
shihei="Shihei",
ring="Warp ring"}
--------------------------------------
-- Custom buff sets
--------------------------------------
sets.buff.Barrage = sets.midcast.RA.Acc
sets.buff.Camouflage = { body="Orion Jerkin +1"}
sets.buff.Doubleshot = { body="Arcadian jerkin +1",
head="Amini Gapette +1"}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
-- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
function job_precast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Ranged Attack' then
state.CombatWeapon:set(player.equipment.range)
end
if spell.action_type == 'Ranged Attack' or
(spell.type == 'WeaponSkill' and (spell.skill == 'Marksmanship')) then
do_bullet_checks(spell, action, spellMap, eventArgs)
end
if state.DefenseMode.value ~= 'None' and spell.type == 'WeaponSkill' then
-- Don't gearswap for weaponskills when Defense is active.
eventArgs.handled = true
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_midcast(spell, action, spellMap, eventArgs)
if spell.action_type == 'Ranged Attack' and state.Buff.Barrage then
equip(sets.buff.Barrage)
eventArgs.handled = true
end
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if buff == "Camouflage" then
if gain then
equip(sets.buff.Camouflage)
disable('body')
else
enable('body')
end
end
end
function job_buff_change(buff, gain)
if buff == "Double Shot" then
if gain then
equip(sets.buff.Doubleshot)
disable('body', 'head')
else
enable('body', 'head')
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
-- Set eventArgs.handled to true if we don't want the automatic display to be run.
function display_current_job_state(eventArgs)
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
function do_bullet_checks(spell, spellMap, eventArgs)
local bullet_name
local bullet_min_count = 1
if spell.type == 'WeaponSkill' then
if spell.skill == "Marksmanship" then
if spell.element == 'None' then
-- physical weaponskills
bullet_name = gear.WSbullet
else
-- magical weaponskills
bullet_name = gear.MAbullet
end
else
-- Ignore non-ranged weaponskills
return
end
elseif spell.action_type == 'Ranged Attack' then
bullet_name = gear.RAbullet
if buffactive['Double Shot'] then
bullet_min_count = 2
end
end
local available_bullets = player.inventory[bullet_name] or player.wardrobe[bullet_name]
-- If no ammo is available, give appropriate warning and end.
if not available_bullets then
if spell.type == 'WeaponSkill' and player.equipment.ammo == gear.RAbullet then
add_to_chat(104, 'No weaponskill ammo left. Using what\'s currently equipped (standard ranged bullets: '..player.equipment.ammo..').')
return
else
add_to_chat(104, 'No ammo ('..tostring(bullet_name)..') available for that action.')
eventArgs.cancel = true
return
end
end
-- Low ammo warning.
if spell.action_type == 'Ranged Attack' and state.warned.value == false
and available_bullets.count > 1 and available_bullets.count <= options.ammo_warning_limit then
local msg = '***** LOW AMMO WARNING: '..bullet_name..' *****'
--local border = string.repeat("*", #msg)
local border = ""
for i = 1, #msg do
border = border .. "*"
end
add_to_chat(104, border)
add_to_chat(104, msg)
add_to_chat(104, border)
state.warned:set()
elseif available_bullets.count > options.ammo_warning_limit and state.warned then
state.warned:reset()
end
end
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
set_macro_page(1, 7)
end
[+]
By geigei 2016-01-13 00:42:49
I've got one of the best trueflight sets for ranger.
Hecate's earring.
I don't know.
By Raziiel 2016-01-13 01:34:27
I've got one of the best trueflight sets for ranger.
Hecate's earring.
I don't know. lmao thats messed up, let the man live.
Necro Bump Detected!
[55 days between previous and next post]
By Feanorsof 2016-03-07 14:06:48
Has anyone gotten over 25 MAB augment on their Herculean? I've gone through a decent amount of stones (Pellucid and Fern) and not seen anything above that, but get a few 25s.
Also what's the alternative to Eschan stone? Fotia? 10 AGI belt from WoE? or 4 MAB belt from UCNM?
Planning to get Weatherspoon ring but until then Garuda +1 or Shiva +1?
By Sidiov 2016-03-07 14:12:20
Has anyone gotten over 25 MAB augment on their Herculean? I've gone through a decent amount of stones (Pellucid and Fern) and not seen anything above that, but get a few 25s. Yes, got 29 MAB on herc pants with a pellucid stone
Siren.Kyte
Server: Siren
Game: FFXI
Posts: 3336
By Siren.Kyte 2016-03-07 14:19:32
The 10 AGI belt should be the next best bet (unless there's another option that I'm forgetting) and Garuda +1 is probably a little better than Shiva+1. If you don't already have a Garuda+1 and you have other ways you could be spending your monies, then Acumen is also better than Shiva+1 while being essentially free.
As for the augments- I can personally confirm that it can go higher than 25 (I've gotten 32) and there are probably a few screenshots floating around on here that verify it as well.
By Feanorsof 2016-03-07 14:27:36
Thanks for the advice, I'll have to keep at it with augments... I only mentioned Shiva +1 as I had it for BLM already but good to know about Acumen.
Server: Asura
Game: FFXI
Posts: 48
By Asura.Mcdonalds 2016-03-07 15:08:18
I think I have 32 Mab on boots or gloves. I can check later and let you know.
By BilunSalaes 2016-03-07 16:03:47
I'd like to see you in action with that. Have you capped your mythic to 119v3? I haven't done enough to take advantage of current campaigns so my DP will probably take a few more months, at current rate, to cap out.
Server: Shiva
Game: FFXI
Posts: 298
By Shiva.Kollosis 2016-03-07 16:49:37
Planning to get Weatherspoon ring but until then Garuda +1 or Shiva +1?
Arvina Ringlet +1 is also an option.
[+]
By Feanorsof 2016-03-07 17:06:28
Yeah I think Arvina Ringlet +1 / Weatherspoon is best, but I have yet to reach 1200JP so i'm worried replacing my Haverton early will slow me down
Asura.Xijaah
Server: Asura
Game: FFXI
Posts: 97
By Asura.Xijaah 2016-03-07 17:58:51
I got 31 mab on legs, so its indeed possible to get more than 25. I akso got 45 mab on feet, but that was with dark matter. I've toyed around with a melee set for tp and a martial gun, getting pretty high numbers of fodder (18k average at 1000tp, 2000 if you factor tp bonus), but noticed it will get resisted A LOT on higer level enemies (belphegor, sr), where im getting much higher numbers with annihilator (which isnt exactly a tf gun). I checked on bgwiki but it doesnt mention ilvl being factored at all in the wsd formula for magical ws. Maximunm dmg is the same, so it must be about ws accuracy. This is semi-ot, but wanted to share it nonetheless.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2016-03-08 05:08:42
I got 31 mab on legs, so its indeed possible to get more than 25. I akso got 45 mab on feet, but that was with dark matter. I've toyed around with a melee set for tp and a martial gun, getting pretty high numbers of fodder (18k average at 1000tp, 2000 if you factor tp bonus), but noticed it will get resisted A LOT on higer level enemies (belphegor, sr), where im getting much higher numbers with annihilator (which isnt exactly a tf gun). I checked on bgwiki but it doesnt mention ilvl being factored at all in the wsd formula for magical ws. Maximunm dmg is the same, so it must be about ws accuracy. This is semi-ot, but wanted to share it nonetheless.
Ilv does affect leaden and wf dmg, it's part of the ws formula and I don't think RNG ws is any different. You can find magical ws formula on 1st page of COR guide, just change ftp, wsc and dINT to other magical WS.
My TP bonus magian gun actually out dmg skill 242 DP at 1000 TP when using leaden salute, but anything higher than reisenjima fodder gets quite a lot of resist. Magical ws acc is affected by marksmanship skill lv, which is confirmed years ago AFAIK
According to Byrth's test, herc mab cap at 32(?), but anything 25+ is harder to get. darkmatter increases the cap by 50% so that means 48 mab is the highest obtainable augment on herc.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2016-03-08 05:38:28
Probably not the exact spot for it, but I've seen Herc MAB up to 35 with Pellucid. Not even considering Dark Matter augments because that system is god-awful.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2016-03-08 12:23:13
Probably not the exact spot for it, but I've seen Herc MAB up to 35 with Pellucid. Not even considering Dark Matter augments because that system is god-awful.
In that case dark matter mab would be 52 if it's 50% increase over cap.
Too OP :S
Server: Asura
Game: FFXI
Posts: 48
By Asura.Mcdonalds 2016-03-08 14:35:30
I'd like to see you in action with that. Have you capped your mythic to 119v3? I haven't done enough to take advantage of current campaigns so my DP will probably take a few more months, at current rate, to cap out.
Yeah, I've finished ranger mythic completely now. The new bolt and added magic damage really made a huge difference. DPS has basically doubled.
I was doing some tier III's in reisenjima and I couldn't hit for the life of me. Probably close to 1500 accuracy. Something needs to change lol
By BilunSalaes 2016-03-08 15:15:44
I'd like to see you in action with that. Have you capped your mythic to 119v3? I haven't done enough to take advantage of current campaigns so my DP will probably take a few more months, at current rate, to cap out.
Yeah, I've finished ranger mythic completely now. The new bolt and added magic damage really made a huge difference. DPS has basically doubled.
I was doing some tier III's in reisenjima and I couldn't hit for the life of me. Probably close to 1500 accuracy. Something needs to change lol
I was really hoping that at least RNG had hope of meeting the accuracy requirements, especially with aftermath, of being a viable non-caster DD for these events. I don't know that my COR, even with capped RACC, would be able to hit at these events, then. It seems that one of the strategies is to use regain rolls for WS only for non-magic DD's... I am not there, yet, but may be soon. Indeed changes need to be made.
Double the DD sounds amazing. Especially since you melee to TP.
Ragnarok.Afania
Server: Ragnarok
Game: FFXI
By Ragnarok.Afania 2016-03-08 15:32:15
I'd like to see you in action with that. Have you capped your mythic to 119v3? I haven't done enough to take advantage of current campaigns so my DP will probably take a few more months, at current rate, to cap out.
Yeah, I've finished ranger mythic completely now. The new bolt and added magic damage really made a huge difference. DPS has basically doubled.
I was doing some tier III's in reisenjima and I couldn't hit for the life of me. Probably close to 1500 accuracy. Something needs to change lol
I was really hoping that at least RNG had hope of meeting the accuracy requirements, especially with aftermath, of being a viable non-caster DD for these events. I don't know that my COR, even with capped RACC, would be able to hit at these events, then. It seems that one of the strategies is to use regain rolls for WS only for non-magic DD's... I am not there, yet, but may be soon. Indeed changes need to be made.
Double the DD sounds amazing. Especially since you melee to TP.
Most groups use blm anyways, so it's not like ppl use none caster DD. But if you're looking for alternative setup, I think COR+RNG may be a good alternative to none caster DD jobs. Just gain tp via sam+regain roll+qd(rng can sub cor and use all the stp and cor qd recast- gear), and ws sc with each other. WF+WF = darkness. Atonement + trueflight = light. Pld can gain tp via block and regain. You don't need any acc buffs to land those ws.
Also you can gain 1000 tp via qdx2 quite fast. If you have multiple cor you can chain qd by rotating random deal. Or reset all JA with temps then qd again. I think temp item also gives tp to entire pt instead of just 1 person? So you may rotate temps then spam ws with very little down time.
Server: Asura
Game: FFXI
Posts: 48
By Asura.Mcdonalds 2016-03-08 16:31:10
I'd like to see you in action with that. Have you capped your mythic to 119v3? I haven't done enough to take advantage of current campaigns so my DP will probably take a few more months, at current rate, to cap out.
Yeah, I've finished ranger mythic completely now. The new bolt and added magic damage really made a huge difference. DPS has basically doubled.
I was doing some tier III's in reisenjima and I couldn't hit for the life of me. Probably close to 1500 accuracy. Something needs to change lol
I was really hoping that at least RNG had hope of meeting the accuracy requirements, especially with aftermath, of being a viable non-caster DD for these events. I don't know that my COR, even with capped RACC, would be able to hit at these events, then. It seems that one of the strategies is to use regain rolls for WS only for non-magic DD's... I am not there, yet, but may be soon. Indeed changes need to be made.
Double the DD sounds amazing. Especially since you melee to TP.
Yeah, I don't know if it's considered good, but when I did get 3000 tp on a tier III it did about 23k. Much lower than I'd expect. I don't even know if that's considered a good ws number against them. Until SE changes something, it seems only casters are used unfortunately.
By Odinz 2016-04-04 18:33:47
This ws is a beast even with i119 III relic gun.. I can't believe how broken this ***is.
Server: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-04-04 18:39:53
Probably not the exact spot for it, but I've seen Herc MAB up to 35 with Pellucid. Not even considering Dark Matter augments because that system is god-awful. Seconding, I've got a 35 MAB Taupe augment.
In that case dark matter mab would be 52 if it's 50% increase over cap. Fairly sure acc/att/macc/mab/racc/ratk all cap at 50 with DM regardless of item.
[+]
By Feanorsof 2016-04-05 04:59:48
The new ambuscade cape looks great for this and certainly beats Forban +1 as with augments you could get 20AGI 10MAB or 10 WSD.
How would the 10 MAB vs 10 WSD do? As it seems you only get one cape, at least for this month the WSD is much more versatile.
anyone got an updated ws set? and a working lua?
|
|