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[dev1296] Aeonic Weapons
By Sandmaster 2015-10-29 07:39:37
Quote: The maximum number of job points able to be stored at once will be increased from 350 to 500.
The maximum number of job points that may be spent per category will be increased from 15 to 20.
New gifts will be added.
One of these gifts for each job will be a job master title, obtainable at the maximum value of 2100.
Nothing there states that this wil be the final adjustment to the JP Categories, just that at the 2100JP mark you become a 'master' at the job.
I think we will know for certain if their is a CP+ gift 5 points at 2095. Due to being able to store so many JP's (at this stage /500,) perhap's show's me that their has to be a lasting use for a job's Job Point's otherwise what is SE's purpose in allowing us to store so many?
Phoenix.Syto
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By Phoenix.Syto 2015-10-29 08:03:56
Caitsith.Mahayaya said: »I feel confident this update will place SAM back into its typical spot of best DD in the game.
^_*)y... (Tanaka's Evil Laugh Eminates from within...) <3 SAM <3 #SAM4Lyfe
Asura.Ghanni
Server: Asura
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By Asura.Ghanni 2015-10-29 08:13:27
I wonder if they'll set up the Iroha trust so that if available to you she'll open/close Tier 4 SCs.
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By Faero 2015-10-29 08:18:06
Nothing there states that this wil be the final adjustment to the JP Categories, just that at the 2100JP mark you become a 'master' at the job.
I think we will know for certain if their is a CP+ gift 5 points at 2195. Due to being able to store so many JP's (at this stage /500,) perhap's show's me that their has to be a lasting use for a job's Job Point's otherwise what is SE's purpose in allowing us to store so many?
I don't know where you're getting 2195. Even 'if', and its a big if, this isn't the last JP update (I'm pretty sure it was said this is last somewhere), 2100 will be the limit this round, at 210 JP's to cap a category lv20. And if, as some people are speculating, there is a JP requirement to these new weapons beyond the job title, then even having a CP+ gift at the end isn't necessarily a sign of more JP's to come.
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By Asura.Echandra 2015-10-29 08:24:02
I'm going to overthink this. Allowing us to store 500 might be in order to let you keep your CP party running longer? Anyone remember when you had 10 merit points capped and had to basically hit the pause button on your xp mommentum to dump points? Right now if you have a solid group that 350 mark can be hit pretty easy....
Caitsith.Mahayaya
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By Caitsith.Mahayaya 2015-10-29 08:36:48
I think he meant 2095 like we've seen before with capacity bonuses. 5 points below the cap is usually a new one.
One thought to them keep JPs alive, but not expanding the categories would be to have JPs spendable on items for your job's Aeonic weapon. So.. You master the job, then need certain items to make your Aeonic - you can get them by fighting a certain NM or by farming JPs and using them to spend on items for Aeonic. Just a thought.
By Sandmaster 2015-10-29 08:48:25
Nothing there states that this wil be the final adjustment to the JP Categories, just that at the 2100JP mark you become a 'master' at the job.
I think we will know for certain if their is a CP+ gift 5 points at 2195. Due to being able to store so many JP's (at this stage /500,) perhap's show's me that their has to be a lasting use for a job's Job Point's otherwise what is SE's purpose in allowing us to store so many?
I don't know where you're getting 2195. Even 'if', and its a big if, this isn't the last JP update (I'm pretty sure it was said this is last somewhere), 2100 will be the limit this round, at 210 JP's to cap a category lv20. And if, as some people are speculating, there is a JP requirement to these new weapons beyond the job title, then even having a CP+ gift at the end isn't necessarily a sign of more JP's to come.
Was that not an obvious typo to you? In anycase I have correct'd it.
Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2015-10-29 08:51:19
The funny thing is that if they put a CP bonus at 2095, it wouldn't even help you. You wouldn't be able to unlock until 2100, and before that point you would be stuck at 2080. Made sense with the last one, this time... eh.
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By Ragnarok.Presidentobama 2015-10-29 08:52:27
So what if they add you need hmp's riftdross or cinder. Or god forbid it is a rem update, but you need the afterglow to upgrade weapon?
Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2015-10-29 09:11:48
Quote: RME (10/29)
Aeonic Weapons are great and all but please enhance RME too!
Quote: Hello. In regards to the above weapons, plus Ergon Weapons, making a total of four types of weapons, we do have something planned at the same time as we add in Aeonic Weapons. For details, please wait for the next Freshly Picked Vana’Diel. After that, we hope we can give additional information through news topics and forum posts.
We know players have been waiting for a long time, but we do understand a lot of you have thoughts and memories associated with your weapons! Please just wait a bit longer.
From the JP dev tracker on BG. Do with that info what you will.
Lakshmi.Chilzen
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By Lakshmi.Chilzen 2015-10-29 09:12:02
Afterglow was designed around the old addage of XI players slaving away to increase a single person's power, while also serving as a way to circulate gil out of certain players.
Given Matsui and pals have yet to address Empyrean 90-99 issues, I really doubt they will throw that kind of requirement, unless the end result is that you need upgrade items in small quantities of every past super weapon to craft these new ones, and they act as Mythic / JSE style and take the mastery title that others have mentioned.
Given the massive push to allow players to solo, and with only speculation for what the new skillchains can be capable of, these seem like a send off weapon, which will likely be utilized to bypass some of the more recent design choices. Won't always have your pals around to magic burst or skill chain setup some of the recent nastier mobs, you know?
Unless they're going for Tanaka-tier design for grinding, pretty sure the current team is well aware of the fact that the population is going to just dwindle away starting next month, and hopefully be wise enough to not repeat the Delve / Vagary mistakes of "group content in a solo focus XI", making these more of a personal achievement to obtain, instead of throwing one last slab of cannibalistic content out there for the remaining people to fight over, and ultimately not even achieve. Would be great design to get people to rage quit, but not the kind of move that would win them over to the Nexon version in the next year or so.
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By Sylph.Safiyyah 2015-10-29 09:57:10
• A closing of the massive gap that exists between melee jobs at the moment. It totally baffles me how DRK/WAR/DRG are so insanely behind right now, when their sole purpose for existing is to deal damage with hardly any other hybrid qualities. I may be biased here, and I'm not saying I want them to all be #1, but I think we can mostly agree the gap right now is ridiculous.
I agree with you 100%. There's got to be a "hybrid tax". Otherwise the heavy DD's are pointless, like they are right now.
• Them to not go overboard with any sort of buffs they are going to give mages. With the right setup and buffs, mages are far and beyond the best DD in the game right now. I'd love to see more utility buffs, like longer durations and stuff like that, but they are walking a very fine line right now with how strong mages are, especially GEO, SMN and BLM.
Nukers were garbage for half a decade, and summoner has been niche or garbage forever. So it's ok that they are strong now; I mean even beastmaster had its time to shine, right? And PUP is getting there too. The problem is that melees, and it's really all melees for the hardest stuff, are crippled by the same old BS mechanics that S-E has relied on for the longest time. It's crappy game balance in light of the fact that nukers can do very heavy damage from complete safety.
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By Lakshmi.Sparthosx 2015-10-29 10:20:16
Id much rather Aeonic weapons be a 'content tour' of everything thats been a thing in XI rather than yet another currency grind granted the market will die off without NPC sources.
The system is already there with RoE so essentially complete all the records, master a job via JP and complete everything from Expeditionary Force to Sinister Reign then you get what amounts to a Tournesol to enjoy the 'end'game with. Subsequently, players also get a trip down nostalgia lane doing all the ye olde content.
Leviathan.Protey
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By Leviathan.Protey 2015-10-29 10:38:07
Caitsith.Mahayaya said: »I think he meant 2095 like we've seen before with capacity bonuses. 5 points below the cap is usually a new one.
That there is a CP gift 5 below is just a coincidence. And yes there will be one at 2095. How do I know? Because there is a pattern:
CP gifts at level --- difference from last
205
275 --- 70
355 --- 80
445 --- 90
545 --- 100
655 --- 110
775 --- 120
905 --- 130
1045 --- 140
1195 --- 150
1355 --- 160
1525 --- 170
1705 --- 180
1895 --- 190
2095 --- 200
Server: Sylph
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By Sylph.Safiyyah 2015-10-29 14:31:14
Quote: Glad to see everyone so enthusiastic about Aeonic weapons! I'd like to share some more exciting news.
To coincide with the implementation of Aeonic weapons, we will also be doing something for Relic, Mythic, Empyrean and Ergon weapons. We’ve kept you all waiting for a bit, but we will once again be making these weapons that hold a special place in your heart have an active role in battles. We’ll be announcing more details via topics and the forum soon.
http://forum.square-enix.com/ffxi/threads/48973-dev1296-Aeonic-Weapons?p=564526&viewfull=1#post564526
Soo, maybe all those people I know with a useless Mandau will finally get their wish to make it good again :P
It's a new grind. You know it, I know it, we all know it.
By Ulthakptah 2015-10-29 14:39:11
I hope this doesn't mean I need to make a Twashtar now.
Fenrir.Shinun
Server: Fenrir
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By Fenrir.Shinun 2015-10-29 15:02:24
Sooo.... Augementing REM?
By Ulthakptah 2015-10-29 15:14:50
I would guess either you need them to unlock Aeonic weapons, or you get some sort of benefit without equipping them.
Bismarck.Ihina
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By Bismarck.Ihina 2015-10-29 15:16:50
I hope it's something like:
Trade A and R to npc, get WS boost augment
Trade A and E to npc, get stat boost augment
Trade A and M to npc, get JA boost augment
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By Shiva.Kingmancat 2015-10-29 15:17:16
I would guess either you need them to unlock Aeonic weapons, or you get some sort of benefit without equipping them.
Maybe a KI that allows use of Aftermath without using the weaponskill. Or at least access to Relic WSs like we have already had for Mythic and Empyrean for years.
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Bahamut.Milamber
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By Bahamut.Milamber 2015-10-29 15:21:03
I hope it's something like:
Trade A and R to npc, get WS boost augment
Trade A and E to npc, get stat boost augment
Trade A and M to npc, get JA boost augment New mob triggers only trigger-able by specific weapons!
By Ulthakptah 2015-10-29 15:23:50
More access to weaponskills won't hurt. I know a bunch of nins that would love to be able to use Metsu. Also hoping that Aeonic weaponskills have good skillchain attributes, like t4, a t3, and a t2.
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By Shiva.Larrymc 2015-10-29 15:40:26
I really hope SE considers adjusting the aftermath activation for mage weapons. Keeping up aftermath on SMN, or BLM or SCH (or any non-melee job) against a high level mob where the aftermath is needed the most, is a pain in the butt.
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By Sylph.Safiyyah 2015-10-29 15:48:07
I hope it's something like:
Trade A and R to npc, get WS boost augment
Trade A and E to npc, get stat boost augment
Trade A and M to npc, get JA boost augment
Great Katana ARME path should include a 50% WSD augment.
Leviathan.Stamos
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By Leviathan.Stamos 2015-10-29 16:00:09
DRK was the flavor of the month for a long time. So, I guess you missed that boat
Valefor.Sapphire
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By Valefor.Sapphire 2015-10-29 16:20:31
Aeonic weapons? Time to find time to play+resub!
Sign me up for grinding another another dancer dagger and corsair gun!
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By Draylo 2015-10-29 16:21:57
DRK was the flavor of the month for a long time. So, I guess you missed that boat
ADL days!
[dev1296] Aeonic Weapons
A new class of armaments, aeonic weapons, will be added via a new quest.
Aeonic weapons are of the same caliber as relic, mythic, and empyrean weapons, and possess an aftermath effect that enables the activation of new skillchains that surpass light and darkness.
* Completion of the aeonic weapons requires completion of a quest to be added in a subsequent update.
And here it is folks, while not necissarily from Seakers expansion, another new set of Relic/Mythic level of weapons
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