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[dev1296] Aeonic Weapons
Server: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2015-10-30 08:38:51
ITT farming 100/1200 job points, following some basic gear guides, and spamming CDC is a high difficulty curve.
Even when we have content that can be done with varying setups, people default to only inviting very specific setups. Weapons, WS adjustments, they only change which 2 jobs will get invited in the pld (healer) geo cor group... People are stubborn, they'll wait for a hour to get a whm to heal an apex crab group of all things, denying a smn who can heal apex crabs just as well, and provide more benefits to the group.. And I also seen a group denying a really good dnc only to take a mediocre blu just cause its a blu.
So true it kinda hurts and hits home a bit. I think a lot of it has to do with the fact too people are extremely afraid of failure and trying new things, so they stick to what the hive mind says is true, even if with some common sense thinking and a bit of testing you can see that's not true at all. Occasionally things are broken or OP, but I think the game is actually extremely balanced right now, peoples biases take far longer to change however. Papesse been showing ppl for a long time how great SMN can be with the right setups and ppl still want nothing to do with it lol. I also know a career DRK who outparses most ppl on any job they choose, and yet... they won't let him come as DRK.
Summoner is great but needs a mythic, some specific gear, and the right setup/target in order to really shine. SMN also has a very high investment of time to even get the basic stuff. I think we forget sometimes, but look at everything you need for summoner- very high fame in multiple areas, completion of ToAU missions, completion of a lot of CoP, completion of WotG, etc.
Blue mage has a high pre-investment too but summoner is on a whole other level. A very large amount of the gear isn't shared with any other job, the most of all jobs.
By Ulthakptah 2015-10-30 08:47:05
drg and drk have also been getting adjustments, and drg is pretty up there on the hill, they are just rare like actually dragons. drk I'm pretty sure the problem is they have the knobs and levers to pull but people don't know the right way to pull them yet, and honestly not enough people care about the job. Only people who seem to care about drk is the ones whining about how they want to be the best and only dd again like during adl days.
By Rooks 2015-10-30 09:38:09
My predictions:
- These weapons, along with the other four types, are getting bumped to i124 (or higher?), to put all of the legendaries on the top tier on the way out.
- Aeonics will be completely solo focused in terms of building. Likely JP+Silt+maybe something from the new zone, but whatever it is, it won't require other people.
- The weapons will be type specific, like relics and empyreans, instead of job specific, like mythics.
- The armor will be 80% pointless. Most jobs will have one good piece.
- All of it will be Su3.
I hope to be proven wrong about half of those.
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Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2015-10-30 09:46:22
Please end the game with new WS animations.
Empyrean and Merit WS animations were amazing compared to the previous. Carvin' Zs in things, bringing down thunderbolts on enemies, stabbing a tornado into your foes, sky gods bursting from your fists and Stardiver... man Stardiver was the ***.
By Ulthakptah 2015-10-30 10:55:19
drg and drk have also been getting adjustments, and drg is pretty up there on the hill, they are just rare like actually dragons. drk I'm pretty sure the problem is they have the knobs and levers to pull but people don't know the right way to pull them yet, and honestly not enough people care about the job. Only people who seem to care about drk is the ones whining about how they want to be the best and only dd again like during adl days. I think you don't understand that adjustments or extra abilities doesn't always equate to being useful. My battery wyvern on drg is a very nice addition, however, even with my mythic and capped haste random Blu, smn, Sam, etc etc can come along half *** and beat me if I'm not on the very edge of my seat going all out. Most of those jobs can do it no matter what I do. I challenge any drg worth their parsing metal to SHOW ME what I'm missing but at the end of the day both us end up looking like special Olympic competitors while the gold medalist laugh at us from the sidelines eating popcorn on other jobs.
I can parse with most Koga Sam all day every day but if I had Koga I would be ahead of that same person by 10%or more at least. Everyone has a different baseline for who they are against. The Ls I'm with if you mess up any you just lost 3% at least or more if you make mistakes. There is no tolerance at that level for mistakes. I am in Anduril on Lakshmi so people like Strange, Kurgan, Byrth , Miang, Genoxd , etc. are definitely people who push you to the fullest extent of your abilities. Having the flavor of the month job talking about how underdog jobs are in the same league happens a lot on these forums. It's a bias response because deep down inside you know it's broken but don't want it nerfed to oblivion and useless again. No you are right it's everyone else not you. Those blus don't try at all while you are the only one who works hard. Everyone we need to stop the thread right now and all give Chris a hand to help stroke his epeen. After all guys he knows Strange, Kurgan, Byrth, Miang, Genoxh, and ect.
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Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-10-30 10:59:26
lol, oh snap
Asura.Natenn
Server: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2015-10-30 11:09:37
My predictions:
- These weapons, along with the other four types, are getting bumped to i124 (or higher?), to put all of the legendaries on the top tier on the way out.
- Aeonics will be completely solo focused in terms of building. Likely JP+Silt+maybe something from the new zone, but whatever it is, it won't require other people.
- The weapons will be type specific, like relics and empyreans, instead of job specific, like mythics.
- The armor will be 80% pointless. Most jobs will have one good piece.
- All of it will be Su3.
I hope to be proven wrong about half of those. i bet on needing to have 2100 JP title to equip it
Fenrir.Shinun
Server: Fenrir
Game: FFXI
Posts: 81
By Fenrir.Shinun 2015-10-30 11:31:37
My predictions:
- These weapons, along with the other four types, are getting bumped to i124 (or higher?), to put all of the legendaries on the top tier on the way out.
- Aeonics will be completely solo focused in terms of building. Likely JP+Silt+maybe something from the new zone, but whatever it is, it won't require other people.
- The weapons will be type specific, like relics and empyreans, instead of job specific, like mythics.
- The armor will be 80% pointless. Most jobs will have one good piece.
- All of it will be Su3.
I hope to be proven wrong about half of those.
It would be nice if it required ingame currencies that can't be bought/sold from other players there are so many currencies in the lists that can get people back into all types of content or grinds
By Chimerawizard 2015-10-30 11:40:53
I'm betting on it being:
*Rhapsodies completion to unlock
*25k+ escha beads item
*killed all escha NMs that have known request items. IE the kinds that players did not have to figure out. (likely exception: WoC)
*an eschalixir requirement. (+2 only gives 200 points instead of 2000 & total points required is still 5980)
*base weapon which is either the JSE2's or new weapons that drop off NMs yet to be released.
*and some other currency item from the next zone as well.
For the weaponskills. I take what they said as to mean:
All these weapons will have a weaponskill that has a main property of t3 light or darkness, once you've used the weaponskill to tag aftermath, closing a t3 light open with darkness will then create t4 all element cosmic w/e skillchain?
Does that sound about what you guys think they meant?
Quetzalcoatl.Trulusia
Server: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-10-30 11:48:04
I'm betting on it being:
*Rhapsodies completion to unlock
*25k+ escha beads item
*killed all escha NMs that have known request items. IE the kinds that players did not have to figure out. (likely exception: WoC)
*an eschalixir requirement. (+2 only gives 200 points instead of 2000 & total points required is still 5980)
*base weapon which is either the JSE2's or new weapons that drop off NMs yet to be released.
*and some other currency item from the next zone as well.
For the weaponskills. I take what they said as to mean:
All these weapons will have a weaponskill that has a main property of t3 light or darkness, once you've used the weaponskill to tag aftermath, closing a t3 light open with darkness will then create t4 all element cosmic w/e skillchain?
Does that sound about what you guys think they meant?
This is pretty close to what I am expecting. Having to upgrade it with Eschalisers makes sense. Imagine if the JSE weapons from Ru'ann were the base versions and we didn't know it. Kinda makes sense if you think about it. Monstrosity had a system where you had to upgrade torques, and when it reached max rank, it transformed into the next version, and it did it several times.
25k beads is actually a really low amount. I wouldn't be surprised if it's quite a bit higher. Needing a KI from Silt would also makes sense, esp. if it costs over a million.
That's basically exactly how I suspect the WS/skillchains will work.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2015-10-30 11:50:06
Weapons should dispense a primeval brew every X hours. I mean cmon, the whole point of the Rhapsodies storyline is that you become a legitimate god so... where's my Gatorade?
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By Bamboom 2015-10-30 11:51:28
Would be interesting if Aeonic weapons were augmentable and the augments came from turning in R/M/E. Like if you obtain the Aeonic lance, you get the new weapon skill, skill chain access, and base stats but if you turn in the lance + Ryunohige, you now have access to am1-3 of Ryu, on the Aeonic. Ditto for R/E. It wouldn't work for a lot of jobs unless they simply added jobs that didn't have R/M/E to existing weapons. Like geo to mjollner and empy club and Rune to Rag and Calad. Just throwing ideas out xD
By Chimerawizard 2015-10-30 11:51:39
Quetzalcoatl.Trulusia said: »This is pretty close to what I am expecting. Having to upgrade it with Eschalisers makes sense. Imagine if the JSE weapons from Ru'ann were the base versions and we didn't know it. Kinda makes sense if you think about it. Monstrosity had a system where you had to upgrade torques, and when it reached max rank, it transformed into the next version, and it did it several times.
25k beads is actually a really low amount. I wouldn't be surprised if it's quite a bit higher. Needing a KI from Silt would also makes sense, esp. if it costs over a million.
That's basically exactly how I suspect the WS/skillchains will work. i only said 25k+ because of bgwiki: escha bead, so unless they increase it again that would be cap.
By ScaevolaBahamut 2015-10-30 11:53:35
Quote: Summoner is great but needs a mythic, some specific gear, and the right setup/target in order to really shine. SMN also has a very high investment of time to even get the basic stuff. I think we forget sometimes, but look at everything you need for summoner- very high fame in multiple areas, completion of ToAU missions, completion of a lot of CoP, completion of WotG, etc.
True, but what you're describing here is just...playing the game. I mean, I wouldn't want to do all that for a mule but you're not exactly going into the reeds for this stuff generally.
By Chimerawizard 2015-10-30 11:53:57
Lakshmi.Sparthosx said: »Weapons should dispense a primeval brew every X hours. I mean cmon, the whole point of the Rhapsodies storyline is that you become a legitimate god so... where's my Gatorade? I expect the jewel [you] keep holding up to absorb the light becomes an item capable of granting transcendence every 24h or 72h.
Server: Leviathan
Game: FFXI
Posts: 734
By Leviathan.Brotherhood 2015-10-30 11:55:05
Cap 1 million silt right now, could be like brew level 2mil to start once you get all wins needed access to new Battle which will lower or in this case give you access to that "Rare" item for upgrade/unlock could be another colorless souls Metal plate and lvl 90 type farming off NM again. But 1mil silt is lowball I'd assume 5mil cap next zone Ki.May cost 500k~1mil to get that item though
By Rooks 2015-10-30 11:55:46
Would be interesting if Aeonic weapons were augmentable and the augments came from turning in R/M/E. Like if you obtain the Aeonic lance, you get the new weapon skill, skill chain access, and base stats but if you turn in the lance + Ryunohige, you now have access to am1-3 of Ryu, on the Aeonic. Ditto for R/E. It wouldn't work for a lot of jobs unless they simply added jobs that didn't have R/M/E to existing weapons. Like geo to mjollner and empy club and Rune to Rag and Calad. Just throwing ideas out xD
The obvious argument against that is that Ochain+Aegis, while every PLD's secret fantasy, would be totally absurd.
tiny part of me hopes you're right though
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Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2015-10-30 11:57:46
I wonder if the sword will be called Atma Weapon because *** yes, it should be called Atma weapon.
Alot of the classic final weapon names are used up already though.
By ScaevolaBahamut 2015-10-30 11:58:37
For the weaponskills. I take what they said as to mean:
All these weapons will have a weaponskill that has a main property of t3 light or darkness, once you've used the weaponskill to tag aftermath, closing a t3 light open with darkness will then create t4 all element cosmic w/e skillchain?
I think that's probably right.
Kind of hope they flag the level 4 skillchain to not trigger off self-scs in some way, especially assuming Aeonic AM won't repeat the Mythic AM multi-hit. The gap between DDs that can reliably self-SC and those that can't is wide enough as it is right now.
Lakshmi.Zerowone
Server: Lakshmi
Game: FFXI
Posts: 6949
By Lakshmi.Zerowone 2015-10-30 12:00:51
ilvl125 Idris and Epeolatry... Oh my.
Lakshmi.Sparthosx said: »I wonder if the sword will be called Atma Weapon because *** yes, it should be called Atma weapon.
Alot of the classic final weapon names are used up already though.
And it will be monk only :p
Master class weapons makes sense since there was that feature in FF3 (master class weapons/armor), but some were totally not worth it.
By ScaevolaBahamut 2015-10-30 12:18:50
Caitsith.Mahayaya said: »Yeah, an average player on BLU could probably dish out loads of damage. Just take the DD gearsets, the DD spell sets and go and do SR. Bam, depending on gear you've outparsed even BLUs who have played the job for years and if you have the gil to spend on +1 abjuration gear, pretty easy to do.
But, I really think the best BLUs aren't the ones doing the parse grabs (unless that's your sole role in the party, then I suppose that's your purpose). The best BLUs can adapt to their situation. Perform the best possible next action you could make. If the best action is to continue DD'ing to close your self light CDC, then do so. But sometimes, the best action involves healing other players, debuffing monsters (not just Tenebral Crush), trying to hold hate, or AoE mobs down, casting shadows to block a big nuke.
Caitsith.Mahayaya
Server: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2015-10-30 12:43:41
Caitsith.Mahayaya said: »Yeah, an average player on BLU could probably dish out loads of damage. Just take the DD gearsets, the DD spell sets and go and do SR. Bam, depending on gear you've outparsed even BLUs who have played the job for years and if you have the gil to spend on +1 abjuration gear, pretty easy to do.
But, I really think the best BLUs aren't the ones doing the parse grabs (unless that's your sole role in the party, then I suppose that's your purpose). The best BLUs can adapt to their situation. Perform the best possible next action you could make. If the best action is to continue DD'ing to close your self light CDC, then do so. But sometimes, the best action involves healing other players, debuffing monsters (not just Tenebral Crush), trying to hold hate, or AoE mobs down, casting shadows to block a big nuke.

If the support is there and your role is DD, you should be pushing to be number one by setting traits and subjob to do that. But a good BLU shouldn't always be pushing to be number one in situations when they can serve the party better in other means. That's just a lesser version of riding Souleater fulltime and bitching when you wipe or when the healer runs out of MP regardless of the party setup.
WHM d/c'd.
BLU doesn't bother to cure or slow down and just eats dirt.
"WHM d/c'd, it's hopeless, I'm just here to DD."
[dev1296] Aeonic Weapons
A new class of armaments, aeonic weapons, will be added via a new quest.
Aeonic weapons are of the same caliber as relic, mythic, and empyrean weapons, and possess an aftermath effect that enables the activation of new skillchains that surpass light and darkness.
* Completion of the aeonic weapons requires completion of a quest to be added in a subsequent update.
And here it is folks, while not necissarily from Seakers expansion, another new set of Relic/Mythic level of weapons
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