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[dev1296] Aeonic Weapons
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-10-28 17:49:44
They couldn't announce it before for economic reasons. But it's highly probable they're going to do it.
Server: Asura
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Posts: 363
By Asura.Vafruvant 2015-10-28 17:50:37
Valefor.Prothescar said: »Valefor had less than 300 people playing pretty much all the time last I was on. One of the primary reasons I stopped caring. I suspect Aeonic weapons will be built around small groups rather than larger ones, ideally they'll be similar to Mythics and such though where you can build one solo as long as you have the time, patience, and resources; but given the fact that the Aftermath itself is centered on a primarily group-based action, I'm guessing they'll be using these weapons to promote more partying up and less trust armies.
Which is both good and bad. We'll see how it works out. I'm just hoping the weapons and the skillchains attached are good enough to outweigh the benefits of other weapons more often than "never", and am definitely hoping that the AM is triggered by a new set of unique weaponskills rather than something dumb like "If you close a (double) Light/Dark, you gain Aftermath: Cosmic Elucidation for 15 seconds. The next weaponskill that results in a skillchain will result in a Cosmic Elucidation." Except, they haven't geared any content for small groups, as (almost) everything has 18-man caps. And, why is the aftermath group-based? You're using the wrong trusts if you can't consistently SC with them. As for what triggers the aftermath: I suspect it will just be like what they did with Empys and make it a special aftermath for normal TP, not something requiring closing an SC first. Then, I suspect you get full access to the unique WS for the duration of the aftermath and *that* WS can then close a unique SC.
Odin.Nappy
Server: Odin
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By Odin.Nappy 2015-10-28 17:55:10
Think we will get our iLv 125 like promised?
Leviathan.Krysten
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By Leviathan.Krysten 2015-10-28 18:06:19
ill wageer these Final AF will be 125
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By Leviathan.Comeatmebro 2015-10-28 18:42:30
Except, they haven't geared any content for small groups, as (almost) everything has 18-man caps.
Except, doing anything in a group of 18 is exceedingly ineffective. Most are significantly harder the more people you add, in addition to having to split loot more ways. Yea, you technically can bring 18 to anything.. but most of the content is balanced around 3-4 people with the highest end requiring 6-8.
Hell, in delve or incursion's case.. 3 people with trust get half the hp of 6 people. The entire game is full of situations where having additional people makes your experience worse right now.
Server: Sylph
Game: FFXI
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By Sylph.Elwynbelwyn 2015-10-28 18:52:09
I'm predicting that one of the KIs from the final missions will reduce the number of coins/alex/etc. for REM by 80%. This is just extrapolating from what they've done already. The percentage might be different, but they've been particularly hard-lined about not changing the quantity requirements (just area access so far), and previous KIs have reduced other things that they were hard-lined about before, such as assault tags.
Also, I think the "no new content" thing is primarily a problem with regards to 3D models and zones. I've got the feeling that the "PS2 dev kit limitations" problem is that their 3D asset creation is dependent upon the PS2 dev kits. So they can still do updates, but no more models. And of course, no more 3D models or zones implies no more full-blown expansions.
Sure, they could theoretically port the 3D stuff, but to me that implies that the whole graphics engine is dependent upon a "unique" (and probably screwy) 3D data format. And they would have to put a lot of developer time into making it happen, when they could instead just work on 14 or something new.
By Ackeron 2015-10-28 18:54:59
Sylph.Elwynbelwyn said: »I'm predicting that one of the KIs from the final missions will reduce the number of coins/alex/etc. for REM by 80%. This is just extrapolating from what they've done already. The percentage might be different, but they've been particularly hard-lined about not changing the quantity requirements (just area access so far), and previous KIs have reduced other things that they were hard-lined about before, such as assault tags. Could go the other way, increase drops by 80% instead.
Server: Shiva
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By Shiva.Siviard 2015-10-28 19:20:24
Another possible KI is reducing the refresh time of Imprimaturs for Coalition Assignments. Would help tremendously for people still trying to attain Legend rank at all Coalitions, and also help greatly increase Bayld totals for conversion to HPBs.
Again though, that's just a KI prediction.
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Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-10-28 19:24:51
Imprimatur recharge time would be nice, but I think the biggest deterrent to Ergon weapons comes down to not having any efficient way to farm HP Bayld. Outside of WKR events, there really isn't any system that promotes Bayld farming like there is for Alex or Dyna currency. I'd love to see a KI that lowers the Bayld > HP bayld conversion, possibly 5000:1 instead of 10000:1.
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By Draylo 2015-10-28 19:28:35
I'd say the legend requirement in all coalitions is worse than HP bayld, especially when they constantly do those WKR campaigns. 8 months is just too long from scratch.
Server: Siren
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By Siren.Noxzema 2015-10-28 19:28:54
My bets are on needing the Master Job Title, and capped Vorseals(since you pretty much need to beat the game to cap em all).
Then possibly for the cost, having all of the main currencies (Bayld/Cruor/IS/CP) so we don't have to rely on others farming, and can farm on our own time.
Sylph.Oraen
Server: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-10-28 19:30:31
Wow, I really didn't realize it was that long. Alright, recharge time is definitely a large issue, then.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10103
By Asura.Saevel 2015-10-28 19:46:06
Sylph.Elwynbelwyn said: »Also, I think the "no new content" thing is primarily a problem with regards to 3D models and zones. I've got the feeling that the "PS2 dev kit limitations" problem is that their 3D asset creation is dependent upon the PS2 dev kits. So they can still do updates, but no more models. And of course, no more 3D models or zones implies no more full-blown expansions.
I've said this before. They didn't say no new updates, period, end of story. They said no new major content updates. They wouldn't of added that word unless there was a reason. They simply don't have the ability nor the manpower to add more graphics, zones, monsters and complex coding to the game. They can still do content, missions here, battlefields there, some updates items or new battle system, just nothing that requires massive reworking. They have barely touched ToAU content and there is a whole wealth of "old-but-new" stuff they could make out of that to further extend the shelf life of this game.
By Draylo 2015-10-28 19:49:41
Wishful thinking, but nobody truly knows what will come. I hope you are correct but we'll see.
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Sylph.Oraen
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By Sylph.Oraen 2015-10-28 19:51:21
I wouldn't be surprised if we continue to see minor updates of "rehashed" content. Could easily make Limbus 3.0, Salvage 3.0, and continue to add Unity battles for all expansion packs. I'd absolutely love to see them expand upon Sinister Reign. Add major characters from each era and allow us to beat the crap out of them. I'm gunning for you, Naja.
Asura.Saevel
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Posts: 10103
By Asura.Saevel 2015-10-28 19:53:08
Wow, I really didn't realize it was that long. Alright, recharge time is definitely a large issue, then.
Yes and no. It's only an issue if someone is started from scratch and has never ranked any of them up. Meanwhile some who's been doing stuff and has legendary status in a few of them will face a much lessor hurdle. I'm legendary in all buy the Mummers' Coalition. I started on it and decided it was too much a PITA and had better things to do. So if tomorrow I wanted to do an Ergon, I would only have to do one to legendary status.
The HP Bayld farming becomes a much bigger issue in the long run as there is no real way to farm it in large quantities.
Bahamut.Ravael
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Game: FFXI
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By Bahamut.Ravael 2015-10-28 19:57:12
I'd say the legend requirement in all coalitions is worse than HP bayld, especially when they constantly do those WKR campaigns. 8 months is just too long from scratch.
You say that, but HP bayld isn't even close to having the supply needed to complete an ergon in a reasonable amount of time and with a reasonable amount of gil.
Ragnarok.Ejiin
Server: Ragnarok
Game: FFXI
Posts: 528
By Ragnarok.Ejiin 2015-10-28 19:58:57
It may be lofty, but my wish list for what these weapon will bring is the following:
• A long, meaningful quest with several upgrade stages, each more rewarding than the last. The final stages being the hardest, offering a substantial upgrade over the base, but not such a massive leap that someone with a fully upgraded weapon will absolutely stomp someone with a weapon one stage behind them.
• A closing of the massive gap that exists between melee jobs at the moment. It totally baffles me how DRK/WAR/DRG are so insanely behind right now, when their sole purpose for existing is to deal damage with hardly any other hybrid qualities. I may be biased here, and I'm not saying I want them to all be #1, but I think we can mostly agree the gap right now is ridiculous.
• Them to not go overboard with any sort of buffs they are going to give mages. With the right setup and buffs, mages are far and beyond the best DD in the game right now. I'd love to see more utility buffs, like longer durations and stuff like that, but they are walking a very fine line right now with how strong mages are, especially GEO, SMN and BLM.
• Awesome new animations similar to the quality of the Sinister Reign WS. If I can get access to the No Quarter animation August has from a new WS, I think I'll be so happy I could finally put this game down and remember it as the best MMO I've ever played.
By Draylo 2015-10-28 20:01:04
I wouldn't be surprised if we continue to see minor updates of "rehashed" content. Could easily make Limbus 3.0, Salvage 3.0, and continue to add Unity battles for all expansion packs. I'd absolutely love to see them expand upon Sinister Reign. Add major characters from each era and allow us to beat the crap out of them. I'm gunning for you, Naja.
They specifically used "Dynamis 2.0" as an example of something that would be "difficult to do" Probably goes the same for Salvage/Limbus. I am almost sure they are removing the DEV team to put them on other projects as they said in live letter (or something close) so there won't be a lot of content close to that. I could see high tier battles maybe.
Quote: You say that, but HP bayld isn't even close to having the supply needed to complete an ergon in a reasonable amount of time and with a reasonable amount of gil.
At least theres a chance through various means, compared to having to wait an entire 8 month period to even start the thing? You could simply raise the price on HP bayld and ensure everyone sells to you. A lot of people have done that with various items, at least theres a chance there. It can't be that impossible considering all the idris running around.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10103
By Asura.Saevel 2015-10-28 20:20:33
I wouldn't be surprised if we continue to see minor updates of "rehashed" content. Could easily make Limbus 3.0, Salvage 3.0, and continue to add Unity battles for all expansion packs. I'd absolutely love to see them expand upon Sinister Reign. Add major characters from each era and allow us to beat the crap out of them. I'm gunning for you, Naja.
Well I don't think they'll do an entire new salvage update, but they could easily make a system to upgrade salvage gear to 119 similar to how AF / Relic / Emp was done. Go get X amount of item Y, trade to this NPC with some other item, come back the next day and *poof* 119 Ares armor. Stuff like that would be piss easy to implement with very little developer manpower.
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By Lakshmi.Sparthosx 2015-10-28 20:46:59
I thought it was mentioned after November all we'd be getting are balance patches and thus no more 'new' content.
Asura.Saevel
Server: Asura
Game: FFXI
Posts: 10103
By Asura.Saevel 2015-10-28 21:04:20
Lakshmi.Sparthosx said: »I thought it was mentioned after November all we'd be getting are balance patches and thus no more 'new' content.
No they didn't say that explicitly, people are merely adding those works to an interpretation. The word your unconsciously adding is "only" which means to the exclusion of all else. They said no major content updates but be assured they would continue doing balance and maintenance updates.
They never said they wouldn't do minor updates, which is what we're discussing. Things like high tier battle fiends, or rehash's of old content / gear could easily be a minor update. The delimiter is the amount of developer time / effort, and therefor money, it would take to do something. Making new graphics models, new animations, new textures, new complex coding, that sort of stuff won't happen. But taking a monster that already exists, copy and pasting it's template into a new monster ID, adjusting it's stats upwards and maybe adding a line or two to it's AI cycle, that's easy. Taking a level 99 item, copy and pasting it's template to a new item ID, raising it's stats via IL stat vomit, then possibly adjusting it's special stats and putting it on a NPC of as a drop from that same monster, that's easy.
They are already making a new set of super weapons, that means a new battle system which is complex coding. They could easily tack on the required "X coins of Thaumas" or "Y chains of Ares" to that new battle system and *poof* 119 gear. Adds more content to do, extends shelf life of game and requires very little time / effort (money). They likely already have plans for this and are waiting for later on when people get tired of whatever content they are about to drop on us.
Bahamut.Malothar
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Posts: 396
By Bahamut.Malothar 2015-10-28 21:24:36
I'd say the legend requirement in all coalitions is worse than HP bayld, especially when they constantly do those WKR campaigns. 8 months is just too long from scratch.
You say that, but HP bayld isn't even close to having the supply needed to complete an ergon in a reasonable amount of time and with a reasonable amount of gil.
It's for this reason I was surprised SR requires Bayld for entry. Each run with a 6 man party is essentially removing 3 possible HPBs from circulation. I dunno about others, but some nights my group alone does a dozen or so SRs. Then again, there's prolly tons of people that still don't know you can convert Bayld to begin with.
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Leviathan.Edane
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By Leviathan.Edane 2015-10-28 21:26:50
Nail bat
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By Shiva.Siviard 2015-10-28 21:32:03
I'd say the legend requirement in all coalitions is worse than HP bayld, especially when they constantly do those WKR campaigns. 8 months is just too long from scratch.
You say that, but HP bayld isn't even close to having the supply needed to complete an ergon in a reasonable amount of time and with a reasonable amount of gil.
It's for this reason I was surprised SR requires Bayld for entry. Each run with a 6 man party is essentially removing 3 possible HPBs from circulation. I dunno about others, but some nights my group alone does a dozen or so SRs. Then again, there's prolly tons of people that still don't know you can convert Bayld to begin with.
Yeah, I agree about Bayld as the requirement. I was like "really?"
Well, it's nothing a good WKR solo of Dino or Shark on WAR/RDM can't fix.
By Ruaumoko 2015-10-29 01:22:12
You can bet your bottom dollar that these will be Su3.
Be nice to see some of the series staple attacks become the weapon skills attached to these weapons to achieve Lv4 skillchains.
I'd like to see Rune Fencer's Great Sword have Climhazzard attached to it as a non-elemental magic weapon skill.
Asura.Azriel
Server: Asura
Game: FFXI
Posts: 720
By Asura.Azriel 2015-10-29 03:32:27
But but but - Game dying and Maintance mode with November ...
/sarcasm.
[dev1296] Aeonic Weapons
A new class of armaments, aeonic weapons, will be added via a new quest.
Aeonic weapons are of the same caliber as relic, mythic, and empyrean weapons, and possess an aftermath effect that enables the activation of new skillchains that surpass light and darkness.
* Completion of the aeonic weapons requires completion of a quest to be added in a subsequent update.
And here it is folks, while not necissarily from Seakers expansion, another new set of Relic/Mythic level of weapons
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